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path: root/builtin/item_entity.lua
AgeCommit message (Collapse)Author
2013-07-20Add an option to disable object <-> object collision for Lua entitiesPilzAdam
2013-05-25Move scriptapi to separate folder (by sapier)sapier
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-03-03Fix pickup of dropped items when the player only takes a part of themPilzAdam
2013-02-21Drop nodes as items when dugged and no room in inventory and dont remove ↵PilzAdam
dropped items when no room in inventory
2012-12-15Fix item entity's collision with nodeboxesjordan4ibanez
2012-11-27Revert "Use wielditem drawtype for all nodes in item_entity"Perttu Ahola
This reverts commit ffad18e42442fed10c312adc989fc62b74e05896.
2012-11-26Use wielditem drawtype for all nodes in item_entityPilzAdam
2012-09-09Statically store always_collect field of __builtin:itemPerttu Ahola
2012-07-21Check whether node is known before reading definition in ↵Perttu Ahola
__builtin:item:on_step()
2012-04-04Fix super-small size of regular item entitiesPerttu Ahola
2012-04-04Fix dropped nodeitem visualsPerttu Ahola
2012-04-01Implement dropped items as LuaEntities; leave the old ones as is for ↵Perttu Ahola
compatibility