diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/client/game.cpp | 28 | ||||
-rw-r--r-- | src/client/game.h | 1 | ||||
-rw-r--r-- | src/defaultsettings.cpp | 9 | ||||
-rw-r--r-- | src/gui/cheatMenu.cpp | 66 | ||||
-rw-r--r-- | src/gui/cheatMenu.h | 4 | ||||
-rw-r--r-- | src/script/lua_api/l_clientobject.cpp | 9 | ||||
-rw-r--r-- | src/script/lua_api/l_clientobject.h | 3 | ||||
-rw-r--r-- | src/script/lua_api/l_inventoryaction.cpp | 2 | ||||
-rw-r--r-- | src/script/lua_api/l_localplayer.cpp | 4 |
9 files changed, 100 insertions, 26 deletions
diff --git a/src/client/game.cpp b/src/client/game.cpp index d8800d9ea..479484ae9 100644 --- a/src/client/game.cpp +++ b/src/client/game.cpp @@ -2453,9 +2453,6 @@ PointedThing Game::updatePointedThing( ClientMap &map = env.getClientMap(); const NodeDefManager *nodedef = map.getNodeDefManager(); - if (g_settings->getBool("killaura")) - handleKillaura(shootline.start, shootline.getLength()); - runData.selected_object = NULL; hud->pointing_at_object = false; RaycastState s(shootline, look_for_object, liquids_pointable, ! g_settings->getBool("dont_point_nodes")); @@ -2532,22 +2529,6 @@ PointedThing Game::updatePointedThing( return result; } -void Game::handleKillaura(v3f origin, f32 max_d) -{ - ClientEnvironment &env = client->getEnv(); - std::vector<DistanceSortedActiveObject> allObjects; - env.getActiveObjects(origin, max_d, allObjects); - for (const auto &allObject : allObjects) { - ClientActiveObject *obj = allObject.obj; - s16 id = obj->getId(); - aabb3f selection_box; - if (! obj->getSelectionBox(&selection_box)) - continue; - PointedThing pointed(id, v3f(0,0,0), v3s16(0,0,0), 0); - client->interact(INTERACT_START_DIGGING, pointed); - } -} - void Game::handlePointingAtNothing(const ItemStack &playerItem) { infostream << "Right Clicked in Air" << std::endl; @@ -3225,9 +3206,12 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime, Cheat menu */ - if (m_game_ui->m_flags.show_cheat_menu && ! gui_chat_console->isOpen()) - m_cheat_menu->draw(driver, m_game_ui->m_flags.show_debug); - + if (! gui_chat_console->isOpen()) { + if (m_game_ui->m_flags.show_cheat_menu) + m_cheat_menu->draw(driver, m_game_ui->m_flags.show_debug); + if (g_settings->getBool("cheat_hud")) + m_cheat_menu->drawHUD(driver, dtime); + } /* Damage flash */ diff --git a/src/client/game.h b/src/client/game.h index b8efa3a73..51accc679 100644 --- a/src/client/game.h +++ b/src/client/game.h @@ -773,7 +773,6 @@ public: PointedThing updatePointedThing( const core::line3d<f32> &shootline, bool liquids_pointable, bool look_for_object, const v3s16 &camera_offset); - void handleKillaura(v3f origin, f32 max_d); void handlePointingAtNothing(const ItemStack &playerItem); void handlePointingAtNode(const PointedThing &pointed, const ItemStack &selected_item, const ItemStack &hand_item, f32 dtime); diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index 525f94678..619c26eec 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -118,6 +118,15 @@ void set_default_settings(Settings *settings) settings->setDefault("crystal_pvp", "false"); settings->setDefault("autototem", "false"); settings->setDefault("dont_point_nodes", "false"); + settings->setDefault("strip", "false"); + settings->setDefault("autorefill", "false"); + settings->setDefault("nuke", "false"); + settings->setDefault("chat_color", "rainbow"); + settings->setDefault("use_chat_color", "false"); + settings->setDefault("chat_reverse", "false"); + settings->setDefault("forcefield", "false"); + settings->setDefault("friendlist", ""); + settings->setDefault("cheat_hud", "true"); // Keymap settings->setDefault("remote_port", "30000"); diff --git a/src/gui/cheatMenu.cpp b/src/gui/cheatMenu.cpp index f4f85c7fe..5a7f52477 100644 --- a/src/gui/cheatMenu.cpp +++ b/src/gui/cheatMenu.cpp @@ -151,6 +151,72 @@ void CheatMenu::draw(video::IVideoDriver *driver, bool show_debug) } } +void CheatMenu::drawHUD(video::IVideoDriver *driver, double dtime) +{ + CHEAT_MENU_GET_SCRIPTPTR + + m_rainbow_offset += dtime; + + m_rainbow_offset = fmod(m_rainbow_offset, 6.0f); + + std::vector<std::string> enabled_cheats; + + int cheat_count = 0; + + for (auto category = script->m_cheat_categories.begin(); category != script->m_cheat_categories.end(); category++) { + for (auto cheat = (*category)->m_cheats.begin(); cheat != (*category)->m_cheats.end(); cheat++) { + if ((*cheat)->is_enabled()) { + enabled_cheats.push_back((*cheat)->m_name); + cheat_count++; + } + } + } + + if (enabled_cheats.empty()) + return; + + std::vector<video::SColor> colors; + + for (int i = 0; i < cheat_count; i++) { + video::SColor color; + f32 h = (f32)i * 2.0f / (f32)cheat_count - m_rainbow_offset; + if (h < 0) + h = 6.0f + h; + f32 x = (1 - fabs(fmod(h, 2.0f) - 1.0f)) * 255.0f; + switch((int)h) { + case 0: + color = video::SColor(255, 255, x, 0); break; + case 1: + color = video::SColor(255, x, 255, 0); break; + case 2: + color = video::SColor(255, 0, 255, x); break; + case 3: + color = video::SColor(255, 0, x, 255); break; + case 4: + color = video::SColor(255, x, 0, 255); break; + case 5: + color = video::SColor(255, 255, 0, x); break; + } + colors.push_back(color); + } + + core::dimension2d<u32> screensize = driver->getScreenSize(); + + u32 y = 5; + + int i = 0; + for (std::string cheat : enabled_cheats) { + core::dimension2d<u32> dim = m_font->getDimension(utf8_to_wide(cheat).c_str()); + u32 x = screensize.Width - 5 - dim.Width; + + core::rect<s32> fontbounds(x, y, x + dim.Width, y + dim.Height); + m_font->draw(cheat.c_str(), fontbounds, colors[i], false, false); + + y += dim.Height; + i++; + } +} + void CheatMenu::selectLeft() { CHEAT_MENU_GET_SCRIPTPTR diff --git a/src/gui/cheatMenu.h b/src/gui/cheatMenu.h index f12f10ac0..bedd7e048 100644 --- a/src/gui/cheatMenu.h +++ b/src/gui/cheatMenu.h @@ -48,6 +48,8 @@ public: } void draw(video::IVideoDriver *driver, bool show_debug); + + void drawHUD(video::IVideoDriver *driver, double dtime); void drawEntry(video::IVideoDriver *driver, std::string name, std::size_t column_align_index, std::size_t cheat_entry_index, @@ -81,4 +83,6 @@ private: gui::IGUIFont *m_font = nullptr; v2u32 m_fontsize; + + float m_rainbow_offset = 0.0; }; diff --git a/src/script/lua_api/l_clientobject.cpp b/src/script/lua_api/l_clientobject.cpp index 90f0bcd15..d88b538a1 100644 --- a/src/script/lua_api/l_clientobject.cpp +++ b/src/script/lua_api/l_clientobject.cpp @@ -87,6 +87,14 @@ int ClientObjectRef::l_is_player(lua_State *L) return 1; } +int ClientObjectRef::l_is_local_player(lua_State *L) +{ + ClientObjectRef *ref = checkobject(L, 1); + GenericCAO *gcao = get_generic_cao(ref, L); + lua_pushboolean(L, gcao->isLocalPlayer()); + return 1; +} + int ClientObjectRef::l_get_name(lua_State *L) { ClientObjectRef *ref = checkobject(L, 1); @@ -210,6 +218,7 @@ luaL_Reg ClientObjectRef::methods[] = {luamethod(ClientObjectRef, get_pos), luamethod(ClientObjectRef, get_acceleration), luamethod(ClientObjectRef, get_rotation), luamethod(ClientObjectRef, is_player), + luamethod(ClientObjectRef, is_local_player), luamethod(ClientObjectRef, get_name), luamethod(ClientObjectRef, get_attach), luamethod(ClientObjectRef, get_nametag), diff --git a/src/script/lua_api/l_clientobject.h b/src/script/lua_api/l_clientobject.h index 88a6956bc..521591444 100644 --- a/src/script/lua_api/l_clientobject.h +++ b/src/script/lua_api/l_clientobject.h @@ -60,6 +60,9 @@ private: // is_player(self) static int l_is_player(lua_State *L); + + // is_local_player(self) + static int l_is_local_player(lua_State *L); // get_name(self) static int l_get_name(lua_State *L); diff --git a/src/script/lua_api/l_inventoryaction.cpp b/src/script/lua_api/l_inventoryaction.cpp index 516d6d3b2..f3037ba83 100644 --- a/src/script/lua_api/l_inventoryaction.cpp +++ b/src/script/lua_api/l_inventoryaction.cpp @@ -133,7 +133,7 @@ void LuaInventoryAction::readFullInventoryLocationInto(lua_State *L, InventoryLo loc->deSerialize(readParam<std::string>(L, 2)); std::string l = readParam<std::string>(L, 3); *list = l; - *index = luaL_checkinteger(L, 4); + *index = luaL_checkinteger(L, 4) - 1; } catch (SerializationError &) {} } diff --git a/src/script/lua_api/l_localplayer.cpp b/src/script/lua_api/l_localplayer.cpp index 8057802a4..e40dd7b37 100644 --- a/src/script/lua_api/l_localplayer.cpp +++ b/src/script/lua_api/l_localplayer.cpp @@ -116,7 +116,7 @@ int LuaLocalPlayer::l_get_wield_index(lua_State *L) { LocalPlayer *player = getobject(L, 1); - lua_pushinteger(L, player->getWieldIndex()); + lua_pushinteger(L, player->getWieldIndex() + 1); return 1; } @@ -124,7 +124,7 @@ int LuaLocalPlayer::l_get_wield_index(lua_State *L) int LuaLocalPlayer::l_set_wield_index(lua_State *L) { LocalPlayer *player = getobject(L, 1); - u32 index = luaL_checkinteger(L, 2); + u32 index = luaL_checkinteger(L, 2) - 1; player->setWieldIndex(index); g_game->processItemSelection(&g_game->runData.new_playeritem); |