| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2022-03-26 | Add API to control shadow intensity from the game/mod (#11944) | x2048 | |
| * Also Disable shadows when sun/moon is hidden. Fixes #11972. | |||
| 2022-01-22 | Fix consistency of sky sun/moon texture behaviour | sfan5 | |
| Also cleans up related code somewhat. | |||
| 2021-06-06 | Shadow mapping render pass (#11244) | Liso | |
| Co-authored-by: x2048 <codeforsmile@gmail.com> | |||
| 2021-05-03 | refacto: protect some RenderingEngine::get_scene_manager | Loic Blot | |
| * protect it from Camera, Sky, ClientMap object calls * rename Game::sky to Game::m_sky | |||
| 2021-04-05 | Reserve vectors before pushing and other code quality changes (#11161) | sfan5 | |
| 2021-01-28 | Include irrlichttypes.h first to work around Irrlicht#433 (#10872) | Vitaliy | |
| Fixes the PcgRandom::PcgRandom linker issue, caused by inconsistent data type definition. | |||
| 2020-11-26 | Sky: support GLES2 | numzero | |
| IrrLicht built-in shader is broken, have to write my own | |||
| 2020-11-26 | Reuse seed when updating stars | numzero | |
| The only currently relevant parameter is scale which can now be changed without resetting stars position | |||
| 2020-11-26 | Store stars in a single static mesh buffer | numzero | |
| 2020-05-27 | Value copy / allocation optimizations mostly in server, SAO and serialize code | sfan5 | |
| 2020-03-05 | set_sky improvements, set_sun, set_moon and set_stars | Jordach | |
| 2020-01-16 | Increase star count to 1000 and decrease radius slightly (#9307) | lhofhansl | |
| * Increase star count to 1000 and decrease radius slightly. * Adjust star width. | |||
| 2019-07-30 | Sky: Refactor of moon and sun drawing (#8683) | Methacrylon | |
| Split sun and moon render parts from the main render function. | |||
| 2018-11-28 | Move client-specific files to 'src/client' (#7902) | Quentin Bazin | |
| Update Android.mk Remove 'src/client' from include_directories | |||
