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Author
2015-01-16
Optimize bumpmapping mathematics
Loic Blot
2015-01-16
Revert "Optimize bumpmapping mathematics"
Craig Robbins
2015-01-15
Optimize bumpmapping mathematics
Loic Blot
2014-12-07
Restore finalColorBlend implementation in shaders.
RealBadAngel
2014-08-16
Let lighting be done only CPU side. Remove finalColorBlend implementation fro...
RealBadAngel
2014-08-14
Make faces shading correct for all possible modes.
RealBadAngel
2014-07-07
Faces shading fixes
RealBadAngel
2014-06-17
Improved faces shading with and without shaders.
RealBadAngel
2014-06-15
Unite nodes shaders.
RealBadAngel
2014-04-16
Fix invalid liquid lighting.
RealBadAngel
2014-03-21
Normal maps generation on the fly.
RealBadAngel
2013-12-09
Optimize shaders code. Add settings at compile time.
RealBadAngel
2013-12-08
Fix shaders on some GPUs
Novatux
2013-12-03
Shaders rework.
RealBadAngel
2013-08-04
Fix texture bumpmapping on some GPUs
Zeg9
2013-07-04
Add texture bumpmapping feature.
RealBadAngel
2013-04-27
Actually fix shader3 alpha this time
kwolekr
2013-04-25
Transform alpha channel as well in shader
kwolekr
2013-04-23
Add option to use texture alpha channel
kwolekr
2013-03-17
Fix new_style_water
PilzAdam
2013-01-21
Add a list of servers to the "Multiplayer" tab
Jeija
2012-12-02
Tweak shader randomly a bit
Perttu Ahola
2012-12-02
Handle day-night transition in shader and make light sources brighter when sh...
Perttu Ahola
2012-12-02
Remove accidental vim swap file
Perttu Ahola
2012-12-02
Implement a global shader parameter passing system and useful shaders
Perttu Ahola
2012-12-02
ShaderSource and silly example shaders
Kahrl