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author | Elias Fleckenstein <eliasfleckenstein@web.de> | 2021-05-11 14:07:30 +0200 |
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committer | Elias Fleckenstein <eliasfleckenstein@web.de> | 2021-05-11 14:07:30 +0200 |
commit | 4f613bbf5118ebe8c3610514e7f4206e930783bf (patch) | |
tree | bcb4bbb7609019f948e31b7749e1beb6b23e634d /src/client/game.cpp | |
parent | c86dcd0f682f76339989afec255bf3d7078db096 (diff) | |
download | dragonfireclient-4f613bbf5118ebe8c3610514e7f4206e930783bf.tar.xz |
Include tile definitions in get_node_def; Client-side minetest.object_refs table
Diffstat (limited to 'src/client/game.cpp')
-rw-r--r-- | src/client/game.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/client/game.cpp b/src/client/game.cpp index 104a6e374..e1f2fbe75 100644 --- a/src/client/game.cpp +++ b/src/client/game.cpp @@ -734,7 +734,7 @@ bool Game::connectToServer(const GameStartData &start_data, } else { wait_time += dtime; // Only time out if we aren't waiting for the server we started - if (!start_data.isSinglePlayer() && wait_time > 10) { + if (!start_data.local_server && !start_data.isSinglePlayer() && wait_time > 10) { *error_message = "Connection timed out."; errorstream << *error_message << std::endl; break; |