Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-09-19 | Merge branch 'master' of https://github.com/minetest/minetest | Elias Fleckenstein | |
2021-09-05 | Fix movement in random_input mode (#11592) | NeroBurner | |
2021-05-13 | Merge branch 'master' of https://github.com/minetest/minetest | Elias Fleckenstein | |
2021-04-20 | Add a key to toggle map block bounds (#11172) | Seth Traverse | |
It's often useful to know where the map block boundaries are for doing server admin work and the like. Adds three modes: single mapblock, range of 5, and disabled. | |||
2021-03-26 | Merge branch 'master' of https://github.com/minetest/minetest | Elias Fleckenstein | |
2021-02-24 | Use "Aux1" key name consistently everywhere | Wuzzy | |
2021-02-23 | Fix keyWasDown in input handler | sfan5 | |
This was changed 291a6b70d674d9003f522b5875a60f7e2753e32b but should have never been done. | |||
2020-11-29 | Remove NextItem | Elias Fleckenstein | |
2020-11-28 | Merged Minetest | Elias Fleckenstein | |
2020-11-12 | Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622) | SmallJoker | |
This reverts commit 787561b29afdbc78769f68c2f5c4f2cff1b32340. | |||
2020-10-17 | New Mod System | Elias Fleckenstein | |
2020-09-23 | Replace MyEventReceiver KeyList with std::unordered_set (#10419) | Vincent Robinson | |
2020-08-15 | Allow binding dig, place actions to keys; remove LMB/RMB hardcoding | ANAND | |
Co-authored-by: Sam Caulfield <sam@samcaulfield.com> | |||
2020-08-14 | Some Updates | Elias Fleckenstein | |
2020-07-28 | Added cheat Menu | Elias Fleckenstein | |
2020-07-18 | Added customizable keybindings, improved freecam, added special inventory ↵ | Elias Fleckenstein | |
keybind (by default ender inventory) | |||
2020-07-06 | Initial Commit | Elias Fleckenstein | |
2018-12-31 | Extend pitch fly mode to swimming (#7943) | random-geek | |
2018-12-02 | Raise hotbar limit to 32 slots, add associated keybinding options (#7916) | Vanessa Dannenberg | |
add associated keybinding options update docs and settingtypes | |||
2018-12-01 | Added pitch fly mode (#7817) | Gaël C | |
In pitch fly mode, you fly to the exact direction you are pointing at, using the forward key. Other move directions are also pitched accordingly. It allows smoother and more complex movements. Can be enabled/disabled by L key by default (set keymap_pitchfly in minetest.conf) | |||
2018-02-08 | Switch F3 to use 'enable_fog' setting | ThomasMonroe314 | |
2018-01-20 | Game refactor [4/X]: keycache is now owned by InputHandler | Loic Blot | |
* Make InputHandler own the key cache * Add a helper function InputHandler::cancelPressed to avoid multiple similar calls in game.cpp * Move RandomInputHandler::step definition into cpp file | |||
2018-01-20 | Game refactor [3/X]: Move keycache to inputhandler | Loic Blot | |
2017-11-08 | Move files to subdirectories (#6599) | Vitaliy | |
* Move files around | |||
2017-08-15 | Modernize client code (#6250) | Loïc Blot | |
* Various code style fixes * Use range based for loops * Use empty instead of empty objects * Use C++11 default keyword for trivial constructors and destructors * Drop some useless casts * Use emplace_back instead of push_back to improve performance of some vectors push | |||
2017-05-13 | Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752) | Loïc Blot | |
* Move KeyList & InputHandler from game.h to client/inputhandler.h We have a header for inputs, move inputhandler class & related keylist object to it Also introduce a cpp file for MyEventReceiver::OnEvent function in inputhandler.h because a so huge function doesn't needs to be inlined * Pass clang-format on inputhandler.{cpp,h} (compatible) |