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AgeCommit message (Expand)Author
2011-07-30Merge branch 'upstream/master'Nils Dagsson Moskopp
2011-07-30Added network protocol version number in protocolPerttu Ahola
2011-07-21Merged minetest-delta a624fe549bc75855a170Perttu Ahola
2011-07-14Merge branch 'upstream/master'Nils Dagsson Moskopp
2011-06-27map unloading is now a whole lot betterPerttu Ahola
2011-06-26fixed block unloading from memory (a better fix coming next)Perttu Ahola
2011-06-26Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git into...Sebastian Rühl
2011-06-26added and commented out some debug outputPerttu Ahola
2011-06-26even more code refactoringPerttu Ahola
2011-06-26cleaned map stuffPerttu Ahola
2011-06-25New map generator added (and SQLite, messed up the commits at that time...) (...Perttu Ahola
2011-06-18Modified the mesh update thread's sleep time to speed it up (it was way too h...Perttu Ahola
2011-06-02Fixed the password crash on WindowsPerttu Ahola
2011-05-29player passwords and privileges in world/auth.txtPerttu Ahola
2011-05-22Added the ability to change your password (via pause menu)Ciaran Gultnieks
2011-05-22Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola
2011-05-20Passwords - password entry at main menu, stored and checked by serverCiaran Gultnieks
2011-05-09Removed a single outdated comment in client.cppPerttu Ahola
2011-04-23Code refactoring; split half of main.cpp to game.cpp.Perttu Ahola
2011-04-21Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola
2011-04-11fixed warnings reported by cppcheckPerttu Ahola
2011-04-10new object systemPerttu Ahola
2011-04-08Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola
2011-04-06Made mesh update on node removal asynchronous on client, to reduce frametime ...Perttu Ahola
2011-04-06Made mesh update on node addition asynchronous on client, to reduce frametime...Perttu Ahola
2011-04-04Chests work now!Perttu Ahola
2011-04-04fully implemented the sign with the new frameworkPerttu Ahola
2011-04-04Node metadata frameworkPerttu Ahola
2011-04-04Made a proper queued thread to client for handling some block mesh updates. A...Perttu Ahola
2011-04-03Modified block mesh generation to have clearer input and output. Instead of b...Perttu Ahola
2011-04-03commit before some more radical changesPerttu Ahola
2011-04-03Removed lua stuffPerttu Ahola
2011-04-02commit before some radical changesPerttu Ahola
2011-03-02mapgen work-in-progressPerttu Ahola
2011-02-28A third try on terrain generation. No trees yet.Perttu Ahola
2011-02-24modified the build system of lua to a more minimal onePerttu Ahola
2011-02-23mainly work on object scripting apiPerttu Ahola
2011-02-21preliminary lua scripting framework for objectsPerttu Ahola
2011-02-21Temporary commit; lots of test code and stuffPerttu Ahola
2011-02-11now it works nicelyPerttu Ahola
2011-02-08bug-fixin'Perttu Ahola
2011-01-26Reworked texture, material, mineral and whatever handlingPerttu Ahola
2011-01-25Tweaking aroundPerttu Ahola
2011-01-23OMG! Main Menu!Perttu Ahola
2011-01-15Players are left on server while server is running. No passwords yet.Perttu Ahola
2011-01-07removed Client::isFetchingBlocksPerttu Ahola
2010-12-29tuned expired mesh updating while drawing a bitPerttu Ahola
2010-12-29A bit longer day and a bit shorter night. Client-side.Perttu Ahola
2010-12-27better debug output in segfaults and stack overflows in windowsPerttu Ahola
2010-12-26drawing range updater update and myrand() (but not usage of it)Perttu Ahola