diff options
Diffstat (limited to 'src/serverenvironment.h')
-rw-r--r-- | src/serverenvironment.h | 124 |
1 files changed, 65 insertions, 59 deletions
diff --git a/src/serverenvironment.h b/src/serverenvironment.h index d4e6bdad2..af742e290 100644 --- a/src/serverenvironment.h +++ b/src/serverenvironment.h @@ -70,7 +70,7 @@ public: // This is called usually at interval for 1/chance of the nodes virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n){}; virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n, - u32 active_object_count, u32 active_object_count_wider){}; + u32 active_object_count, u32 active_object_count_wider){}; }; struct ABMWithState @@ -95,8 +95,7 @@ struct LoadingBlockModifierDef struct LBMContentMapping { - typedef std::unordered_map<content_t, std::vector<LoadingBlockModifierDef *>> - lbm_map; + typedef std::unordered_map<content_t, std::vector<LoadingBlockModifierDef *>> lbm_map; lbm_map map; std::vector<LoadingBlockModifierDef *> lbm_list; @@ -118,7 +117,8 @@ public: // Don't call this after loadIntroductionTimes() ran. void addLBMDef(LoadingBlockModifierDef *lbm_def); - void loadIntroductionTimes(const std::string ×, IGameDef *gamedef, u32 now); + void loadIntroductionTimes(const std::string ×, + IGameDef *gamedef, u32 now); // Don't call this before loadIntroductionTimes() ran. std::string createIntroductionTimesString(); @@ -147,9 +147,7 @@ private: // after the given time. This is guaranteed to return // valid values for everything lbm_lookup_map::const_iterator getLBMsIntroducedAfter(u32 time) - { - return m_lbm_lookup.lower_bound(time); - } + { return m_lbm_lookup.lower_bound(time); } }; /* @@ -159,13 +157,19 @@ private: class ActiveBlockList { public: - void update(std::vector<PlayerSAO *> &active_players, s16 active_block_range, - s16 active_object_range, std::set<v3s16> &blocks_removed, - std::set<v3s16> &blocks_added); - - bool contains(v3s16 p) { return (m_list.find(p) != m_list.end()); } + void update(std::vector<PlayerSAO*> &active_players, + s16 active_block_range, + s16 active_object_range, + std::set<v3s16> &blocks_removed, + std::set<v3s16> &blocks_added); + + bool contains(v3s16 p){ + return (m_list.find(p) != m_list.end()); + } - void clear() { m_list.clear(); } + void clear(){ + m_list.clear(); + } std::set<v3s16> m_list; std::set<v3s16> m_abm_list; @@ -177,14 +181,13 @@ private: /* Operation mode for ServerEnvironment::clearObjects() */ -enum ClearObjectsMode -{ +enum ClearObjectsMode { // Load and go through every mapblock, clearing objects - CLEAR_OBJECTS_MODE_FULL, + CLEAR_OBJECTS_MODE_FULL, // Clear objects immediately in loaded mapblocks; // clear objects in unloaded mapblocks only when the mapblocks are next activated. - CLEAR_OBJECTS_MODE_QUICK, + CLEAR_OBJECTS_MODE_QUICK, }; /* @@ -198,28 +201,31 @@ typedef std::unordered_map<u16, ServerActiveObject *> ServerActiveObjectMap; class ServerEnvironment : public Environment { public: - ServerEnvironment(ServerMap *map, ServerScripting *scriptIface, Server *server, - const std::string &path_world); + ServerEnvironment(ServerMap *map, ServerScripting *scriptIface, + Server *server, const std::string &path_world); ~ServerEnvironment(); - Map &getMap(); + Map & getMap(); - ServerMap &getServerMap(); + ServerMap & getServerMap(); - // TODO find way to remove this fct! - ServerScripting *getScriptIface() { return m_script; } + //TODO find way to remove this fct! + ServerScripting* getScriptIface() + { return m_script; } - Server *getGameDef() { return m_server; } + Server *getGameDef() + { return m_server; } - float getSendRecommendedInterval() { return m_recommended_send_interval; } + float getSendRecommendedInterval() + { return m_recommended_send_interval; } - void kickAllPlayers(AccessDeniedCode reason, const std::string &str_reason, - bool reconnect); + void kickAllPlayers(AccessDeniedCode reason, + const std::string &str_reason, bool reconnect); // Save players void saveLoadedPlayers(bool force = false); void savePlayer(RemotePlayer *player); PlayerSAO *loadPlayer(RemotePlayer *player, bool *new_player, session_t peer_id, - bool is_singleplayer); + bool is_singleplayer); void addPlayer(RemotePlayer *player); void removePlayer(RemotePlayer *player); bool removePlayerFromDatabase(const std::string &name); @@ -239,7 +245,7 @@ public: ------------------------------------------- */ - ServerActiveObject *getActiveObject(u16 id) + ServerActiveObject* getActiveObject(u16 id) { return m_ao_manager.getActiveObject(id); } @@ -261,21 +267,25 @@ public: Return value: true if succeeded, false if failed. (note: not used, pending removal from engine) */ - // bool addActiveObjectAsStatic(ServerActiveObject *object); + //bool addActiveObjectAsStatic(ServerActiveObject *object); /* Find out what new objects have been added to inside a radius around a position */ - void getAddedActiveObjects(PlayerSAO *playersao, s16 radius, s16 player_radius, - std::set<u16> ¤t_objects, std::queue<u16> &added_objects); + void getAddedActiveObjects(PlayerSAO *playersao, s16 radius, + s16 player_radius, + std::set<u16> ¤t_objects, + std::queue<u16> &added_objects); /* Find out what new objects have been removed from inside a radius around a position */ - void getRemovedActiveObjects(PlayerSAO *playersao, s16 radius, s16 player_radius, - std::set<u16> ¤t_objects, std::queue<u16> &removed_objects); + void getRemovedActiveObjects(PlayerSAO *playersao, s16 radius, + s16 player_radius, + std::set<u16> ¤t_objects, + std::queue<u16> &removed_objects); /* Get the next message emitted by some active object. @@ -283,14 +293,16 @@ public: */ bool getActiveObjectMessage(ActiveObjectMessage *dest); - virtual void getSelectedActiveObjects(const core::line3d<f32> &shootline_on_map, - std::vector<PointedThing> &objects); + virtual void getSelectedActiveObjects( + const core::line3d<f32> &shootline_on_map, + std::vector<PointedThing> &objects + ); /* Activate objects and dynamically modify for the dtime determined from timestamp and additional_dtime */ - void activateBlock(MapBlock *block, u32 additional_dtime = 0); + void activateBlock(MapBlock *block, u32 additional_dtime=0); /* {Active,Loading}BlockModifiers @@ -311,12 +323,10 @@ public: bool swapNode(v3s16 p, const MapNode &n); // Find all active objects inside a radius around a point - void getObjectsInsideRadius(std::vector<ServerActiveObject *> &objects, - const v3f &pos, float radius, + void getObjectsInsideRadius(std::vector<ServerActiveObject *> &objects, const v3f &pos, float radius, std::function<bool(ServerActiveObject *obj)> include_obj_cb) { - return m_ao_manager.getObjectsInsideRadius( - pos, radius, objects, include_obj_cb); + return m_ao_manager.getObjectsInsideRadius(pos, radius, objects, include_obj_cb); } // Clear objects, loading and going through every MapBlock @@ -330,29 +340,26 @@ public: void reportMaxLagEstimate(float f) { m_max_lag_estimate = f; } float getMaxLagEstimate() { return m_max_lag_estimate; } - std::set<v3s16> *getForceloadedBlocks() - { - return &m_active_blocks.m_forceloaded_list; - }; + std::set<v3s16>* getForceloadedBlocks() { return &m_active_blocks.m_forceloaded_list; }; // Sets the static object status all the active objects in the specified block // This is only really needed for deleting blocks from the map - void setStaticForActiveObjectsInBlock(v3s16 blockpos, bool static_exists, - v3s16 static_block = v3s16(0, 0, 0)); + void setStaticForActiveObjectsInBlock(v3s16 blockpos, + bool static_exists, v3s16 static_block=v3s16(0,0,0)); RemotePlayer *getPlayer(const session_t peer_id); - RemotePlayer *getPlayer(const char *name); + RemotePlayer *getPlayer(const char* name); const std::vector<RemotePlayer *> getPlayers() const { return m_players; } u32 getPlayerCount() const { return m_players.size(); } - static bool migratePlayersDatabase( - const GameParams &game_params, const Settings &cmd_args); + static bool migratePlayersDatabase(const GameParams &game_params, + const Settings &cmd_args); AuthDatabase *getAuthDatabase() { return m_auth_database; } - static bool migrateAuthDatabase( - const GameParams &game_params, const Settings &cmd_args); - + static bool migrateAuthDatabase(const GameParams &game_params, + const Settings &cmd_args); private: + /** * called if env_meta.txt doesn't exist (e.g. new world) */ @@ -405,8 +412,8 @@ private: */ void deleteStaticFromBlock( ServerActiveObject *obj, u16 id, u32 mod_reason, bool no_emerge); - bool saveStaticToBlock(v3s16 blockpos, u16 store_id, ServerActiveObject *obj, - const StaticObject &s_obj, u32 mod_reason); + bool saveStaticToBlock(v3s16 blockpos, u16 store_id, + ServerActiveObject *obj, const StaticObject &s_obj, u32 mod_reason); /* Member variables @@ -415,7 +422,7 @@ private: // The map ServerMap *m_map; // Lua state - ServerScripting *m_script; + ServerScripting* m_script; // Server definition Server *m_server; // Active Object Manager @@ -452,7 +459,7 @@ private: float m_max_lag_estimate = 0.1f; // peer_ids in here should be unique, except that there may be many 0s - std::vector<RemotePlayer *> m_players; + std::vector<RemotePlayer*> m_players; PlayerDatabase *m_player_database = nullptr; AuthDatabase *m_auth_database = nullptr; @@ -465,6 +472,5 @@ private: std::unordered_map<u32, float> m_particle_spawners; std::unordered_map<u32, u16> m_particle_spawner_attachments; - ServerActiveObject *createSAO( - ActiveObjectType type, v3f pos, const std::string &data); + ServerActiveObject* createSAO(ActiveObjectType type, v3f pos, const std::string &data); }; |