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Diffstat (limited to 'src/mapgen_carpathian.cpp')
-rw-r--r-- | src/mapgen_carpathian.cpp | 454 |
1 files changed, 0 insertions, 454 deletions
diff --git a/src/mapgen_carpathian.cpp b/src/mapgen_carpathian.cpp deleted file mode 100644 index 9884ce40b..000000000 --- a/src/mapgen_carpathian.cpp +++ /dev/null @@ -1,454 +0,0 @@ -/* -Minetest -Copyright (C) 2010-2016 paramat, Matt Gregory -Copyright (C) 2010-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net> -Copyright (C) 2017 vlapsley, Vaughan Lapsley <vlapsley@gmail.com> - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -*/ - - -#include <cmath> -#include "mapgen.h" -#include "voxel.h" -#include "noise.h" -#include "mapblock.h" -#include "mapnode.h" -#include "map.h" -#include "content_sao.h" -#include "nodedef.h" -#include "voxelalgorithms.h" -//#include "profiler.h" // For TimeTaker -#include "settings.h" // For g_settings -#include "emerge.h" -#include "dungeongen.h" -#include "cavegen.h" -#include "mg_biome.h" -#include "mg_ore.h" -#include "mg_decoration.h" -#include "mapgen_carpathian.h" - - -FlagDesc flagdesc_mapgen_carpathian[] = { - {"caverns", MGCARPATHIAN_CAVERNS}, - {NULL, 0} -}; - - -/////////////////////////////////////////////////////////////////////////////// - - -MapgenCarpathian::MapgenCarpathian( - int mapgenid, MapgenCarpathianParams *params, EmergeManager *emerge) - : MapgenBasic(mapgenid, params, emerge) -{ - spflags = params->spflags; - cave_width = params->cave_width; - large_cave_depth = params->large_cave_depth; - lava_depth = params->lava_depth; - cavern_limit = params->cavern_limit; - cavern_taper = params->cavern_taper; - cavern_threshold = params->cavern_threshold; - grad_wl = 1 - water_level; - - //// 2D Terrain noise - noise_base = new Noise(¶ms->np_base, seed, csize.X, csize.Z); - noise_filler_depth = new Noise(¶ms->np_filler_depth, seed, csize.X, csize.Z); - noise_height1 = new Noise(¶ms->np_height1, seed, csize.X, csize.Z); - noise_height2 = new Noise(¶ms->np_height2, seed, csize.X, csize.Z); - noise_height3 = new Noise(¶ms->np_height3, seed, csize.X, csize.Z); - noise_height4 = new Noise(¶ms->np_height4, seed, csize.X, csize.Z); - noise_hills_terrain = new Noise(¶ms->np_hills_terrain, seed, csize.X, csize.Z); - noise_ridge_terrain = new Noise(¶ms->np_ridge_terrain, seed, csize.X, csize.Z); - noise_step_terrain = new Noise(¶ms->np_step_terrain, seed, csize.X, csize.Z); - noise_hills = new Noise(¶ms->np_hills, seed, csize.X, csize.Z); - noise_ridge_mnt = new Noise(¶ms->np_ridge_mnt, seed, csize.X, csize.Z); - noise_step_mnt = new Noise(¶ms->np_step_mnt, seed, csize.X, csize.Z); - - //// 3D terrain noise - // 1 up 1 down overgeneration - noise_mnt_var = new Noise(¶ms->np_mnt_var, seed, csize.X, csize.Y + 2, csize.Z); - - //// Cave noise - MapgenBasic::np_cave1 = params->np_cave1; - MapgenBasic::np_cave2 = params->np_cave2; - MapgenBasic::np_cavern = params->np_cavern; -} - - -MapgenCarpathian::~MapgenCarpathian() -{ - delete noise_base; - delete noise_filler_depth; - delete noise_height1; - delete noise_height2; - delete noise_height3; - delete noise_height4; - delete noise_hills_terrain; - delete noise_ridge_terrain; - delete noise_step_terrain; - delete noise_hills; - delete noise_ridge_mnt; - delete noise_step_mnt; - delete noise_mnt_var; -} - - -MapgenCarpathianParams::MapgenCarpathianParams(): - np_base (12, 1, v3f(2557, 2557, 2557), 6538, 4, 0.8, 0.5), - np_filler_depth (0, 1, v3f(128, 128, 128), 261, 3, 0.7, 2.0), - np_height1 (0, 5, v3f(251, 251, 251), 9613, 5, 0.5, 2.0), - np_height2 (0, 5, v3f(383, 383, 383), 1949, 5, 0.5, 2.0), - np_height3 (0, 5, v3f(509, 509, 509), 3211, 5, 0.5, 2.0), - np_height4 (0, 5, v3f(631, 631, 631), 1583, 5, 0.5, 2.0), - np_hills_terrain (1, 1, v3f(1301, 1301, 1301), 1692, 5, 0.5, 2.0), - np_ridge_terrain (1, 1, v3f(1889, 1889, 1889), 3568, 5, 0.5, 2.0), - np_step_terrain (1, 1, v3f(1889, 1889, 1889), 4157, 5, 0.5, 2.0), - np_hills (0, 3, v3f(257, 257, 257), 6604, 6, 0.5, 2.0), - np_ridge_mnt (0, 12, v3f(743, 743, 743), 5520, 6, 0.7, 2.0), - np_step_mnt (0, 8, v3f(509, 509, 509), 2590, 6, 0.6, 2.0), - np_mnt_var (0, 1, v3f(499, 499, 499), 2490, 5, 0.55, 2.0), - np_cave1 (0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0), - np_cave2 (0, 12, v3f(67, 67, 67), 10325, 3, 0.5, 2.0), - np_cavern (0, 1, v3f(384, 128, 384), 723, 5, 0.63, 2.0) -{ -} - - -void MapgenCarpathianParams::readParams(const Settings *settings) -{ - settings->getFlagStrNoEx("mgcarpathian_spflags", spflags, flagdesc_mapgen_carpathian); - settings->getFloatNoEx("mgcarpathian_cave_width", cave_width); - settings->getS16NoEx("mgcarpathian_large_cave_depth", large_cave_depth); - settings->getS16NoEx("mgcarpathian_lava_depth", lava_depth); - settings->getS16NoEx("mgcarpathian_cavern_limit", cavern_limit); - settings->getS16NoEx("mgcarpathian_cavern_taper", cavern_taper); - settings->getFloatNoEx("mgcarpathian_cavern_threshold", cavern_threshold); - - settings->getNoiseParams("mgcarpathian_np_base", np_base); - settings->getNoiseParams("mgcarpathian_np_filler_depth", np_filler_depth); - settings->getNoiseParams("mgcarpathian_np_height1", np_height1); - settings->getNoiseParams("mgcarpathian_np_height2", np_height2); - settings->getNoiseParams("mgcarpathian_np_height3", np_height3); - settings->getNoiseParams("mgcarpathian_np_height4", np_height4); - settings->getNoiseParams("mgcarpathian_np_hills_terrain", np_hills_terrain); - settings->getNoiseParams("mgcarpathian_np_ridge_terrain", np_ridge_terrain); - settings->getNoiseParams("mgcarpathian_np_step_terrain", np_step_terrain); - settings->getNoiseParams("mgcarpathian_np_hills", np_hills); - settings->getNoiseParams("mgcarpathian_np_ridge_mnt", np_ridge_mnt); - settings->getNoiseParams("mgcarpathian_np_step_mnt", np_step_mnt); - settings->getNoiseParams("mgcarpathian_np_mnt_var", np_mnt_var); - settings->getNoiseParams("mgcarpathian_np_cave1", np_cave1); - settings->getNoiseParams("mgcarpathian_np_cave2", np_cave2); - settings->getNoiseParams("mgcarpathian_np_cavern", np_cavern); -} - - -void MapgenCarpathianParams::writeParams(Settings *settings) const -{ - settings->setFlagStr("mgcarpathian_spflags", spflags, flagdesc_mapgen_carpathian, U32_MAX); - settings->setFloat("mgcarpathian_cave_width", cave_width); - settings->setS16("mgcarpathian_large_cave_depth", large_cave_depth); - settings->setS16("mgcarpathian_lava_depth", lava_depth); - settings->setS16("mgcarpathian_cavern_limit", cavern_limit); - settings->setS16("mgcarpathian_cavern_taper", cavern_taper); - settings->setFloat("mgcarpathian_cavern_threshold", cavern_threshold); - - settings->setNoiseParams("mgcarpathian_np_base", np_base); - settings->setNoiseParams("mgcarpathian_np_filler_depth", np_filler_depth); - settings->setNoiseParams("mgcarpathian_np_height1", np_height1); - settings->setNoiseParams("mgcarpathian_np_height2", np_height2); - settings->setNoiseParams("mgcarpathian_np_height3", np_height3); - settings->setNoiseParams("mgcarpathian_np_height4", np_height4); - settings->setNoiseParams("mgcarpathian_np_hills_terrain", np_hills_terrain); - settings->setNoiseParams("mgcarpathian_np_ridge_terrain", np_ridge_terrain); - settings->setNoiseParams("mgcarpathian_np_step_terrain", np_step_terrain); - settings->setNoiseParams("mgcarpathian_np_hills", np_hills); - settings->setNoiseParams("mgcarpathian_np_ridge_mnt", np_ridge_mnt); - settings->setNoiseParams("mgcarpathian_np_step_mnt", np_step_mnt); - settings->setNoiseParams("mgcarpathian_np_mnt_var", np_mnt_var); - settings->setNoiseParams("mgcarpathian_np_cave1", np_cave1); - settings->setNoiseParams("mgcarpathian_np_cave2", np_cave2); - settings->setNoiseParams("mgcarpathian_np_cavern", np_cavern); -} - - -/////////////////////////////////////////////////////////////////////////////// - - -// Lerp function -inline float MapgenCarpathian::getLerp(float noise1, float noise2, float mod) -{ - return noise1 + mod * (noise2 - noise1); -} - -// Steps function -float MapgenCarpathian::getSteps(float noise) -{ - float w = 0.5f; - float k = floor(noise / w); - float f = (noise - k * w) / w; - float s = std::fmin(2.f * f, 1.f); - return (k + s) * w; -} - - -/////////////////////////////////////////////////////////////////////////////// - - -void MapgenCarpathian::makeChunk(BlockMakeData *data) -{ - // Pre-conditions - assert(data->vmanip); - assert(data->nodedef); - assert(data->blockpos_requested.X >= data->blockpos_min.X && - data->blockpos_requested.Y >= data->blockpos_min.Y && - data->blockpos_requested.Z >= data->blockpos_min.Z); - assert(data->blockpos_requested.X <= data->blockpos_max.X && - data->blockpos_requested.Y <= data->blockpos_max.Y && - data->blockpos_requested.Z <= data->blockpos_max.Z); - - this->generating = true; - this->vm = data->vmanip; - this->ndef = data->nodedef; - - v3s16 blockpos_min = data->blockpos_min; - v3s16 blockpos_max = data->blockpos_max; - node_min = blockpos_min * MAP_BLOCKSIZE; - node_max = (blockpos_max + v3s16(1, 1, 1)) * MAP_BLOCKSIZE - v3s16(1, 1, 1); - full_node_min = (blockpos_min - 1) * MAP_BLOCKSIZE; - full_node_max = (blockpos_max + 2) * MAP_BLOCKSIZE - v3s16(1, 1, 1); - - // Create a block-specific seed - blockseed = getBlockSeed2(full_node_min, seed); - - // Generate terrain - s16 stone_surface_max_y = generateTerrain(); - - // Create heightmap - updateHeightmap(node_min, node_max); - - // Init biome generator, place biome-specific nodes, and build biomemap - biomegen->calcBiomeNoise(node_min); - - MgStoneType mgstone_type; - content_t biome_stone; - generateBiomes(&mgstone_type, &biome_stone); - - // Generate caverns, tunnels and classic caves - if (flags & MG_CAVES) { - bool has_cavern = false; - // Generate caverns - if (spflags & MGCARPATHIAN_CAVERNS) - has_cavern = generateCaverns(stone_surface_max_y); - // Generate tunnels and classic caves - if (has_cavern) - // Disable classic caves in this mapchunk by setting - // 'large cave depth' to world base. Avoids excessive liquid in - // large caverns and floating blobs of overgenerated liquid. - generateCaves(stone_surface_max_y, -MAX_MAP_GENERATION_LIMIT); - else - generateCaves(stone_surface_max_y, large_cave_depth); - } - - // Generate dungeons - if (flags & MG_DUNGEONS) - generateDungeons(stone_surface_max_y, mgstone_type, biome_stone); - - // Generate the registered decorations - if (flags & MG_DECORATIONS) - m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max); - - // Generate the registered ores - m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max); - - // Sprinkle some dust on top after everything else was generated - dustTopNodes(); - - // Update liquids - updateLiquid(&data->transforming_liquid, full_node_min, full_node_max); - - // Calculate lighting - if (flags & MG_LIGHT) { - calcLighting(node_min - v3s16(0, 1, 0), node_max + v3s16(0, 1, 0), - full_node_min, full_node_max); - } - - this->generating = false; -} - - -/////////////////////////////////////////////////////////////////////////////// - - -int MapgenCarpathian::getSpawnLevelAtPoint(v2s16 p) -{ - s16 level_at_point = terrainLevelAtPoint(p.X, p.Y); - if (level_at_point <= water_level || level_at_point > water_level + 32) - return MAX_MAP_GENERATION_LIMIT; // Unsuitable spawn point - - return level_at_point; -} - - -float MapgenCarpathian::terrainLevelAtPoint(s16 x, s16 z) -{ - float ground = NoisePerlin2D(&noise_base->np, x, z, seed); - float height1 = NoisePerlin2D(&noise_height1->np, x, z, seed); - float height2 = NoisePerlin2D(&noise_height2->np, x, z, seed); - float height3 = NoisePerlin2D(&noise_height3->np, x, z, seed); - float height4 = NoisePerlin2D(&noise_height4->np, x, z, seed); - float hter = NoisePerlin2D(&noise_hills_terrain->np, x, z, seed); - float rter = NoisePerlin2D(&noise_ridge_terrain->np, x, z, seed); - float ster = NoisePerlin2D(&noise_step_terrain->np, x, z, seed); - float n_hills = NoisePerlin2D(&noise_hills->np, x, z, seed); - float n_ridge_mnt = NoisePerlin2D(&noise_ridge_mnt->np, x, z, seed); - float n_step_mnt = NoisePerlin2D(&noise_step_mnt->np, x, z, seed); - - int height = -MAX_MAP_GENERATION_LIMIT; - - for (s16 y = 1; y <= 30; y++) { - float mnt_var = NoisePerlin3D(&noise_mnt_var->np, x, y, z, seed); - - // Gradient & shallow seabed - s32 grad = (y < water_level) ? grad_wl + (water_level - y) * 3 : 1 - y; - - // Hill/Mountain height (hilliness) - float hill1 = getLerp(height1, height2, mnt_var); - float hill2 = getLerp(height3, height4, mnt_var); - float hill3 = getLerp(height3, height2, mnt_var); - float hill4 = getLerp(height1, height4, mnt_var); - float hilliness = std::fmax(std::fmin(hill1, hill2), std::fmin(hill3, hill4)); - - // Rolling hills - float hill_mnt = hilliness * pow(n_hills, 2.f); - float hills = pow(hter, 3.f) * hill_mnt; - - // Ridged mountains - float ridge_mnt = hilliness * (1.f - fabs(n_ridge_mnt)); - float ridged_mountains = pow(rter, 3.f) * ridge_mnt; - - // Step (terraced) mountains - float step_mnt = hilliness * getSteps(n_step_mnt); - float step_mountains = pow(ster, 3.f) * step_mnt; - - // Final terrain level - float mountains = hills + ridged_mountains + step_mountains; - float surface_level = ground + mountains + grad; - - if (y > surface_level && height < 0) - height = y; - } - - return height; -} - - -/////////////////////////////////////////////////////////////////////////////// - - -int MapgenCarpathian::generateTerrain() -{ - MapNode mn_air(CONTENT_AIR); - MapNode mn_stone(c_stone); - MapNode mn_water(c_water_source); - - s16 stone_surface_max_y = -MAX_MAP_GENERATION_LIMIT; - u32 index2d = 0; - u32 index3d = 0; - - // Calculate noise for terrain generation - noise_base->perlinMap2D(node_min.X, node_min.Z); - noise_height1->perlinMap2D(node_min.X, node_min.Z); - noise_height2->perlinMap2D(node_min.X, node_min.Z); - noise_height3->perlinMap2D(node_min.X, node_min.Z); - noise_height4->perlinMap2D(node_min.X, node_min.Z); - noise_hills_terrain->perlinMap2D(node_min.X, node_min.Z); - noise_ridge_terrain->perlinMap2D(node_min.X, node_min.Z); - noise_step_terrain->perlinMap2D(node_min.X, node_min.Z); - noise_hills->perlinMap2D(node_min.X, node_min.Z); - noise_ridge_mnt->perlinMap2D(node_min.X, node_min.Z); - noise_step_mnt->perlinMap2D(node_min.X, node_min.Z); - noise_mnt_var->perlinMap3D(node_min.X, node_min.Y - 1, node_min.Z); - - //// Place nodes - for (s16 z = node_min.Z; z <= node_max.Z; z++) { - for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) { - u32 vi = vm->m_area.index(node_min.X, y, z); - for (s16 x = node_min.X; x <= node_max.X; - x++, vi++, index2d++, index3d++) { - if (vm->m_data[vi].getContent() != CONTENT_IGNORE) - continue; - - // Base terrain - float ground = noise_base->result[index2d]; - - // Gradient & shallow seabed - s32 grad = (y < water_level) ? grad_wl + (water_level - y) * 3 : 1 - y; - - // Hill/Mountain height (hilliness) - float height1 = noise_height1->result[index2d]; - float height2 = noise_height2->result[index2d]; - float height3 = noise_height3->result[index2d]; - float height4 = noise_height4->result[index2d]; - float mnt_var = noise_mnt_var->result[index3d]; - // Combine height noises and apply 3D variation - float hill1 = getLerp(height1, height2, mnt_var); - float hill2 = getLerp(height3, height4, mnt_var); - float hill3 = getLerp(height3, height2, mnt_var); - float hill4 = getLerp(height1, height4, mnt_var); - // 'hilliness' determines whether hills/mountains are - // small or large - float hilliness = std::fmax(std::fmin(hill1, hill2), std::fmin(hill3, hill4)); - - // Rolling hills - float hter = noise_hills_terrain->result[index2d]; - float n_hills = noise_hills->result[index2d]; - float hill_mnt = hilliness * pow(n_hills, 2.f); - float hills = pow(fabs(hter), 3.f) * hill_mnt; - - // Ridged mountains - float rter = noise_ridge_terrain->result[index2d]; - float n_ridge_mnt = noise_ridge_mnt->result[index2d]; - float ridge_mnt = hilliness * (1.f - fabs(n_ridge_mnt)); - float ridged_mountains = pow(fabs(rter), 3.f) * ridge_mnt; - - // Step (terraced) mountains - float ster = noise_step_terrain->result[index2d]; - float n_step_mnt = noise_step_mnt->result[index2d]; - float step_mnt = hilliness * getSteps(n_step_mnt); - float step_mountains = pow(fabs(ster), 3.f) * step_mnt; - - // Final terrain level - float mountains = hills + ridged_mountains + step_mountains; - float surface_level = ground + mountains + grad; - - if (y < surface_level) { - vm->m_data[vi] = mn_stone; // Stone - if (y > stone_surface_max_y) - stone_surface_max_y = y; - } else if (y <= water_level) { - vm->m_data[vi] = mn_water; // Sea water - } else { - vm->m_data[vi] = mn_air; // Air - } - } - index2d -= ystride; - } - index2d += ystride; - } - - return stone_surface_max_y; -} |