Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-05-17 | Merge branch 'master' of https://github.com/minetest/minetest | Elias Fleckenstein | |
2022-04-14 | Implement shadow offsets for the new SM distortion function (#12191) | x2048 | |
* Move shadow position calculation to vertex shaders * Animate entire scene before rendering shadows to prevent lagging of shadows * Remove unnecessary use of PolygonOffsetFactor * Apply normal offset to both nodes and objects * Rename getPerspectiveFactor -> applyPerspectiveDistortion * Remove perspective distortion from fragment shaders | |||
2022-04-08 | Spacing fixes | ShadowNinja | |
2022-01-31 | Revert "Disable dynamic shadows for the 5.5.0 release" (#12032) | rubenwardy | |
2022-01-29 | Disable dynamic shadows for the 5.5.0 release | SmallJoker | |
The dynamic shadows are yet not in the desired state to justify the inclusion into version 5.5.0. A stable release is long overdue, hence this allows fixes to continue in 5.6.0-dev to finally release an acceptable version of the dynamic shadows feature. Reverting this commit is highly recommended to proceed in development. | |||
2022-01-16 | Reset override material in anaglyph | Dmitry Kostenko | |
Reset override material properties before applying the color filter. | |||
2021-09-19 | Merge branch 'master' of https://github.com/minetest/minetest | Elias Fleckenstein | |
2021-08-12 | Move updating shadows outside of RenderingCore::drawAll. (#11491) | x2048 | |
Fixes indirect rendering modes such as some 3D modes mentioned in #11437 and undersampled rendering. Does not fully fix anaglyph 3d mode. | |||
2021-06-06 | Shadow mapping render pass (#11244) | Liso | |
Co-authored-by: x2048 <codeforsmile@gmail.com> | |||
2021-05-13 | Merge branch 'master' of https://github.com/minetest/minetest | Elias Fleckenstein | |
2021-04-20 | Add a key to toggle map block bounds (#11172) | Seth Traverse | |
It's often useful to know where the map block boundaries are for doing server admin work and the like. Adds three modes: single mapblock, range of 5, and disabled. | |||
2021-03-26 | Merge branch 'master' of https://github.com/minetest/minetest | Elias Fleckenstein | |
2021-03-16 | GUIScene: Clear depth buffer + replace deprecated clearZBuffer calls | Jean-Patrick Guerrero | |
2021-03-09 | Restore Irrlicht 1.9 support | sfan5 | |
2021-02-10 | Merge branch 'master' of https://github.com/minetest/minetest | Elias Fleckenstein | |
2021-02-06 | Fall back to default when rendering mode (3d_mode) is set invalid (#10922) | Muhammad Rifqi Priyo Susanto | |
2021-01-07 | Merge branch 'master' of https://github.com/minetest/minetest | Elias Fleckenstein | |
2020-12-19 | Cleanup shader generation code (#10663) | Vitaliy | |
Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented. | |||
2020-11-28 | Added configureable Colors for PlayerESP and EntityESP | Elias Fleckenstein | |
2020-11-28 | EntityESP, EntityTracers, PlayerESP, PlayerTracers | Elias Fleckenstein | |
2020-11-28 | Merged Minetest | Elias Fleckenstein | |
2020-11-20 | Added OnlyTracePlayers | Elias Fleckenstein | |
2020-11-05 | Added NodeESP | Elias Fleckenstein | |
2020-11-04 | Revert "Make Lint Happy" | Elias Fleckenstein | |
This reverts commit ad148587dcf5244c2d2011dba339786c765c54c4. | |||
2020-11-04 | Make Lint Happy | Elias Fleckenstein | |
2020-10-18 | Make lint happy; Remove stupid redirector | Elias Fleckenstein | |
2020-10-17 | New Mod System | Elias Fleckenstein | |
2020-10-05 | Added ESP, fixed Tracers, improved Jesus | Elias Fleckenstein | |
2020-10-04 | Added AutoSneak and improved X-Ray MapBlock updating | Elias Fleckenstein | |
2020-10-04 | Added Tracers, NoSlow and NoForceRotate; GUI Colors changed | Elias Fleckenstein | |
2020-07-14 | Add object crosshair, disable entity selectionboxes by default (#9523) | LoneWolfHT | |
Adds new object crosshair base pack texture | |||
2020-05-23 | Modernize include guards and add missing ones (#9898) | Awkor | |
2019-09-17 | Improve undersampling settings | Hugo Locurcio | |
The setting now accepts values between 1 and 8 in the Advanced Settings menu. Values 0 and 1 now behave the same way (setting it to 1 won't disable MSAA anymore), so there's no need to expose 0 as a value. This closes #8939. | |||
2019-08-07 | Unify wield item handling (#8677) | SmallJoker | |
This moves the wield item functions to Player and the tool utils for range calculation Also 'local_inventory' was removed due to redundancy in Client | |||
2018-11-28 | Move client-specific files to 'src/client' (#7902) | Quentin Bazin | |
Update Android.mk Remove 'src/client' from include_directories | |||
2018-11-11 | Disable HW stereo for IrrLicht 1.9 (not supported anymore) | number Zero | |
2018-05-29 | Add crossview support (#7361) | otdav33 | |
2018-02-15 | Render copyright notice: Fix name spelling (#7042) | Vitaliy | |
2018-01-20 | [CSM] Add basic HUD manipulation. (#6067) | red-001 | |
* [CSM] Add basic HUD manipulation. Workaround for on_connect not working right now. | |||
2017-11-06 | LINT: Add files to whitelist, fix detected indent errors | paramat | |
2017-10-31 | Rewrite rendering engine (#6253) | Vitaliy | |
* Clean draw_*() arguments * Split rendering core * Add anaglyph 3D * Interlaced 3D * Drop obsolete methods |