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authorLiso <anlismon@gmail.com>2021-06-06 18:51:21 +0200
committerGitHub <noreply@github.com>2021-06-06 18:51:21 +0200
commitc47313db65f968559711ac1b505ef341a9872017 (patch)
tree63d9b1b2be512918e2361d96e4fb52ff1ec3f9de /src/client/sky.h
parent46f42e15c41cf4ab23c5ff4cd8a7d99d94d10d7b (diff)
downloaddragonfireclient-c47313db65f968559711ac1b505ef341a9872017.tar.xz
Shadow mapping render pass (#11244)
Co-authored-by: x2048 <codeforsmile@gmail.com>
Diffstat (limited to 'src/client/sky.h')
-rw-r--r--src/client/sky.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/client/sky.h b/src/client/sky.h
index 121a16bb7..83106453b 100644
--- a/src/client/sky.h
+++ b/src/client/sky.h
@@ -105,6 +105,8 @@ public:
ITextureSource *tsrc);
const video::SColorf &getCurrentStarColor() const { return m_star_color; }
+ float getSkyBodyOrbitTilt() const { return m_sky_body_orbit_tilt; }
+
private:
aabb3f m_box;
video::SMaterial m_materials[SKY_MATERIAL_COUNT];
@@ -159,6 +161,7 @@ private:
bool m_directional_colored_fog;
bool m_in_clouds = true; // Prevent duplicating bools to remember old values
bool m_enable_shaders = false;
+ float m_sky_body_orbit_tilt = 0.0f;
video::SColorf m_bgcolor_bright_f = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
video::SColorf m_skycolor_bright_f = video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
@@ -205,3 +208,7 @@ private:
float horizon_position, float day_position);
void setSkyDefaults();
};
+
+// calculates value for sky body positions for the given observed time of day
+// this is used to draw both Sun/Moon and shadows
+float getWickedTimeOfDay(float time_of_day);