diff options
Diffstat (limited to 'src/mapgen/mapgen_carpathian.cpp')
-rw-r--r-- | src/mapgen/mapgen_carpathian.cpp | 475 |
1 files changed, 238 insertions, 237 deletions
diff --git a/src/mapgen/mapgen_carpathian.cpp b/src/mapgen/mapgen_carpathian.cpp index feb9b428c..47e33bde9 100644 --- a/src/mapgen/mapgen_carpathian.cpp +++ b/src/mapgen/mapgen_carpathian.cpp @@ -18,7 +18,6 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ - #include <cmath> #include "mapgen.h" #include "voxel.h" @@ -38,68 +37,64 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "mg_decoration.h" #include "mapgen_carpathian.h" - -FlagDesc flagdesc_mapgen_carpathian[] = { - {"caverns", MGCARPATHIAN_CAVERNS}, - {"rivers", MGCARPATHIAN_RIVERS}, - {NULL, 0} -}; - +FlagDesc flagdesc_mapgen_carpathian[] = {{"caverns", MGCARPATHIAN_CAVERNS}, + {"rivers", MGCARPATHIAN_RIVERS}, {NULL, 0}}; /////////////////////////////////////////////////////////////////////////////// - -MapgenCarpathian::MapgenCarpathian(MapgenCarpathianParams *params, EmergeParams *emerge) - : MapgenBasic(MAPGEN_CARPATHIAN, params, emerge) +MapgenCarpathian::MapgenCarpathian(MapgenCarpathianParams *params, EmergeParams *emerge) : + MapgenBasic(MAPGEN_CARPATHIAN, params, emerge) { - base_level = params->base_level; - river_width = params->river_width; - river_depth = params->river_depth; - valley_width = params->valley_width; - - spflags = params->spflags; - cave_width = params->cave_width; - large_cave_depth = params->large_cave_depth; + base_level = params->base_level; + river_width = params->river_width; + river_depth = params->river_depth; + valley_width = params->valley_width; + + spflags = params->spflags; + cave_width = params->cave_width; + large_cave_depth = params->large_cave_depth; small_cave_num_min = params->small_cave_num_min; small_cave_num_max = params->small_cave_num_max; large_cave_num_min = params->large_cave_num_min; large_cave_num_max = params->large_cave_num_max; large_cave_flooded = params->large_cave_flooded; - cavern_limit = params->cavern_limit; - cavern_taper = params->cavern_taper; - cavern_threshold = params->cavern_threshold; - dungeon_ymin = params->dungeon_ymin; - dungeon_ymax = params->dungeon_ymax; + cavern_limit = params->cavern_limit; + cavern_taper = params->cavern_taper; + cavern_threshold = params->cavern_threshold; + dungeon_ymin = params->dungeon_ymin; + dungeon_ymax = params->dungeon_ymax; grad_wl = 1 - water_level; //// 2D Terrain noise - noise_filler_depth = new Noise(¶ms->np_filler_depth, seed, csize.X, csize.Z); - noise_height1 = new Noise(¶ms->np_height1, seed, csize.X, csize.Z); - noise_height2 = new Noise(¶ms->np_height2, seed, csize.X, csize.Z); - noise_height3 = new Noise(¶ms->np_height3, seed, csize.X, csize.Z); - noise_height4 = new Noise(¶ms->np_height4, seed, csize.X, csize.Z); - noise_hills_terrain = new Noise(¶ms->np_hills_terrain, seed, csize.X, csize.Z); - noise_ridge_terrain = new Noise(¶ms->np_ridge_terrain, seed, csize.X, csize.Z); - noise_step_terrain = new Noise(¶ms->np_step_terrain, seed, csize.X, csize.Z); - noise_hills = new Noise(¶ms->np_hills, seed, csize.X, csize.Z); - noise_ridge_mnt = new Noise(¶ms->np_ridge_mnt, seed, csize.X, csize.Z); - noise_step_mnt = new Noise(¶ms->np_step_mnt, seed, csize.X, csize.Z); + noise_filler_depth = new Noise(¶ms->np_filler_depth, seed, csize.X, csize.Z); + noise_height1 = new Noise(¶ms->np_height1, seed, csize.X, csize.Z); + noise_height2 = new Noise(¶ms->np_height2, seed, csize.X, csize.Z); + noise_height3 = new Noise(¶ms->np_height3, seed, csize.X, csize.Z); + noise_height4 = new Noise(¶ms->np_height4, seed, csize.X, csize.Z); + noise_hills_terrain = + new Noise(¶ms->np_hills_terrain, seed, csize.X, csize.Z); + noise_ridge_terrain = + new Noise(¶ms->np_ridge_terrain, seed, csize.X, csize.Z); + noise_step_terrain = new Noise(¶ms->np_step_terrain, seed, csize.X, csize.Z); + noise_hills = new Noise(¶ms->np_hills, seed, csize.X, csize.Z); + noise_ridge_mnt = new Noise(¶ms->np_ridge_mnt, seed, csize.X, csize.Z); + noise_step_mnt = new Noise(¶ms->np_step_mnt, seed, csize.X, csize.Z); if (spflags & MGCARPATHIAN_RIVERS) - noise_rivers = new Noise(¶ms->np_rivers, seed, csize.X, csize.Z); + noise_rivers = new Noise(¶ms->np_rivers, seed, csize.X, csize.Z); //// 3D terrain noise // 1 up 1 down overgeneration - noise_mnt_var = new Noise(¶ms->np_mnt_var, seed, csize.X, csize.Y + 2, csize.Z); + noise_mnt_var = new Noise( + ¶ms->np_mnt_var, seed, csize.X, csize.Y + 2, csize.Z); //// Cave noise - MapgenBasic::np_cave1 = params->np_cave1; - MapgenBasic::np_cave2 = params->np_cave2; + MapgenBasic::np_cave1 = params->np_cave1; + MapgenBasic::np_cave2 = params->np_cave2; MapgenBasic::np_cavern = params->np_cavern; MapgenBasic::np_dungeons = params->np_dungeons; } - MapgenCarpathian::~MapgenCarpathian() { delete noise_filler_depth; @@ -119,122 +114,118 @@ MapgenCarpathian::~MapgenCarpathian() delete noise_mnt_var; } - -MapgenCarpathianParams::MapgenCarpathianParams(): - np_filler_depth (0, 1, v3f(128, 128, 128), 261, 3, 0.7, 2.0), - np_height1 (0, 5, v3f(251, 251, 251), 9613, 5, 0.5, 2.0), - np_height2 (0, 5, v3f(383, 383, 383), 1949, 5, 0.5, 2.0), - np_height3 (0, 5, v3f(509, 509, 509), 3211, 5, 0.5, 2.0), - np_height4 (0, 5, v3f(631, 631, 631), 1583, 5, 0.5, 2.0), - np_hills_terrain (1, 1, v3f(1301, 1301, 1301), 1692, 5, 0.5, 2.0), - np_ridge_terrain (1, 1, v3f(1889, 1889, 1889), 3568, 5, 0.5, 2.0), - np_step_terrain (1, 1, v3f(1889, 1889, 1889), 4157, 5, 0.5, 2.0), - np_hills (0, 3, v3f(257, 257, 257), 6604, 6, 0.5, 2.0), - np_ridge_mnt (0, 12, v3f(743, 743, 743), 5520, 6, 0.7, 2.0), - np_step_mnt (0, 8, v3f(509, 509, 509), 2590, 6, 0.6, 2.0), - np_rivers (0, 1, v3f(1000, 1000, 1000), 85039, 5, 0.6, 2.0), - np_mnt_var (0, 1, v3f(499, 499, 499), 2490, 5, 0.55, 2.0), - np_cave1 (0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0), - np_cave2 (0, 12, v3f(67, 67, 67), 10325, 3, 0.5, 2.0), - np_cavern (0, 1, v3f(384, 128, 384), 723, 5, 0.63, 2.0), - np_dungeons (0.9, 0.5, v3f(500, 500, 500), 0, 2, 0.8, 2.0) +MapgenCarpathianParams::MapgenCarpathianParams() : + np_filler_depth(0, 1, v3f(128, 128, 128), 261, 3, 0.7, 2.0), + np_height1(0, 5, v3f(251, 251, 251), 9613, 5, 0.5, 2.0), + np_height2(0, 5, v3f(383, 383, 383), 1949, 5, 0.5, 2.0), + np_height3(0, 5, v3f(509, 509, 509), 3211, 5, 0.5, 2.0), + np_height4(0, 5, v3f(631, 631, 631), 1583, 5, 0.5, 2.0), + np_hills_terrain(1, 1, v3f(1301, 1301, 1301), 1692, 5, 0.5, 2.0), + np_ridge_terrain(1, 1, v3f(1889, 1889, 1889), 3568, 5, 0.5, 2.0), + np_step_terrain(1, 1, v3f(1889, 1889, 1889), 4157, 5, 0.5, 2.0), + np_hills(0, 3, v3f(257, 257, 257), 6604, 6, 0.5, 2.0), + np_ridge_mnt(0, 12, v3f(743, 743, 743), 5520, 6, 0.7, 2.0), + np_step_mnt(0, 8, v3f(509, 509, 509), 2590, 6, 0.6, 2.0), + np_rivers(0, 1, v3f(1000, 1000, 1000), 85039, 5, 0.6, 2.0), + np_mnt_var(0, 1, v3f(499, 499, 499), 2490, 5, 0.55, 2.0), + np_cave1(0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0), + np_cave2(0, 12, v3f(67, 67, 67), 10325, 3, 0.5, 2.0), + np_cavern(0, 1, v3f(384, 128, 384), 723, 5, 0.63, 2.0), + np_dungeons(0.9, 0.5, v3f(500, 500, 500), 0, 2, 0.8, 2.0) { } - void MapgenCarpathianParams::readParams(const Settings *settings) { - settings->getFlagStrNoEx("mgcarpathian_spflags", spflags, flagdesc_mapgen_carpathian); + settings->getFlagStrNoEx( + "mgcarpathian_spflags", spflags, flagdesc_mapgen_carpathian); - settings->getFloatNoEx("mgcarpathian_base_level", base_level); - settings->getFloatNoEx("mgcarpathian_river_width", river_width); - settings->getFloatNoEx("mgcarpathian_river_depth", river_depth); + settings->getFloatNoEx("mgcarpathian_base_level", base_level); + settings->getFloatNoEx("mgcarpathian_river_width", river_width); + settings->getFloatNoEx("mgcarpathian_river_depth", river_depth); settings->getFloatNoEx("mgcarpathian_valley_width", valley_width); - settings->getFloatNoEx("mgcarpathian_cave_width", cave_width); - settings->getS16NoEx("mgcarpathian_large_cave_depth", large_cave_depth); - settings->getU16NoEx("mgcarpathian_small_cave_num_min", small_cave_num_min); - settings->getU16NoEx("mgcarpathian_small_cave_num_max", small_cave_num_max); - settings->getU16NoEx("mgcarpathian_large_cave_num_min", large_cave_num_min); - settings->getU16NoEx("mgcarpathian_large_cave_num_max", large_cave_num_max); + settings->getFloatNoEx("mgcarpathian_cave_width", cave_width); + settings->getS16NoEx("mgcarpathian_large_cave_depth", large_cave_depth); + settings->getU16NoEx("mgcarpathian_small_cave_num_min", small_cave_num_min); + settings->getU16NoEx("mgcarpathian_small_cave_num_max", small_cave_num_max); + settings->getU16NoEx("mgcarpathian_large_cave_num_min", large_cave_num_min); + settings->getU16NoEx("mgcarpathian_large_cave_num_max", large_cave_num_max); settings->getFloatNoEx("mgcarpathian_large_cave_flooded", large_cave_flooded); - settings->getS16NoEx("mgcarpathian_cavern_limit", cavern_limit); - settings->getS16NoEx("mgcarpathian_cavern_taper", cavern_taper); - settings->getFloatNoEx("mgcarpathian_cavern_threshold", cavern_threshold); - settings->getS16NoEx("mgcarpathian_dungeon_ymin", dungeon_ymin); - settings->getS16NoEx("mgcarpathian_dungeon_ymax", dungeon_ymax); - - settings->getNoiseParams("mgcarpathian_np_filler_depth", np_filler_depth); - settings->getNoiseParams("mgcarpathian_np_height1", np_height1); - settings->getNoiseParams("mgcarpathian_np_height2", np_height2); - settings->getNoiseParams("mgcarpathian_np_height3", np_height3); - settings->getNoiseParams("mgcarpathian_np_height4", np_height4); + settings->getS16NoEx("mgcarpathian_cavern_limit", cavern_limit); + settings->getS16NoEx("mgcarpathian_cavern_taper", cavern_taper); + settings->getFloatNoEx("mgcarpathian_cavern_threshold", cavern_threshold); + settings->getS16NoEx("mgcarpathian_dungeon_ymin", dungeon_ymin); + settings->getS16NoEx("mgcarpathian_dungeon_ymax", dungeon_ymax); + + settings->getNoiseParams("mgcarpathian_np_filler_depth", np_filler_depth); + settings->getNoiseParams("mgcarpathian_np_height1", np_height1); + settings->getNoiseParams("mgcarpathian_np_height2", np_height2); + settings->getNoiseParams("mgcarpathian_np_height3", np_height3); + settings->getNoiseParams("mgcarpathian_np_height4", np_height4); settings->getNoiseParams("mgcarpathian_np_hills_terrain", np_hills_terrain); settings->getNoiseParams("mgcarpathian_np_ridge_terrain", np_ridge_terrain); - settings->getNoiseParams("mgcarpathian_np_step_terrain", np_step_terrain); - settings->getNoiseParams("mgcarpathian_np_hills", np_hills); - settings->getNoiseParams("mgcarpathian_np_ridge_mnt", np_ridge_mnt); - settings->getNoiseParams("mgcarpathian_np_step_mnt", np_step_mnt); - settings->getNoiseParams("mgcarpathian_np_rivers", np_rivers); - settings->getNoiseParams("mgcarpathian_np_mnt_var", np_mnt_var); - settings->getNoiseParams("mgcarpathian_np_cave1", np_cave1); - settings->getNoiseParams("mgcarpathian_np_cave2", np_cave2); - settings->getNoiseParams("mgcarpathian_np_cavern", np_cavern); - settings->getNoiseParams("mgcarpathian_np_dungeons", np_dungeons); + settings->getNoiseParams("mgcarpathian_np_step_terrain", np_step_terrain); + settings->getNoiseParams("mgcarpathian_np_hills", np_hills); + settings->getNoiseParams("mgcarpathian_np_ridge_mnt", np_ridge_mnt); + settings->getNoiseParams("mgcarpathian_np_step_mnt", np_step_mnt); + settings->getNoiseParams("mgcarpathian_np_rivers", np_rivers); + settings->getNoiseParams("mgcarpathian_np_mnt_var", np_mnt_var); + settings->getNoiseParams("mgcarpathian_np_cave1", np_cave1); + settings->getNoiseParams("mgcarpathian_np_cave2", np_cave2); + settings->getNoiseParams("mgcarpathian_np_cavern", np_cavern); + settings->getNoiseParams("mgcarpathian_np_dungeons", np_dungeons); } - void MapgenCarpathianParams::writeParams(Settings *settings) const { settings->setFlagStr("mgcarpathian_spflags", spflags, flagdesc_mapgen_carpathian); - settings->setFloat("mgcarpathian_base_level", base_level); - settings->setFloat("mgcarpathian_river_width", river_width); - settings->setFloat("mgcarpathian_river_depth", river_depth); + settings->setFloat("mgcarpathian_base_level", base_level); + settings->setFloat("mgcarpathian_river_width", river_width); + settings->setFloat("mgcarpathian_river_depth", river_depth); settings->setFloat("mgcarpathian_valley_width", valley_width); - settings->setFloat("mgcarpathian_cave_width", cave_width); - settings->setS16("mgcarpathian_large_cave_depth", large_cave_depth); - settings->setU16("mgcarpathian_small_cave_num_min", small_cave_num_min); - settings->setU16("mgcarpathian_small_cave_num_max", small_cave_num_max); - settings->setU16("mgcarpathian_large_cave_num_min", large_cave_num_min); - settings->setU16("mgcarpathian_large_cave_num_max", large_cave_num_max); + settings->setFloat("mgcarpathian_cave_width", cave_width); + settings->setS16("mgcarpathian_large_cave_depth", large_cave_depth); + settings->setU16("mgcarpathian_small_cave_num_min", small_cave_num_min); + settings->setU16("mgcarpathian_small_cave_num_max", small_cave_num_max); + settings->setU16("mgcarpathian_large_cave_num_min", large_cave_num_min); + settings->setU16("mgcarpathian_large_cave_num_max", large_cave_num_max); settings->setFloat("mgcarpathian_large_cave_flooded", large_cave_flooded); - settings->setS16("mgcarpathian_cavern_limit", cavern_limit); - settings->setS16("mgcarpathian_cavern_taper", cavern_taper); - settings->setFloat("mgcarpathian_cavern_threshold", cavern_threshold); - settings->setS16("mgcarpathian_dungeon_ymin", dungeon_ymin); - settings->setS16("mgcarpathian_dungeon_ymax", dungeon_ymax); - - settings->setNoiseParams("mgcarpathian_np_filler_depth", np_filler_depth); - settings->setNoiseParams("mgcarpathian_np_height1", np_height1); - settings->setNoiseParams("mgcarpathian_np_height2", np_height2); - settings->setNoiseParams("mgcarpathian_np_height3", np_height3); - settings->setNoiseParams("mgcarpathian_np_height4", np_height4); + settings->setS16("mgcarpathian_cavern_limit", cavern_limit); + settings->setS16("mgcarpathian_cavern_taper", cavern_taper); + settings->setFloat("mgcarpathian_cavern_threshold", cavern_threshold); + settings->setS16("mgcarpathian_dungeon_ymin", dungeon_ymin); + settings->setS16("mgcarpathian_dungeon_ymax", dungeon_ymax); + + settings->setNoiseParams("mgcarpathian_np_filler_depth", np_filler_depth); + settings->setNoiseParams("mgcarpathian_np_height1", np_height1); + settings->setNoiseParams("mgcarpathian_np_height2", np_height2); + settings->setNoiseParams("mgcarpathian_np_height3", np_height3); + settings->setNoiseParams("mgcarpathian_np_height4", np_height4); settings->setNoiseParams("mgcarpathian_np_hills_terrain", np_hills_terrain); settings->setNoiseParams("mgcarpathian_np_ridge_terrain", np_ridge_terrain); - settings->setNoiseParams("mgcarpathian_np_step_terrain", np_step_terrain); - settings->setNoiseParams("mgcarpathian_np_hills", np_hills); - settings->setNoiseParams("mgcarpathian_np_ridge_mnt", np_ridge_mnt); - settings->setNoiseParams("mgcarpathian_np_step_mnt", np_step_mnt); - settings->setNoiseParams("mgcarpathian_np_rivers", np_rivers); - settings->setNoiseParams("mgcarpathian_np_mnt_var", np_mnt_var); - settings->setNoiseParams("mgcarpathian_np_cave1", np_cave1); - settings->setNoiseParams("mgcarpathian_np_cave2", np_cave2); - settings->setNoiseParams("mgcarpathian_np_cavern", np_cavern); - settings->setNoiseParams("mgcarpathian_np_dungeons", np_dungeons); + settings->setNoiseParams("mgcarpathian_np_step_terrain", np_step_terrain); + settings->setNoiseParams("mgcarpathian_np_hills", np_hills); + settings->setNoiseParams("mgcarpathian_np_ridge_mnt", np_ridge_mnt); + settings->setNoiseParams("mgcarpathian_np_step_mnt", np_step_mnt); + settings->setNoiseParams("mgcarpathian_np_rivers", np_rivers); + settings->setNoiseParams("mgcarpathian_np_mnt_var", np_mnt_var); + settings->setNoiseParams("mgcarpathian_np_cave1", np_cave1); + settings->setNoiseParams("mgcarpathian_np_cave2", np_cave2); + settings->setNoiseParams("mgcarpathian_np_cavern", np_cavern); + settings->setNoiseParams("mgcarpathian_np_dungeons", np_dungeons); } - void MapgenCarpathianParams::setDefaultSettings(Settings *settings) { settings->setDefault("mgcarpathian_spflags", flagdesc_mapgen_carpathian, - MGCARPATHIAN_CAVERNS); + MGCARPATHIAN_CAVERNS); } //////////////////////////////////////////////////////////////////////////////// - // Lerp function inline float MapgenCarpathian::getLerp(float noise1, float noise2, float mod) { @@ -251,10 +242,8 @@ float MapgenCarpathian::getSteps(float noise) return (k + s) * w; } - //////////////////////////////////////////////////////////////////////////////// - void MapgenCarpathian::makeChunk(BlockMakeData *data) { // Pre-conditions @@ -308,8 +297,8 @@ void MapgenCarpathian::makeChunk(BlockMakeData *data) // Disable large randomwalk caves in this mapchunk by setting // 'large cave depth' to world base. Avoids excessive liquid in // large caverns and floating blobs of overgenerated liquid. - generateCavesRandomWalk(stone_surface_max_y, - -MAX_MAP_GENERATION_LIMIT); + generateCavesRandomWalk( + stone_surface_max_y, -MAX_MAP_GENERATION_LIMIT); else generateCavesRandomWalk(stone_surface_max_y, large_cave_depth); } @@ -341,16 +330,15 @@ void MapgenCarpathian::makeChunk(BlockMakeData *data) this->generating = false; } - //////////////////////////////////////////////////////////////////////////////// - int MapgenCarpathian::getSpawnLevelAtPoint(v2s16 p) { // If rivers are enabled, first check if in a river channel if (spflags & MGCARPATHIAN_RIVERS) { - float river = std::fabs(NoisePerlin2D(&noise_rivers->np, p.X, p.Y, seed)) - - river_width; + float river = std::fabs(NoisePerlin2D( + &noise_rivers->np, p.X, p.Y, seed)) - + river_width; if (river < 0.0f) return MAX_MAP_GENERATION_LIMIT; // Unsuitable spawn point } @@ -360,11 +348,13 @@ int MapgenCarpathian::getSpawnLevelAtPoint(v2s16 p) float height3 = NoisePerlin2D(&noise_height3->np, p.X, p.Y, seed); float height4 = NoisePerlin2D(&noise_height4->np, p.X, p.Y, seed); - float hterabs = std::fabs(NoisePerlin2D(&noise_hills_terrain->np, p.X, p.Y, seed)); + float hterabs = std::fabs( + NoisePerlin2D(&noise_hills_terrain->np, p.X, p.Y, seed)); float n_hills = NoisePerlin2D(&noise_hills->np, p.X, p.Y, seed); float hill_mnt = hterabs * hterabs * hterabs * n_hills * n_hills; - float rterabs = std::fabs(NoisePerlin2D(&noise_ridge_terrain->np, p.X, p.Y, seed)); + float rterabs = std::fabs( + NoisePerlin2D(&noise_ridge_terrain->np, p.X, p.Y, seed)); float n_ridge_mnt = NoisePerlin2D(&noise_ridge_mnt->np, p.X, p.Y, seed); float ridge_mnt = rterabs * rterabs * rterabs * (1.0f - std::fabs(n_ridge_mnt)); @@ -376,7 +366,8 @@ int MapgenCarpathian::getSpawnLevelAtPoint(v2s16 p) float river = 0.0f; if ((spflags & MGCARPATHIAN_RIVERS) && node_max.Y >= water_level - 16) { - river = std::fabs(NoisePerlin2D(&noise_rivers->np, p.X, p.Y, seed)) - river_width; + river = std::fabs(NoisePerlin2D(&noise_rivers->np, p.X, p.Y, seed)) - + river_width; if (river <= valley_width) { // Within river valley if (river < 0.0f) { @@ -402,7 +393,8 @@ int MapgenCarpathian::getSpawnLevelAtPoint(v2s16 p) float hill3 = getLerp(height3, height2, mnt_var); float hill4 = getLerp(height1, height4, mnt_var); - float hilliness = std::fmax(std::fmin(hill1, hill2), std::fmin(hill3, hill4)); + float hilliness = std::fmax( + std::fmin(hill1, hill2), std::fmin(hill3, hill4)); float hills = hill_mnt * hilliness; float ridged_mountains = ridge_mnt * hilliness; float step_mountains = step_mnt * hilliness; @@ -416,14 +408,16 @@ int MapgenCarpathian::getSpawnLevelAtPoint(v2s16 p) if (valley < 0.0f) { // River channel surface_level = std::fmin(surface_level, - water_level - std::sqrt(-valley) * river_depth); + water_level - std::sqrt(-valley) * + river_depth); } else if (surface_level > water_level) { // Valley slopes - surface_level = water_level + (surface_level - water_level) * valley; + surface_level = water_level + + (surface_level - water_level) * valley; } } - if (y < surface_level) { //TODO '<=' fix from generateTerrain() + if (y < surface_level) { // TODO '<=' fix from generateTerrain() // solid node solid_below = true; cons_non_solid = 0; @@ -438,10 +432,8 @@ int MapgenCarpathian::getSpawnLevelAtPoint(v2s16 p) return MAX_MAP_GENERATION_LIMIT; // No suitable spawn point found } - //////////////////////////////////////////////////////////////////////////////// - int MapgenCarpathian::generateTerrain() { MapNode mn_air(CONTENT_AIR); @@ -470,108 +462,117 @@ int MapgenCarpathian::generateTerrain() u32 index2d = 0; for (s16 z = node_min.Z; z <= node_max.Z; z++) - for (s16 x = node_min.X; x <= node_max.X; x++, index2d++) { - // Hill/Mountain height (hilliness) - float height1 = noise_height1->result[index2d]; - float height2 = noise_height2->result[index2d]; - float height3 = noise_height3->result[index2d]; - float height4 = noise_height4->result[index2d]; - - // Rolling hills - float hterabs = std::fabs(noise_hills_terrain->result[index2d]); - float n_hills = noise_hills->result[index2d]; - float hill_mnt = hterabs * hterabs * hterabs * n_hills * n_hills; - - // Ridged mountains - float rterabs = std::fabs(noise_ridge_terrain->result[index2d]); - float n_ridge_mnt = noise_ridge_mnt->result[index2d]; - float ridge_mnt = rterabs * rterabs * rterabs * - (1.0f - std::fabs(n_ridge_mnt)); - - // Step (terraced) mountains - float sterabs = std::fabs(noise_step_terrain->result[index2d]); - float n_step_mnt = noise_step_mnt->result[index2d]; - float step_mnt = sterabs * sterabs * sterabs * getSteps(n_step_mnt); - - // Rivers - float valley = 1.0f; - float river = 0.0f; - - if ((spflags & MGCARPATHIAN_RIVERS) && node_max.Y >= water_level - 16) { - river = std::fabs(noise_rivers->result[index2d]) - river_width; - if (river <= valley_width) { - // Within river valley - if (river < 0.0f) { - // River channel - valley = river; - } else { - // Valley slopes. - // 0 at river edge, 1 at valley edge. - float riversc = river / valley_width; - // Smoothstep - valley = riversc * riversc * (3.0f - 2.0f * riversc); - } - } - } - - // Initialise 3D noise index and voxelmanip index to column base - u32 index3d = (z - node_min.Z) * zstride_1u1d + (x - node_min.X); - u32 vi = vm->m_area.index(x, node_min.Y - 1, z); - - for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; - y++, - index3d += ystride, - VoxelArea::add_y(em, vi, 1)) { - if (vm->m_data[vi].getContent() != CONTENT_IGNORE) - continue; - - // Combine height noises and apply 3D variation - float mnt_var = noise_mnt_var->result[index3d]; - float hill1 = getLerp(height1, height2, mnt_var); - float hill2 = getLerp(height3, height4, mnt_var); - float hill3 = getLerp(height3, height2, mnt_var); - float hill4 = getLerp(height1, height4, mnt_var); - - // 'hilliness' determines whether hills/mountains are - // small or large - float hilliness = - std::fmax(std::fmin(hill1, hill2), std::fmin(hill3, hill4)); - float hills = hill_mnt * hilliness; - float ridged_mountains = ridge_mnt * hilliness; - float step_mountains = step_mnt * hilliness; - - // Gradient & shallow seabed - s32 grad = (y < water_level) ? grad_wl + (water_level - y) * 3 : - 1 - y; - - // Final terrain level - float mountains = hills + ridged_mountains + step_mountains; - float surface_level = base_level + mountains + grad; + for (s16 x = node_min.X; x <= node_max.X; x++, index2d++) { + // Hill/Mountain height (hilliness) + float height1 = noise_height1->result[index2d]; + float height2 = noise_height2->result[index2d]; + float height3 = noise_height3->result[index2d]; + float height4 = noise_height4->result[index2d]; + + // Rolling hills + float hterabs = std::fabs(noise_hills_terrain->result[index2d]); + float n_hills = noise_hills->result[index2d]; + float hill_mnt = hterabs * hterabs * hterabs * n_hills * n_hills; + + // Ridged mountains + float rterabs = std::fabs(noise_ridge_terrain->result[index2d]); + float n_ridge_mnt = noise_ridge_mnt->result[index2d]; + float ridge_mnt = rterabs * rterabs * rterabs * + (1.0f - std::fabs(n_ridge_mnt)); + + // Step (terraced) mountains + float sterabs = std::fabs(noise_step_terrain->result[index2d]); + float n_step_mnt = noise_step_mnt->result[index2d]; + float step_mnt = sterabs * sterabs * sterabs * + getSteps(n_step_mnt); // Rivers - if ((spflags & MGCARPATHIAN_RIVERS) && node_max.Y >= water_level - 16 && - river <= valley_width) { - if (valley < 0.0f) { - // River channel - surface_level = std::fmin(surface_level, - water_level - std::sqrt(-valley) * river_depth); - } else if (surface_level > water_level) { - // Valley slopes - surface_level = water_level + (surface_level - water_level) * valley; + float valley = 1.0f; + float river = 0.0f; + + if ((spflags & MGCARPATHIAN_RIVERS) && + node_max.Y >= water_level - 16) { + river = std::fabs(noise_rivers->result[index2d]) - + river_width; + if (river <= valley_width) { + // Within river valley + if (river < 0.0f) { + // River channel + valley = river; + } else { + // Valley slopes. + // 0 at river edge, 1 at valley edge. + float riversc = river / valley_width; + // Smoothstep + valley = riversc * riversc * + (3.0f - 2.0f * riversc); + } } } - if (y < surface_level) { //TODO '<=' - vm->m_data[vi] = mn_stone; // Stone - if (y > stone_surface_max_y) - stone_surface_max_y = y; - } else if (y <= water_level) { - vm->m_data[vi] = mn_water; // Sea water - } else { - vm->m_data[vi] = mn_air; // Air + // Initialise 3D noise index and voxelmanip index to column base + u32 index3d = (z - node_min.Z) * zstride_1u1d + (x - node_min.X); + u32 vi = vm->m_area.index(x, node_min.Y - 1, z); + + for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++, + index3d += ystride, VoxelArea::add_y(em, vi, 1)) { + if (vm->m_data[vi].getContent() != CONTENT_IGNORE) + continue; + + // Combine height noises and apply 3D variation + float mnt_var = noise_mnt_var->result[index3d]; + float hill1 = getLerp(height1, height2, mnt_var); + float hill2 = getLerp(height3, height4, mnt_var); + float hill3 = getLerp(height3, height2, mnt_var); + float hill4 = getLerp(height1, height4, mnt_var); + + // 'hilliness' determines whether hills/mountains are + // small or large + float hilliness = std::fmax(std::fmin(hill1, hill2), + std::fmin(hill3, hill4)); + float hills = hill_mnt * hilliness; + float ridged_mountains = ridge_mnt * hilliness; + float step_mountains = step_mnt * hilliness; + + // Gradient & shallow seabed + s32 grad = (y < water_level) + ? grad_wl + (water_level - y) * 3 + : 1 - y; + + // Final terrain level + float mountains = + hills + ridged_mountains + step_mountains; + float surface_level = base_level + mountains + grad; + + // Rivers + if ((spflags & MGCARPATHIAN_RIVERS) && + node_max.Y >= water_level - 16 && + river <= valley_width) { + if (valley < 0.0f) { + // River channel + surface_level = std::fmin(surface_level, + water_level - std::sqrt(-valley) * + river_depth); + } else if (surface_level > water_level) { + // Valley slopes + surface_level = water_level + + (surface_level - + water_level) * + valley; + } + } + + if (y < surface_level) { // TODO '<=' + vm->m_data[vi] = mn_stone; // Stone + if (y > stone_surface_max_y) + stone_surface_max_y = y; + } else if (y <= water_level) { + vm->m_data[vi] = mn_water; // Sea water + } else { + vm->m_data[vi] = mn_air; // Air + } } } - } return stone_surface_max_y; } |