Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-05-22 | Merge branch 'master' of https://github.com/minetest/minetest | Elias Fleckenstein | |
2022-05-20 | Fix lighting of the wield mesh (#12341) | x2048 | |
* Assign node light to player before final color blend. Fixes day/night lightbank ratio for wield meshes * Update wield mesh light when changing mesh | |||
2022-05-17 | Merge branch 'master' of https://github.com/minetest/minetest | Elias Fleckenstein | |
2022-01-27 | Rework drawtime and related timekeeping code to use microseconds | sfan5 | |
2021-11-01 | Localize error messages in mainmenu (#11495) | Riceball LEE | |
Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: rubenwardy <rw@rubenwardy.com> | |||
2021-10-25 | Limit stepheight smoothing to the stepheight and stop smoothing during jumps ↵ | Jude Melton-Houghton | |
(#11705) | |||
2021-10-20 | Fix view bobbing not resetting when resting | Lars Müller | |
partially fixes #11694, also fixes #11692 | |||
2021-09-27 | Various code improvements | SmallJoker | |
* Camera: Fix division by 0 after view bobbing * Remove ignored constness * Connection: Improve window size range limits | |||
2021-05-13 | Merge branch 'master' of https://github.com/minetest/minetest | Elias Fleckenstein | |
2021-05-10 | Add on_object_hp_change callback and nametag images | Elias Fleckenstein | |
2021-05-03 | refacto: protect some RenderingEngine::get_scene_manager | Loic Blot | |
* protect it from Camera, Sky, ClientMap object calls * rename Game::sky to Game::m_sky | |||
2021-05-03 | refacto: RenderingEngine is now better hidden | Loic Blot | |
* No more access to the singleton instance from everywhere (RenderingEngine::get_instance dropped) * RenderingEngine::get_timer_time is now non static * RenderingEngine::draw_menu_scene is now non static * RenderingEngine::draw_scene is now non static * RenderingEngine::{initialize,finalize} are now non static * RenderingEngine::run is now non static * RenderingEngine::getWindowSize now have a static helper. It was mandatory to hide the global get_instance access | |||
2021-03-26 | Merge branch 'master' of https://github.com/minetest/minetest | Elias Fleckenstein | |
2021-03-16 | GUIScene: Clear depth buffer + replace deprecated clearZBuffer calls | Jean-Patrick Guerrero | |
2021-02-17 | Add nametag background setting and object property (#10937) | rubenwardy | |
2021-01-07 | Merge branch 'master' of https://github.com/minetest/minetest | Elias Fleckenstein | |
2020-12-14 | Semi-transparent background for nametags (#10152) | Zughy | |
2020-11-28 | Improved Freecam | Elias Fleckenstein | |
2020-11-28 | Merged Minetest | Elias Fleckenstein | |
2020-11-04 | Revert "Make Lint Happy" | Elias Fleckenstein | |
This reverts commit ad148587dcf5244c2d2011dba339786c765c54c4. | |||
2020-11-04 | Make Lint Happy | Elias Fleckenstein | |
2020-10-12 | Added AttachmentFloat | Elias Fleckenstein | |
2020-09-09 | Darwin platform build fix (#10376) | David CARLIER | |
the event header seemingly being generic with libevent thus renaming it. openal and opengl are deprecated on newer mac os releases thus suppressing the build warnings. | |||
2020-07-05 | Apply camera smoothing to 'air stepheight' (#10025) | Paramat | |
Recent changes to collision code have changed the behaviour of the 'touching_ground' bool in movement code. This had the effect of disabling camera smoothing when 'air stepheight' occurred when jumping onto a node while pressing forwards against the node, causing an unpleasant sharp camera movement. Rewrite the conditions for camera smoothing such that it is applied when jumping. | |||
2020-05-14 | CSM: Bugfixes to camera:get_pos() and camera:get_fov() | sfan5 | |
closes #9857 | |||
2020-05-02 | set_fov: Add support for time-based transitions (#9705) | ANAND | |
2020-04-19 | Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537) | Danila Shutov | |
2020-04-16 | Camera: Fix shooting line offsets (#9681) | SmallJoker | |
Removes duplicated offset calculations from Game and use whatever the Camera class returns. This keeps the eye position nicely in sync, and gets rid of duplicated code. | |||
2020-03-28 | Ignore near_plane setting on non-Android platforms (#8749) | ANAND | |
Camera's near-plane will be hard-coded to 0.1 on all non-Android platforms. The upper-bound of this setting has been reduced to 0.25, as 0.5 is just way too high. | |||
2020-03-08 | Improve arm physics (#9485) | Jean-Patrick Guerrero | |
2019-12-07 | Attachments: Fix interpolation from (0,0,0) after detach | SmallJoker | |
GenericCAO::getPosition() did not take the camera offset into account LocalPlayer attachment cleanup: Use sane getParent() function Make that getPosition() (GenericCAO and LocalPlayer) always return the absolute position | |||
2019-09-19 | Add support for per-player FOV overrides and multipliers | Anand S | |
2019-09-14 | Load CSM environment after the restrictions are known | SmallJoker | |
Safety-guards for CSM callbacks to abort on a bad implementation Only run callbacks when the mods are loaded (and with it: builtin) Duplication checks inside constructors | |||
2019-08-10 | Merge pull request #8776 from osjc/FixGetNode | Jozef Behran | |
Finish getNode cleanup | |||
2018-11-28 | Move client-specific files to 'src/client' (#7902) | Quentin Bazin | |
Update Android.mk Remove 'src/client' from include_directories |