Age | Commit message (Expand) | Author |
2016-02-21 | Camera: remove auto tune FPS, single view range setting | RealBadAngel |
2016-02-19 | Minimap: show player markers | RealBadAngel |
2016-02-18 | Move object nametags to camera | RealBadAngel |
2015-07-21 | Add wielded (and CAOs) shader | RealBadAngel |
2015-03-27 | Change error_message from wstring to string | ShadowNinja |
2015-03-05 | Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til... | Loic Blot |
2014-12-07 | Fix regression (increase/decrease viewing range with +/- keys) | Craig Robbins |
2014-12-07 | Performance of main client loop up to 2x faster In places, up to 3 times faster | Craig Robbins |
2014-11-08 | Implement WieldMeshSceneNode which improves wield mesh rendering | Kahrl |
2014-05-18 | Add support for interlaced polarized 3d screens | sapier |
2014-04-27 | Add support for dpi based HUD scaling | sapier |
2014-04-15 | Fix all warnings reported by clang | Sfan5 |
2014-04-12 | Add player:set_eye_offset() by @MirceaKitsune and clean up | BlockMen |
2014-04-12 | Add third person view | BlockMen |
2014-03-04 | Fix rendering glitches when far from the center of the map | Novatux |
2013-08-03 | Fix and improve view range tuner | Perttu Ahola |
2013-05-20 | Add a little animation when changing the wielded item | PilzAdam |
2013-04-11 | Swing the camera down when the player lands on the ground, based on the veloc... | MirceaKitsune |
2013-04-07 | fix mesh leak in camera class | sapier |
2013-02-24 | Update Copyright Years | Sfan5 |
2013-02-24 | Change Minetest-c55 to Minetest | PilzAdam |
2012-06-17 | Optimize headers | Perttu Ahola |
2012-06-17 | Properly and efficiently use split utility headers | Perttu Ahola |
2012-06-05 | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola |
2012-03-24 | c55sound continued | Perttu Ahola |
2012-03-10 | Fix and tune things, add tool "recharge" animation, add dummyball | Perttu Ahola |
2012-02-01 | Page up and down change the minimum viewing range | Kahrl |
2012-01-12 | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl |
2011-12-03 | inventorycube: use all three specified textures; also moved mesh creation / m... | Kahrl |
2011-12-01 | Fix structs being declared as classes | Giuseppe Bilotta |
2011-11-29 | GameDef compiles | Perttu Ahola |
2011-11-29 | Create framework for getting rid of global definitions of node/tool/item/what... | Perttu Ahola |
2011-10-12 | Header file tweaking; mainly for speed | Perttu Ahola |
2011-09-21 | Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and... | Kahrl |
2011-09-21 | Create a separate scene manager for the wielded tool. This fixes the glitchyn... | Kahrl |
2011-09-20 | Digging animation | Kahrl |
2011-09-19 | Wielded tool updates, leaves and glass work now | Kahrl |
2011-09-19 | Convert any inventory item into a mesh, bring back InventoryItem::getImageRay... | Kahrl |
2011-09-19 | Added sprite extruder | Kahrl |
2011-09-18 | This looks more like MC view bobbing, but still not even close | Kahrl |
2011-09-15 | Made wielded tool move slightly (and smoothly) during view bobbing. Making th... | Kahrl |
2011-09-15 | View bobbing is slower in the water. | Kahrl |
2011-09-08 | Implemented view bobbing (testing simple lemniscate shape) | Kahrl |
2011-09-08 | Collected and moved existing camera infrastructure from game.cpp to camera.cp... | Kahrl |