diff options
Diffstat (limited to 'src/serverenvironment.h')
-rw-r--r-- | src/serverenvironment.h | 124 |
1 files changed, 59 insertions, 65 deletions
diff --git a/src/serverenvironment.h b/src/serverenvironment.h index af742e290..d4e6bdad2 100644 --- a/src/serverenvironment.h +++ b/src/serverenvironment.h @@ -70,7 +70,7 @@ public: // This is called usually at interval for 1/chance of the nodes virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n){}; virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n, - u32 active_object_count, u32 active_object_count_wider){}; + u32 active_object_count, u32 active_object_count_wider){}; }; struct ABMWithState @@ -95,7 +95,8 @@ struct LoadingBlockModifierDef struct LBMContentMapping { - typedef std::unordered_map<content_t, std::vector<LoadingBlockModifierDef *>> lbm_map; + typedef std::unordered_map<content_t, std::vector<LoadingBlockModifierDef *>> + lbm_map; lbm_map map; std::vector<LoadingBlockModifierDef *> lbm_list; @@ -117,8 +118,7 @@ public: // Don't call this after loadIntroductionTimes() ran. void addLBMDef(LoadingBlockModifierDef *lbm_def); - void loadIntroductionTimes(const std::string ×, - IGameDef *gamedef, u32 now); + void loadIntroductionTimes(const std::string ×, IGameDef *gamedef, u32 now); // Don't call this before loadIntroductionTimes() ran. std::string createIntroductionTimesString(); @@ -147,7 +147,9 @@ private: // after the given time. This is guaranteed to return // valid values for everything lbm_lookup_map::const_iterator getLBMsIntroducedAfter(u32 time) - { return m_lbm_lookup.lower_bound(time); } + { + return m_lbm_lookup.lower_bound(time); + } }; /* @@ -157,19 +159,13 @@ private: class ActiveBlockList { public: - void update(std::vector<PlayerSAO*> &active_players, - s16 active_block_range, - s16 active_object_range, - std::set<v3s16> &blocks_removed, - std::set<v3s16> &blocks_added); - - bool contains(v3s16 p){ - return (m_list.find(p) != m_list.end()); - } + void update(std::vector<PlayerSAO *> &active_players, s16 active_block_range, + s16 active_object_range, std::set<v3s16> &blocks_removed, + std::set<v3s16> &blocks_added); - void clear(){ - m_list.clear(); - } + bool contains(v3s16 p) { return (m_list.find(p) != m_list.end()); } + + void clear() { m_list.clear(); } std::set<v3s16> m_list; std::set<v3s16> m_abm_list; @@ -181,13 +177,14 @@ private: /* Operation mode for ServerEnvironment::clearObjects() */ -enum ClearObjectsMode { +enum ClearObjectsMode +{ // Load and go through every mapblock, clearing objects - CLEAR_OBJECTS_MODE_FULL, + CLEAR_OBJECTS_MODE_FULL, // Clear objects immediately in loaded mapblocks; // clear objects in unloaded mapblocks only when the mapblocks are next activated. - CLEAR_OBJECTS_MODE_QUICK, + CLEAR_OBJECTS_MODE_QUICK, }; /* @@ -201,31 +198,28 @@ typedef std::unordered_map<u16, ServerActiveObject *> ServerActiveObjectMap; class ServerEnvironment : public Environment { public: - ServerEnvironment(ServerMap *map, ServerScripting *scriptIface, - Server *server, const std::string &path_world); + ServerEnvironment(ServerMap *map, ServerScripting *scriptIface, Server *server, + const std::string &path_world); ~ServerEnvironment(); - Map & getMap(); + Map &getMap(); - ServerMap & getServerMap(); + ServerMap &getServerMap(); - //TODO find way to remove this fct! - ServerScripting* getScriptIface() - { return m_script; } + // TODO find way to remove this fct! + ServerScripting *getScriptIface() { return m_script; } - Server *getGameDef() - { return m_server; } + Server *getGameDef() { return m_server; } - float getSendRecommendedInterval() - { return m_recommended_send_interval; } + float getSendRecommendedInterval() { return m_recommended_send_interval; } - void kickAllPlayers(AccessDeniedCode reason, - const std::string &str_reason, bool reconnect); + void kickAllPlayers(AccessDeniedCode reason, const std::string &str_reason, + bool reconnect); // Save players void saveLoadedPlayers(bool force = false); void savePlayer(RemotePlayer *player); PlayerSAO *loadPlayer(RemotePlayer *player, bool *new_player, session_t peer_id, - bool is_singleplayer); + bool is_singleplayer); void addPlayer(RemotePlayer *player); void removePlayer(RemotePlayer *player); bool removePlayerFromDatabase(const std::string &name); @@ -245,7 +239,7 @@ public: ------------------------------------------- */ - ServerActiveObject* getActiveObject(u16 id) + ServerActiveObject *getActiveObject(u16 id) { return m_ao_manager.getActiveObject(id); } @@ -267,25 +261,21 @@ public: Return value: true if succeeded, false if failed. (note: not used, pending removal from engine) */ - //bool addActiveObjectAsStatic(ServerActiveObject *object); + // bool addActiveObjectAsStatic(ServerActiveObject *object); /* Find out what new objects have been added to inside a radius around a position */ - void getAddedActiveObjects(PlayerSAO *playersao, s16 radius, - s16 player_radius, - std::set<u16> ¤t_objects, - std::queue<u16> &added_objects); + void getAddedActiveObjects(PlayerSAO *playersao, s16 radius, s16 player_radius, + std::set<u16> ¤t_objects, std::queue<u16> &added_objects); /* Find out what new objects have been removed from inside a radius around a position */ - void getRemovedActiveObjects(PlayerSAO *playersao, s16 radius, - s16 player_radius, - std::set<u16> ¤t_objects, - std::queue<u16> &removed_objects); + void getRemovedActiveObjects(PlayerSAO *playersao, s16 radius, s16 player_radius, + std::set<u16> ¤t_objects, std::queue<u16> &removed_objects); /* Get the next message emitted by some active object. @@ -293,16 +283,14 @@ public: */ bool getActiveObjectMessage(ActiveObjectMessage *dest); - virtual void getSelectedActiveObjects( - const core::line3d<f32> &shootline_on_map, - std::vector<PointedThing> &objects - ); + virtual void getSelectedActiveObjects(const core::line3d<f32> &shootline_on_map, + std::vector<PointedThing> &objects); /* Activate objects and dynamically modify for the dtime determined from timestamp and additional_dtime */ - void activateBlock(MapBlock *block, u32 additional_dtime=0); + void activateBlock(MapBlock *block, u32 additional_dtime = 0); /* {Active,Loading}BlockModifiers @@ -323,10 +311,12 @@ public: bool swapNode(v3s16 p, const MapNode &n); // Find all active objects inside a radius around a point - void getObjectsInsideRadius(std::vector<ServerActiveObject *> &objects, const v3f &pos, float radius, + void getObjectsInsideRadius(std::vector<ServerActiveObject *> &objects, + const v3f &pos, float radius, std::function<bool(ServerActiveObject *obj)> include_obj_cb) { - return m_ao_manager.getObjectsInsideRadius(pos, radius, objects, include_obj_cb); + return m_ao_manager.getObjectsInsideRadius( + pos, radius, objects, include_obj_cb); } // Clear objects, loading and going through every MapBlock @@ -340,26 +330,29 @@ public: void reportMaxLagEstimate(float f) { m_max_lag_estimate = f; } float getMaxLagEstimate() { return m_max_lag_estimate; } - std::set<v3s16>* getForceloadedBlocks() { return &m_active_blocks.m_forceloaded_list; }; + std::set<v3s16> *getForceloadedBlocks() + { + return &m_active_blocks.m_forceloaded_list; + }; // Sets the static object status all the active objects in the specified block // This is only really needed for deleting blocks from the map - void setStaticForActiveObjectsInBlock(v3s16 blockpos, - bool static_exists, v3s16 static_block=v3s16(0,0,0)); + void setStaticForActiveObjectsInBlock(v3s16 blockpos, bool static_exists, + v3s16 static_block = v3s16(0, 0, 0)); RemotePlayer *getPlayer(const session_t peer_id); - RemotePlayer *getPlayer(const char* name); + RemotePlayer *getPlayer(const char *name); const std::vector<RemotePlayer *> getPlayers() const { return m_players; } u32 getPlayerCount() const { return m_players.size(); } - static bool migratePlayersDatabase(const GameParams &game_params, - const Settings &cmd_args); + static bool migratePlayersDatabase( + const GameParams &game_params, const Settings &cmd_args); AuthDatabase *getAuthDatabase() { return m_auth_database; } - static bool migrateAuthDatabase(const GameParams &game_params, - const Settings &cmd_args); -private: + static bool migrateAuthDatabase( + const GameParams &game_params, const Settings &cmd_args); +private: /** * called if env_meta.txt doesn't exist (e.g. new world) */ @@ -412,8 +405,8 @@ private: */ void deleteStaticFromBlock( ServerActiveObject *obj, u16 id, u32 mod_reason, bool no_emerge); - bool saveStaticToBlock(v3s16 blockpos, u16 store_id, - ServerActiveObject *obj, const StaticObject &s_obj, u32 mod_reason); + bool saveStaticToBlock(v3s16 blockpos, u16 store_id, ServerActiveObject *obj, + const StaticObject &s_obj, u32 mod_reason); /* Member variables @@ -422,7 +415,7 @@ private: // The map ServerMap *m_map; // Lua state - ServerScripting* m_script; + ServerScripting *m_script; // Server definition Server *m_server; // Active Object Manager @@ -459,7 +452,7 @@ private: float m_max_lag_estimate = 0.1f; // peer_ids in here should be unique, except that there may be many 0s - std::vector<RemotePlayer*> m_players; + std::vector<RemotePlayer *> m_players; PlayerDatabase *m_player_database = nullptr; AuthDatabase *m_auth_database = nullptr; @@ -472,5 +465,6 @@ private: std::unordered_map<u32, float> m_particle_spawners; std::unordered_map<u32, u16> m_particle_spawner_attachments; - ServerActiveObject* createSAO(ActiveObjectType type, v3f pos, const std::string &data); + ServerActiveObject *createSAO( + ActiveObjectType type, v3f pos, const std::string &data); }; |