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path: root/src/client/game.cpp
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2021-05-13Merge branch 'master' of https://github.com/minetest/minetestElias Fleckenstein
2021-05-11Include tile definitions in get_node_def; Client-side minetest.object_refs tableElias Fleckenstein
2021-05-03fix: some code tidy about includes & irr namespacesLoic Blot
2021-05-03refacto: remove get_gui_env & draw_load_screen from RenderingEngine singletonLoic Blot
2021-05-03refacto: Hud: make driver, client, player, inventory, tsrc private & drop ↵Loic Blot
unused guienv also fix c_content.h, on client it includes the src/client/hud.h instead of src/hud.h, which leads to wrong file dependency on the lua stack
2021-05-03refacto: protect some RenderingEngine::get_scene_managerLoic Blot
* protect it from Camera, Sky, ClientMap object calls * rename Game::sky to Game::m_sky
2021-05-03refacto: RenderingEngine is now better hiddenLoic Blot
* No more access to the singleton instance from everywhere (RenderingEngine::get_instance dropped) * RenderingEngine::get_timer_time is now non static * RenderingEngine::draw_menu_scene is now non static * RenderingEngine::draw_scene is now non static * RenderingEngine::{initialize,finalize} are now non static * RenderingEngine::run is now non static * RenderingEngine::getWindowSize now have a static helper. It was mandatory to hide the global get_instance access
2021-05-03refacto: hide mesh_cache inside the rendering engineLoic Blot
This permit cleaner access to meshCache and ensure we don't access to it from all the code
2021-05-03refacto: rendering engine singleton removal step 1 (filesystem)Loic Blot
Make the RenderingEngine filesystem member non accessible from everywhere This permits also to determine that some lua code has directly a logic to extract zip file. Move this logic inside client, it's not the lua stack role to perform a such complex operation Found also another irrlicht <1.8 compat code to remove
2021-04-20Add a key to toggle map block bounds (#11172)Seth Traverse
It's often useful to know where the map block boundaries are for doing server admin work and the like. Adds three modes: single mapblock, range of 5, and disabled.
2021-04-05Don't apply connection timeout limit to locally hosted serverssfan5
fixes #11085
2021-04-05Game: Scale damage flash to max HPSmallJoker
The flash intensity is calculated proportionally to the maximal HP.
2021-03-31Irrlicht support code maintenancesfan5
2021-03-30Consistent title bar + render information in mainmenu (#10764)SmallJoker
2021-03-26Merge branch 'master' of https://github.com/minetest/minetestElias Fleckenstein
2021-03-21Restore minimal normal texture support (for minimap shading)Vitaliy
2021-03-19Scale mouse/joystick sensitivity depending on FOV (#11007)Elias Åström
2021-03-09Use place_param2 client-side for item appearance & prediction (#11024)sfan5
2021-03-06Clean up ClientEvent hudadd/hudchange internalssfan5
2021-03-05Pause animations while game is paused (#10658)Vitaliy
Pauses all mesh animations while game is paused.
2021-02-26Fix hud_change and hud_remove after hud_add (#10997)savilli
2021-02-24Use "Aux1" key name consistently everywhereWuzzy
2021-02-18Forcefully place items when minetest.place_node is usedElias Fleckenstein
2021-02-10Merge minetest changesElias Fleckenstein
2021-02-10Merge branch 'master' of https://github.com/minetest/minetestElias Fleckenstein
2021-02-08Pause menu: Fix segfault on u/down key inputJean-Patrick Guerrero
2021-01-07Merge branch 'master' of https://github.com/minetest/minetestElias Fleckenstein
2020-12-24Fix some minor code issues all over the placesfan5
2020-12-19Fix some more joystick issues (#10624)Markus
2020-12-19Cleanup shader generation code (#10663)Vitaliy
Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented.
2020-12-12Rework RangeElias Fleckenstein
2020-12-12Merge branch 'master' of https://github.com/minetest/minetestElias Fleckenstein
2020-12-12Make GitHub Actions Happy try 1Elias Fleckenstein
2020-11-29Input: Fix on_rightclick called when placing into airSmallJoker
2020-11-29Remove NextItemElias Fleckenstein
2020-11-28Added minetest.close_formspecElias Fleckenstein
2020-11-28Fixed FastPlace and AutoPlaceElias Fleckenstein
2020-11-28Improved FreecamElias Fleckenstein
2020-11-28EntityESP, EntityTracers, PlayerESP, PlayerTracersElias Fleckenstein
2020-11-28Merged MinetestElias Fleckenstein
2020-11-26Sky: support GLES2numzero
IrrLicht built-in shader is broken, have to write my own
2020-11-24Added JetPack and AutoHit (-> Credits to Code-Sploit and cora)Elias Fleckenstein
2020-11-23Add sound to press event of some formspecs elements (#10402)Pierre-Yves Rollo
2020-11-09Joystick: Remap joystick-specific KeyTypes to generic onesMarkus Koch
According to the following table: * MOUSE_L -> DIG * MOUSE_R -> PLACE * SCROLL_UP -> HOTBAR_NEXT * SCROLL_DOWN -> HOTBAR_PREV This commit entirely removes the special KeyTypes used for joysticks. Support for the MOUSE KeyTypes had already been removed in the main game code without adapting the joystick code, breaking joystick input. This commit restores joystick functionality.
2020-11-08Possibility to use cheat menu while pressing other keysElias Fleckenstein
2020-11-05Several EnhancementsElias Fleckenstein
2020-11-05Added NodeESPElias Fleckenstein
2020-11-04Revert "Make Lint Happy"Elias Fleckenstein
This reverts commit ad148587dcf5244c2d2011dba339786c765c54c4.
2020-11-04Make Lint HappyElias Fleckenstein
2020-11-04Added CheatHUDElias Fleckenstein