| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-04-05 | Game: Scale damage flash to max HP | SmallJoker | |
| The flash intensity is calculated proportionally to the maximal HP. | |||
| 2021-03-31 | Irrlicht support code maintenance | sfan5 | |
| 2021-03-30 | Consistent title bar + render information in mainmenu (#10764) | SmallJoker | |
| 2021-03-26 | Merge branch 'master' of https://github.com/minetest/minetest | Elias Fleckenstein | |
| 2021-03-21 | Restore minimal normal texture support (for minimap shading) | Vitaliy | |
| 2021-03-19 | Scale mouse/joystick sensitivity depending on FOV (#11007) | Elias Åström | |
| 2021-03-09 | Use place_param2 client-side for item appearance & prediction (#11024) | sfan5 | |
| 2021-03-06 | Clean up ClientEvent hudadd/hudchange internals | sfan5 | |
| 2021-03-05 | Pause animations while game is paused (#10658) | Vitaliy | |
| Pauses all mesh animations while game is paused. | |||
| 2021-02-26 | Fix hud_change and hud_remove after hud_add (#10997) | savilli | |
| 2021-02-24 | Use "Aux1" key name consistently everywhere | Wuzzy | |
| 2021-02-18 | Forcefully place items when minetest.place_node is used | Elias Fleckenstein | |
| 2021-02-10 | Merge minetest changes | Elias Fleckenstein | |
| 2021-02-10 | Merge branch 'master' of https://github.com/minetest/minetest | Elias Fleckenstein | |
| 2021-02-08 | Pause menu: Fix segfault on u/down key input | Jean-Patrick Guerrero | |
| 2021-01-07 | Merge branch 'master' of https://github.com/minetest/minetest | Elias Fleckenstein | |
| 2020-12-24 | Fix some minor code issues all over the place | sfan5 | |
| 2020-12-19 | Fix some more joystick issues (#10624) | Markus | |
| 2020-12-19 | Cleanup shader generation code (#10663) | Vitaliy | |
| Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented. | |||
| 2020-12-12 | Rework Range | Elias Fleckenstein | |
| 2020-12-12 | Merge branch 'master' of https://github.com/minetest/minetest | Elias Fleckenstein | |
| 2020-12-12 | Make GitHub Actions Happy try 1 | Elias Fleckenstein | |
| 2020-11-29 | Input: Fix on_rightclick called when placing into air | SmallJoker | |
| 2020-11-29 | Remove NextItem | Elias Fleckenstein | |
| 2020-11-28 | Added minetest.close_formspec | Elias Fleckenstein | |
| 2020-11-28 | Fixed FastPlace and AutoPlace | Elias Fleckenstein | |
| 2020-11-28 | Improved Freecam | Elias Fleckenstein | |
| 2020-11-28 | EntityESP, EntityTracers, PlayerESP, PlayerTracers | Elias Fleckenstein | |
| 2020-11-28 | Merged Minetest | Elias Fleckenstein | |
| 2020-11-26 | Sky: support GLES2 | numzero | |
| IrrLicht built-in shader is broken, have to write my own | |||
| 2020-11-24 | Added JetPack and AutoHit (-> Credits to Code-Sploit and cora) | Elias Fleckenstein | |
| 2020-11-23 | Add sound to press event of some formspecs elements (#10402) | Pierre-Yves Rollo | |
| 2020-11-09 | Joystick: Remap joystick-specific KeyTypes to generic ones | Markus Koch | |
| According to the following table: * MOUSE_L -> DIG * MOUSE_R -> PLACE * SCROLL_UP -> HOTBAR_NEXT * SCROLL_DOWN -> HOTBAR_PREV This commit entirely removes the special KeyTypes used for joysticks. Support for the MOUSE KeyTypes had already been removed in the main game code without adapting the joystick code, breaking joystick input. This commit restores joystick functionality. | |||
| 2020-11-08 | Possibility to use cheat menu while pressing other keys | Elias Fleckenstein | |
| 2020-11-05 | Several Enhancements | Elias Fleckenstein | |
| 2020-11-05 | Added NodeESP | Elias Fleckenstein | |
| 2020-11-04 | Revert "Make Lint Happy" | Elias Fleckenstein | |
| This reverts commit ad148587dcf5244c2d2011dba339786c765c54c4. | |||
| 2020-11-04 | Make Lint Happy | Elias Fleckenstein | |
| 2020-11-04 | Added CheatHUD | Elias Fleckenstein | |
| 2020-11-04 | Moved Killaura to Lua; Added ForceField; Added Friendlist; Added ↵ | Elias Fleckenstein | |
| ClientObjectRef:is_local_player(); Documented LocalPlayer:get_object() | |||
| 2020-11-02 | Reverted accidental commit in wrong repo | Elias Fleckenstein | |
| This reverts commit 00d51fbd56743a4ee091d2956a70d6d5e6e1fda3. | |||
| 2020-11-02 | Armor textures support | Elias Fleckenstein | |
| 2020-10-21 | Fix Media... 0% on loading screen (#9478) | Maksim | |
| 2020-10-19 | Added ThroughWalls, InventoryActions API and AutoTotem | Elias Fleckenstein | |
| 2020-10-17 | Periodically release all mesh HW buffers to avoid an Irrlicht bottleneck. | Lars | |
| 2020-10-17 | Remove all bump mapping and parallax occlusion related code. | Lars | |
| 2020-10-17 | New Mod System | Elias Fleckenstein | |
| 2020-10-05 | Improved X-Ray, added AutoEject | Elias Fleckenstein | |
| 2020-10-05 | Added ESP, fixed Tracers, improved Jesus | Elias Fleckenstein | |
| 2020-10-04 | Added Tracers, NoSlow and NoForceRotate; GUI Colors changed | Elias Fleckenstein | |
