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AgeCommit message (Expand)Author
2021-08-16Clarify the meaning of "rightclick"/"use" in documentation (#11471)Wuzzy
2021-08-12Add disable_settings to game.conf to get rid of "Enable Damage"/"Creative Mod...Hugues Ross
2021-07-29Add a simple PNG image encoder with Lua API (#11485)hecks
2021-07-27Add bold, italic and monospace font styling for HUD text elements (#11478)sfan5
2021-07-27Improve documentation of tools (#11128)Wuzzy
2021-07-25Document glasslikeliquidlevel merge bits (#11479)random-geek
2021-07-15Add wallmounted support for plantlike and plantlike_rooted nodes (#11379)Wuzzy
2021-07-14Fix documented default colors for set_skyHugues Ross
2021-07-10Fix typo in lua_api.txthecktest
2021-07-10Use `persistence` instead of `persist` in NoiseParams examplesLean Rada
2021-07-09Add API for mods to hook liquid transformation events (#11405)Warr1024
2021-06-22Document hypertext escaping (#11374)Wuzzy
2021-06-21Move build/android directory to root of project (#11283)NeroBurner
2021-06-20Add min_y and max_y checks for Active Block Modifiers (ABM) (#11333)sfence
2021-06-17Add roadmap (#10536)rubenwardy
2021-06-04Add metatables to lua vectors (#11039)DS
2021-05-30Add core.compare_block_status function (#11247)SmallJoker
2021-05-30Fix base64 validation and add unittests (#10515)Lars Müller
2021-05-29UnitSAO: Prevent circular attachmentsSmallJoker
2021-05-06Improve liquid documentation (#11158)Wuzzy
2021-04-23Add `minetest.colorspec_to_colorstring` (#10425)Vincent Robinson
2021-04-20Put torch/signlike node on floor if no paramtype2 (#11074)Wuzzy
2021-04-13Also return the ObjectRef from minetest.spawn_falling_node() (#11184)benrob0329
2021-04-11Modifying fall damage via armor group (#11080)Wuzzy
2021-04-05Add vector.to_string and vector.from_string (#10323)DS
2021-04-02Sort out cURL timeouts and increase defaultsfan5
2021-04-02Add `math.round` and fix `vector.round` (#10803)Vincent Robinson
2021-03-30Block & report player self-interaction (#11137)Lars Müller
2021-03-30Consistent title bar + render information in mainmenu (#10764)SmallJoker
2021-03-30Add entry in features table for degrotate changessfan5
2021-03-30Degrotate support for mesh nodes (#7840)Vitaliy
2021-03-21lua_api.txt: Fix style selector examplesHugues Ross
2021-03-16GUIScene: Clear depth buffer + replace deprecated clearZBuffer callsJean-Patrick Guerrero
2021-02-24Slap u64 on everything time-y (#10984)Lars Müller
2021-02-23Continue with 5.5.0-devsfan5
2021-02-23Allow overwriting media files of dependencies (#10752)DS
2021-02-17Add nametag background setting and object property (#10937)rubenwardy
2021-02-17Fix short_description fallback order (#10943)rubenwardy
2021-02-07Use consistent temp folder path (#10892)rubenwardy
2021-02-04Fix documentation of formspec sound style (#10913)Wuzzy
2021-02-01Revise dynamic_add_media API to better accomodate future changessfan5
2021-01-31Preserve immortal group for players when damage is disabledsfan5
2021-01-31Fix minetest.dig_node returning true when node isn't diggable (#10890)rubenwardy
2021-01-29Rework use_texture_alpha to provide three opaque/clip/blend modessfan5
2021-01-29Clarify key_value_swap's edge case (#10799)Graham Northup
2021-01-27Consistently use "health points" (#10868)Zughy
2021-01-23FormSpec: Add list spacing, slot size, and noclip (#10083)Vincent Robinson
2021-01-22Use JSON for favorites, move server list code to Lua (#10085)rubenwardy
2021-01-21Removed some obsolete code (#10562)Zughy
2021-01-21ObjectRef: fix some v3f checks (#10602)Zughy