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-rw-r--r--src/serverenvironment.h124
1 files changed, 65 insertions, 59 deletions
diff --git a/src/serverenvironment.h b/src/serverenvironment.h
index d4e6bdad2..af742e290 100644
--- a/src/serverenvironment.h
+++ b/src/serverenvironment.h
@@ -70,7 +70,7 @@ public:
// This is called usually at interval for 1/chance of the nodes
virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n){};
virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
- u32 active_object_count, u32 active_object_count_wider){};
+ u32 active_object_count, u32 active_object_count_wider){};
};
struct ABMWithState
@@ -95,8 +95,7 @@ struct LoadingBlockModifierDef
struct LBMContentMapping
{
- typedef std::unordered_map<content_t, std::vector<LoadingBlockModifierDef *>>
- lbm_map;
+ typedef std::unordered_map<content_t, std::vector<LoadingBlockModifierDef *>> lbm_map;
lbm_map map;
std::vector<LoadingBlockModifierDef *> lbm_list;
@@ -118,7 +117,8 @@ public:
// Don't call this after loadIntroductionTimes() ran.
void addLBMDef(LoadingBlockModifierDef *lbm_def);
- void loadIntroductionTimes(const std::string &times, IGameDef *gamedef, u32 now);
+ void loadIntroductionTimes(const std::string &times,
+ IGameDef *gamedef, u32 now);
// Don't call this before loadIntroductionTimes() ran.
std::string createIntroductionTimesString();
@@ -147,9 +147,7 @@ private:
// after the given time. This is guaranteed to return
// valid values for everything
lbm_lookup_map::const_iterator getLBMsIntroducedAfter(u32 time)
- {
- return m_lbm_lookup.lower_bound(time);
- }
+ { return m_lbm_lookup.lower_bound(time); }
};
/*
@@ -159,13 +157,19 @@ private:
class ActiveBlockList
{
public:
- void update(std::vector<PlayerSAO *> &active_players, s16 active_block_range,
- s16 active_object_range, std::set<v3s16> &blocks_removed,
- std::set<v3s16> &blocks_added);
-
- bool contains(v3s16 p) { return (m_list.find(p) != m_list.end()); }
+ void update(std::vector<PlayerSAO*> &active_players,
+ s16 active_block_range,
+ s16 active_object_range,
+ std::set<v3s16> &blocks_removed,
+ std::set<v3s16> &blocks_added);
+
+ bool contains(v3s16 p){
+ return (m_list.find(p) != m_list.end());
+ }
- void clear() { m_list.clear(); }
+ void clear(){
+ m_list.clear();
+ }
std::set<v3s16> m_list;
std::set<v3s16> m_abm_list;
@@ -177,14 +181,13 @@ private:
/*
Operation mode for ServerEnvironment::clearObjects()
*/
-enum ClearObjectsMode
-{
+enum ClearObjectsMode {
// Load and go through every mapblock, clearing objects
- CLEAR_OBJECTS_MODE_FULL,
+ CLEAR_OBJECTS_MODE_FULL,
// Clear objects immediately in loaded mapblocks;
// clear objects in unloaded mapblocks only when the mapblocks are next activated.
- CLEAR_OBJECTS_MODE_QUICK,
+ CLEAR_OBJECTS_MODE_QUICK,
};
/*
@@ -198,28 +201,31 @@ typedef std::unordered_map<u16, ServerActiveObject *> ServerActiveObjectMap;
class ServerEnvironment : public Environment
{
public:
- ServerEnvironment(ServerMap *map, ServerScripting *scriptIface, Server *server,
- const std::string &path_world);
+ ServerEnvironment(ServerMap *map, ServerScripting *scriptIface,
+ Server *server, const std::string &path_world);
~ServerEnvironment();
- Map &getMap();
+ Map & getMap();
- ServerMap &getServerMap();
+ ServerMap & getServerMap();
- // TODO find way to remove this fct!
- ServerScripting *getScriptIface() { return m_script; }
+ //TODO find way to remove this fct!
+ ServerScripting* getScriptIface()
+ { return m_script; }
- Server *getGameDef() { return m_server; }
+ Server *getGameDef()
+ { return m_server; }
- float getSendRecommendedInterval() { return m_recommended_send_interval; }
+ float getSendRecommendedInterval()
+ { return m_recommended_send_interval; }
- void kickAllPlayers(AccessDeniedCode reason, const std::string &str_reason,
- bool reconnect);
+ void kickAllPlayers(AccessDeniedCode reason,
+ const std::string &str_reason, bool reconnect);
// Save players
void saveLoadedPlayers(bool force = false);
void savePlayer(RemotePlayer *player);
PlayerSAO *loadPlayer(RemotePlayer *player, bool *new_player, session_t peer_id,
- bool is_singleplayer);
+ bool is_singleplayer);
void addPlayer(RemotePlayer *player);
void removePlayer(RemotePlayer *player);
bool removePlayerFromDatabase(const std::string &name);
@@ -239,7 +245,7 @@ public:
-------------------------------------------
*/
- ServerActiveObject *getActiveObject(u16 id)
+ ServerActiveObject* getActiveObject(u16 id)
{
return m_ao_manager.getActiveObject(id);
}
@@ -261,21 +267,25 @@ public:
Return value: true if succeeded, false if failed.
(note: not used, pending removal from engine)
*/
- // bool addActiveObjectAsStatic(ServerActiveObject *object);
+ //bool addActiveObjectAsStatic(ServerActiveObject *object);
/*
Find out what new objects have been added to
inside a radius around a position
*/
- void getAddedActiveObjects(PlayerSAO *playersao, s16 radius, s16 player_radius,
- std::set<u16> &current_objects, std::queue<u16> &added_objects);
+ void getAddedActiveObjects(PlayerSAO *playersao, s16 radius,
+ s16 player_radius,
+ std::set<u16> &current_objects,
+ std::queue<u16> &added_objects);
/*
Find out what new objects have been removed from
inside a radius around a position
*/
- void getRemovedActiveObjects(PlayerSAO *playersao, s16 radius, s16 player_radius,
- std::set<u16> &current_objects, std::queue<u16> &removed_objects);
+ void getRemovedActiveObjects(PlayerSAO *playersao, s16 radius,
+ s16 player_radius,
+ std::set<u16> &current_objects,
+ std::queue<u16> &removed_objects);
/*
Get the next message emitted by some active object.
@@ -283,14 +293,16 @@ public:
*/
bool getActiveObjectMessage(ActiveObjectMessage *dest);
- virtual void getSelectedActiveObjects(const core::line3d<f32> &shootline_on_map,
- std::vector<PointedThing> &objects);
+ virtual void getSelectedActiveObjects(
+ const core::line3d<f32> &shootline_on_map,
+ std::vector<PointedThing> &objects
+ );
/*
Activate objects and dynamically modify for the dtime determined
from timestamp and additional_dtime
*/
- void activateBlock(MapBlock *block, u32 additional_dtime = 0);
+ void activateBlock(MapBlock *block, u32 additional_dtime=0);
/*
{Active,Loading}BlockModifiers
@@ -311,12 +323,10 @@ public:
bool swapNode(v3s16 p, const MapNode &n);
// Find all active objects inside a radius around a point
- void getObjectsInsideRadius(std::vector<ServerActiveObject *> &objects,
- const v3f &pos, float radius,
+ void getObjectsInsideRadius(std::vector<ServerActiveObject *> &objects, const v3f &pos, float radius,
std::function<bool(ServerActiveObject *obj)> include_obj_cb)
{
- return m_ao_manager.getObjectsInsideRadius(
- pos, radius, objects, include_obj_cb);
+ return m_ao_manager.getObjectsInsideRadius(pos, radius, objects, include_obj_cb);
}
// Clear objects, loading and going through every MapBlock
@@ -330,29 +340,26 @@ public:
void reportMaxLagEstimate(float f) { m_max_lag_estimate = f; }
float getMaxLagEstimate() { return m_max_lag_estimate; }
- std::set<v3s16> *getForceloadedBlocks()
- {
- return &m_active_blocks.m_forceloaded_list;
- };
+ std::set<v3s16>* getForceloadedBlocks() { return &m_active_blocks.m_forceloaded_list; };
// Sets the static object status all the active objects in the specified block
// This is only really needed for deleting blocks from the map
- void setStaticForActiveObjectsInBlock(v3s16 blockpos, bool static_exists,
- v3s16 static_block = v3s16(0, 0, 0));
+ void setStaticForActiveObjectsInBlock(v3s16 blockpos,
+ bool static_exists, v3s16 static_block=v3s16(0,0,0));
RemotePlayer *getPlayer(const session_t peer_id);
- RemotePlayer *getPlayer(const char *name);
+ RemotePlayer *getPlayer(const char* name);
const std::vector<RemotePlayer *> getPlayers() const { return m_players; }
u32 getPlayerCount() const { return m_players.size(); }
- static bool migratePlayersDatabase(
- const GameParams &game_params, const Settings &cmd_args);
+ static bool migratePlayersDatabase(const GameParams &game_params,
+ const Settings &cmd_args);
AuthDatabase *getAuthDatabase() { return m_auth_database; }
- static bool migrateAuthDatabase(
- const GameParams &game_params, const Settings &cmd_args);
-
+ static bool migrateAuthDatabase(const GameParams &game_params,
+ const Settings &cmd_args);
private:
+
/**
* called if env_meta.txt doesn't exist (e.g. new world)
*/
@@ -405,8 +412,8 @@ private:
*/
void deleteStaticFromBlock(
ServerActiveObject *obj, u16 id, u32 mod_reason, bool no_emerge);
- bool saveStaticToBlock(v3s16 blockpos, u16 store_id, ServerActiveObject *obj,
- const StaticObject &s_obj, u32 mod_reason);
+ bool saveStaticToBlock(v3s16 blockpos, u16 store_id,
+ ServerActiveObject *obj, const StaticObject &s_obj, u32 mod_reason);
/*
Member variables
@@ -415,7 +422,7 @@ private:
// The map
ServerMap *m_map;
// Lua state
- ServerScripting *m_script;
+ ServerScripting* m_script;
// Server definition
Server *m_server;
// Active Object Manager
@@ -452,7 +459,7 @@ private:
float m_max_lag_estimate = 0.1f;
// peer_ids in here should be unique, except that there may be many 0s
- std::vector<RemotePlayer *> m_players;
+ std::vector<RemotePlayer*> m_players;
PlayerDatabase *m_player_database = nullptr;
AuthDatabase *m_auth_database = nullptr;
@@ -465,6 +472,5 @@ private:
std::unordered_map<u32, float> m_particle_spawners;
std::unordered_map<u32, u16> m_particle_spawner_attachments;
- ServerActiveObject *createSAO(
- ActiveObjectType type, v3f pos, const std::string &data);
+ ServerActiveObject* createSAO(ActiveObjectType type, v3f pos, const std::string &data);
};