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-rw-r--r--doc/client_lua_api.txt3
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/client_lua_api.txt b/doc/client_lua_api.txt
index 2daac87fe..c332ca4c3 100644
--- a/doc/client_lua_api.txt
+++ b/doc/client_lua_api.txt
@@ -1296,6 +1296,8 @@ Methods:
* change a value of a previously added HUD element
* element `stat` values: `position`, `name`, `scale`, `text`, `number`, `item`, `dir`
* Returns `true` on success, otherwise returns `nil`
+* `get_object()`
+ * Returns the ClientObjectRef for the player
### Settings
An interface to read config files in the format of `minetest.conf`.
@@ -1336,6 +1338,7 @@ This is basically a reference to a C++ `GenericCAO`.
* `get_acceleration()`: returns the acceleration, a vector
* `get_rotation()`: returns the rotation, a vector (radians)
* `is_player()`: returns true if the object is a player
+* `is_local_player()`: returns true if the object is the local player
* `get_attach()`: returns parent or nil if it isn't attached.
* `get_nametag()`: returns the nametag (string)
* `get_item_textures()`: returns the textures