diff options
Diffstat (limited to 'src/collision.h')
-rw-r--r-- | src/collision.h | 23 |
1 files changed, 9 insertions, 14 deletions
diff --git a/src/collision.h b/src/collision.h index 998598f1e..5138f4d6a 100644 --- a/src/collision.h +++ b/src/collision.h @@ -47,8 +47,8 @@ struct CollisionInfo CollisionType type = COLLISION_NODE; CollisionAxis axis = COLLISION_AXIS_NONE; - v3s16 node_p = v3s16(-32768,-32768,-32768); // COLLISION_NODE - ActiveObject *object = nullptr; // COLLISION_OBJECT + v3s16 node_p = v3s16(-32768, -32768, -32768); // COLLISION_NODE + ActiveObject *object = nullptr; // COLLISION_OBJECT v3f old_speed; v3f new_speed; int plane = -1; @@ -65,24 +65,19 @@ struct collisionMoveResult }; // Moves using a single iteration; speed should not exceed pos_max_d/dtime -collisionMoveResult collisionMoveSimple(Environment *env,IGameDef *gamedef, - f32 pos_max_d, const aabb3f &box_0, - f32 stepheight, f32 dtime, - v3f *pos_f, v3f *speed_f, - v3f accel_f, ActiveObject *self=NULL, - bool collideWithObjects=true, bool jesus=false); +collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef, + f32 pos_max_d, const aabb3f &box_0, f32 stepheight, f32 dtime, v3f *pos_f, + v3f *speed_f, v3f accel_f, ActiveObject *self = NULL, + bool collideWithObjects = true, bool jesus = false); // Helper function: // Checks for collision of a moving aabbox with a static aabbox // Returns -1 if no collision, 0 if X collision, 1 if Y collision, 2 if Z collision // dtime receives time until first collision, invalid if -1 is returned -CollisionAxis axisAlignedCollision( - const aabb3f &staticbox, const aabb3f &movingbox, +CollisionAxis axisAlignedCollision(const aabb3f &staticbox, const aabb3f &movingbox, const v3f &speed, f32 *dtime); // Helper function: // Checks if moving the movingbox up by the given distance would hit a ceiling. -bool wouldCollideWithCeiling( - const std::vector<aabb3f> &staticboxes, - const aabb3f &movingbox, - f32 y_increase, f32 d); +bool wouldCollideWithCeiling(const std::vector<aabb3f> &staticboxes, + const aabb3f &movingbox, f32 y_increase, f32 d); |