Age | Commit message (Expand) | Author |
---|---|---|
2016-02-23 | Shaders: fix fog not affecting opaque liquids | RealBadAngel |
2016-02-09 | Filmic HDR tone mapping | RealBadAngel |
2015-12-10 | Speed up and make more accurate relief mapping | RealBadAngel |
2015-08-20 | Remove use of engine sent texture tiling flags - theyre no longer needed | RealBadAngel |
2015-07-16 | Fix relief mapping issues | RealBadAngel |
2015-07-02 | Shaders fixes and cleanup relief mapping code. | RealBadAngel |
2015-06-28 | Bugfix: variable type mismatch | RealBadAngel |
2015-06-21 | Remove textures vertical offset. Fix for area enabling parallax. | RealBadAngel |
2015-06-14 | Improved parallax mapping. Generate heightmaps on the fly. | RealBadAngel |
2015-01-16 | Optimize bumpmapping mathematics | Loic Blot |
2015-01-16 | Revert "Optimize bumpmapping mathematics" | Craig Robbins |
2015-01-15 | Optimize bumpmapping mathematics | Loic Blot |
2014-06-17 | Improved faces shading with and without shaders. | RealBadAngel |
2014-06-15 | Unite nodes shaders. | RealBadAngel |