diff options
Diffstat (limited to 'src/server')
| -rw-r--r-- | src/server/luaentity_sao.cpp | 30 | ||||
| -rw-r--r-- | src/server/luaentity_sao.h | 1 | ||||
| -rw-r--r-- | src/server/mods.cpp | 10 | ||||
| -rw-r--r-- | src/server/player_sao.cpp | 62 | ||||
| -rw-r--r-- | src/server/player_sao.h | 1 | ||||
| -rw-r--r-- | src/server/serveractiveobject.cpp | 2 | ||||
| -rw-r--r-- | src/server/serveractiveobject.h | 9 | ||||
| -rw-r--r-- | src/server/unit_sao.cpp | 23 | ||||
| -rw-r--r-- | src/server/unit_sao.h | 5 |
9 files changed, 94 insertions, 49 deletions
diff --git a/src/server/luaentity_sao.cpp b/src/server/luaentity_sao.cpp index d504c42ca..b39797531 100644 --- a/src/server/luaentity_sao.cpp +++ b/src/server/luaentity_sao.cpp @@ -42,8 +42,8 @@ LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos, const std::string &d u8 version2 = 0; u8 version = readU8(is); - name = deSerializeString(is); - state = deSerializeLongString(is); + name = deSerializeString16(is); + state = deSerializeString32(is); if (version < 1) break; @@ -225,7 +225,7 @@ std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version) // PROTOCOL_VERSION >= 37 writeU8(os, 1); // version - os << serializeString(""); // name + os << serializeString16(""); // name writeU8(os, 0); // is_player writeU16(os, getId()); //id writeV3F32(os, m_base_position); @@ -233,26 +233,26 @@ std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version) writeU16(os, m_hp); std::ostringstream msg_os(std::ios::binary); - msg_os << serializeLongString(getPropertyPacket()); // message 1 - msg_os << serializeLongString(generateUpdateArmorGroupsCommand()); // 2 - msg_os << serializeLongString(generateUpdateAnimationCommand()); // 3 + msg_os << serializeString32(getPropertyPacket()); // message 1 + msg_os << serializeString32(generateUpdateArmorGroupsCommand()); // 2 + msg_os << serializeString32(generateUpdateAnimationCommand()); // 3 for (const auto &bone_pos : m_bone_position) { - msg_os << serializeLongString(generateUpdateBonePositionCommand( - bone_pos.first, bone_pos.second.X, bone_pos.second.Y)); // m_bone_position.size + msg_os << serializeString32(generateUpdateBonePositionCommand( + bone_pos.first, bone_pos.second.X, bone_pos.second.Y)); // 3 + N } - msg_os << serializeLongString(generateUpdateAttachmentCommand()); // 4 + msg_os << serializeString32(generateUpdateAttachmentCommand()); // 4 + m_bone_position.size int message_count = 4 + m_bone_position.size(); for (const auto &id : getAttachmentChildIds()) { if (ServerActiveObject *obj = m_env->getActiveObject(id)) { message_count++; - msg_os << serializeLongString(obj->generateUpdateInfantCommand( + msg_os << serializeString32(obj->generateUpdateInfantCommand( id, protocol_version)); } } - msg_os << serializeLongString(generateSetTextureModCommand()); + msg_os << serializeString32(generateSetTextureModCommand()); message_count++; writeU8(os, message_count); @@ -270,14 +270,14 @@ void LuaEntitySAO::getStaticData(std::string *result) const // version must be 1 to keep backwards-compatibility. See version2 writeU8(os, 1); // name - os<<serializeString(m_init_name); + os<<serializeString16(m_init_name); // state if(m_registered){ std::string state = m_env->getScriptIface()-> luaentity_GetStaticdata(m_id); - os<<serializeLongString(state); + os<<serializeString32(state); } else { - os<<serializeLongString(m_init_state); + os<<serializeString32(m_init_state); } writeU16(os, m_hp); writeV3F1000(os, m_velocity); @@ -436,7 +436,7 @@ std::string LuaEntitySAO::generateSetTextureModCommand() const // command writeU8(os, AO_CMD_SET_TEXTURE_MOD); // parameters - os << serializeString(m_current_texture_modifier); + os << serializeString16(m_current_texture_modifier); return os.str(); } diff --git a/src/server/luaentity_sao.h b/src/server/luaentity_sao.h index 2520c8f5d..e060aa06d 100644 --- a/src/server/luaentity_sao.h +++ b/src/server/luaentity_sao.h @@ -42,6 +42,7 @@ public: void step(float dtime, bool send_recommended); std::string getClientInitializationData(u16 protocol_version); bool isStaticAllowed() const { return m_prop.static_save; } + bool shouldUnload() const { return true; } void getStaticData(std::string *result) const; u16 punch(v3f dir, const ToolCapabilities *toolcap = nullptr, ServerActiveObject *puncher = nullptr, diff --git a/src/server/mods.cpp b/src/server/mods.cpp index 6ac530739..cf1467648 100644 --- a/src/server/mods.cpp +++ b/src/server/mods.cpp @@ -99,10 +99,10 @@ void ServerModManager::getModNames(std::vector<std::string> &modlist) const void ServerModManager::getModsMediaPaths(std::vector<std::string> &paths) const { for (const ModSpec &spec : m_sorted_mods) { - paths.push_back(spec.path + DIR_DELIM + "textures"); - paths.push_back(spec.path + DIR_DELIM + "sounds"); - paths.push_back(spec.path + DIR_DELIM + "media"); - paths.push_back(spec.path + DIR_DELIM + "models"); - paths.push_back(spec.path + DIR_DELIM + "locale"); + fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "textures"); + fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "sounds"); + fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "media"); + fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "models"); + fs::GetRecursiveDirs(paths, spec.path + DIR_DELIM + "locale"); } } diff --git a/src/server/player_sao.cpp b/src/server/player_sao.cpp index 3d9f08bfa..62515d1c9 100644 --- a/src/server/player_sao.cpp +++ b/src/server/player_sao.cpp @@ -55,6 +55,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, session_t p m_prop.backface_culling = false; m_prop.makes_footstep_sound = true; m_prop.stepheight = PLAYER_DEFAULT_STEPHEIGHT * BS; + m_prop.show_on_minimap = true; m_hp = m_prop.hp_max; m_breath = m_prop.breath_max; // Disable zoom in survival mode using a value of 0 @@ -109,7 +110,7 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version) // Protocol >= 15 writeU8(os, 1); // version - os << serializeString(m_player->getName()); // name + os << serializeString16(m_player->getName()); // name writeU8(os, 1); // is_player writeS16(os, getId()); // id writeV3F32(os, m_base_position); @@ -117,22 +118,22 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version) writeU16(os, getHP()); std::ostringstream msg_os(std::ios::binary); - msg_os << serializeLongString(getPropertyPacket()); // message 1 - msg_os << serializeLongString(generateUpdateArmorGroupsCommand()); // 2 - msg_os << serializeLongString(generateUpdateAnimationCommand()); // 3 + msg_os << serializeString32(getPropertyPacket()); // message 1 + msg_os << serializeString32(generateUpdateArmorGroupsCommand()); // 2 + msg_os << serializeString32(generateUpdateAnimationCommand()); // 3 for (const auto &bone_pos : m_bone_position) { - msg_os << serializeLongString(generateUpdateBonePositionCommand( - bone_pos.first, bone_pos.second.X, bone_pos.second.Y)); // m_bone_position.size + msg_os << serializeString32(generateUpdateBonePositionCommand( + bone_pos.first, bone_pos.second.X, bone_pos.second.Y)); // 3 + N } - msg_os << serializeLongString(generateUpdateAttachmentCommand()); // 4 - msg_os << serializeLongString(generateUpdatePhysicsOverrideCommand()); // 5 + msg_os << serializeString32(generateUpdateAttachmentCommand()); // 4 + m_bone_position.size + msg_os << serializeString32(generateUpdatePhysicsOverrideCommand()); // 5 + m_bone_position.size int message_count = 5 + m_bone_position.size(); for (const auto &id : getAttachmentChildIds()) { if (ServerActiveObject *obj = m_env->getActiveObject(id)) { message_count++; - msg_os << serializeLongString(obj->generateUpdateInfantCommand( + msg_os << serializeString32(obj->generateUpdateInfantCommand( id, protocol_version)); } } @@ -457,20 +458,25 @@ u16 PlayerSAO::punch(v3f dir, void PlayerSAO::setHP(s32 hp, const PlayerHPChangeReason &reason) { - s32 oldhp = m_hp; + if (hp == (s32)m_hp) + return; // Nothing to do - //hp = rangelim(hp, 0, m_prop.hp_max); + if (m_hp <= 0 && hp < (s32)m_hp) + return; // Cannot take more damage - if (oldhp != hp) { - s32 hp_change = m_env->getScriptIface()->on_player_hpchange(this, hp - oldhp, reason); + { + s32 hp_change = m_env->getScriptIface()->on_player_hpchange(this, hp - m_hp, reason); if (hp_change == 0) return; - hp = rangelim(oldhp + hp_change, 0, m_prop.hp_max); + hp = m_hp + hp_change; } + s32 oldhp = m_hp; + hp = rangelim(hp, 0, m_prop.hp_max); + if (hp < oldhp && isImmortal()) - return; + return; // Do not allow immortal players to be damaged m_hp = hp; @@ -558,11 +564,35 @@ void PlayerSAO::setMaxSpeedOverride(const v3f &vel) bool PlayerSAO::checkMovementCheat() { - if (isAttached() || m_is_singleplayer || + if (m_is_singleplayer || g_settings->getBool("disable_anticheat")) { m_last_good_position = m_base_position; return false; } + if (UnitSAO *parent = dynamic_cast<UnitSAO *>(getParent())) { + v3f attachment_pos; + { + int parent_id; + std::string bone; + v3f attachment_rot; + bool force_visible; + getAttachment(&parent_id, &bone, &attachment_pos, &attachment_rot, &force_visible); + } + + v3f parent_pos = parent->getBasePosition(); + f32 diff = m_base_position.getDistanceFromSQ(parent_pos) - attachment_pos.getLengthSQ(); + const f32 maxdiff = 4.0f * BS; // fair trade-off value for various latencies + + if (diff > maxdiff * maxdiff) { + setBasePosition(parent_pos); + actionstream << "Server: " << m_player->getName() + << " moved away from parent; diff=" << sqrtf(diff) / BS + << " resetting position." << std::endl; + return true; + } + // Player movement is locked to the entity. Skip further checks + return false; + } bool cheated = false; /* diff --git a/src/server/player_sao.h b/src/server/player_sao.h index 8571bd4f9..3e178d4fc 100644 --- a/src/server/player_sao.h +++ b/src/server/player_sao.h @@ -83,6 +83,7 @@ public: void addedToEnvironment(u32 dtime_s); void removingFromEnvironment(); bool isStaticAllowed() const { return false; } + bool shouldUnload() const { return false; } std::string getClientInitializationData(u16 protocol_version); void getStaticData(std::string *result) const; void step(float dtime, bool send_recommended); diff --git a/src/server/serveractiveobject.cpp b/src/server/serveractiveobject.cpp index 3341dc008..8cb59b2d6 100644 --- a/src/server/serveractiveobject.cpp +++ b/src/server/serveractiveobject.cpp @@ -61,7 +61,7 @@ std::string ServerActiveObject::generateUpdateInfantCommand(u16 infant_id, u16 p // Clients since 4aa9a66 so no longer need this data // Version 38 is the first bump after that commit. // See also: ClientEnvironment::addActiveObject - os << serializeLongString(getClientInitializationData(protocol_version)); + os << serializeString32(getClientInitializationData(protocol_version)); } return os.str(); } diff --git a/src/server/serveractiveobject.h b/src/server/serveractiveobject.h index 927009aef..2764d159e 100644 --- a/src/server/serveractiveobject.h +++ b/src/server/serveractiveobject.h @@ -125,6 +125,7 @@ public: assert(isStaticAllowed()); *result = ""; } + /* Return false in here to never save and instead remove object on unload. getStaticData() will not be called in that case. @@ -132,6 +133,14 @@ public: virtual bool isStaticAllowed() const {return true;} + /* + Return false here to never unload the object. + isStaticAllowed && shouldUnload -> unload when out of active block range + !isStaticAllowed && shouldUnload -> unload when block is unloaded + */ + virtual bool shouldUnload() const + { return true; } + // Returns tool wear virtual u16 punch(v3f dir, const ToolCapabilities *toolcap = nullptr, diff --git a/src/server/unit_sao.cpp b/src/server/unit_sao.cpp index ef0e87f2c..2371640ca 100644 --- a/src/server/unit_sao.cpp +++ b/src/server/unit_sao.cpp @@ -121,8 +121,8 @@ void UnitSAO::sendOutdatedData() } // clang-format on -void UnitSAO::setAttachment( - int parent_id, const std::string &bone, v3f position, v3f rotation) +void UnitSAO::setAttachment(int parent_id, const std::string &bone, v3f position, + v3f rotation, bool force_visible) { // Attachments need to be handled on both the server and client. // If we just attach on the server, we can only copy the position of the parent. @@ -137,6 +137,7 @@ void UnitSAO::setAttachment( m_attachment_bone = bone; m_attachment_position = position; m_attachment_rotation = rotation; + m_force_visible = force_visible; m_attachment_sent = false; if (parent_id != old_parent) { @@ -145,13 +146,14 @@ void UnitSAO::setAttachment( } } -void UnitSAO::getAttachment( - int *parent_id, std::string *bone, v3f *position, v3f *rotation) const +void UnitSAO::getAttachment(int *parent_id, std::string *bone, v3f *position, + v3f *rotation, bool *force_visible) const { *parent_id = m_attachment_parent_id; *bone = m_attachment_bone; *position = m_attachment_position; *rotation = m_attachment_rotation; + *force_visible = m_force_visible; } void UnitSAO::clearChildAttachments() @@ -159,7 +161,7 @@ void UnitSAO::clearChildAttachments() for (int child_id : m_attachment_child_ids) { // Child can be NULL if it was deleted earlier if (ServerActiveObject *child = m_env->getActiveObject(child_id)) - child->setAttachment(0, "", v3f(0, 0, 0), v3f(0, 0, 0)); + child->setAttachment(0, "", v3f(0, 0, 0), v3f(0, 0, 0), false); } m_attachment_child_ids.clear(); } @@ -169,9 +171,9 @@ void UnitSAO::clearParentAttachment() ServerActiveObject *parent = nullptr; if (m_attachment_parent_id) { parent = m_env->getActiveObject(m_attachment_parent_id); - setAttachment(0, "", m_attachment_position, m_attachment_rotation); + setAttachment(0, "", m_attachment_position, m_attachment_rotation, false); } else { - setAttachment(0, "", v3f(0, 0, 0), v3f(0, 0, 0)); + setAttachment(0, "", v3f(0, 0, 0), v3f(0, 0, 0), false); } // Do it if (parent) @@ -242,9 +244,10 @@ std::string UnitSAO::generateUpdateAttachmentCommand() const writeU8(os, AO_CMD_ATTACH_TO); // parameters writeS16(os, m_attachment_parent_id); - os << serializeString(m_attachment_bone); + os << serializeString16(m_attachment_bone); writeV3F32(os, m_attachment_position); writeV3F32(os, m_attachment_rotation); + writeU8(os, m_force_visible); return os.str(); } @@ -255,7 +258,7 @@ std::string UnitSAO::generateUpdateBonePositionCommand( // command writeU8(os, AO_CMD_SET_BONE_POSITION); // parameters - os << serializeString(bone); + os << serializeString16(bone); writeV3F32(os, position); writeV3F32(os, rotation); return os.str(); @@ -291,7 +294,7 @@ std::string UnitSAO::generateUpdateArmorGroupsCommand() const writeU8(os, AO_CMD_UPDATE_ARMOR_GROUPS); writeU16(os, m_armor_groups.size()); for (const auto &armor_group : m_armor_groups) { - os << serializeString(armor_group.first); + os << serializeString16(armor_group.first); writeS16(os, armor_group.second); } return os.str(); diff --git a/src/server/unit_sao.h b/src/server/unit_sao.h index 3cb7f0ad5..a21e055c5 100644 --- a/src/server/unit_sao.h +++ b/src/server/unit_sao.h @@ -64,9 +64,9 @@ public: ServerActiveObject *getParent() const; inline bool isAttached() const { return getParent(); } void setAttachment(int parent_id, const std::string &bone, v3f position, - v3f rotation); + v3f rotation, bool force_visible); void getAttachment(int *parent_id, std::string *bone, v3f *position, - v3f *rotation) const; + v3f *rotation, bool *force_visible) const; void clearChildAttachments(); void clearParentAttachment(); void addAttachmentChild(int child_id); @@ -133,4 +133,5 @@ private: v3f m_attachment_position; v3f m_attachment_rotation; bool m_attachment_sent = false; + bool m_force_visible = false; }; |
