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path: root/src/camera.cpp
AgeCommit message (Expand)Author
2017-05-31Nametag: remove colour codes before calculating alignment. (#5862)red-001
2017-05-05[CSM] Add camera API (#5609)bigfoot547
2017-04-25Footsteps without view bobbing (#5645)Louis Pearson
2017-04-08Hardware coloring for itemstacksDániel Juhász
2017-03-31Wieldmesh: Natural orientation depending on pitch (#5490)kilbith
2017-01-23Zoom FOV: Reduce minimum zoom FOV to 7 degreesparamat
2017-01-20Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)red-001
2017-01-09Environment & IGameDef code refactoring (#4985)Ner'zhul
2016-11-30Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl
2016-10-06Use relative position for nametagsSmallJoker
2016-08-26Camera: Higher frequency limit for view/hand bobbing and footstepsparamat
2016-08-10Zooming the camera requires the 'zoom' privilegeBen Deutsch
2016-08-10Add zoom, tweakable with zoom_fov, default key: Z (like optifine)Esteban I. Ruiz Moreno
2016-04-02Fix nametag hidingest31
2016-02-21Camera: remove auto tune FPS, single view range settingRealBadAngel
2016-02-19Camera: Don't count camera offset twice for Nametagged CAOsRealBadAngel
2016-02-18Move object nametags to cameraRealBadAngel
2016-01-18Fix wield item glitchRealBadAngel
2015-10-31Fix clang warningShadowNinja
2015-10-14Rename macros with two leading underscoresShadowNinja
2015-07-21Add wielded (and CAOs) shaderRealBadAngel
2015-07-21Remove profiler.h include where it's not needed. Remove some unreachable and ...Loic Blot
2015-04-01Move globals from main.cpp to more sane locationsCraig Robbins
2015-03-27Make camera clear error message if there's no errorShadowNinja
2015-03-27Change error_message from wstring to stringShadowNinja
2015-01-08Return step smoothing value to 23paramat
2014-12-12Allow footstep sounds to play for liquid and ladder nodes, making swimming an...MirceaKitsune
2014-12-07Increase third person view distanceCalinou
2014-12-07Fix regression (increase/decrease viewing range with +/- keys)Craig Robbins
2014-12-07Performance of main client loop up to 2x faster In places, up to 3 times fasterCraig Robbins
2014-11-26Increase step smoothing to fit 1:1 stairs (works well on slabs too)Calinou
2014-11-08Implement WieldMeshSceneNode which improves wield mesh renderingKahrl
2014-05-18Add support for interlaced polarized 3d screenssapier
2014-04-27Add support for dpi based HUD scalingsapier
2014-04-15Fix all warnings reported by clangSfan5
2014-04-12Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen
2014-04-12Add third person viewBlockMen
2014-03-04Fix rendering glitches when far from the center of the mapNovatux
2013-08-03Fix and improve view range tunerPerttu Ahola
2013-05-21Fix disappearing of wielditemPilzAdam
2013-05-20Dont animate changing wielditem from hand to handPilzAdam
2013-05-20Add a little animation when changing the wielded itemPilzAdam
2013-05-18Fix math for isBlockInSight. Fixes #718 (client-side).Aaron Suen
2013-04-23Disable fall bobbing by default; enable using fall_bobbing_amount = 1.0Perttu Ahola
2013-04-11Swing the camera down when the player lands on the ground, based on the veloc...MirceaKitsune
2013-04-07fix mesh leak in camera classsapier
2013-04-03Fix camera "jumping" when attached and the parent goes too fastZeg9
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2013-01-03Tilt camera on player damage (tweaked by PilzAdam)Jeija