Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-07-20 | Add an option to disable object <-> object collision for Lua entities | PilzAdam | |
2013-05-25 | Move scriptapi to separate folder (by sapier) | sapier | |
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl) | |||
2013-03-03 | Fix pickup of dropped items when the player only takes a part of them | PilzAdam | |
2013-02-21 | Drop nodes as items when dugged and no room in inventory and dont remove ↵ | PilzAdam | |
dropped items when no room in inventory | |||
2012-12-15 | Fix item entity's collision with nodeboxes | jordan4ibanez | |
2012-11-27 | Revert "Use wielditem drawtype for all nodes in item_entity" | Perttu Ahola | |
This reverts commit ffad18e42442fed10c312adc989fc62b74e05896. | |||
2012-11-26 | Use wielditem drawtype for all nodes in item_entity | PilzAdam | |
2012-09-09 | Statically store always_collect field of __builtin:item | Perttu Ahola | |
2012-07-21 | Check whether node is known before reading definition in ↵ | Perttu Ahola | |
__builtin:item:on_step() | |||
2012-04-04 | Fix super-small size of regular item entities | Perttu Ahola | |
2012-04-04 | Fix dropped nodeitem visuals | Perttu Ahola | |
2012-04-01 | Implement dropped items as LuaEntities; leave the old ones as is for ↵ | Perttu Ahola | |
compatibility |