diff options
Diffstat (limited to 'src/mapgen/mapgen_v7.cpp')
-rw-r--r-- | src/mapgen/mapgen_v7.cpp | 447 |
1 files changed, 215 insertions, 232 deletions
diff --git a/src/mapgen/mapgen_v7.cpp b/src/mapgen/mapgen_v7.cpp index e93dc9140..c1ce55348 100644 --- a/src/mapgen/mapgen_v7.cpp +++ b/src/mapgen/mapgen_v7.cpp @@ -18,7 +18,6 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ - #include "mapgen.h" #include <cmath> #include "voxel.h" @@ -38,92 +37,80 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "mg_decoration.h" #include "mapgen_v7.h" - -FlagDesc flagdesc_mapgen_v7[] = { - {"mountains", MGV7_MOUNTAINS}, - {"ridges", MGV7_RIDGES}, - {"floatlands", MGV7_FLOATLANDS}, - {"caverns", MGV7_CAVERNS}, - {NULL, 0} -}; - +FlagDesc flagdesc_mapgen_v7[] = {{"mountains", MGV7_MOUNTAINS}, {"ridges", MGV7_RIDGES}, + {"floatlands", MGV7_FLOATLANDS}, {"caverns", MGV7_CAVERNS}, {NULL, 0}}; //////////////////////////////////////////////////////////////////////////////// - -MapgenV7::MapgenV7(MapgenV7Params *params, EmergeParams *emerge) - : MapgenBasic(MAPGEN_V7, params, emerge) +MapgenV7::MapgenV7(MapgenV7Params *params, EmergeParams *emerge) : + MapgenBasic(MAPGEN_V7, params, emerge) { - spflags = params->spflags; - mount_zero_level = params->mount_zero_level; - floatland_ymin = params->floatland_ymin; - floatland_ymax = params->floatland_ymax; - floatland_taper = params->floatland_taper; - float_taper_exp = params->float_taper_exp; - floatland_density = params->floatland_density; - floatland_ywater = params->floatland_ywater; - - cave_width = params->cave_width; - large_cave_depth = params->large_cave_depth; + spflags = params->spflags; + mount_zero_level = params->mount_zero_level; + floatland_ymin = params->floatland_ymin; + floatland_ymax = params->floatland_ymax; + floatland_taper = params->floatland_taper; + float_taper_exp = params->float_taper_exp; + floatland_density = params->floatland_density; + floatland_ywater = params->floatland_ywater; + + cave_width = params->cave_width; + large_cave_depth = params->large_cave_depth; small_cave_num_min = params->small_cave_num_min; small_cave_num_max = params->small_cave_num_max; large_cave_num_min = params->large_cave_num_min; large_cave_num_max = params->large_cave_num_max; large_cave_flooded = params->large_cave_flooded; - cavern_limit = params->cavern_limit; - cavern_taper = params->cavern_taper; - cavern_threshold = params->cavern_threshold; - dungeon_ymin = params->dungeon_ymin; - dungeon_ymax = params->dungeon_ymax; + cavern_limit = params->cavern_limit; + cavern_taper = params->cavern_taper; + cavern_threshold = params->cavern_threshold; + dungeon_ymin = params->dungeon_ymin; + dungeon_ymax = params->dungeon_ymax; // Allocate floatland noise offset cache this->float_offset_cache = new float[csize.Y + 2]; // 2D noise - noise_terrain_base = - new Noise(¶ms->np_terrain_base, seed, csize.X, csize.Z); - noise_terrain_alt = - new Noise(¶ms->np_terrain_alt, seed, csize.X, csize.Z); + noise_terrain_base = new Noise(¶ms->np_terrain_base, seed, csize.X, csize.Z); + noise_terrain_alt = new Noise(¶ms->np_terrain_alt, seed, csize.X, csize.Z); noise_terrain_persist = - new Noise(¶ms->np_terrain_persist, seed, csize.X, csize.Z); + new Noise(¶ms->np_terrain_persist, seed, csize.X, csize.Z); noise_height_select = - new Noise(¶ms->np_height_select, seed, csize.X, csize.Z); - noise_filler_depth = - new Noise(¶ms->np_filler_depth, seed, csize.X, csize.Z); + new Noise(¶ms->np_height_select, seed, csize.X, csize.Z); + noise_filler_depth = new Noise(¶ms->np_filler_depth, seed, csize.X, csize.Z); if (spflags & MGV7_MOUNTAINS) { // 2D noise - noise_mount_height = - new Noise(¶ms->np_mount_height, seed, csize.X, csize.Z); + noise_mount_height = new Noise( + ¶ms->np_mount_height, seed, csize.X, csize.Z); // 3D noise, 1 up, 1 down overgeneration - noise_mountain = - new Noise(¶ms->np_mountain, seed, csize.X, csize.Y + 2, csize.Z); + noise_mountain = new Noise(¶ms->np_mountain, seed, csize.X, + csize.Y + 2, csize.Z); } if (spflags & MGV7_RIDGES) { // 2D noise - noise_ridge_uwater = - new Noise(¶ms->np_ridge_uwater, seed, csize.X, csize.Z); + noise_ridge_uwater = new Noise( + ¶ms->np_ridge_uwater, seed, csize.X, csize.Z); // 3D noise, 1 up, 1 down overgeneration - noise_ridge = - new Noise(¶ms->np_ridge, seed, csize.X, csize.Y + 2, csize.Z); + noise_ridge = new Noise( + ¶ms->np_ridge, seed, csize.X, csize.Y + 2, csize.Z); } if (spflags & MGV7_FLOATLANDS) { // 3D noise, 1 up, 1 down overgeneration - noise_floatland = - new Noise(¶ms->np_floatland, seed, csize.X, csize.Y + 2, csize.Z); + noise_floatland = new Noise(¶ms->np_floatland, seed, csize.X, + csize.Y + 2, csize.Z); } // 3D noise, 1 down overgeneration - MapgenBasic::np_cave1 = params->np_cave1; - MapgenBasic::np_cave2 = params->np_cave2; - MapgenBasic::np_cavern = params->np_cavern; + MapgenBasic::np_cave1 = params->np_cave1; + MapgenBasic::np_cave2 = params->np_cave2; + MapgenBasic::np_cavern = params->np_cavern; // 3D noise MapgenBasic::np_dungeons = params->np_dungeons; } - MapgenV7::~MapgenV7() { delete noise_terrain_base; @@ -146,128 +133,122 @@ MapgenV7::~MapgenV7() delete noise_floatland; } - delete []float_offset_cache; + delete[] float_offset_cache; } - -MapgenV7Params::MapgenV7Params(): - np_terrain_base (4.0, 70.0, v3f(600, 600, 600), 82341, 5, 0.6, 2.0), - np_terrain_alt (4.0, 25.0, v3f(600, 600, 600), 5934, 5, 0.6, 2.0), - np_terrain_persist (0.6, 0.1, v3f(2000, 2000, 2000), 539, 3, 0.6, 2.0), - np_height_select (-8.0, 16.0, v3f(500, 500, 500), 4213, 6, 0.7, 2.0), - np_filler_depth (0.0, 1.2, v3f(150, 150, 150), 261, 3, 0.7, 2.0), - np_mount_height (256.0, 112.0, v3f(1000, 1000, 1000), 72449, 3, 0.6, 2.0), - np_ridge_uwater (0.0, 1.0, v3f(1000, 1000, 1000), 85039, 5, 0.6, 2.0), - np_mountain (-0.6, 1.0, v3f(250, 350, 250), 5333, 5, 0.63, 2.0), - np_ridge (0.0, 1.0, v3f(100, 100, 100), 6467, 4, 0.75, 2.0), - np_floatland (0.0, 0.7, v3f(384, 96, 384), 1009, 4, 0.75, 1.618), - np_cavern (0.0, 1.0, v3f(384, 128, 384), 723, 5, 0.63, 2.0), - np_cave1 (0.0, 12.0, v3f(61, 61, 61), 52534, 3, 0.5, 2.0), - np_cave2 (0.0, 12.0, v3f(67, 67, 67), 10325, 3, 0.5, 2.0), - np_dungeons (0.9, 0.5, v3f(500, 500, 500), 0, 2, 0.8, 2.0) +MapgenV7Params::MapgenV7Params() : + np_terrain_base(4.0, 70.0, v3f(600, 600, 600), 82341, 5, 0.6, 2.0), + np_terrain_alt(4.0, 25.0, v3f(600, 600, 600), 5934, 5, 0.6, 2.0), + np_terrain_persist(0.6, 0.1, v3f(2000, 2000, 2000), 539, 3, 0.6, 2.0), + np_height_select(-8.0, 16.0, v3f(500, 500, 500), 4213, 6, 0.7, 2.0), + np_filler_depth(0.0, 1.2, v3f(150, 150, 150), 261, 3, 0.7, 2.0), + np_mount_height(256.0, 112.0, v3f(1000, 1000, 1000), 72449, 3, 0.6, 2.0), + np_ridge_uwater(0.0, 1.0, v3f(1000, 1000, 1000), 85039, 5, 0.6, 2.0), + np_mountain(-0.6, 1.0, v3f(250, 350, 250), 5333, 5, 0.63, 2.0), + np_ridge(0.0, 1.0, v3f(100, 100, 100), 6467, 4, 0.75, 2.0), + np_floatland(0.0, 0.7, v3f(384, 96, 384), 1009, 4, 0.75, 1.618), + np_cavern(0.0, 1.0, v3f(384, 128, 384), 723, 5, 0.63, 2.0), + np_cave1(0.0, 12.0, v3f(61, 61, 61), 52534, 3, 0.5, 2.0), + np_cave2(0.0, 12.0, v3f(67, 67, 67), 10325, 3, 0.5, 2.0), + np_dungeons(0.9, 0.5, v3f(500, 500, 500), 0, 2, 0.8, 2.0) { } - void MapgenV7Params::readParams(const Settings *settings) { settings->getFlagStrNoEx("mgv7_spflags", spflags, flagdesc_mapgen_v7); - settings->getS16NoEx("mgv7_mount_zero_level", mount_zero_level); - settings->getS16NoEx("mgv7_floatland_ymin", floatland_ymin); - settings->getS16NoEx("mgv7_floatland_ymax", floatland_ymax); - settings->getS16NoEx("mgv7_floatland_taper", floatland_taper); - settings->getFloatNoEx("mgv7_float_taper_exp", float_taper_exp); - settings->getFloatNoEx("mgv7_floatland_density", floatland_density); - settings->getS16NoEx("mgv7_floatland_ywater", floatland_ywater); - - settings->getFloatNoEx("mgv7_cave_width", cave_width); - settings->getS16NoEx("mgv7_large_cave_depth", large_cave_depth); - settings->getU16NoEx("mgv7_small_cave_num_min", small_cave_num_min); - settings->getU16NoEx("mgv7_small_cave_num_max", small_cave_num_max); - settings->getU16NoEx("mgv7_large_cave_num_min", large_cave_num_min); - settings->getU16NoEx("mgv7_large_cave_num_max", large_cave_num_max); - settings->getFloatNoEx("mgv7_large_cave_flooded", large_cave_flooded); - settings->getS16NoEx("mgv7_cavern_limit", cavern_limit); - settings->getS16NoEx("mgv7_cavern_taper", cavern_taper); - settings->getFloatNoEx("mgv7_cavern_threshold", cavern_threshold); - settings->getS16NoEx("mgv7_dungeon_ymin", dungeon_ymin); - settings->getS16NoEx("mgv7_dungeon_ymax", dungeon_ymax); - - settings->getNoiseParams("mgv7_np_terrain_base", np_terrain_base); - settings->getNoiseParams("mgv7_np_terrain_alt", np_terrain_alt); + settings->getS16NoEx("mgv7_mount_zero_level", mount_zero_level); + settings->getS16NoEx("mgv7_floatland_ymin", floatland_ymin); + settings->getS16NoEx("mgv7_floatland_ymax", floatland_ymax); + settings->getS16NoEx("mgv7_floatland_taper", floatland_taper); + settings->getFloatNoEx("mgv7_float_taper_exp", float_taper_exp); + settings->getFloatNoEx("mgv7_floatland_density", floatland_density); + settings->getS16NoEx("mgv7_floatland_ywater", floatland_ywater); + + settings->getFloatNoEx("mgv7_cave_width", cave_width); + settings->getS16NoEx("mgv7_large_cave_depth", large_cave_depth); + settings->getU16NoEx("mgv7_small_cave_num_min", small_cave_num_min); + settings->getU16NoEx("mgv7_small_cave_num_max", small_cave_num_max); + settings->getU16NoEx("mgv7_large_cave_num_min", large_cave_num_min); + settings->getU16NoEx("mgv7_large_cave_num_max", large_cave_num_max); + settings->getFloatNoEx("mgv7_large_cave_flooded", large_cave_flooded); + settings->getS16NoEx("mgv7_cavern_limit", cavern_limit); + settings->getS16NoEx("mgv7_cavern_taper", cavern_taper); + settings->getFloatNoEx("mgv7_cavern_threshold", cavern_threshold); + settings->getS16NoEx("mgv7_dungeon_ymin", dungeon_ymin); + settings->getS16NoEx("mgv7_dungeon_ymax", dungeon_ymax); + + settings->getNoiseParams("mgv7_np_terrain_base", np_terrain_base); + settings->getNoiseParams("mgv7_np_terrain_alt", np_terrain_alt); settings->getNoiseParams("mgv7_np_terrain_persist", np_terrain_persist); - settings->getNoiseParams("mgv7_np_height_select", np_height_select); - settings->getNoiseParams("mgv7_np_filler_depth", np_filler_depth); - settings->getNoiseParams("mgv7_np_mount_height", np_mount_height); - settings->getNoiseParams("mgv7_np_ridge_uwater", np_ridge_uwater); - settings->getNoiseParams("mgv7_np_mountain", np_mountain); - settings->getNoiseParams("mgv7_np_ridge", np_ridge); - settings->getNoiseParams("mgv7_np_floatland", np_floatland); - settings->getNoiseParams("mgv7_np_cavern", np_cavern); - settings->getNoiseParams("mgv7_np_cave1", np_cave1); - settings->getNoiseParams("mgv7_np_cave2", np_cave2); - settings->getNoiseParams("mgv7_np_dungeons", np_dungeons); + settings->getNoiseParams("mgv7_np_height_select", np_height_select); + settings->getNoiseParams("mgv7_np_filler_depth", np_filler_depth); + settings->getNoiseParams("mgv7_np_mount_height", np_mount_height); + settings->getNoiseParams("mgv7_np_ridge_uwater", np_ridge_uwater); + settings->getNoiseParams("mgv7_np_mountain", np_mountain); + settings->getNoiseParams("mgv7_np_ridge", np_ridge); + settings->getNoiseParams("mgv7_np_floatland", np_floatland); + settings->getNoiseParams("mgv7_np_cavern", np_cavern); + settings->getNoiseParams("mgv7_np_cave1", np_cave1); + settings->getNoiseParams("mgv7_np_cave2", np_cave2); + settings->getNoiseParams("mgv7_np_dungeons", np_dungeons); } - void MapgenV7Params::writeParams(Settings *settings) const { settings->setFlagStr("mgv7_spflags", spflags, flagdesc_mapgen_v7); - settings->setS16("mgv7_mount_zero_level", mount_zero_level); - settings->setS16("mgv7_floatland_ymin", floatland_ymin); - settings->setS16("mgv7_floatland_ymax", floatland_ymax); - settings->setS16("mgv7_floatland_taper", floatland_taper); - settings->setFloat("mgv7_float_taper_exp", float_taper_exp); - settings->setFloat("mgv7_floatland_density", floatland_density); - settings->setS16("mgv7_floatland_ywater", floatland_ywater); - - settings->setFloat("mgv7_cave_width", cave_width); - settings->setS16("mgv7_large_cave_depth", large_cave_depth); - settings->setU16("mgv7_small_cave_num_min", small_cave_num_min); - settings->setU16("mgv7_small_cave_num_max", small_cave_num_max); - settings->setU16("mgv7_large_cave_num_min", large_cave_num_min); - settings->setU16("mgv7_large_cave_num_max", large_cave_num_max); - settings->setFloat("mgv7_large_cave_flooded", large_cave_flooded); - settings->setS16("mgv7_cavern_limit", cavern_limit); - settings->setS16("mgv7_cavern_taper", cavern_taper); - settings->setFloat("mgv7_cavern_threshold", cavern_threshold); - settings->setS16("mgv7_dungeon_ymin", dungeon_ymin); - settings->setS16("mgv7_dungeon_ymax", dungeon_ymax); - - settings->setNoiseParams("mgv7_np_terrain_base", np_terrain_base); - settings->setNoiseParams("mgv7_np_terrain_alt", np_terrain_alt); + settings->setS16("mgv7_mount_zero_level", mount_zero_level); + settings->setS16("mgv7_floatland_ymin", floatland_ymin); + settings->setS16("mgv7_floatland_ymax", floatland_ymax); + settings->setS16("mgv7_floatland_taper", floatland_taper); + settings->setFloat("mgv7_float_taper_exp", float_taper_exp); + settings->setFloat("mgv7_floatland_density", floatland_density); + settings->setS16("mgv7_floatland_ywater", floatland_ywater); + + settings->setFloat("mgv7_cave_width", cave_width); + settings->setS16("mgv7_large_cave_depth", large_cave_depth); + settings->setU16("mgv7_small_cave_num_min", small_cave_num_min); + settings->setU16("mgv7_small_cave_num_max", small_cave_num_max); + settings->setU16("mgv7_large_cave_num_min", large_cave_num_min); + settings->setU16("mgv7_large_cave_num_max", large_cave_num_max); + settings->setFloat("mgv7_large_cave_flooded", large_cave_flooded); + settings->setS16("mgv7_cavern_limit", cavern_limit); + settings->setS16("mgv7_cavern_taper", cavern_taper); + settings->setFloat("mgv7_cavern_threshold", cavern_threshold); + settings->setS16("mgv7_dungeon_ymin", dungeon_ymin); + settings->setS16("mgv7_dungeon_ymax", dungeon_ymax); + + settings->setNoiseParams("mgv7_np_terrain_base", np_terrain_base); + settings->setNoiseParams("mgv7_np_terrain_alt", np_terrain_alt); settings->setNoiseParams("mgv7_np_terrain_persist", np_terrain_persist); - settings->setNoiseParams("mgv7_np_height_select", np_height_select); - settings->setNoiseParams("mgv7_np_filler_depth", np_filler_depth); - settings->setNoiseParams("mgv7_np_mount_height", np_mount_height); - settings->setNoiseParams("mgv7_np_ridge_uwater", np_ridge_uwater); - settings->setNoiseParams("mgv7_np_mountain", np_mountain); - settings->setNoiseParams("mgv7_np_ridge", np_ridge); - settings->setNoiseParams("mgv7_np_floatland", np_floatland); - settings->setNoiseParams("mgv7_np_cavern", np_cavern); - settings->setNoiseParams("mgv7_np_cave1", np_cave1); - settings->setNoiseParams("mgv7_np_cave2", np_cave2); - settings->setNoiseParams("mgv7_np_dungeons", np_dungeons); + settings->setNoiseParams("mgv7_np_height_select", np_height_select); + settings->setNoiseParams("mgv7_np_filler_depth", np_filler_depth); + settings->setNoiseParams("mgv7_np_mount_height", np_mount_height); + settings->setNoiseParams("mgv7_np_ridge_uwater", np_ridge_uwater); + settings->setNoiseParams("mgv7_np_mountain", np_mountain); + settings->setNoiseParams("mgv7_np_ridge", np_ridge); + settings->setNoiseParams("mgv7_np_floatland", np_floatland); + settings->setNoiseParams("mgv7_np_cavern", np_cavern); + settings->setNoiseParams("mgv7_np_cave1", np_cave1); + settings->setNoiseParams("mgv7_np_cave2", np_cave2); + settings->setNoiseParams("mgv7_np_dungeons", np_dungeons); } - void MapgenV7Params::setDefaultSettings(Settings *settings) { settings->setDefault("mgv7_spflags", flagdesc_mapgen_v7, - MGV7_MOUNTAINS | MGV7_RIDGES | MGV7_CAVERNS); + MGV7_MOUNTAINS | MGV7_RIDGES | MGV7_CAVERNS); } - //////////////////////////////////////////////////////////////////////////////// - int MapgenV7::getSpawnLevelAtPoint(v2s16 p) { // If rivers are enabled, first check if in a river if (spflags & MGV7_RIDGES) { float width = 0.2f; float uwatern = NoisePerlin2D(&noise_ridge_uwater->np, p.X, p.Y, seed) * - 2.0f; + 2.0f; if (std::fabs(uwatern) <= width) return MAX_MAP_GENERATION_LIMIT; // Unsuitable spawn point } @@ -278,7 +259,7 @@ int MapgenV7::getSpawnLevelAtPoint(v2s16 p) // Raising the maximum spawn level above 'water_level + 16' is necessary // for when terrain 'offset's are set much higher than water_level. s16 max_spawn_y = std::fmax(std::fmax(noise_terrain_alt->np.offset, - noise_terrain_base->np.offset), + noise_terrain_base->np.offset), water_level + 16); // Base terrain calculation s16 y = baseTerrainLevelAtPoint(p.X, p.Y); @@ -311,20 +292,19 @@ int MapgenV7::getSpawnLevelAtPoint(v2s16 p) return MAX_MAP_GENERATION_LIMIT; } - void MapgenV7::makeChunk(BlockMakeData *data) { // Pre-conditions assert(data->vmanip); assert(data->nodedef); assert(data->blockpos_requested.X >= data->blockpos_min.X && - data->blockpos_requested.Y >= data->blockpos_min.Y && - data->blockpos_requested.Z >= data->blockpos_min.Z); + data->blockpos_requested.Y >= data->blockpos_min.Y && + data->blockpos_requested.Z >= data->blockpos_min.Z); assert(data->blockpos_requested.X <= data->blockpos_max.X && - data->blockpos_requested.Y <= data->blockpos_max.Y && - data->blockpos_requested.Z <= data->blockpos_max.Z); + data->blockpos_requested.Y <= data->blockpos_max.Y && + data->blockpos_requested.Z <= data->blockpos_max.Z); - //TimeTaker t("makeChunk"); + // TimeTaker t("makeChunk"); this->generating = true; this->vm = data->vmanip; @@ -370,8 +350,8 @@ void MapgenV7::makeChunk(BlockMakeData *data) // Disable large randomwalk caves in this mapchunk by setting // 'large cave depth' to world base. Avoids excessive liquid in // large caverns and floating blobs of overgenerated liquid. - generateCavesRandomWalk(stone_surface_max_y, - -MAX_MAP_GENERATION_LIMIT); + generateCavesRandomWalk( + stone_surface_max_y, -MAX_MAP_GENERATION_LIMIT); else generateCavesRandomWalk(stone_surface_max_y, large_cave_depth); } @@ -397,21 +377,20 @@ void MapgenV7::makeChunk(BlockMakeData *data) // Calculate lighting // Limit floatland shadows bool propagate_shadow = !((spflags & MGV7_FLOATLANDS) && - node_max.Y >= floatland_ymin - csize.Y * 2 && node_min.Y <= floatland_ymax); + node_max.Y >= floatland_ymin - csize.Y * 2 && + node_min.Y <= floatland_ymax); if (flags & MG_LIGHT) calcLighting(node_min - v3s16(0, 1, 0), node_max + v3s16(0, 1, 0), - full_node_min, full_node_max, propagate_shadow); + full_node_min, full_node_max, propagate_shadow); this->generating = false; - //printf("makeChunk: %lums\n", t.stop()); + // printf("makeChunk: %lums\n", t.stop()); } - //////////////////////////////////////////////////////////////////////////////// - float MapgenV7::baseTerrainLevelAtPoint(s16 x, s16 z) { float hselect = NoisePerlin2D(&noise_height_select->np, x, z, seed); @@ -431,7 +410,6 @@ float MapgenV7::baseTerrainLevelAtPoint(s16 x, s16 z) return (height_base * hselect) + (height_alt * (1.0f - hselect)); } - float MapgenV7::baseTerrainLevelFromMap(int index) { float hselect = rangelim(noise_height_select->result[index], 0.0f, 1.0f); @@ -444,18 +422,16 @@ float MapgenV7::baseTerrainLevelFromMap(int index) return (height_base * hselect) + (height_alt * (1.0f - hselect)); } - bool MapgenV7::getMountainTerrainAtPoint(s16 x, s16 y, s16 z) { - float mnt_h_n = - std::fmax(NoisePerlin2D(&noise_mount_height->np, x, z, seed), 1.0f); + float mnt_h_n = std::fmax( + NoisePerlin2D(&noise_mount_height->np, x, z, seed), 1.0f); float density_gradient = -((float)(y - mount_zero_level) / mnt_h_n); float mnt_n = NoisePerlin3D(&noise_mountain->np, x, y, z, seed); return mnt_n + density_gradient >= 0.0f; } - bool MapgenV7::getMountainTerrainFromMap(int idx_xyz, int idx_xz, s16 y) { float mounthn = std::fmax(noise_mount_height->result[idx_xz], 1.0f); @@ -465,13 +441,12 @@ bool MapgenV7::getMountainTerrainFromMap(int idx_xyz, int idx_xz, s16 y) return mountn + density_gradient >= 0.0f; } - bool MapgenV7::getFloatlandTerrainFromMap(int idx_xyz, float float_offset) { - return noise_floatland->result[idx_xyz] + floatland_density - float_offset >= 0.0f; + return noise_floatland->result[idx_xyz] + floatland_density - float_offset >= + 0.0f; } - int MapgenV7::generateTerrain() { MapNode n_air(CONTENT_AIR); @@ -500,8 +475,8 @@ int MapgenV7::generateTerrain() s16 float_taper_ymax = floatland_ymax - floatland_taper; s16 float_taper_ymin = floatland_ymin + floatland_taper; - if ((spflags & MGV7_FLOATLANDS) && - node_max.Y >= floatland_ymin && node_min.Y <= floatland_ymax) { + if ((spflags & MGV7_FLOATLANDS) && node_max.Y >= floatland_ymin && + node_min.Y <= floatland_ymax) { gen_floatlands = true; // Calculate noise for floatland generation noise_floatland->perlinMap3D(node_min.X, node_min.Y - 1, node_min.Z); @@ -510,11 +485,15 @@ int MapgenV7::generateTerrain() for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++, cache_index++) { float float_offset = 0.0f; if (y > float_taper_ymax) { - float_offset = std::pow((y - float_taper_ymax) / (float)floatland_taper, - float_taper_exp) * 4.0f; + float_offset = std::pow((y - float_taper_ymax) / + (float)floatland_taper, + float_taper_exp) * + 4.0f; } else if (y < float_taper_ymin) { - float_offset = std::pow((float_taper_ymin - y) / (float)floatland_taper, - float_taper_exp) * 4.0f; + float_offset = std::pow((float_taper_ymin - + y) / (float)floatland_taper, + float_taper_exp) * + 4.0f; } float_offset_cache[cache_index] = float_offset; } @@ -526,50 +505,51 @@ int MapgenV7::generateTerrain() u32 index2d = 0; for (s16 z = node_min.Z; z <= node_max.Z; z++) - for (s16 x = node_min.X; x <= node_max.X; x++, index2d++) { - s16 surface_y = baseTerrainLevelFromMap(index2d); - if (surface_y > stone_surface_max_y) - stone_surface_max_y = surface_y; - - cache_index = 0; - u32 vi = vm->m_area.index(x, node_min.Y - 1, z); - u32 index3d = (z - node_min.Z) * zstride_1u1d + (x - node_min.X); - - for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; - y++, - index3d += ystride, - VoxelArea::add_y(em, vi, 1), - cache_index++) { - if (vm->m_data[vi].getContent() != CONTENT_IGNORE) - continue; - - if (y <= surface_y) { - vm->m_data[vi] = n_stone; // Base terrain - } else if ((spflags & MGV7_MOUNTAINS) && - getMountainTerrainFromMap(index3d, index2d, y)) { - vm->m_data[vi] = n_stone; // Mountain terrain - if (y > stone_surface_max_y) - stone_surface_max_y = y; - } else if (gen_floatlands && - getFloatlandTerrainFromMap(index3d, - float_offset_cache[cache_index])) { - vm->m_data[vi] = n_stone; // Floatland terrain - if (y > stone_surface_max_y) - stone_surface_max_y = y; - } else if (y <= water_level) { // Surface water - vm->m_data[vi] = n_water; - } else if (gen_floatlands && y >= float_taper_ymax && y <= floatland_ywater) { - vm->m_data[vi] = n_water; // Water for solid floatland layer only - } else { - vm->m_data[vi] = n_air; // Air + for (s16 x = node_min.X; x <= node_max.X; x++, index2d++) { + s16 surface_y = baseTerrainLevelFromMap(index2d); + if (surface_y > stone_surface_max_y) + stone_surface_max_y = surface_y; + + cache_index = 0; + u32 vi = vm->m_area.index(x, node_min.Y - 1, z); + u32 index3d = (z - node_min.Z) * zstride_1u1d + (x - node_min.X); + + for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++, + index3d += ystride, VoxelArea::add_y(em, vi, 1), + cache_index++) { + if (vm->m_data[vi].getContent() != CONTENT_IGNORE) + continue; + + if (y <= surface_y) { + vm->m_data[vi] = n_stone; // Base terrain + } else if ((spflags & MGV7_MOUNTAINS) && + getMountainTerrainFromMap( + index3d, index2d, y)) { + vm->m_data[vi] = n_stone; // Mountain terrain + if (y > stone_surface_max_y) + stone_surface_max_y = y; + } else if (gen_floatlands && + getFloatlandTerrainFromMap(index3d, + float_offset_cache + [cache_index])) { + vm->m_data[vi] = n_stone; // Floatland terrain + if (y > stone_surface_max_y) + stone_surface_max_y = y; + } else if (y <= water_level) { // Surface water + vm->m_data[vi] = n_water; + } else if (gen_floatlands && y >= float_taper_ymax && + y <= floatland_ywater) { + vm->m_data[vi] = n_water; // Water for solid + // floatland layer only + } else { + vm->m_data[vi] = n_air; // Air + } } } - } return stone_surface_max_y; } - void MapgenV7::generateRidgeTerrain() { if (node_max.Y < water_level - 16 || @@ -585,28 +565,31 @@ void MapgenV7::generateRidgeTerrain() float width = 0.2f; for (s16 z = node_min.Z; z <= node_max.Z; z++) - for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) { - u32 vi = vm->m_area.index(node_min.X, y, z); - for (s16 x = node_min.X; x <= node_max.X; x++, index3d++, vi++) { - u32 index2d = (z - node_min.Z) * csize.X + (x - node_min.X); - float uwatern = noise_ridge_uwater->result[index2d] * 2.0f; - if (std::fabs(uwatern) > width) - continue; - // Optimises, but also avoids removing nodes placed by mods in - // 'on-generated', when generating outside mapchunk. - content_t c = vm->m_data[vi].getContent(); - if (c != c_stone) - continue; - - float altitude = y - water_level; - float height_mod = (altitude + 17.0f) / 2.5f; - float width_mod = width - std::fabs(uwatern); - float nridge = noise_ridge->result[index3d] * - std::fmax(altitude, 0.0f) / 7.0f; - if (nridge + width_mod * height_mod < 0.6f) - continue; - - vm->m_data[vi] = (y > water_level) ? n_air : n_water; + for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) { + u32 vi = vm->m_area.index(node_min.X, y, z); + for (s16 x = node_min.X; x <= node_max.X; x++, index3d++, vi++) { + u32 index2d = (z - node_min.Z) * csize.X + + (x - node_min.X); + float uwatern = noise_ridge_uwater->result[index2d] * + 2.0f; + if (std::fabs(uwatern) > width) + continue; + // Optimises, but also avoids removing nodes placed by + // mods in 'on-generated', when generating outside + // mapchunk. + content_t c = vm->m_data[vi].getContent(); + if (c != c_stone) + continue; + + float altitude = y - water_level; + float height_mod = (altitude + 17.0f) / 2.5f; + float width_mod = width - std::fabs(uwatern); + float nridge = noise_ridge->result[index3d] * + std::fmax(altitude, 0.0f) / 7.0f; + if (nridge + width_mod * height_mod < 0.6f) + continue; + + vm->m_data[vi] = (y > water_level) ? n_air : n_water; + } } - } } |