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camera.h
Age
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Author
2013-08-03
Fix and improve view range tuner
Perttu Ahola
2013-05-20
Add a little animation when changing the wielded item
PilzAdam
2013-04-11
Swing the camera down when the player lands on the ground, based on the veloc...
MirceaKitsune
2013-04-07
fix mesh leak in camera class
sapier
2013-02-24
Update Copyright Years
Sfan5
2013-02-24
Change Minetest-c55 to Minetest
PilzAdam
2012-06-17
Optimize headers
Perttu Ahola
2012-06-17
Properly and efficiently use split utility headers
Perttu Ahola
2012-06-05
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-03-24
c55sound continued
Perttu Ahola
2012-03-10
Fix and tune things, add tool "recharge" animation, add dummyball
Perttu Ahola
2012-02-01
Page up and down change the minimum viewing range
Kahrl
2012-01-12
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2011-12-03
inventorycube: use all three specified textures; also moved mesh creation / m...
Kahrl
2011-12-01
Fix structs being declared as classes
Giuseppe Bilotta
2011-11-29
GameDef compiles
Perttu Ahola
2011-11-29
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-10-12
Header file tweaking; mainly for speed
Perttu Ahola
2011-09-21
Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and...
Kahrl
2011-09-21
Create a separate scene manager for the wielded tool. This fixes the glitchyn...
Kahrl
2011-09-20
Digging animation
Kahrl
2011-09-19
Wielded tool updates, leaves and glass work now
Kahrl
2011-09-19
Convert any inventory item into a mesh, bring back InventoryItem::getImageRay...
Kahrl
2011-09-19
Added sprite extruder
Kahrl
2011-09-18
This looks more like MC view bobbing, but still not even close
Kahrl
2011-09-15
Made wielded tool move slightly (and smoothly) during view bobbing. Making th...
Kahrl
2011-09-15
View bobbing is slower in the water.
Kahrl
2011-09-08
Implemented view bobbing (testing simple lemniscate shape)
Kahrl
2011-09-08
Collected and moved existing camera infrastructure from game.cpp to camera.cp...
Kahrl