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author | Elias Fleckenstein <eliasfleckenstein@web.de> | 2020-10-19 13:09:38 +0200 |
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committer | Elias Fleckenstein <eliasfleckenstein@web.de> | 2020-10-19 13:09:38 +0200 |
commit | f1ff05bf5932a7825509dbe896e60183a96a6d36 (patch) | |
tree | 73f2e361a7fd8010345880071aa29f0495171879 /src/client/game.cpp | |
parent | 35da7306dcd07fd43252468cdf71c9d8c09faeeb (diff) | |
download | dragonfireclient-f1ff05bf5932a7825509dbe896e60183a96a6d36.tar.xz |
Added ThroughWalls, InventoryActions API and AutoTotem
Diffstat (limited to 'src/client/game.cpp')
-rw-r--r-- | src/client/game.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/client/game.cpp b/src/client/game.cpp index 663fbd672..d8800d9ea 100644 --- a/src/client/game.cpp +++ b/src/client/game.cpp @@ -2458,7 +2458,7 @@ PointedThing Game::updatePointedThing( runData.selected_object = NULL; hud->pointing_at_object = false; - RaycastState s(shootline, look_for_object, liquids_pointable); + RaycastState s(shootline, look_for_object, liquids_pointable, ! g_settings->getBool("dont_point_nodes")); PointedThing result; env.continueRaycast(&s, &result); if (result.type == POINTEDTHING_OBJECT) { |