diff options
Diffstat (limited to 'src/script/lua_api')
-rw-r--r-- | src/script/lua_api/l_base.cpp | 5 | ||||
-rw-r--r-- | src/script/lua_api/l_base.h | 3 | ||||
-rw-r--r-- | src/script/lua_api/l_client.cpp | 53 | ||||
-rw-r--r-- | src/script/lua_api/l_client.h | 13 | ||||
-rw-r--r-- | src/script/lua_api/l_item.cpp | 21 | ||||
-rw-r--r-- | src/script/lua_api/l_localplayer.cpp | 13 | ||||
-rw-r--r-- | src/script/lua_api/l_localplayer.h | 1 | ||||
-rw-r--r-- | src/script/lua_api/l_server.cpp | 19 | ||||
-rw-r--r-- | src/script/lua_api/l_server.h | 3 | ||||
-rw-r--r-- | src/script/lua_api/l_util.cpp | 5 |
10 files changed, 126 insertions, 10 deletions
diff --git a/src/script/lua_api/l_base.cpp b/src/script/lua_api/l_base.cpp index 2bee09436..011434845 100644 --- a/src/script/lua_api/l_base.cpp +++ b/src/script/lua_api/l_base.cpp @@ -55,6 +55,11 @@ Client *ModApiBase::getClient(lua_State *L) { return getScriptApiBase(L)->getClient(); } + +Game *ModApiBase::getGame(lua_State *L) +{ + return getScriptApiBase(L)->getGame(); +} #endif IGameDef *ModApiBase::getGameDef(lua_State *L) diff --git a/src/script/lua_api/l_base.h b/src/script/lua_api/l_base.h index 65fce8481..0cbee7756 100644 --- a/src/script/lua_api/l_base.h +++ b/src/script/lua_api/l_base.h @@ -32,6 +32,7 @@ extern "C" { #ifndef SERVER class Client; +class Game; class GUIEngine; #endif @@ -48,11 +49,11 @@ public: static ServerInventoryManager *getServerInventoryMgr(lua_State *L); #ifndef SERVER static Client* getClient(lua_State *L); + static Game* getGame(lua_State *L); static GUIEngine* getGuiEngine(lua_State *L); #endif // !SERVER static IGameDef* getGameDef(lua_State *L); - static Environment* getEnv(lua_State *L); // When we are not loading the mod, this function returns "." diff --git a/src/script/lua_api/l_client.cpp b/src/script/lua_api/l_client.cpp index aaced7cd0..525518e5a 100644 --- a/src/script/lua_api/l_client.cpp +++ b/src/script/lua_api/l_client.cpp @@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "client/clientevent.h" #include "client/sound.h" #include "client/clientenvironment.h" +#include "client/game.h" #include "common/c_content.h" #include "common/c_converter.h" #include "cpp_api/s_base.h" @@ -414,6 +415,54 @@ int ModApiClient::l_get_csm_restrictions(lua_State *L) return 1; } +// send_damage(damage) +int ModApiClient::l_send_damage(lua_State *L) +{ + u16 damage = luaL_checknumber(L, 1); + getClient(L)->sendDamage(damage); + return 0; +} + +// place_node(pos) +int ModApiClient::l_place_node(lua_State *L) +{ + Client *client = getClient(L); + v3s16 pos = read_v3s16(L, 1); + PointedThing pointed; + pointed.type = POINTEDTHING_NODE; + pointed.node_abovesurface = pos; + pointed.node_undersurface = pos; + client->interact(INTERACT_PLACE, pointed); + return 0; +} + +// dig_node(pos) +int ModApiClient::l_dig_node(lua_State *L) +{ + Client *client = getClient(L); + v3s16 pos = read_v3s16(L, 1); + PointedThing pointed; + pointed.type = POINTEDTHING_NODE; + pointed.node_abovesurface = pos; + pointed.node_undersurface = pos; + client->interact(INTERACT_START_DIGGING, pointed); + client->interact(INTERACT_DIGGING_COMPLETED, pointed); + return 0; +} + +// start_dig(pos) +int ModApiClient::l_start_dig(lua_State *L) +{ + Client *client = getClient(L); + v3s16 pos = read_v3s16(L, 1); + PointedThing pointed; + pointed.type = POINTEDTHING_NODE; + pointed.node_abovesurface = pos; + pointed.node_undersurface = pos; + client->interact(INTERACT_START_DIGGING, pointed); + return 0; +} + void ModApiClient::Initialize(lua_State *L, int top) { API_FCT(get_current_modname); @@ -441,4 +490,8 @@ void ModApiClient::Initialize(lua_State *L, int top) API_FCT(get_builtin_path); API_FCT(get_language); API_FCT(get_csm_restrictions); + API_FCT(send_damage); + API_FCT(place_node); + API_FCT(dig_node); + API_FCT(start_dig); } diff --git a/src/script/lua_api/l_client.h b/src/script/lua_api/l_client.h index 5dc3efdad..21eea2aa1 100644 --- a/src/script/lua_api/l_client.h +++ b/src/script/lua_api/l_client.h @@ -104,7 +104,18 @@ private: // get_csm_restrictions() static int l_get_csm_restrictions(lua_State *L); - + + // send_damage(damage) + static int l_send_damage(lua_State *L); + + // place_node(pos) + static int l_place_node(lua_State *L); + + // dig_node(pos) + static int l_dig_node(lua_State *L); + + // start_dig(pos) + static int l_start_dig(lua_State *L); public: static void Initialize(lua_State *L, int top); }; diff --git a/src/script/lua_api/l_item.cpp b/src/script/lua_api/l_item.cpp index d67cab76f..7e024c899 100644 --- a/src/script/lua_api/l_item.cpp +++ b/src/script/lua_api/l_item.cpp @@ -24,10 +24,16 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "common/c_content.h" #include "itemdef.h" #include "nodedef.h" +#include "content_sao.h" #include "server.h" #include "inventory.h" #include "log.h" - +#include "script/cpp_api/s_base.h" +#ifndef SERVER +#include "client/client.h" +#include "client/renderingengine.h" +#include "client/shader.h" +#endif // garbage collector int LuaItemStack::gc_object(lua_State *L) @@ -523,9 +529,9 @@ int ModApiItemMod::l_register_item_raw(lua_State *L) // Get the writable item and node definition managers from the server IWritableItemDefManager *idef = - getServer(L)->getWritableItemDefManager(); + getGameDef(L)->getWritableItemDefManager(); NodeDefManager *ndef = - getServer(L)->getWritableNodeDefManager(); + getGameDef(L)->getWritableNodeDefManager(); // Check if name is defined std::string name; @@ -572,8 +578,9 @@ int ModApiItemMod::l_register_item_raw(lua_State *L) + itos(MAX_REGISTERED_CONTENT+1) + ") exceeded (" + name + ")"); } + } - + return 0; /* number of results */ } @@ -584,12 +591,12 @@ int ModApiItemMod::l_unregister_item_raw(lua_State *L) std::string name = luaL_checkstring(L, 1); IWritableItemDefManager *idef = - getServer(L)->getWritableItemDefManager(); + getGameDef(L)->getWritableItemDefManager(); // Unregister the node if (idef->get(name).type == ITEM_NODE) { NodeDefManager *ndef = - getServer(L)->getWritableNodeDefManager(); + getGameDef(L)->getWritableNodeDefManager(); ndef->removeNode(name); } @@ -607,7 +614,7 @@ int ModApiItemMod::l_register_alias_raw(lua_State *L) // Get the writable item definition manager from the server IWritableItemDefManager *idef = - getServer(L)->getWritableItemDefManager(); + getGameDef(L)->getWritableItemDefManager(); idef->registerAlias(name, convert_to); diff --git a/src/script/lua_api/l_localplayer.cpp b/src/script/lua_api/l_localplayer.cpp index 851ede535..bde120c1d 100644 --- a/src/script/lua_api/l_localplayer.cpp +++ b/src/script/lua_api/l_localplayer.cpp @@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "client/localplayer.h" #include "hud.h" #include "common/c_content.h" +#include "client/client.h" #include "client/content_cao.h" LuaLocalPlayer::LuaLocalPlayer(LocalPlayer *m) : m_localplayer(m) @@ -255,6 +256,17 @@ int LuaLocalPlayer::l_get_pos(lua_State *L) return 1; } +// set_pos(self, pos) +int LuaLocalPlayer::l_set_pos(lua_State *L) +{ + LocalPlayer *player = getobject(L, 1); + + v3f pos = checkFloatPos(L, 2); + player->setPosition(pos); + getClient(L)->sendPlayerPos(); + return 0; +} + // get_movement_acceleration(self) int LuaLocalPlayer::l_get_movement_acceleration(lua_State *L) { @@ -474,6 +486,7 @@ const luaL_Reg LuaLocalPlayer::methods[] = { luamethod(LuaLocalPlayer, get_control), luamethod(LuaLocalPlayer, get_breath), luamethod(LuaLocalPlayer, get_pos), + luamethod(LuaLocalPlayer, set_pos), luamethod(LuaLocalPlayer, get_movement_acceleration), luamethod(LuaLocalPlayer, get_movement_speed), luamethod(LuaLocalPlayer, get_movement), diff --git a/src/script/lua_api/l_localplayer.h b/src/script/lua_api/l_localplayer.h index 4413f2bdb..2c9881d58 100644 --- a/src/script/lua_api/l_localplayer.h +++ b/src/script/lua_api/l_localplayer.h @@ -72,6 +72,7 @@ private: // get_pos(self) static int l_get_pos(lua_State *L); + static int l_set_pos(lua_State *L); // get_movement_acceleration(self) static int l_get_movement_acceleration(lua_State *L); diff --git a/src/script/lua_api/l_server.cpp b/src/script/lua_api/l_server.cpp index 6f934bb9d..befbfb936 100644 --- a/src/script/lua_api/l_server.cpp +++ b/src/script/lua_api/l_server.cpp @@ -338,6 +338,24 @@ int ModApiServer::l_kick_player(lua_State *L) return 1; } +// redirect_player(name, address, port) +int ModApiServer::l_redirect_player(lua_State *L) +{ + NO_MAP_LOCK_REQUIRED; + const char *name = luaL_checkstring(L, 1); + const char *address = luaL_checkstring(L, 2); + u16 port = luaL_checknumber(L, 3); + RemotePlayer *player = dynamic_cast<ServerEnvironment *>(getEnv(L))->getPlayer(name); + if (player == NULL) { + lua_pushboolean(L, false); // No such player + return 1; + } + getServer(L)->RedirectPeer(player->getPeerId(), address, port); + lua_pushboolean(L, true); + return 1; +} + +// remove_player(name) int ModApiServer::l_remove_player(lua_State *L) { NO_MAP_LOCK_REQUIRED; @@ -562,6 +580,7 @@ void ModApiServer::Initialize(lua_State *L, int top) API_FCT(get_ban_description); API_FCT(ban_player); API_FCT(kick_player); + API_FCT(redirect_player); API_FCT(remove_player); API_FCT(unban_player_or_ip); API_FCT(notify_authentication_modified); diff --git a/src/script/lua_api/l_server.h b/src/script/lua_api/l_server.h index 938bfa8ef..3b590af9d 100644 --- a/src/script/lua_api/l_server.h +++ b/src/script/lua_api/l_server.h @@ -96,6 +96,9 @@ private: // kick_player(name, [message]) -> success static int l_kick_player(lua_State *L); + + // redirect_player(name, address, port) -> success + static int l_redirect_player(lua_State *L); // remove_player(name) static int l_remove_player(lua_State *L); diff --git a/src/script/lua_api/l_util.cpp b/src/script/lua_api/l_util.cpp index cd63e20c2..99a006ec1 100644 --- a/src/script/lua_api/l_util.cpp +++ b/src/script/lua_api/l_util.cpp @@ -527,7 +527,7 @@ void ModApiUtil::InitializeClient(lua_State *L, int top) API_FCT(is_yes); API_FCT(is_nan); - + API_FCT(compress); API_FCT(decompress); @@ -536,6 +536,9 @@ void ModApiUtil::InitializeClient(lua_State *L, int top) API_FCT(get_version); API_FCT(sha1); + + LuaSettings::create(L, g_settings, g_settings_path); + lua_setfield(L, top, "settings"); } void ModApiUtil::InitializeAsync(lua_State *L, int top) |