| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-05-13 | Merge branch 'master' of https://github.com/minetest/minetest | Elias Fleckenstein | |
| 2021-05-11 | Include tile definitions in get_node_def; Client-side minetest.object_refs table | Elias Fleckenstein | |
| 2021-05-03 | fix: some code tidy about includes & irr namespaces | Loic Blot | |
| 2021-05-03 | refacto: remove get_gui_env & draw_load_screen from RenderingEngine singleton | Loic Blot | |
| 2021-05-03 | refacto: Hud: make driver, client, player, inventory, tsrc private & drop ↵ | Loic Blot | |
| unused guienv also fix c_content.h, on client it includes the src/client/hud.h instead of src/hud.h, which leads to wrong file dependency on the lua stack | |||
| 2021-05-03 | refacto: protect some RenderingEngine::get_scene_manager | Loic Blot | |
| * protect it from Camera, Sky, ClientMap object calls * rename Game::sky to Game::m_sky | |||
| 2021-05-03 | refacto: RenderingEngine is now better hidden | Loic Blot | |
| * No more access to the singleton instance from everywhere (RenderingEngine::get_instance dropped) * RenderingEngine::get_timer_time is now non static * RenderingEngine::draw_menu_scene is now non static * RenderingEngine::draw_scene is now non static * RenderingEngine::{initialize,finalize} are now non static * RenderingEngine::run is now non static * RenderingEngine::getWindowSize now have a static helper. It was mandatory to hide the global get_instance access | |||
| 2021-05-03 | refacto: hide mesh_cache inside the rendering engine | Loic Blot | |
| This permit cleaner access to meshCache and ensure we don't access to it from all the code | |||
| 2021-05-03 | refacto: rendering engine singleton removal step 1 (filesystem) | Loic Blot | |
| Make the RenderingEngine filesystem member non accessible from everywhere This permits also to determine that some lua code has directly a logic to extract zip file. Move this logic inside client, it's not the lua stack role to perform a such complex operation Found also another irrlicht <1.8 compat code to remove | |||
| 2021-04-20 | Add a key to toggle map block bounds (#11172) | Seth Traverse | |
| It's often useful to know where the map block boundaries are for doing server admin work and the like. Adds three modes: single mapblock, range of 5, and disabled. | |||
| 2021-04-05 | Don't apply connection timeout limit to locally hosted servers | sfan5 | |
| fixes #11085 | |||
| 2021-04-05 | Game: Scale damage flash to max HP | SmallJoker | |
| The flash intensity is calculated proportionally to the maximal HP. | |||
| 2021-03-31 | Irrlicht support code maintenance | sfan5 | |
| 2021-03-30 | Consistent title bar + render information in mainmenu (#10764) | SmallJoker | |
| 2021-03-26 | Merge branch 'master' of https://github.com/minetest/minetest | Elias Fleckenstein | |
| 2021-03-21 | Restore minimal normal texture support (for minimap shading) | Vitaliy | |
| 2021-03-19 | Scale mouse/joystick sensitivity depending on FOV (#11007) | Elias Åström | |
| 2021-03-09 | Use place_param2 client-side for item appearance & prediction (#11024) | sfan5 | |
| 2021-03-06 | Clean up ClientEvent hudadd/hudchange internals | sfan5 | |
| 2021-03-05 | Pause animations while game is paused (#10658) | Vitaliy | |
| Pauses all mesh animations while game is paused. | |||
| 2021-02-26 | Fix hud_change and hud_remove after hud_add (#10997) | savilli | |
| 2021-02-24 | Use "Aux1" key name consistently everywhere | Wuzzy | |
| 2021-02-18 | Forcefully place items when minetest.place_node is used | Elias Fleckenstein | |
| 2021-02-10 | Merge minetest changes | Elias Fleckenstein | |
| 2021-02-10 | Merge branch 'master' of https://github.com/minetest/minetest | Elias Fleckenstein | |
| 2021-02-08 | Pause menu: Fix segfault on u/down key input | Jean-Patrick Guerrero | |
| 2021-01-07 | Merge branch 'master' of https://github.com/minetest/minetest | Elias Fleckenstein | |
| 2020-12-24 | Fix some minor code issues all over the place | sfan5 | |
| 2020-12-19 | Fix some more joystick issues (#10624) | Markus | |
| 2020-12-19 | Cleanup shader generation code (#10663) | Vitaliy | |
| Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented. | |||
| 2020-12-12 | Rework Range | Elias Fleckenstein | |
| 2020-12-12 | Merge branch 'master' of https://github.com/minetest/minetest | Elias Fleckenstein | |
| 2020-12-12 | Make GitHub Actions Happy try 1 | Elias Fleckenstein | |
| 2020-11-29 | Input: Fix on_rightclick called when placing into air | SmallJoker | |
| 2020-11-29 | Remove NextItem | Elias Fleckenstein | |
| 2020-11-28 | Added minetest.close_formspec | Elias Fleckenstein | |
| 2020-11-28 | Fixed FastPlace and AutoPlace | Elias Fleckenstein | |
| 2020-11-28 | Improved Freecam | Elias Fleckenstein | |
| 2020-11-28 | EntityESP, EntityTracers, PlayerESP, PlayerTracers | Elias Fleckenstein | |
| 2020-11-28 | Merged Minetest | Elias Fleckenstein | |
| 2020-11-26 | Sky: support GLES2 | numzero | |
| IrrLicht built-in shader is broken, have to write my own | |||
| 2020-11-24 | Added JetPack and AutoHit (-> Credits to Code-Sploit and cora) | Elias Fleckenstein | |
| 2020-11-23 | Add sound to press event of some formspecs elements (#10402) | Pierre-Yves Rollo | |
| 2020-11-09 | Joystick: Remap joystick-specific KeyTypes to generic ones | Markus Koch | |
| According to the following table: * MOUSE_L -> DIG * MOUSE_R -> PLACE * SCROLL_UP -> HOTBAR_NEXT * SCROLL_DOWN -> HOTBAR_PREV This commit entirely removes the special KeyTypes used for joysticks. Support for the MOUSE KeyTypes had already been removed in the main game code without adapting the joystick code, breaking joystick input. This commit restores joystick functionality. | |||
| 2020-11-08 | Possibility to use cheat menu while pressing other keys | Elias Fleckenstein | |
| 2020-11-05 | Several Enhancements | Elias Fleckenstein | |
| 2020-11-05 | Added NodeESP | Elias Fleckenstein | |
| 2020-11-04 | Revert "Make Lint Happy" | Elias Fleckenstein | |
| This reverts commit ad148587dcf5244c2d2011dba339786c765c54c4. | |||
| 2020-11-04 | Make Lint Happy | Elias Fleckenstein | |
| 2020-11-04 | Added CheatHUD | Elias Fleckenstein | |
