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AgeCommit message (Expand)Author
2017-04-01[CSM] Add function and chat command to disconnect from server. (#5487)red-001
2017-03-26Fix mismatch struct/class for GameUIFlagsLoic Blot
2017-03-26Add mesh generation delaynumber Zero
2017-03-19Refactor Game class (part 2) (#5422)Loïc Blot
2017-03-17[CSM] Fix minimap problems (#5405)Loïc Blot
2017-03-16[CSM] Add minimap API modifiers (#5399)Loïc Blot
2017-03-16Add ModStorageAPI to client side modding (#5396)Loïc Blot
2017-03-13[CSM] Add enable_client_modding param (default: false)nerzhul
2017-03-13[CSM] Add `get_node` and `get_node_or_nil`red-001
2017-03-13[CSM] implement client side mod loading (#5123)Loïc Blot
2017-03-13[CSM] Add local formspecs. (#5094)red-001
2017-03-13[CSM] sound_play & sound_stop support + client_lua_api doc (#5096)Loïc Blot
2017-03-13[CSM] Add on_death, on_hp_modification & oh_damage_taken callbacks (#5093)Loïc Blot
2017-03-13[CSM] Add method that display chat to client-sided lua. (#5089) (#5091)red-001
2017-03-13[CSM] Client side moddingLoic Blot
2017-01-18Add particle animation, glowsfan5
2017-01-11Cleanup some header inclusions to improve compilation timesLoic Blot
2017-01-09Environment & IGameDef code refactoring (#4985)Ner'zhul
2017-01-08Move ClientEnvironment to dedicated cpp/header filesLoic Blot
2017-01-04Improve getPointedThing() (#4346)Dániel Juhász
2016-11-14Revert "Adding particle blend, glow and animation (#4705)"sfan5
2016-11-15Adding particle blend, glow and animation (#4705)Foghrye4
2016-10-13Attached particle spawnersraymoo
2016-10-09Environment cleanupLoic Blot
2016-10-08More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot
2016-10-06Use more unordered_maps to improve performance in c++11 buildsLoic Blot
2016-10-05Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot
2016-08-22Client: disable pre v25 init sending by defaultest31
2016-05-28Particles: Add option to remove particles on collisionAuke Kok
2016-02-18Move object nametags to cameraRealBadAngel
2016-02-15Use vertices with tangents only when its needed.RealBadAngel
2016-02-08Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel
2015-10-27Add DISABLE_CLASS_COPY macro (and use it)kwolekr
2015-09-01Hide minimap if it has been disabled by serverest31
2015-08-23Clean up threadingShadowNinja
2015-07-23Optional reconnect functionalityest31
2015-07-07Client: better m_proto_ver initialisationest31
2015-06-29Add UpdateThread and use it for minimap and mesh threadsest31
2015-06-27Add minimap featureRealBadAngel
2015-06-23Add MoveSomewhere inventory actionest31
2015-05-19Replace instances of std::map<std::string, std::string> with StringMapkwolekr
2015-05-11Make early protocol auth mechanism generic, and add SRPest31
2015-04-24Remove unused variable Client::m_active_blocksnerzhul
2015-04-17Refactor around translatePasswordest31
2015-03-31Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.Loic Blot
2015-03-27Change error_message from wstring to stringShadowNinja
2015-03-16Move client packet generators to dedicated functions for:Loic Blot
2015-03-15Finer progress bar updates when initializing nodesest31
2015-03-13Prepare Protocol v25 init & authentication.Loic Blot
2015-03-13Handle the newly added TOCLIENT_ACCESS_DENIED and TOCLIENT_DELETE_PARTICLESPA...Loic Blot