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-rw-r--r--src/client/game.cpp11
-rw-r--r--src/defaultsettings.cpp1
2 files changed, 1 insertions, 11 deletions
diff --git a/src/client/game.cpp b/src/client/game.cpp
index 7c2249296..adb870994 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -2363,10 +2363,6 @@ PointedThing Game::updatePointedThing(
const NodeDefManager *nodedef = map.getNodeDefManager();
if (g_settings->getBool("killaura")) {
- LocalPlayer *player = env.getLocalPlayer();
- v3f player_pos = player->getPosition();
- ItemStack selected_item, hand_item;
- const ItemStack &tool_item = player->getWieldedItem(&selected_item, &hand_item);
std::vector<DistanceSortedActiveObject> allObjects;
env.getActiveObjects(shootline.start, shootline.getLength() + 10.0f, allObjects);
const v3f line_vector = shootline.getVector();
@@ -2382,12 +2378,7 @@ PointedThing Game::updatePointedThing(
aabb3f offsetted_box(selection_box.MinEdge + pos, selection_box.MaxEdge + pos);
boxLineCollision(offsetted_box, shootline.start, line_vector, &intersection, &normal);
PointedThing pointed(id, intersection, normal, (intersection - shootline.start).getLengthSQ());
- if (g_settings->getBool("killaura_fast"))
- client->interact(INTERACT_START_DIGGING, pointed);
- else {
- runData.selected_object = obj;
- handlePointingAtObject(pointed, tool_item, player_pos, false);
- }
+ client->interact(INTERACT_START_DIGGING, pointed);
break;
}
}
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index 1dde62ff1..2ec23b9d8 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -74,7 +74,6 @@ void set_default_settings(Settings *settings)
settings->setDefault("killaura", "falses");
settings->setDefault("no_hurt_cam", "false");
settings->setDefault("increase_tool_range", "true");
- settings->setDefault("killaura_fast", "true");
settings->setDefault("hud_flags_bypass", "true");
settings->setDefault("antiknockback", "false");