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Diffstat (limited to 'doc/client_lua_api.txt')
-rw-r--r-- | doc/client_lua_api.txt | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/doc/client_lua_api.txt b/doc/client_lua_api.txt index 2e347ec47..e33fe0e3a 100644 --- a/doc/client_lua_api.txt +++ b/doc/client_lua_api.txt @@ -934,6 +934,8 @@ Call these functions only at load time! * Convert between two privilege representations ### Client Environment +* `minetest.object_refs` + * Map of object references, indexed by active object id * `minetest.get_player_names()` * Returns list of player names on server (nil if CSM_RF_READ_PLAYERINFO is enabled by server) * `minetest.get_objects_inside_radius(pos, radius)`: returns a list of @@ -1454,6 +1456,8 @@ It can be created via `Raycast(pos1, pos2, objects, liquids)` or ----------------- ### Definitions +* `minetest.inventorycube(img1, img2, img3)` + * Returns a string for making an image of a cube (useful as an item image) * `minetest.get_node_def(nodename)` * Returns [node definition](#node-definition) table of `nodename` * `minetest.get_item_def(itemstring)` @@ -1465,10 +1469,67 @@ It can be created via `Raycast(pos1, pos2, objects, liquids)` or {light_source=minetest.LIGHT_MAX})` * Doesnt really work yet an causes strange bugs, I'm working to make is better + +#### Tile definition + +* `"image.png"` +* `{name="image.png", animation={Tile Animation definition}}` +* `{name="image.png", backface_culling=bool, align_style="node"/"world"/"user", scale=int}` + * backface culling enabled by default for most nodes + * align style determines whether the texture will be rotated with the node + or kept aligned with its surroundings. "user" means that client + setting will be used, similar to `glasslike_framed_optional`. + Note: supported by solid nodes and nodeboxes only. + * scale is used to make texture span several (exactly `scale`) nodes, + instead of just one, in each direction. Works for world-aligned + textures only. + Note that as the effect is applied on per-mapblock basis, `16` should + be equally divisible by `scale` or you may get wrong results. +* `{name="image.png", color=ColorSpec}` + * the texture's color will be multiplied with this color. + * the tile's color overrides the owning node's color in all cases. + +##### Tile definition + + { + type = "vertical_frames", + + aspect_w = 16, + -- Width of a frame in pixels + + aspect_h = 16, + -- Height of a frame in pixels + + length = 3.0, + -- Full loop length + } + + { + type = "sheet_2d", + + frames_w = 5, + -- Width in number of frames + + frames_h = 3, + -- Height in number of frames + + frame_length = 0.5, + -- Length of a single frame + } + #### Node Definition ```lua { + tiles = {tile definition 1, def2, def3, def4, def5, def6}, + -- Textures of node; +Y, -Y, +X, -X, +Z, -Z + overlay_tiles = {tile definition 1, def2, def3, def4, def5, def6}, + -- Same as `tiles`, but these textures are drawn on top of the base + -- tiles. This is used to colorize only specific parts of the + -- texture. If the texture name is an empty string, that overlay is not + -- drawn + special_tiles = {tile definition 1, Tile definition 2}, + -- Special textures of node; used rarely. has_on_construct = bool, -- Whether the node has the on_construct callback defined has_on_destruct = bool, -- Whether the node has the on_destruct callback defined has_after_destruct = bool, -- Whether the node has the after_destruct callback defined |