Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-06-15 | Unite nodes shaders. | RealBadAngel | |
Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader. | |||
2014-03-21 | Normal maps generation on the fly. | RealBadAngel | |
Parallax mapping with slope information. Overriding normal maps. | |||
2013-12-09 | Optimize shaders code. Add settings at compile time. | RealBadAngel | |
2013-12-08 | Fix shaders on some GPUs | Novatux | |
2013-12-03 | Shaders rework. | RealBadAngel | |