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path: root/src/camera.h
AgeCommit message (Expand)Author
2013-08-03Fix and improve view range tunerPerttu Ahola
2013-05-20Add a little animation when changing the wielded itemPilzAdam
2013-04-11Swing the camera down when the player lands on the ground, based on the veloc...MirceaKitsune
2013-04-07fix mesh leak in camera classsapier
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2012-06-17Optimize headersPerttu Ahola
2012-06-17Properly and efficiently use split utility headersPerttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola
2012-03-24c55sound continuedPerttu Ahola
2012-03-10Fix and tune things, add tool "recharge" animation, add dummyballPerttu Ahola
2012-02-01Page up and down change the minimum viewing rangeKahrl
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ...Kahrl
2011-12-03inventorycube: use all three specified textures; also moved mesh creation / m...Kahrl
2011-12-01Fix structs being declared as classesGiuseppe Bilotta
2011-11-29GameDef compilesPerttu Ahola
2011-11-29Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola
2011-10-12Header file tweaking; mainly for speedPerttu Ahola
2011-09-21Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and...Kahrl
2011-09-21Create a separate scene manager for the wielded tool. This fixes the glitchyn...Kahrl
2011-09-20Digging animationKahrl
2011-09-19Wielded tool updates, leaves and glass work nowKahrl
2011-09-19Convert any inventory item into a mesh, bring back InventoryItem::getImageRay...Kahrl
2011-09-19Added sprite extruderKahrl
2011-09-18This looks more like MC view bobbing, but still not even closeKahrl
2011-09-15Made wielded tool move slightly (and smoothly) during view bobbing. Making th...Kahrl
2011-09-15View bobbing is slower in the water.Kahrl
2011-09-08Implemented view bobbing (testing simple lemniscate shape)Kahrl
2011-09-08Collected and moved existing camera infrastructure from game.cpp to camera.cp...Kahrl