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AgeCommit message (Expand)Author
2021-07-12Fix revoke debug privs not reliably turn off stuff (#11409)Wuzzy
2021-07-12Fix build on Ubuntu 16.04 and macOSsfan5
2021-07-11Avoid draw list and shadow map update in the same frame to reduce dtime jitte...x2048
2021-07-11Improve shadow rendering with non-default camera FOV (#11385)x2048
2021-07-11Refactor video driver name retrieval (#11413)hecks
2021-06-30Remove unsupported video drivers (#11395)hecks
2021-06-24Require 'basic_debug' priv to view gameplay-relevant debug info, require 'deb...Wuzzy
2021-06-23Perform some quality assurance for translation strings (#11375)Wuzzy
2021-06-16Drop --videomodes, fullscreen_bpp and high_precision_fpu settingssfan5
2021-06-06Shadow mapping render pass (#11244)Liso
2021-06-01fontengine: Fix crash loading PNG/XML fonts from paths without dotsfan5
2021-05-30Fix procession ordering issue in content_caosfan5
2021-05-29Fix cloud fog being broken for high cloudsWuzzy
2021-05-24Fix client crash on when con::PeerNotFoundException is thrown (#11286)savilli
2021-05-08Fix overlays for 2D-drawn itemssfan5
2021-05-06fix: extractZipFile is not part of Client but more generic.Loic Blot
2021-05-05Use Irrlicht functions to query npot texture supportsfan5
2021-05-03fix: some code tidy about includes & irr namespacesLoic Blot
2021-05-03refacto: remove get_gui_env & draw_load_screen from RenderingEngine singletonLoic Blot
2021-05-03fix: don't use RenderingEngine singleton when it's possibleLoic Blot
2021-05-03refacto: RenderingEngine::get_scene_manager() is now not callable from singletonLoic Blot
2021-05-03refacto: Hud: make driver, client, player, inventory, tsrc private & drop unu...Loic Blot
2021-05-03refacto: drop unused Hud::smgrLoic Blot
2021-05-03refacto: don't use RenderingEngine singleton on CAOLoic Blot
2021-05-03refacto: protect some RenderingEngine::get_scene_managerLoic Blot
2021-05-03refacto: RenderingEngine is now better hiddenLoic Blot
2021-05-03refacto: hide mesh_cache inside the rendering engineLoic Blot
2021-05-03refacto: add RenderingEngine::cleanupMeshCacheLoic Blot
2021-05-03refacto: rendering engine singleton removal step 1 (filesystem)Loic Blot
2021-05-03fix: drop old irrlicht <1.8 compat on Client::loadMediaLoic Blot
2021-04-20Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11...sfan5
2021-04-20Put torch/signlike node on floor if no paramtype2 (#11074)Wuzzy
2021-04-20Add a key to toggle map block bounds (#11172)Seth Traverse
2021-04-18GLES fixes (#11205)sfan5
2021-04-11Modifying fall damage via armor group (#11080)Wuzzy
2021-04-09Don't reseed stars when changing star countWuzzy
2021-04-05Don't apply connection timeout limit to locally hosted serverssfan5
2021-04-05Game: Scale damage flash to max HPSmallJoker
2021-04-05Reserve vectors before pushing and other code quality changes (#11161)sfan5
2021-04-02Sort out cURL timeouts and increase defaultsfan5
2021-03-31Irrlicht support code maintenancesfan5
2021-03-30Draw items as 2D images (instead of meshes) when possiblesfan5
2021-03-30Consistent title bar + render information in mainmenu (#10764)SmallJoker
2021-03-30Fix wield image of plantlike_rooted (#11067)Wuzzy
2021-03-30Degrotate support for mesh nodes (#7840)Vitaliy
2021-03-29Replace fallback font nonsense with automatic per-glyph fallback (#11084)sfan5
2021-03-23Fix attached-to-object sounds having a higher reference distanceDesour
2021-03-21Restore minimal normal texture support (for minimap shading)Vitaliy
2021-03-19Scale mouse/joystick sensitivity depending on FOV (#11007)Elias Åström
2021-03-16GUIScene: Clear depth buffer + replace deprecated clearZBuffer callsJean-Patrick Guerrero