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path: root/src/client.cpp
AgeCommit message (Expand)Author
2015-01-09Fix memory leaks due to messed up memory handling for particles as well as th...sapier
2015-01-04NodeResolver: Perform callback immediately if node registration phase finishedkwolekr
2015-01-02More consistent progress bar from 0-100 on startupsapier
2014-12-12Fix missing call to std::ostringstream::strShadowNinja
2014-12-12Use std::string::empty() instead of size() where applicableAnton
2014-12-08Fix lighting artifacts (Issue #1887).RealBadAngel
2014-12-07Performance of main client loop up to 2x faster In places, up to 3 times fasterCraig Robbins
2014-12-01Fix node 0,0,0 being highlighted when enable_node_highlighting == falseCraig Robbins
2014-11-30Implement proper font handlingsapier
2014-11-26Fix client "double saving" simple singleplayer local mapsCraig Robbins
2014-11-19Add (optional) client-side saving of server map to disksfan5
2014-11-08Speed up removing a node (less block mesh updates).RealBadAngel
2014-10-21Recalculate normals for cached meshes.RealBadAngel
2014-10-19Various uninitialised variable fixesCraig Robbins
2014-10-18Add meshnode drawtype.RealBadAngel
2014-10-01Simplify player modification checksShadowNinja
2014-09-21Split settings into seperate source and header filesShadowNinja
2014-09-21Allow taking screenshots of formspecs and move message to chatBlockMen
2014-09-17Node highlighting.RealBadAngel
2014-08-10Move #includes from version.h to version.cppKahrl
2014-06-29Add support for Android 2.3+sapier
2014-06-15Unite nodes shaders.RealBadAngel
2014-05-18Add support for interlaced polarized 3d screenssapier
2014-05-11Send max number of characters instead of asserting in case of too long chat m...sapier
2014-05-11Fix invalid cast fix resulting in chat messages beeing limited to 256 bytessapier
2014-05-07Fix heart + bubble bar size on different texture packssapier
2014-05-02Add hack to avoid 2s startup delay on local gamessapier
2014-04-29Add download rate to media progress bar (non http mode only!)sapier
2014-04-12Use integers instead of float valuesBlockMen
2014-04-12Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen
2014-04-12Add third person viewBlockMen
2014-04-09Add support for named threads (atm linux only)sapier
2014-04-08Cleanup client init states by bumping protocol versionsapier
2014-03-12Pass arguments by referenceSelat
2014-03-04Fix rendering glitches when far from the center of the mapNovatux
2014-02-07Remove lots of dead codesapier
2014-02-01Add player:override_day_night_ratio() for arbitrarily controlling sunlight br...Perttu Ahola
2014-02-01Add player:set_sky() with simple skybox supportPerttu Ahola
2014-01-31Add propper client initializationsapier
2014-01-26New HUD element - waypoint.RealBadAngel
2014-01-13Allow vertical axis particle rotation constraintkhonkhortisan
2014-01-10Fixed minetest reliable udp implementation (compatible to old clients)sapier
2014-01-10Make MutexQueue use jsemaphore for signalingsapier
2014-01-06Create new instance of mesh every time it's required (Solves #703)Perttu Ahola
2013-12-15Remove an unused function and include from client.cppPilzAdam
2013-12-15Replace SimpleThread by JThread now implementing same featuressapier
2013-12-13Rewrite client media download and support hash-based remote downloadKahrl
2013-12-01Cleanup jthread and fix win32 buildsapier
2013-11-30Add minetest.swap_nodeNovatux
2013-11-06Correct useragent in http queriesproller