diff options
Diffstat (limited to 'src/object_properties.cpp')
-rw-r--r-- | src/object_properties.cpp | 36 |
1 files changed, 21 insertions, 15 deletions
diff --git a/src/object_properties.cpp b/src/object_properties.cpp index 8d51bcbfa..f31773060 100644 --- a/src/object_properties.cpp +++ b/src/object_properties.cpp @@ -70,6 +70,7 @@ std::string ObjectProperties::dump() os << ", use_texture_alpha=" << use_texture_alpha; os << ", damage_texture_modifier=" << damage_texture_modifier; os << ", shaded=" << shaded; + os << ", show_on_minimap=" << show_on_minimap; return os.str(); } @@ -84,11 +85,11 @@ void ObjectProperties::serialize(std::ostream &os) const writeV3F32(os, selectionbox.MinEdge); writeV3F32(os, selectionbox.MaxEdge); writeU8(os, pointable); - os << serializeString(visual); + os << serializeString16(visual); writeV3F32(os, visual_size); writeU16(os, textures.size()); for (const std::string &texture : textures) { - os << serializeString(texture); + os << serializeString16(texture); } writeV2S16(os, spritediv); writeV2S16(os, initial_sprite_basepos); @@ -96,7 +97,7 @@ void ObjectProperties::serialize(std::ostream &os) const writeU8(os, makes_footstep_sound); writeF32(os, automatic_rotate); // Added in protocol version 14 - os << serializeString(mesh); + os << serializeString16(mesh); writeU16(os, colors.size()); for (video::SColor color : colors) { writeARGB8(os, color); @@ -106,18 +107,19 @@ void ObjectProperties::serialize(std::ostream &os) const writeU8(os, automatic_face_movement_dir); writeF32(os, automatic_face_movement_dir_offset); writeU8(os, backface_culling); - os << serializeString(nametag); + os << serializeString16(nametag); writeARGB8(os, nametag_color); writeF32(os, automatic_face_movement_max_rotation_per_sec); - os << serializeString(infotext); - os << serializeString(wield_item); + os << serializeString16(infotext); + os << serializeString16(wield_item); writeS8(os, glow); writeU16(os, breath_max); writeF32(os, eye_height); writeF32(os, zoom_fov); writeU8(os, use_texture_alpha); - os << serializeString(damage_texture_modifier); + os << serializeString16(damage_texture_modifier); writeU8(os, shaded); + writeU8(os, show_on_minimap); // Add stuff only at the bottom. // Never remove anything, because we don't want new versions of this @@ -137,19 +139,19 @@ void ObjectProperties::deSerialize(std::istream &is) selectionbox.MinEdge = readV3F32(is); selectionbox.MaxEdge = readV3F32(is); pointable = readU8(is); - visual = deSerializeString(is); + visual = deSerializeString16(is); visual_size = readV3F32(is); textures.clear(); u32 texture_count = readU16(is); for (u32 i = 0; i < texture_count; i++){ - textures.push_back(deSerializeString(is)); + textures.push_back(deSerializeString16(is)); } spritediv = readV2S16(is); initial_sprite_basepos = readV2S16(is); is_visible = readU8(is); makes_footstep_sound = readU8(is); automatic_rotate = readF32(is); - mesh = deSerializeString(is); + mesh = deSerializeString16(is); colors.clear(); u32 color_count = readU16(is); for (u32 i = 0; i < color_count; i++){ @@ -160,21 +162,25 @@ void ObjectProperties::deSerialize(std::istream &is) automatic_face_movement_dir = readU8(is); automatic_face_movement_dir_offset = readF32(is); backface_culling = readU8(is); - nametag = deSerializeString(is); + nametag = deSerializeString16(is); nametag_color = readARGB8(is); automatic_face_movement_max_rotation_per_sec = readF32(is); - infotext = deSerializeString(is); - wield_item = deSerializeString(is); + infotext = deSerializeString16(is); + wield_item = deSerializeString16(is); glow = readS8(is); breath_max = readU16(is); eye_height = readF32(is); zoom_fov = readF32(is); use_texture_alpha = readU8(is); try { - damage_texture_modifier = deSerializeString(is); + damage_texture_modifier = deSerializeString16(is); u8 tmp = readU8(is); if (is.eof()) - throw SerializationError(""); + return; shaded = tmp; + tmp = readU8(is); + if (is.eof()) + return; + show_on_minimap = tmp; } catch (SerializationError &e) {} } |