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authorElias Fleckenstein <eliasfleckenstein@web.de>2020-10-19 13:09:38 +0200
committerElias Fleckenstein <eliasfleckenstein@web.de>2020-10-19 13:09:38 +0200
commitf1ff05bf5932a7825509dbe896e60183a96a6d36 (patch)
tree73f2e361a7fd8010345880071aa29f0495171879 /src/client/game.cpp
parent35da7306dcd07fd43252468cdf71c9d8c09faeeb (diff)
downloaddragonfireclient-f1ff05bf5932a7825509dbe896e60183a96a6d36.tar.xz
Added ThroughWalls, InventoryActions API and AutoTotem
Diffstat (limited to 'src/client/game.cpp')
-rw-r--r--src/client/game.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/client/game.cpp b/src/client/game.cpp
index 663fbd672..d8800d9ea 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -2458,7 +2458,7 @@ PointedThing Game::updatePointedThing(
runData.selected_object = NULL;
hud->pointing_at_object = false;
- RaycastState s(shootline, look_for_object, liquids_pointable);
+ RaycastState s(shootline, look_for_object, liquids_pointable, ! g_settings->getBool("dont_point_nodes"));
PointedThing result;
env.continueRaycast(&s, &result);
if (result.type == POINTEDTHING_OBJECT) {