| Age | Commit message (Expand) | Author |
|---|---|---|
| 2021-06-16 | Drop --videomodes, fullscreen_bpp and high_precision_fpu settings | sfan5 |
| 2021-06-06 | Shadow mapping render pass (#11244) | Liso |
| 2021-05-03 | fix: some code tidy about includes & irr namespaces | Loic Blot |
| 2021-05-03 | refacto: remove get_gui_env & draw_load_screen from RenderingEngine singleton | Loic Blot |
| 2021-05-03 | refacto: RenderingEngine::get_scene_manager() is now not callable from singleton | Loic Blot |
| 2021-05-03 | refacto: RenderingEngine is now better hidden | Loic Blot |
| 2021-05-03 | refacto: hide mesh_cache inside the rendering engine | Loic Blot |
| 2021-05-03 | refacto: add RenderingEngine::cleanupMeshCache | Loic Blot |
| 2021-05-03 | refacto: rendering engine singleton removal step 1 (filesystem) | Loic Blot |
| 2018-06-17 | Provide Xorg/net wm process ID (#7445) | thoughtjigs |
| 2018-01-13 | Add confirmation on new player registration (#6849) | Muhammad Rifqi Priyo Susanto |
| 2017-10-31 | Rewrite rendering engine (#6253) | Vitaliy |
| 2017-06-26 | Isolate irrlicht references and use a singleton (#6041) | Loïc Blot |
