diff options
Diffstat (limited to 'src/client/clientmap.cpp')
-rw-r--r-- | src/client/clientmap.cpp | 39 |
1 files changed, 19 insertions, 20 deletions
diff --git a/src/client/clientmap.cpp b/src/client/clientmap.cpp index d41b66741..294687ff8 100644 --- a/src/client/clientmap.cpp +++ b/src/client/clientmap.cpp @@ -36,7 +36,7 @@ ClientMap::ClientMap( MapDrawControl &control, s32 id ): - Map(dout_client, client), + Map(client), scene::ISceneNode(RenderingEngine::get_scene_manager()->getRootSceneNode(), RenderingEngine::get_scene_manager(), id), m_client(client), @@ -122,20 +122,20 @@ void ClientMap::updateDrawList() } m_drawlist.clear(); - v3f camera_position = m_camera_position; - v3f camera_direction = m_camera_direction; - f32 camera_fov = m_camera_fov; + const v3f camera_position = m_camera_position; + const v3f camera_direction = m_camera_direction; // Use a higher fov to accomodate faster camera movements. // Blocks are cropped better when they are drawn. - // Or maybe they aren't? Well whatever. - camera_fov *= 1.2; + const f32 camera_fov = m_camera_fov * 1.1f; v3s16 cam_pos_nodes = floatToInt(camera_position, BS); v3s16 p_blocks_min; v3s16 p_blocks_max; getBlocksInViewRange(cam_pos_nodes, &p_blocks_min, &p_blocks_max); + // Number of blocks currently loaded by the client + u32 blocks_loaded = 0; // Number of blocks with mesh in rendering range u32 blocks_in_range_with_mesh = 0; // Number of blocks occlusion culled @@ -160,6 +160,7 @@ void ClientMap::updateDrawList() MapSector *sector = sector_it.second; v2s16 sp = sector->getPos(); + blocks_loaded += sector->size(); if (!m_control.range_all) { if (sp.X < p_blocks_min.X || sp.X > p_blocks_max.X || sp.Y < p_blocks_min.Z || sp.Y > p_blocks_max.Z) @@ -181,8 +182,12 @@ void ClientMap::updateDrawList() if not seen on display */ - if (block->mesh) + if (block->mesh) { block->mesh->updateCameraOffset(m_camera_offset); + } else { + // Ignore if mesh doesn't exist + continue; + } float range = 100000 * BS; if (!m_control.range_all) @@ -193,13 +198,6 @@ void ClientMap::updateDrawList() camera_direction, camera_fov, range, &d)) continue; - - /* - Ignore if mesh doesn't exist - */ - if (!block->mesh) - continue; - blocks_in_range_with_mesh++; /* @@ -228,6 +226,7 @@ void ClientMap::updateDrawList() g_profiler->avg("MapBlock meshes in range [#]", blocks_in_range_with_mesh); g_profiler->avg("MapBlocks occlusion culled [#]", blocks_occlusion_culled); g_profiler->avg("MapBlocks drawn [#]", m_drawlist.size()); + g_profiler->avg("MapBlocks loaded [#]", blocks_loaded); } struct MeshBufList @@ -293,13 +292,13 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass) /* Get animation parameters */ - float animation_time = m_client->getAnimationTime(); - int crack = m_client->getCrackLevel(); - u32 daynight_ratio = m_client->getEnv().getDayNightRatio(); + const float animation_time = m_client->getAnimationTime(); + const int crack = m_client->getCrackLevel(); + const u32 daynight_ratio = m_client->getEnv().getDayNightRatio(); - v3f camera_position = m_camera_position; - v3f camera_direction = m_camera_direction; - f32 camera_fov = m_camera_fov; + const v3f camera_position = m_camera_position; + const v3f camera_direction = m_camera_direction; + const f32 camera_fov = m_camera_fov; /* Get all blocks and draw all visible ones |