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path: root/src/client.h
AgeCommit message (Expand)Author
2016-05-28Particles: Add option to remove particles on collisionAuke Kok
2016-02-18Move object nametags to cameraRealBadAngel
2016-02-15Use vertices with tangents only when its needed.RealBadAngel
2016-02-08Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel
2015-10-27Add DISABLE_CLASS_COPY macro (and use it)kwolekr
2015-09-01Hide minimap if it has been disabled by serverest31
2015-08-23Clean up threadingShadowNinja
2015-07-23Optional reconnect functionalityest31
2015-07-07Client: better m_proto_ver initialisationest31
2015-06-29Add UpdateThread and use it for minimap and mesh threadsest31
2015-06-27Add minimap featureRealBadAngel
2015-06-23Add MoveSomewhere inventory actionest31
2015-05-19Replace instances of std::map<std::string, std::string> with StringMapkwolekr
2015-05-11Make early protocol auth mechanism generic, and add SRPest31
2015-04-24Remove unused variable Client::m_active_blocksnerzhul
2015-04-17Refactor around translatePasswordest31
2015-03-31Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.Loic Blot
2015-03-27Change error_message from wstring to stringShadowNinja
2015-03-16Move client packet generators to dedicated functions for:Loic Blot
2015-03-15Finer progress bar updates when initializing nodesest31
2015-03-13Prepare Protocol v25 init & authentication.Loic Blot
2015-03-13Handle the newly added TOCLIENT_ACCESS_DENIED and TOCLIENT_DELETE_PARTICLESPA...Loic Blot
2015-03-13Rename some packet and handlers to <packet>_Legacy name for compat layer betw...Loic Blot
2015-03-06Clean up database API and save the local map on an intervalShadowNinja
2015-03-05Performance improvement: Use std::list instead of std::vector for request_med...Loic Blot
2015-03-05Remove Queue class which uses std::list and use native std::queueLoic Blot
2015-02-16[Patch 2/4] Network rework: packet writing, sending and cleanupsLoic Blot
2015-02-11Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...Craig Robbins
2015-02-11Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_sha...Craig Robbins
2015-02-11Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...Craig Robbins
2015-02-10Network Layer 7 rework (Packet handling)Loic Blot
2015-01-31Fix local map saving when joining a local server from the server tabCraig Robbins
2015-01-18Fix all warnings and remove -Wno-unused-but-set cflagkwolekr
2015-01-09Fix memory leaks due to messed up memory handling for particles as well as th...sapier
2014-12-07Performance of main client loop up to 2x faster In places, up to 3 times fasterCraig Robbins
2014-12-01Fix node 0,0,0 being highlighted when enable_node_highlighting == falseCraig Robbins
2014-11-26Fix client "double saving" simple singleplayer local mapsCraig Robbins
2014-11-19Add (optional) client-side saving of server map to disksfan5
2014-10-21Recalculate normals for cached meshes.RealBadAngel
2014-09-21Allow taking screenshots of formspecs and move message to chatBlockMen
2014-09-17Node highlighting.RealBadAngel
2014-05-07Fix heart + bubble bar size on different texture packssapier
2014-04-29Add download rate to media progress bar (non http mode only!)sapier
2014-04-19Bunch of small fixes (coding style, very unlikely errors, warning messages)sapier
2014-04-08Cleanup client init states by bumping protocol versionsapier
2014-03-12Pass arguments by referenceSelat
2014-03-04Fix rendering glitches when far from the center of the mapNovatux
2014-02-07Remove lots of dead codesapier
2014-02-01Add player:override_day_night_ratio() for arbitrarily controlling sunlight br...Perttu Ahola
2014-02-01Add player:set_sky() with simple skybox supportPerttu Ahola