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path: root/src/mapgen/mapgen_v7.cpp
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-rw-r--r--src/mapgen/mapgen_v7.cpp447
1 files changed, 215 insertions, 232 deletions
diff --git a/src/mapgen/mapgen_v7.cpp b/src/mapgen/mapgen_v7.cpp
index e93dc9140..c1ce55348 100644
--- a/src/mapgen/mapgen_v7.cpp
+++ b/src/mapgen/mapgen_v7.cpp
@@ -18,7 +18,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-
#include "mapgen.h"
#include <cmath>
#include "voxel.h"
@@ -38,92 +37,80 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mg_decoration.h"
#include "mapgen_v7.h"
-
-FlagDesc flagdesc_mapgen_v7[] = {
- {"mountains", MGV7_MOUNTAINS},
- {"ridges", MGV7_RIDGES},
- {"floatlands", MGV7_FLOATLANDS},
- {"caverns", MGV7_CAVERNS},
- {NULL, 0}
-};
-
+FlagDesc flagdesc_mapgen_v7[] = {{"mountains", MGV7_MOUNTAINS}, {"ridges", MGV7_RIDGES},
+ {"floatlands", MGV7_FLOATLANDS}, {"caverns", MGV7_CAVERNS}, {NULL, 0}};
////////////////////////////////////////////////////////////////////////////////
-
-MapgenV7::MapgenV7(MapgenV7Params *params, EmergeParams *emerge)
- : MapgenBasic(MAPGEN_V7, params, emerge)
+MapgenV7::MapgenV7(MapgenV7Params *params, EmergeParams *emerge) :
+ MapgenBasic(MAPGEN_V7, params, emerge)
{
- spflags = params->spflags;
- mount_zero_level = params->mount_zero_level;
- floatland_ymin = params->floatland_ymin;
- floatland_ymax = params->floatland_ymax;
- floatland_taper = params->floatland_taper;
- float_taper_exp = params->float_taper_exp;
- floatland_density = params->floatland_density;
- floatland_ywater = params->floatland_ywater;
-
- cave_width = params->cave_width;
- large_cave_depth = params->large_cave_depth;
+ spflags = params->spflags;
+ mount_zero_level = params->mount_zero_level;
+ floatland_ymin = params->floatland_ymin;
+ floatland_ymax = params->floatland_ymax;
+ floatland_taper = params->floatland_taper;
+ float_taper_exp = params->float_taper_exp;
+ floatland_density = params->floatland_density;
+ floatland_ywater = params->floatland_ywater;
+
+ cave_width = params->cave_width;
+ large_cave_depth = params->large_cave_depth;
small_cave_num_min = params->small_cave_num_min;
small_cave_num_max = params->small_cave_num_max;
large_cave_num_min = params->large_cave_num_min;
large_cave_num_max = params->large_cave_num_max;
large_cave_flooded = params->large_cave_flooded;
- cavern_limit = params->cavern_limit;
- cavern_taper = params->cavern_taper;
- cavern_threshold = params->cavern_threshold;
- dungeon_ymin = params->dungeon_ymin;
- dungeon_ymax = params->dungeon_ymax;
+ cavern_limit = params->cavern_limit;
+ cavern_taper = params->cavern_taper;
+ cavern_threshold = params->cavern_threshold;
+ dungeon_ymin = params->dungeon_ymin;
+ dungeon_ymax = params->dungeon_ymax;
// Allocate floatland noise offset cache
this->float_offset_cache = new float[csize.Y + 2];
// 2D noise
- noise_terrain_base =
- new Noise(&params->np_terrain_base, seed, csize.X, csize.Z);
- noise_terrain_alt =
- new Noise(&params->np_terrain_alt, seed, csize.X, csize.Z);
+ noise_terrain_base = new Noise(&params->np_terrain_base, seed, csize.X, csize.Z);
+ noise_terrain_alt = new Noise(&params->np_terrain_alt, seed, csize.X, csize.Z);
noise_terrain_persist =
- new Noise(&params->np_terrain_persist, seed, csize.X, csize.Z);
+ new Noise(&params->np_terrain_persist, seed, csize.X, csize.Z);
noise_height_select =
- new Noise(&params->np_height_select, seed, csize.X, csize.Z);
- noise_filler_depth =
- new Noise(&params->np_filler_depth, seed, csize.X, csize.Z);
+ new Noise(&params->np_height_select, seed, csize.X, csize.Z);
+ noise_filler_depth = new Noise(&params->np_filler_depth, seed, csize.X, csize.Z);
if (spflags & MGV7_MOUNTAINS) {
// 2D noise
- noise_mount_height =
- new Noise(&params->np_mount_height, seed, csize.X, csize.Z);
+ noise_mount_height = new Noise(
+ &params->np_mount_height, seed, csize.X, csize.Z);
// 3D noise, 1 up, 1 down overgeneration
- noise_mountain =
- new Noise(&params->np_mountain, seed, csize.X, csize.Y + 2, csize.Z);
+ noise_mountain = new Noise(&params->np_mountain, seed, csize.X,
+ csize.Y + 2, csize.Z);
}
if (spflags & MGV7_RIDGES) {
// 2D noise
- noise_ridge_uwater =
- new Noise(&params->np_ridge_uwater, seed, csize.X, csize.Z);
+ noise_ridge_uwater = new Noise(
+ &params->np_ridge_uwater, seed, csize.X, csize.Z);
// 3D noise, 1 up, 1 down overgeneration
- noise_ridge =
- new Noise(&params->np_ridge, seed, csize.X, csize.Y + 2, csize.Z);
+ noise_ridge = new Noise(
+ &params->np_ridge, seed, csize.X, csize.Y + 2, csize.Z);
}
if (spflags & MGV7_FLOATLANDS) {
// 3D noise, 1 up, 1 down overgeneration
- noise_floatland =
- new Noise(&params->np_floatland, seed, csize.X, csize.Y + 2, csize.Z);
+ noise_floatland = new Noise(&params->np_floatland, seed, csize.X,
+ csize.Y + 2, csize.Z);
}
// 3D noise, 1 down overgeneration
- MapgenBasic::np_cave1 = params->np_cave1;
- MapgenBasic::np_cave2 = params->np_cave2;
- MapgenBasic::np_cavern = params->np_cavern;
+ MapgenBasic::np_cave1 = params->np_cave1;
+ MapgenBasic::np_cave2 = params->np_cave2;
+ MapgenBasic::np_cavern = params->np_cavern;
// 3D noise
MapgenBasic::np_dungeons = params->np_dungeons;
}
-
MapgenV7::~MapgenV7()
{
delete noise_terrain_base;
@@ -146,128 +133,122 @@ MapgenV7::~MapgenV7()
delete noise_floatland;
}
- delete []float_offset_cache;
+ delete[] float_offset_cache;
}
-
-MapgenV7Params::MapgenV7Params():
- np_terrain_base (4.0, 70.0, v3f(600, 600, 600), 82341, 5, 0.6, 2.0),
- np_terrain_alt (4.0, 25.0, v3f(600, 600, 600), 5934, 5, 0.6, 2.0),
- np_terrain_persist (0.6, 0.1, v3f(2000, 2000, 2000), 539, 3, 0.6, 2.0),
- np_height_select (-8.0, 16.0, v3f(500, 500, 500), 4213, 6, 0.7, 2.0),
- np_filler_depth (0.0, 1.2, v3f(150, 150, 150), 261, 3, 0.7, 2.0),
- np_mount_height (256.0, 112.0, v3f(1000, 1000, 1000), 72449, 3, 0.6, 2.0),
- np_ridge_uwater (0.0, 1.0, v3f(1000, 1000, 1000), 85039, 5, 0.6, 2.0),
- np_mountain (-0.6, 1.0, v3f(250, 350, 250), 5333, 5, 0.63, 2.0),
- np_ridge (0.0, 1.0, v3f(100, 100, 100), 6467, 4, 0.75, 2.0),
- np_floatland (0.0, 0.7, v3f(384, 96, 384), 1009, 4, 0.75, 1.618),
- np_cavern (0.0, 1.0, v3f(384, 128, 384), 723, 5, 0.63, 2.0),
- np_cave1 (0.0, 12.0, v3f(61, 61, 61), 52534, 3, 0.5, 2.0),
- np_cave2 (0.0, 12.0, v3f(67, 67, 67), 10325, 3, 0.5, 2.0),
- np_dungeons (0.9, 0.5, v3f(500, 500, 500), 0, 2, 0.8, 2.0)
+MapgenV7Params::MapgenV7Params() :
+ np_terrain_base(4.0, 70.0, v3f(600, 600, 600), 82341, 5, 0.6, 2.0),
+ np_terrain_alt(4.0, 25.0, v3f(600, 600, 600), 5934, 5, 0.6, 2.0),
+ np_terrain_persist(0.6, 0.1, v3f(2000, 2000, 2000), 539, 3, 0.6, 2.0),
+ np_height_select(-8.0, 16.0, v3f(500, 500, 500), 4213, 6, 0.7, 2.0),
+ np_filler_depth(0.0, 1.2, v3f(150, 150, 150), 261, 3, 0.7, 2.0),
+ np_mount_height(256.0, 112.0, v3f(1000, 1000, 1000), 72449, 3, 0.6, 2.0),
+ np_ridge_uwater(0.0, 1.0, v3f(1000, 1000, 1000), 85039, 5, 0.6, 2.0),
+ np_mountain(-0.6, 1.0, v3f(250, 350, 250), 5333, 5, 0.63, 2.0),
+ np_ridge(0.0, 1.0, v3f(100, 100, 100), 6467, 4, 0.75, 2.0),
+ np_floatland(0.0, 0.7, v3f(384, 96, 384), 1009, 4, 0.75, 1.618),
+ np_cavern(0.0, 1.0, v3f(384, 128, 384), 723, 5, 0.63, 2.0),
+ np_cave1(0.0, 12.0, v3f(61, 61, 61), 52534, 3, 0.5, 2.0),
+ np_cave2(0.0, 12.0, v3f(67, 67, 67), 10325, 3, 0.5, 2.0),
+ np_dungeons(0.9, 0.5, v3f(500, 500, 500), 0, 2, 0.8, 2.0)
{
}
-
void MapgenV7Params::readParams(const Settings *settings)
{
settings->getFlagStrNoEx("mgv7_spflags", spflags, flagdesc_mapgen_v7);
- settings->getS16NoEx("mgv7_mount_zero_level", mount_zero_level);
- settings->getS16NoEx("mgv7_floatland_ymin", floatland_ymin);
- settings->getS16NoEx("mgv7_floatland_ymax", floatland_ymax);
- settings->getS16NoEx("mgv7_floatland_taper", floatland_taper);
- settings->getFloatNoEx("mgv7_float_taper_exp", float_taper_exp);
- settings->getFloatNoEx("mgv7_floatland_density", floatland_density);
- settings->getS16NoEx("mgv7_floatland_ywater", floatland_ywater);
-
- settings->getFloatNoEx("mgv7_cave_width", cave_width);
- settings->getS16NoEx("mgv7_large_cave_depth", large_cave_depth);
- settings->getU16NoEx("mgv7_small_cave_num_min", small_cave_num_min);
- settings->getU16NoEx("mgv7_small_cave_num_max", small_cave_num_max);
- settings->getU16NoEx("mgv7_large_cave_num_min", large_cave_num_min);
- settings->getU16NoEx("mgv7_large_cave_num_max", large_cave_num_max);
- settings->getFloatNoEx("mgv7_large_cave_flooded", large_cave_flooded);
- settings->getS16NoEx("mgv7_cavern_limit", cavern_limit);
- settings->getS16NoEx("mgv7_cavern_taper", cavern_taper);
- settings->getFloatNoEx("mgv7_cavern_threshold", cavern_threshold);
- settings->getS16NoEx("mgv7_dungeon_ymin", dungeon_ymin);
- settings->getS16NoEx("mgv7_dungeon_ymax", dungeon_ymax);
-
- settings->getNoiseParams("mgv7_np_terrain_base", np_terrain_base);
- settings->getNoiseParams("mgv7_np_terrain_alt", np_terrain_alt);
+ settings->getS16NoEx("mgv7_mount_zero_level", mount_zero_level);
+ settings->getS16NoEx("mgv7_floatland_ymin", floatland_ymin);
+ settings->getS16NoEx("mgv7_floatland_ymax", floatland_ymax);
+ settings->getS16NoEx("mgv7_floatland_taper", floatland_taper);
+ settings->getFloatNoEx("mgv7_float_taper_exp", float_taper_exp);
+ settings->getFloatNoEx("mgv7_floatland_density", floatland_density);
+ settings->getS16NoEx("mgv7_floatland_ywater", floatland_ywater);
+
+ settings->getFloatNoEx("mgv7_cave_width", cave_width);
+ settings->getS16NoEx("mgv7_large_cave_depth", large_cave_depth);
+ settings->getU16NoEx("mgv7_small_cave_num_min", small_cave_num_min);
+ settings->getU16NoEx("mgv7_small_cave_num_max", small_cave_num_max);
+ settings->getU16NoEx("mgv7_large_cave_num_min", large_cave_num_min);
+ settings->getU16NoEx("mgv7_large_cave_num_max", large_cave_num_max);
+ settings->getFloatNoEx("mgv7_large_cave_flooded", large_cave_flooded);
+ settings->getS16NoEx("mgv7_cavern_limit", cavern_limit);
+ settings->getS16NoEx("mgv7_cavern_taper", cavern_taper);
+ settings->getFloatNoEx("mgv7_cavern_threshold", cavern_threshold);
+ settings->getS16NoEx("mgv7_dungeon_ymin", dungeon_ymin);
+ settings->getS16NoEx("mgv7_dungeon_ymax", dungeon_ymax);
+
+ settings->getNoiseParams("mgv7_np_terrain_base", np_terrain_base);
+ settings->getNoiseParams("mgv7_np_terrain_alt", np_terrain_alt);
settings->getNoiseParams("mgv7_np_terrain_persist", np_terrain_persist);
- settings->getNoiseParams("mgv7_np_height_select", np_height_select);
- settings->getNoiseParams("mgv7_np_filler_depth", np_filler_depth);
- settings->getNoiseParams("mgv7_np_mount_height", np_mount_height);
- settings->getNoiseParams("mgv7_np_ridge_uwater", np_ridge_uwater);
- settings->getNoiseParams("mgv7_np_mountain", np_mountain);
- settings->getNoiseParams("mgv7_np_ridge", np_ridge);
- settings->getNoiseParams("mgv7_np_floatland", np_floatland);
- settings->getNoiseParams("mgv7_np_cavern", np_cavern);
- settings->getNoiseParams("mgv7_np_cave1", np_cave1);
- settings->getNoiseParams("mgv7_np_cave2", np_cave2);
- settings->getNoiseParams("mgv7_np_dungeons", np_dungeons);
+ settings->getNoiseParams("mgv7_np_height_select", np_height_select);
+ settings->getNoiseParams("mgv7_np_filler_depth", np_filler_depth);
+ settings->getNoiseParams("mgv7_np_mount_height", np_mount_height);
+ settings->getNoiseParams("mgv7_np_ridge_uwater", np_ridge_uwater);
+ settings->getNoiseParams("mgv7_np_mountain", np_mountain);
+ settings->getNoiseParams("mgv7_np_ridge", np_ridge);
+ settings->getNoiseParams("mgv7_np_floatland", np_floatland);
+ settings->getNoiseParams("mgv7_np_cavern", np_cavern);
+ settings->getNoiseParams("mgv7_np_cave1", np_cave1);
+ settings->getNoiseParams("mgv7_np_cave2", np_cave2);
+ settings->getNoiseParams("mgv7_np_dungeons", np_dungeons);
}
-
void MapgenV7Params::writeParams(Settings *settings) const
{
settings->setFlagStr("mgv7_spflags", spflags, flagdesc_mapgen_v7);
- settings->setS16("mgv7_mount_zero_level", mount_zero_level);
- settings->setS16("mgv7_floatland_ymin", floatland_ymin);
- settings->setS16("mgv7_floatland_ymax", floatland_ymax);
- settings->setS16("mgv7_floatland_taper", floatland_taper);
- settings->setFloat("mgv7_float_taper_exp", float_taper_exp);
- settings->setFloat("mgv7_floatland_density", floatland_density);
- settings->setS16("mgv7_floatland_ywater", floatland_ywater);
-
- settings->setFloat("mgv7_cave_width", cave_width);
- settings->setS16("mgv7_large_cave_depth", large_cave_depth);
- settings->setU16("mgv7_small_cave_num_min", small_cave_num_min);
- settings->setU16("mgv7_small_cave_num_max", small_cave_num_max);
- settings->setU16("mgv7_large_cave_num_min", large_cave_num_min);
- settings->setU16("mgv7_large_cave_num_max", large_cave_num_max);
- settings->setFloat("mgv7_large_cave_flooded", large_cave_flooded);
- settings->setS16("mgv7_cavern_limit", cavern_limit);
- settings->setS16("mgv7_cavern_taper", cavern_taper);
- settings->setFloat("mgv7_cavern_threshold", cavern_threshold);
- settings->setS16("mgv7_dungeon_ymin", dungeon_ymin);
- settings->setS16("mgv7_dungeon_ymax", dungeon_ymax);
-
- settings->setNoiseParams("mgv7_np_terrain_base", np_terrain_base);
- settings->setNoiseParams("mgv7_np_terrain_alt", np_terrain_alt);
+ settings->setS16("mgv7_mount_zero_level", mount_zero_level);
+ settings->setS16("mgv7_floatland_ymin", floatland_ymin);
+ settings->setS16("mgv7_floatland_ymax", floatland_ymax);
+ settings->setS16("mgv7_floatland_taper", floatland_taper);
+ settings->setFloat("mgv7_float_taper_exp", float_taper_exp);
+ settings->setFloat("mgv7_floatland_density", floatland_density);
+ settings->setS16("mgv7_floatland_ywater", floatland_ywater);
+
+ settings->setFloat("mgv7_cave_width", cave_width);
+ settings->setS16("mgv7_large_cave_depth", large_cave_depth);
+ settings->setU16("mgv7_small_cave_num_min", small_cave_num_min);
+ settings->setU16("mgv7_small_cave_num_max", small_cave_num_max);
+ settings->setU16("mgv7_large_cave_num_min", large_cave_num_min);
+ settings->setU16("mgv7_large_cave_num_max", large_cave_num_max);
+ settings->setFloat("mgv7_large_cave_flooded", large_cave_flooded);
+ settings->setS16("mgv7_cavern_limit", cavern_limit);
+ settings->setS16("mgv7_cavern_taper", cavern_taper);
+ settings->setFloat("mgv7_cavern_threshold", cavern_threshold);
+ settings->setS16("mgv7_dungeon_ymin", dungeon_ymin);
+ settings->setS16("mgv7_dungeon_ymax", dungeon_ymax);
+
+ settings->setNoiseParams("mgv7_np_terrain_base", np_terrain_base);
+ settings->setNoiseParams("mgv7_np_terrain_alt", np_terrain_alt);
settings->setNoiseParams("mgv7_np_terrain_persist", np_terrain_persist);
- settings->setNoiseParams("mgv7_np_height_select", np_height_select);
- settings->setNoiseParams("mgv7_np_filler_depth", np_filler_depth);
- settings->setNoiseParams("mgv7_np_mount_height", np_mount_height);
- settings->setNoiseParams("mgv7_np_ridge_uwater", np_ridge_uwater);
- settings->setNoiseParams("mgv7_np_mountain", np_mountain);
- settings->setNoiseParams("mgv7_np_ridge", np_ridge);
- settings->setNoiseParams("mgv7_np_floatland", np_floatland);
- settings->setNoiseParams("mgv7_np_cavern", np_cavern);
- settings->setNoiseParams("mgv7_np_cave1", np_cave1);
- settings->setNoiseParams("mgv7_np_cave2", np_cave2);
- settings->setNoiseParams("mgv7_np_dungeons", np_dungeons);
+ settings->setNoiseParams("mgv7_np_height_select", np_height_select);
+ settings->setNoiseParams("mgv7_np_filler_depth", np_filler_depth);
+ settings->setNoiseParams("mgv7_np_mount_height", np_mount_height);
+ settings->setNoiseParams("mgv7_np_ridge_uwater", np_ridge_uwater);
+ settings->setNoiseParams("mgv7_np_mountain", np_mountain);
+ settings->setNoiseParams("mgv7_np_ridge", np_ridge);
+ settings->setNoiseParams("mgv7_np_floatland", np_floatland);
+ settings->setNoiseParams("mgv7_np_cavern", np_cavern);
+ settings->setNoiseParams("mgv7_np_cave1", np_cave1);
+ settings->setNoiseParams("mgv7_np_cave2", np_cave2);
+ settings->setNoiseParams("mgv7_np_dungeons", np_dungeons);
}
-
void MapgenV7Params::setDefaultSettings(Settings *settings)
{
settings->setDefault("mgv7_spflags", flagdesc_mapgen_v7,
- MGV7_MOUNTAINS | MGV7_RIDGES | MGV7_CAVERNS);
+ MGV7_MOUNTAINS | MGV7_RIDGES | MGV7_CAVERNS);
}
-
////////////////////////////////////////////////////////////////////////////////
-
int MapgenV7::getSpawnLevelAtPoint(v2s16 p)
{
// If rivers are enabled, first check if in a river
if (spflags & MGV7_RIDGES) {
float width = 0.2f;
float uwatern = NoisePerlin2D(&noise_ridge_uwater->np, p.X, p.Y, seed) *
- 2.0f;
+ 2.0f;
if (std::fabs(uwatern) <= width)
return MAX_MAP_GENERATION_LIMIT; // Unsuitable spawn point
}
@@ -278,7 +259,7 @@ int MapgenV7::getSpawnLevelAtPoint(v2s16 p)
// Raising the maximum spawn level above 'water_level + 16' is necessary
// for when terrain 'offset's are set much higher than water_level.
s16 max_spawn_y = std::fmax(std::fmax(noise_terrain_alt->np.offset,
- noise_terrain_base->np.offset),
+ noise_terrain_base->np.offset),
water_level + 16);
// Base terrain calculation
s16 y = baseTerrainLevelAtPoint(p.X, p.Y);
@@ -311,20 +292,19 @@ int MapgenV7::getSpawnLevelAtPoint(v2s16 p)
return MAX_MAP_GENERATION_LIMIT;
}
-
void MapgenV7::makeChunk(BlockMakeData *data)
{
// Pre-conditions
assert(data->vmanip);
assert(data->nodedef);
assert(data->blockpos_requested.X >= data->blockpos_min.X &&
- data->blockpos_requested.Y >= data->blockpos_min.Y &&
- data->blockpos_requested.Z >= data->blockpos_min.Z);
+ data->blockpos_requested.Y >= data->blockpos_min.Y &&
+ data->blockpos_requested.Z >= data->blockpos_min.Z);
assert(data->blockpos_requested.X <= data->blockpos_max.X &&
- data->blockpos_requested.Y <= data->blockpos_max.Y &&
- data->blockpos_requested.Z <= data->blockpos_max.Z);
+ data->blockpos_requested.Y <= data->blockpos_max.Y &&
+ data->blockpos_requested.Z <= data->blockpos_max.Z);
- //TimeTaker t("makeChunk");
+ // TimeTaker t("makeChunk");
this->generating = true;
this->vm = data->vmanip;
@@ -370,8 +350,8 @@ void MapgenV7::makeChunk(BlockMakeData *data)
// Disable large randomwalk caves in this mapchunk by setting
// 'large cave depth' to world base. Avoids excessive liquid in
// large caverns and floating blobs of overgenerated liquid.
- generateCavesRandomWalk(stone_surface_max_y,
- -MAX_MAP_GENERATION_LIMIT);
+ generateCavesRandomWalk(
+ stone_surface_max_y, -MAX_MAP_GENERATION_LIMIT);
else
generateCavesRandomWalk(stone_surface_max_y, large_cave_depth);
}
@@ -397,21 +377,20 @@ void MapgenV7::makeChunk(BlockMakeData *data)
// Calculate lighting
// Limit floatland shadows
bool propagate_shadow = !((spflags & MGV7_FLOATLANDS) &&
- node_max.Y >= floatland_ymin - csize.Y * 2 && node_min.Y <= floatland_ymax);
+ node_max.Y >= floatland_ymin - csize.Y * 2 &&
+ node_min.Y <= floatland_ymax);
if (flags & MG_LIGHT)
calcLighting(node_min - v3s16(0, 1, 0), node_max + v3s16(0, 1, 0),
- full_node_min, full_node_max, propagate_shadow);
+ full_node_min, full_node_max, propagate_shadow);
this->generating = false;
- //printf("makeChunk: %lums\n", t.stop());
+ // printf("makeChunk: %lums\n", t.stop());
}
-
////////////////////////////////////////////////////////////////////////////////
-
float MapgenV7::baseTerrainLevelAtPoint(s16 x, s16 z)
{
float hselect = NoisePerlin2D(&noise_height_select->np, x, z, seed);
@@ -431,7 +410,6 @@ float MapgenV7::baseTerrainLevelAtPoint(s16 x, s16 z)
return (height_base * hselect) + (height_alt * (1.0f - hselect));
}
-
float MapgenV7::baseTerrainLevelFromMap(int index)
{
float hselect = rangelim(noise_height_select->result[index], 0.0f, 1.0f);
@@ -444,18 +422,16 @@ float MapgenV7::baseTerrainLevelFromMap(int index)
return (height_base * hselect) + (height_alt * (1.0f - hselect));
}
-
bool MapgenV7::getMountainTerrainAtPoint(s16 x, s16 y, s16 z)
{
- float mnt_h_n =
- std::fmax(NoisePerlin2D(&noise_mount_height->np, x, z, seed), 1.0f);
+ float mnt_h_n = std::fmax(
+ NoisePerlin2D(&noise_mount_height->np, x, z, seed), 1.0f);
float density_gradient = -((float)(y - mount_zero_level) / mnt_h_n);
float mnt_n = NoisePerlin3D(&noise_mountain->np, x, y, z, seed);
return mnt_n + density_gradient >= 0.0f;
}
-
bool MapgenV7::getMountainTerrainFromMap(int idx_xyz, int idx_xz, s16 y)
{
float mounthn = std::fmax(noise_mount_height->result[idx_xz], 1.0f);
@@ -465,13 +441,12 @@ bool MapgenV7::getMountainTerrainFromMap(int idx_xyz, int idx_xz, s16 y)
return mountn + density_gradient >= 0.0f;
}
-
bool MapgenV7::getFloatlandTerrainFromMap(int idx_xyz, float float_offset)
{
- return noise_floatland->result[idx_xyz] + floatland_density - float_offset >= 0.0f;
+ return noise_floatland->result[idx_xyz] + floatland_density - float_offset >=
+ 0.0f;
}
-
int MapgenV7::generateTerrain()
{
MapNode n_air(CONTENT_AIR);
@@ -500,8 +475,8 @@ int MapgenV7::generateTerrain()
s16 float_taper_ymax = floatland_ymax - floatland_taper;
s16 float_taper_ymin = floatland_ymin + floatland_taper;
- if ((spflags & MGV7_FLOATLANDS) &&
- node_max.Y >= floatland_ymin && node_min.Y <= floatland_ymax) {
+ if ((spflags & MGV7_FLOATLANDS) && node_max.Y >= floatland_ymin &&
+ node_min.Y <= floatland_ymax) {
gen_floatlands = true;
// Calculate noise for floatland generation
noise_floatland->perlinMap3D(node_min.X, node_min.Y - 1, node_min.Z);
@@ -510,11 +485,15 @@ int MapgenV7::generateTerrain()
for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++, cache_index++) {
float float_offset = 0.0f;
if (y > float_taper_ymax) {
- float_offset = std::pow((y - float_taper_ymax) / (float)floatland_taper,
- float_taper_exp) * 4.0f;
+ float_offset = std::pow((y - float_taper_ymax) /
+ (float)floatland_taper,
+ float_taper_exp) *
+ 4.0f;
} else if (y < float_taper_ymin) {
- float_offset = std::pow((float_taper_ymin - y) / (float)floatland_taper,
- float_taper_exp) * 4.0f;
+ float_offset = std::pow((float_taper_ymin -
+ y) / (float)floatland_taper,
+ float_taper_exp) *
+ 4.0f;
}
float_offset_cache[cache_index] = float_offset;
}
@@ -526,50 +505,51 @@ int MapgenV7::generateTerrain()
u32 index2d = 0;
for (s16 z = node_min.Z; z <= node_max.Z; z++)
- for (s16 x = node_min.X; x <= node_max.X; x++, index2d++) {
- s16 surface_y = baseTerrainLevelFromMap(index2d);
- if (surface_y > stone_surface_max_y)
- stone_surface_max_y = surface_y;
-
- cache_index = 0;
- u32 vi = vm->m_area.index(x, node_min.Y - 1, z);
- u32 index3d = (z - node_min.Z) * zstride_1u1d + (x - node_min.X);
-
- for (s16 y = node_min.Y - 1; y <= node_max.Y + 1;
- y++,
- index3d += ystride,
- VoxelArea::add_y(em, vi, 1),
- cache_index++) {
- if (vm->m_data[vi].getContent() != CONTENT_IGNORE)
- continue;
-
- if (y <= surface_y) {
- vm->m_data[vi] = n_stone; // Base terrain
- } else if ((spflags & MGV7_MOUNTAINS) &&
- getMountainTerrainFromMap(index3d, index2d, y)) {
- vm->m_data[vi] = n_stone; // Mountain terrain
- if (y > stone_surface_max_y)
- stone_surface_max_y = y;
- } else if (gen_floatlands &&
- getFloatlandTerrainFromMap(index3d,
- float_offset_cache[cache_index])) {
- vm->m_data[vi] = n_stone; // Floatland terrain
- if (y > stone_surface_max_y)
- stone_surface_max_y = y;
- } else if (y <= water_level) { // Surface water
- vm->m_data[vi] = n_water;
- } else if (gen_floatlands && y >= float_taper_ymax && y <= floatland_ywater) {
- vm->m_data[vi] = n_water; // Water for solid floatland layer only
- } else {
- vm->m_data[vi] = n_air; // Air
+ for (s16 x = node_min.X; x <= node_max.X; x++, index2d++) {
+ s16 surface_y = baseTerrainLevelFromMap(index2d);
+ if (surface_y > stone_surface_max_y)
+ stone_surface_max_y = surface_y;
+
+ cache_index = 0;
+ u32 vi = vm->m_area.index(x, node_min.Y - 1, z);
+ u32 index3d = (z - node_min.Z) * zstride_1u1d + (x - node_min.X);
+
+ for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++,
+ index3d += ystride, VoxelArea::add_y(em, vi, 1),
+ cache_index++) {
+ if (vm->m_data[vi].getContent() != CONTENT_IGNORE)
+ continue;
+
+ if (y <= surface_y) {
+ vm->m_data[vi] = n_stone; // Base terrain
+ } else if ((spflags & MGV7_MOUNTAINS) &&
+ getMountainTerrainFromMap(
+ index3d, index2d, y)) {
+ vm->m_data[vi] = n_stone; // Mountain terrain
+ if (y > stone_surface_max_y)
+ stone_surface_max_y = y;
+ } else if (gen_floatlands &&
+ getFloatlandTerrainFromMap(index3d,
+ float_offset_cache
+ [cache_index])) {
+ vm->m_data[vi] = n_stone; // Floatland terrain
+ if (y > stone_surface_max_y)
+ stone_surface_max_y = y;
+ } else if (y <= water_level) { // Surface water
+ vm->m_data[vi] = n_water;
+ } else if (gen_floatlands && y >= float_taper_ymax &&
+ y <= floatland_ywater) {
+ vm->m_data[vi] = n_water; // Water for solid
+ // floatland layer only
+ } else {
+ vm->m_data[vi] = n_air; // Air
+ }
}
}
- }
return stone_surface_max_y;
}
-
void MapgenV7::generateRidgeTerrain()
{
if (node_max.Y < water_level - 16 ||
@@ -585,28 +565,31 @@ void MapgenV7::generateRidgeTerrain()
float width = 0.2f;
for (s16 z = node_min.Z; z <= node_max.Z; z++)
- for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) {
- u32 vi = vm->m_area.index(node_min.X, y, z);
- for (s16 x = node_min.X; x <= node_max.X; x++, index3d++, vi++) {
- u32 index2d = (z - node_min.Z) * csize.X + (x - node_min.X);
- float uwatern = noise_ridge_uwater->result[index2d] * 2.0f;
- if (std::fabs(uwatern) > width)
- continue;
- // Optimises, but also avoids removing nodes placed by mods in
- // 'on-generated', when generating outside mapchunk.
- content_t c = vm->m_data[vi].getContent();
- if (c != c_stone)
- continue;
-
- float altitude = y - water_level;
- float height_mod = (altitude + 17.0f) / 2.5f;
- float width_mod = width - std::fabs(uwatern);
- float nridge = noise_ridge->result[index3d] *
- std::fmax(altitude, 0.0f) / 7.0f;
- if (nridge + width_mod * height_mod < 0.6f)
- continue;
-
- vm->m_data[vi] = (y > water_level) ? n_air : n_water;
+ for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) {
+ u32 vi = vm->m_area.index(node_min.X, y, z);
+ for (s16 x = node_min.X; x <= node_max.X; x++, index3d++, vi++) {
+ u32 index2d = (z - node_min.Z) * csize.X +
+ (x - node_min.X);
+ float uwatern = noise_ridge_uwater->result[index2d] *
+ 2.0f;
+ if (std::fabs(uwatern) > width)
+ continue;
+ // Optimises, but also avoids removing nodes placed by
+ // mods in 'on-generated', when generating outside
+ // mapchunk.
+ content_t c = vm->m_data[vi].getContent();
+ if (c != c_stone)
+ continue;
+
+ float altitude = y - water_level;
+ float height_mod = (altitude + 17.0f) / 2.5f;
+ float width_mod = width - std::fabs(uwatern);
+ float nridge = noise_ridge->result[index3d] *
+ std::fmax(altitude, 0.0f) / 7.0f;
+ if (nridge + width_mod * height_mod < 0.6f)
+ continue;
+
+ vm->m_data[vi] = (y > water_level) ? n_air : n_water;
+ }
}
- }
}