diff options
Diffstat (limited to 'builtin')
-rw-r--r-- | builtin/client/chatcommands.lua | 5 | ||||
-rw-r--r-- | builtin/client/register.lua | 8 | ||||
-rw-r--r-- | builtin/common/after.lua | 6 | ||||
-rw-r--r-- | builtin/common/tests/vector_spec.lua | 4 | ||||
-rw-r--r-- | builtin/common/vector.lua | 6 | ||||
-rw-r--r-- | builtin/fstk/ui.lua | 2 | ||||
-rw-r--r-- | builtin/game/chat.lua | 22 | ||||
-rw-r--r-- | builtin/game/falling.lua | 10 | ||||
-rw-r--r-- | builtin/game/features.lua | 1 | ||||
-rw-r--r-- | builtin/game/item.lua | 3 | ||||
-rw-r--r-- | builtin/game/item_entity.lua | 5 | ||||
-rw-r--r-- | builtin/game/misc.lua | 6 | ||||
-rw-r--r-- | builtin/game/register.lua | 5 | ||||
-rw-r--r-- | builtin/mainmenu/dlg_contentstore.lua | 96 | ||||
-rw-r--r-- | builtin/mainmenu/dlg_create_world.lua | 15 | ||||
-rw-r--r-- | builtin/mainmenu/init.lua | 102 | ||||
-rw-r--r-- | builtin/mainmenu/tab_local.lua | 33 | ||||
-rw-r--r-- | builtin/mainmenu/tab_settings.lua | 116 | ||||
-rw-r--r-- | builtin/mainmenu/tab_simple_main.lua | 220 | ||||
-rw-r--r-- | builtin/settingtypes.txt | 125 |
20 files changed, 289 insertions, 501 deletions
diff --git a/builtin/client/chatcommands.lua b/builtin/client/chatcommands.lua index ec8fed652..a45a76dfe 100644 --- a/builtin/client/chatcommands.lua +++ b/builtin/client/chatcommands.lua @@ -22,6 +22,11 @@ core.register_on_sending_chat_message(function(message) return true end + -- Run core.registered_on_chatcommand callbacks. + if core.run_callbacks(core.registered_on_chatcommand, 5, cmd, param) then + return true + end + local cmd_def = core.registered_chatcommands[cmd] if cmd_def then core.set_last_run_mod(cmd_def.mod_origin) diff --git a/builtin/client/register.lua b/builtin/client/register.lua index ef48f2ee6..03dc41f71 100644 --- a/builtin/client/register.lua +++ b/builtin/client/register.lua @@ -4,6 +4,13 @@ core.callback_origins = {} local getinfo = debug.getinfo debug.getinfo = nil +--- Runs given callbacks. +-- +-- Note: this function is also called from C++ +-- @tparam table callbacks a table with registered callbacks, like `core.registered_on_*` +-- @tparam number mode a RunCallbacksMode, as defined in src/script/common/c_internal.h +-- @param ... arguments for the callback +-- @return depends on mode function core.run_callbacks(callbacks, mode, ...) assert(type(callbacks) == "table") local cb_len = #callbacks @@ -83,6 +90,7 @@ core.registered_on_mods_loaded, core.register_on_mods_loaded = make_registration core.registered_on_shutdown, core.register_on_shutdown = make_registration() core.registered_on_receiving_chat_message, core.register_on_receiving_chat_message = make_registration() core.registered_on_sending_chat_message, core.register_on_sending_chat_message = make_registration() +core.registered_on_chatcommand, core.register_on_chatcommand = make_registration() core.registered_on_death, core.register_on_death = make_registration() core.registered_on_hp_modification, core.register_on_hp_modification = make_registration() core.registered_on_damage_taken, core.register_on_damage_taken = make_registration() diff --git a/builtin/common/after.lua b/builtin/common/after.lua index b314711c9..e20f292f0 100644 --- a/builtin/common/after.lua +++ b/builtin/common/after.lua @@ -31,11 +31,13 @@ function core.after(after, func, ...) assert(tonumber(after) and type(func) == "function", "Invalid minetest.after invocation") local expire = time + after - jobs[#jobs + 1] = { + local new_job = { func = func, expire = expire, arg = {...}, - mod_origin = core.get_last_run_mod() + mod_origin = core.get_last_run_mod(), } + jobs[#jobs + 1] = new_job time_next = math.min(time_next, expire) + return { cancel = function() new_job.func = function() end end } end diff --git a/builtin/common/tests/vector_spec.lua b/builtin/common/tests/vector_spec.lua index 6f308a4a8..0f287363a 100644 --- a/builtin/common/tests/vector_spec.lua +++ b/builtin/common/tests/vector_spec.lua @@ -44,6 +44,10 @@ describe("vector", function() assert.same({ x = 2, y = 4, z = 6 }, vector.add(vector.new(1, 2, 3), { x = 1, y = 2, z = 3 })) end) + it("offset()", function() + assert.same({ x = 41, y = 52, z = 63 }, vector.offset(vector.new(1, 2, 3), 40, 50, 60)) + end) + -- This function is needed because of floating point imprecision. local function almost_equal(a, b) if type(a) == "number" then diff --git a/builtin/common/vector.lua b/builtin/common/vector.lua index 1fd784ce2..d6437deda 100644 --- a/builtin/common/vector.lua +++ b/builtin/common/vector.lua @@ -137,6 +137,12 @@ function vector.divide(a, b) end end +function vector.offset(v, x, y, z) + return {x = v.x + x, + y = v.y + y, + z = v.z + z} +end + function vector.sort(a, b) return {x = math.min(a.x, b.x), y = math.min(a.y, b.y), z = math.min(a.z, b.z)}, {x = math.max(a.x, b.x), y = math.max(a.y, b.y), z = math.max(a.z, b.z)} diff --git a/builtin/fstk/ui.lua b/builtin/fstk/ui.lua index 6d26aabf0..7eeebdd47 100644 --- a/builtin/fstk/ui.lua +++ b/builtin/fstk/ui.lua @@ -64,6 +64,7 @@ function ui.update() formspec = { "size[14,8]", "real_coordinates[true]", + "set_focus[btn_reconnect_yes;true]", "box[0.5,1.2;13,5;#000]", ("textarea[0.5,1.2;13,5;;%s;%s]"):format( fgettext("The server has requested a reconnect:"), error_message), @@ -82,6 +83,7 @@ function ui.update() formspec = { "size[14,8]", "real_coordinates[true]", + "set_focus[btn_error_confirm;true]", "box[0.5,1.2;13,5;#000]", ("textarea[0.5,1.2;13,5;;%s;%s]"):format( error_title, error_message), diff --git a/builtin/game/chat.lua b/builtin/game/chat.lua index aae811794..945707623 100644 --- a/builtin/game/chat.lua +++ b/builtin/game/chat.lua @@ -58,6 +58,11 @@ core.register_on_chat_message(function(name, message) param = param or "" + -- Run core.registered_on_chatcommands callbacks. + if core.run_callbacks(core.registered_on_chatcommands, 5, name, cmd, param) then + return true + end + local cmd_def = core.registered_chatcommands[cmd] if not cmd_def then core.chat_send_player(name, "-!- Invalid command: " .. cmd) @@ -66,8 +71,17 @@ core.register_on_chat_message(function(name, message) local has_privs, missing_privs = core.check_player_privs(name, cmd_def.privs) if has_privs then core.set_last_run_mod(cmd_def.mod_origin) - local _, result = cmd_def.func(name, param) - if result then + local success, result = cmd_def.func(name, param) + if success == false and result == nil then + core.chat_send_player(name, "-!- Invalid command usage") + local help_def = core.registered_chatcommands["help"] + if help_def then + local _, helpmsg = help_def.func(name, cmd) + if helpmsg then + core.chat_send_player(name, helpmsg) + end + end + elseif result then core.chat_send_player(name, result) end else @@ -1070,10 +1084,10 @@ core.register_chatcommand("last-login", { local pauth = core.get_auth_handler().get_auth(param) if pauth and pauth.last_login and pauth.last_login ~= -1 then -- Time in UTC, ISO 8601 format - return true, "Last login time was " .. + return true, param.."'s last login time was " .. os.date("!%Y-%m-%dT%H:%M:%SZ", pauth.last_login) end - return false, "Last login time is unknown" + return false, param.."'s last login time is unknown" end, }) diff --git a/builtin/game/falling.lua b/builtin/game/falling.lua index 714506a5f..8d044beaa 100644 --- a/builtin/game/falling.lua +++ b/builtin/game/falling.lua @@ -52,6 +52,7 @@ core.register_entity(":__builtin:falling_node", { floats = false, set_node = function(self, node, meta) + node.param2 = node.param2 or 0 self.node = node meta = meta or {} if type(meta.to_table) == "function" then @@ -83,6 +84,9 @@ core.register_entity(":__builtin:falling_node", { local textures if def.tiles and def.tiles[1] then local tile = def.tiles[1] + if def.drawtype == "torchlike" and def.paramtype2 ~= "wallmounted" then + tile = def.tiles[2] or def.tiles[1] + end if type(tile) == "table" then tile = tile.name end @@ -143,7 +147,11 @@ core.register_entity(":__builtin:falling_node", { -- Rotate entity if def.drawtype == "torchlike" then - self.object:set_yaw(math.pi*0.25) + if def.paramtype2 == "wallmounted" then + self.object:set_yaw(math.pi*0.25) + else + self.object:set_yaw(-math.pi*0.25) + end elseif (node.param2 ~= 0 and (def.wield_image == "" or def.wield_image == nil)) or def.drawtype == "signlike" diff --git a/builtin/game/features.lua b/builtin/game/features.lua index a15475333..4d3c90ff0 100644 --- a/builtin/game/features.lua +++ b/builtin/game/features.lua @@ -17,6 +17,7 @@ core.features = { area_store_persistent_ids = true, pathfinder_works = true, object_step_has_moveresult = true, + direct_velocity_on_players = true, } function core.has_feature(arg) diff --git a/builtin/game/item.lua b/builtin/game/item.lua index 2c43a8548..768df847b 100644 --- a/builtin/game/item.lua +++ b/builtin/game/item.lua @@ -538,8 +538,9 @@ function core.node_dig(pos, node, digger) local diggername = user_name(digger) local log = make_log(diggername) local def = core.registered_nodes[node.name] + -- Copy pos because the callback could modify it if def and (not def.diggable or - (def.can_dig and not def.can_dig(pos, digger))) then + (def.can_dig and not def.can_dig(vector.new(pos), digger))) then log("info", diggername .. " tried to dig " .. node.name .. " which is not diggable " .. core.pos_to_string(pos)) diff --git a/builtin/game/item_entity.lua b/builtin/game/item_entity.lua index 20dd18044..9b1b23bfd 100644 --- a/builtin/game/item_entity.lua +++ b/builtin/game/item_entity.lua @@ -54,8 +54,9 @@ core.register_entity(":__builtin:item", { local max_count = stack:get_stack_max() local count = math.min(stack:get_count(), max_count) local size = 0.2 + 0.1 * (count / max_count) ^ (1 / 3) - local def = core.registered_nodes[itemname] - local glow = def and math.floor(def.light_source / 2 + 0.5) + local def = core.registered_items[itemname] + local glow = def and def.light_source and + math.floor(def.light_source / 2 + 0.5) self.object:set_properties({ is_visible = true, diff --git a/builtin/game/misc.lua b/builtin/game/misc.lua index 341e613c2..96a0a2dda 100644 --- a/builtin/game/misc.lua +++ b/builtin/game/misc.lua @@ -151,6 +151,12 @@ function core.setting_get_pos(name) end +-- See l_env.cpp for the other functions +function core.get_artificial_light(param1) + return math.floor(param1 / 16) +end + + -- To be overriden by protection mods function core.is_protected(pos, name) diff --git a/builtin/game/register.lua b/builtin/game/register.lua index 1034d4f2b..1f94a9dca 100644 --- a/builtin/game/register.lua +++ b/builtin/game/register.lua @@ -118,6 +118,10 @@ function core.register_item(name, itemdef) end itemdef.name = name + -- default short_description to first line of description + itemdef.short_description = itemdef.short_description or + (itemdef.description or ""):gsub("\n.*","") + -- Apply defaults and add to registered_* table if itemdef.type == "node" then -- Use the nodebox as selection box if it's not set manually @@ -584,6 +588,7 @@ core.unregister_biome = make_wrap_deregistration(core.register_biome, core.clear_registered_biomes, core.registered_biomes) core.registered_on_chat_messages, core.register_on_chat_message = make_registration() +core.registered_on_chatcommands, core.register_on_chatcommand = make_registration() core.registered_globalsteps, core.register_globalstep = make_registration() core.registered_playerevents, core.register_playerevent = make_registration() core.registered_on_mods_loaded, core.register_on_mods_loaded = make_registration() diff --git a/builtin/mainmenu/dlg_contentstore.lua b/builtin/mainmenu/dlg_contentstore.lua index 01c42be0b..6525f6013 100644 --- a/builtin/mainmenu/dlg_contentstore.lua +++ b/builtin/mainmenu/dlg_contentstore.lua @@ -45,6 +45,9 @@ local filter_types_titles = { fgettext("Texture packs"), } +local number_downloading = 0 +local download_queue = {} + local filter_types_type = { nil, "game", @@ -67,12 +70,14 @@ local function download_package(param) end end -local function start_install(calling_dialog, package) +local function start_install(package) local params = { package = package, filename = os.tempfolder() .. "_MODNAME_" .. package.name .. ".zip", } + number_downloading = number_downloading + 1 + local function callback(result) if result.successful then local path, msg = pkgmgr.install(package.type, @@ -121,9 +126,20 @@ local function start_install(calling_dialog, package) end package.downloading = false + + number_downloading = number_downloading - 1 + + local next = download_queue[1] + if next then + table.remove(download_queue, 1) + + start_install(next) + end + ui.update() end + package.queued = false package.downloading = true if not core.handle_async(download_package, params, callback) then @@ -133,6 +149,16 @@ local function start_install(calling_dialog, package) end end +local function queue_download(package) + local max_concurrent_downloads = tonumber(minetest.settings:get("contentdb_max_concurrent_downloads")) + if number_downloading < max_concurrent_downloads then + start_install(package) + else + table.insert(download_queue, package) + package.queued = true + end +end + local function get_file_extension(path) local parts = path:split(".") return parts[#parts] @@ -279,7 +305,7 @@ function store.filter_packages(query) table.insert(keywords, word) end - local function matches_keywords(package, keywords) + local function matches_keywords(package) for k = 1, #keywords do local keyword = keywords[k] @@ -296,7 +322,7 @@ function store.filter_packages(query) store.packages = {} for _, package in pairs(store.packages_full) do - if (query == "" or matches_keywords(package, keywords)) and + if (query == "" or matches_keywords(package)) and (filter_type == 1 or package.type == filter_types_type[filter_type]) then store.packages[#store.packages + 1] = package end @@ -321,11 +347,14 @@ function store.get_formspec(dlgdata) "formspec_version[3]", "size[15.75,9.5]", "position[0.5,0.55]", + + "style[status;border=false]", + "container[0.375,0.375]", - "field[0,0;10.225,0.8;search_string;;", core.formspec_escape(search_string), "]", + "field[0,0;7.225,0.8;search_string;;", core.formspec_escape(search_string), "]", "field_close_on_enter[search_string;false]", - "button[10.225,0;2,0.8;search;", fgettext("Search"), "]", - "dropdown[12.6,0;2.4,0.8;type;", table.concat(filter_types_titles, ","), ";", filter_type, "]", + "button[7.225,0;2,0.8;search;", fgettext("Search"), "]", + "dropdown[9.6,0;2.4,0.8;type;", table.concat(filter_types_titles, ","), ";", filter_type, "]", "container_end[]", -- Page nav buttons @@ -344,6 +373,35 @@ function store.get_formspec(dlgdata) "container_end[]", } + if number_downloading > 0 then + formspec[#formspec + 1] = "button[12.75,0.375;2.625,0.8;status;" + if #download_queue > 0 then + formspec[#formspec + 1] = fgettext("$1 downloading,\n$2 queued", number_downloading, #download_queue) + else + formspec[#formspec + 1] = fgettext("$1 downloading...", number_downloading) + end + formspec[#formspec + 1] = "]" + else + local num_avail_updates = 0 + for i=1, #store.packages_full do + local package = store.packages_full[i] + if package.path and package.installed_release < package.release and + not (package.downloading or package.queued) then + num_avail_updates = num_avail_updates + 1 + end + end + + if num_avail_updates == 0 then + formspec[#formspec + 1] = "button[12.75,0.375;2.625,0.8;status;" + formspec[#formspec + 1] = fgettext("No updates") + formspec[#formspec + 1] = "]" + else + formspec[#formspec + 1] = "button[12.75,0.375;2.625,0.8;update_all;" + formspec[#formspec + 1] = fgettext("Update All [$1]", num_avail_updates) + formspec[#formspec + 1] = "]" + end + end + if #store.packages == 0 then formspec[#formspec + 1] = "label[4,3;" formspec[#formspec + 1] = fgettext("No results") @@ -386,11 +444,13 @@ function store.get_formspec(dlgdata) formspec[#formspec + 1] = ",0.1]" if package.downloading then - formspec[#formspec + 1] = "style[download;border=false]" - - formspec[#formspec + 1] = "button[-3.5,0;2,0.8;download;" + formspec[#formspec + 1] = "button[-3.5,0;2,0.8;status;" formspec[#formspec + 1] = fgettext("Downloading...") formspec[#formspec + 1] = "]" + elseif package.queued then + formspec[#formspec + 1] = "button[-3.5,0;2,0.8;status;" + formspec[#formspec + 1] = fgettext("Queued") + formspec[#formspec + 1] = "]" elseif not package.path then formspec[#formspec + 1] = "button[-3,0;1.5,0.8;install_" formspec[#formspec + 1] = tostring(i) @@ -485,6 +545,17 @@ function store.handle_submit(this, fields) end end + if fields.update_all then + for i=1, #store.packages_full do + local package = store.packages_full[i] + if package.path and package.installed_release < package.release and + not (package.downloading or package.queued) then + queue_download(package) + end + end + return true + end + local start_idx = (cur_page - 1) * num_per_page + 1 assert(start_idx ~= nil) for i=start_idx, math.min(#store.packages, start_idx+num_per_page-1) do @@ -492,7 +563,7 @@ function store.handle_submit(this, fields) assert(package) if fields["install_" .. i] then - start_install(this, package) + queue_download(package) return true end @@ -505,8 +576,9 @@ function store.handle_submit(this, fields) end if fields["view_" .. i] then - local url = ("%s/packages/%s?protocol_version=%d"):format( - core.settings:get("contentdb_url"), package.id, core.get_max_supp_proto()) + local url = ("%s/packages/%s/%s?protocol_version=%d"):format( + core.settings:get("contentdb_url"), + package.author, package.name, core.get_max_supp_proto()) core.open_url(url) return true end diff --git a/builtin/mainmenu/dlg_create_world.lua b/builtin/mainmenu/dlg_create_world.lua index 36df23cce..7566d2409 100644 --- a/builtin/mainmenu/dlg_create_world.lua +++ b/builtin/mainmenu/dlg_create_world.lua @@ -61,6 +61,7 @@ local flag_checkboxes = { fgettext("Low humidity and high heat causes shallow or dry rivers") }, }, flat = { + cb_caverns, { "hills", fgettext("Hills"), "hills" }, { "lakes", fgettext("Lakes"), "lakes" }, }, @@ -362,10 +363,18 @@ local function create_world_buttonhandler(this, fields) local gameindex = core.get_textlist_index("games") if gameindex ~= nil then + -- For unnamed worlds use the generated name 'world<number>', + -- where the number increments: it is set to 1 larger than the largest + -- generated name number found. if worldname == "" then - local random_number = math.random(10000, 99999) - local random_world_name = "Unnamed" .. random_number - worldname = random_world_name + local worldnum_max = 0 + for _, world in ipairs(menudata.worldlist:get_list()) do + if world.name:match("^world%d+$") then + local worldnum = tonumber(world.name:sub(6)) + worldnum_max = math.max(worldnum_max, worldnum) + end + end + worldname = "world" .. worldnum_max + 1 end core.settings:set("fixed_map_seed", fields["te_seed"]) diff --git a/builtin/mainmenu/init.lua b/builtin/mainmenu/init.lua index ae9ae8853..b7e867d2e 100644 --- a/builtin/mainmenu/init.lua +++ b/builtin/mainmenu/init.lua @@ -22,7 +22,6 @@ mt_color_dark_green = "#25C191" local menupath = core.get_mainmenu_path() local basepath = core.get_builtin_path() -local menustyle = core.settings:get("main_menu_style") defaulttexturedir = core.get_texturepath_share() .. DIR_DELIM .. "base" .. DIR_DELIM .. "pack" .. DIR_DELIM @@ -39,24 +38,18 @@ dofile(menupath .. DIR_DELIM .. "textures.lua") dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua") dofile(menupath .. DIR_DELIM .. "dlg_settings_advanced.lua") dofile(menupath .. DIR_DELIM .. "dlg_contentstore.lua") -if menustyle ~= "simple" then - dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua") - dofile(menupath .. DIR_DELIM .. "dlg_delete_content.lua") - dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua") - dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua") -end +dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua") +dofile(menupath .. DIR_DELIM .. "dlg_delete_content.lua") +dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua") +dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua") local tabs = {} tabs.settings = dofile(menupath .. DIR_DELIM .. "tab_settings.lua") tabs.content = dofile(menupath .. DIR_DELIM .. "tab_content.lua") tabs.credits = dofile(menupath .. DIR_DELIM .. "tab_credits.lua") -if menustyle == "simple" then - tabs.simple_main = dofile(menupath .. DIR_DELIM .. "tab_simple_main.lua") -else - tabs.local_game = dofile(menupath .. DIR_DELIM .. "tab_local.lua") - tabs.play_online = dofile(menupath .. DIR_DELIM .. "tab_online.lua") -end +tabs.local_game = dofile(menupath .. DIR_DELIM .. "tab_local.lua") +tabs.play_online = dofile(menupath .. DIR_DELIM .. "tab_online.lua") -------------------------------------------------------------------------------- local function main_event_handler(tabview, event) @@ -71,68 +64,35 @@ local function init_globals() -- Init gamedata gamedata.worldindex = 0 - if menustyle == "simple" then - local world_list = core.get_worlds() - local world_index - - local found_singleplayerworld = false - for i, world in ipairs(world_list) do - if world.name == "singleplayerworld" then - found_singleplayerworld = true - world_index = i - break - end - end - - if not found_singleplayerworld then - core.create_world("singleplayerworld", 1) - - world_list = core.get_worlds() - - for i, world in ipairs(world_list) do - if world.name == "singleplayerworld" then - world_index = i - break - end - end + menudata.worldlist = filterlist.create( + core.get_worlds, + compare_worlds, + -- Unique id comparison function + function(element, uid) + return element.name == uid + end, + -- Filter function + function(element, gameid) + return element.gameid == gameid end + ) - gamedata.worldindex = world_index - else - menudata.worldlist = filterlist.create( - core.get_worlds, - compare_worlds, - -- Unique id comparison function - function(element, uid) - return element.name == uid - end, - -- Filter function - function(element, gameid) - return element.gameid == gameid - end - ) - - menudata.worldlist:add_sort_mechanism("alphabetic", sort_worlds_alphabetic) - menudata.worldlist:set_sortmode("alphabetic") - - if not core.settings:get("menu_last_game") then - local default_game = core.settings:get("default_game") or "minetest" - core.settings:set("menu_last_game", default_game) - end + menudata.worldlist:add_sort_mechanism("alphabetic", sort_worlds_alphabetic) + menudata.worldlist:set_sortmode("alphabetic") - mm_texture.init() + if not core.settings:get("menu_last_game") then + local default_game = core.settings:get("default_game") or "minetest" + core.settings:set("menu_last_game", default_game) end + mm_texture.init() + -- Create main tabview local tv_main = tabview_create("maintab", {x = 12, y = 5.4}, {x = 0, y = 0}) - if menustyle == "simple" then - tv_main:add(tabs.simple_main) - else - tv_main:set_autosave_tab(true) - tv_main:add(tabs.local_game) - tv_main:add(tabs.play_online) - end + tv_main:set_autosave_tab(true) + tv_main:add(tabs.local_game) + tv_main:add(tabs.play_online) tv_main:add(tabs.content) tv_main:add(tabs.settings) @@ -141,11 +101,9 @@ local function init_globals() tv_main:set_global_event_handler(main_event_handler) tv_main:set_fixed_size(false) - if menustyle ~= "simple" then - local last_tab = core.settings:get("maintab_LAST") - if last_tab and tv_main.current_tab ~= last_tab then - tv_main:set_tab(last_tab) - end + local last_tab = core.settings:get("maintab_LAST") + if last_tab and tv_main.current_tab ~= last_tab then + tv_main:set_tab(last_tab) end ui.set_default("maintab") tv_main:show() diff --git a/builtin/mainmenu/tab_local.lua b/builtin/mainmenu/tab_local.lua index a21cf12b1..1aee246fc 100644 --- a/builtin/mainmenu/tab_local.lua +++ b/builtin/mainmenu/tab_local.lua @@ -114,45 +114,44 @@ local function get_formspec(tabview, name, tabdata) ) retval = retval .. - "button[4,3.95;2.6,1;world_delete;".. fgettext("Delete") .. "]" .. - "button[6.5,3.95;2.8,1;world_configure;".. fgettext("Configure") .. "]" .. - "button[9.2,3.95;2.5,1;world_create;".. fgettext("New") .. "]" .. - "label[4,-0.25;".. fgettext("Select World:") .. "]".. - "checkbox[0.25,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" .. + "button[3.9,3.8;2.8,1;world_delete;".. fgettext("Delete") .. "]" .. + "button[6.55,3.8;2.8,1;world_configure;".. fgettext("Configure") .. "]" .. + "button[9.2,3.8;2.8,1;world_create;".. fgettext("New") .. "]" .. + "label[3.9,-0.05;".. fgettext("Select World:") .. "]".. + "checkbox[0,-0.20;cb_creative_mode;".. fgettext("Creative Mode") .. ";" .. dump(core.settings:get_bool("creative_mode")) .. "]".. - "checkbox[0.25,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" .. + "checkbox[0,0.25;cb_enable_damage;".. fgettext("Enable Damage") .. ";" .. dump(core.settings:get_bool("enable_damage")) .. "]".. - "checkbox[0.25,1.15;cb_server;".. fgettext("Host Server") ..";" .. + "checkbox[0,0.7;cb_server;".. fgettext("Host Server") ..";" .. dump(core.settings:get_bool("enable_server")) .. "]" .. - "textlist[4,0.25;7.5,3.7;sp_worlds;" .. + "textlist[3.9,0.4;7.9,3.45;sp_worlds;" .. menu_render_worldlist() .. ";" .. index .. "]" if core.settings:get_bool("enable_server") then retval = retval .. - "button[8.5,4.8;3.2,1;play;".. fgettext("Host Game") .. "]" .. - "checkbox[0.25,1.6;cb_server_announce;" .. fgettext("Announce Server") .. ";" .. + "button[7.9,4.75;4.1,1;play;".. fgettext("Host Game") .. "]" .. + "checkbox[0,1.15;cb_server_announce;" .. fgettext("Announce Server") .. ";" .. dump(core.settings:get_bool("server_announce")) .. "]" .. - "label[0.25,2.2;" .. fgettext("Name/Password") .. "]" .. - "field[0.55,3.2;3.5,0.5;te_playername;;" .. + "field[0.3,2.85;3.8,0.5;te_playername;" .. fgettext("Name") .. ";" .. core.formspec_escape(core.settings:get("name")) .. "]" .. - "pwdfield[0.55,4;3.5,0.5;te_passwd;]" + "pwdfield[0.3,4.05;3.8,0.5;te_passwd;" .. fgettext("Password") .. "]" local bind_addr = core.settings:get("bind_address") if bind_addr ~= nil and bind_addr ~= "" then retval = retval .. - "field[0.55,5.2;2.25,0.5;te_serveraddr;" .. fgettext("Bind Address") .. ";" .. + "field[0.3,5.25;2.5,0.5;te_serveraddr;" .. fgettext("Bind Address") .. ";" .. core.formspec_escape(core.settings:get("bind_address")) .. "]" .. - "field[2.8,5.2;1.25,0.5;te_serverport;" .. fgettext("Port") .. ";" .. + "field[2.85,5.25;1.25,0.5;te_serverport;" .. fgettext("Port") .. ";" .. core.formspec_escape(core.settings:get("port")) .. "]" else retval = retval .. - "field[0.55,5.2;3.5,0.5;te_serverport;" .. fgettext("Server Port") .. ";" .. + "field[0.3,5.25;3.8,0.5;te_serverport;" .. fgettext("Server Port") .. ";" .. core.formspec_escape(core.settings:get("port")) .. "]" end else retval = retval .. - "button[8.5,4.8;3.2,1;play;".. fgettext("Play Game") .. "]" + "button[7.9,4.75;4.1,1;play;" .. fgettext("Play Game") .. "]" end return retval diff --git a/builtin/mainmenu/tab_settings.lua b/builtin/mainmenu/tab_settings.lua index 1e5264904..29744048a 100644 --- a/builtin/mainmenu/tab_settings.lua +++ b/builtin/mainmenu/tab_settings.lua @@ -122,56 +122,6 @@ local function antialiasing_fname_to_name(fname) return 0 end -local function dlg_confirm_reset_formspec(data) - return "size[8,3]" .. - "label[1,1;" .. fgettext("Are you sure to reset your singleplayer world?") .. "]" .. - "button[1,2;2.6,0.5;dlg_reset_singleplayer_confirm;" .. fgettext("Yes") .. "]" .. - "button[4,2;2.8,0.5;dlg_reset_singleplayer_cancel;" .. fgettext("No") .. "]" -end - -local function dlg_confirm_reset_btnhandler(this, fields, dialogdata) - - if fields["dlg_reset_singleplayer_confirm"] ~= nil then - local worldlist = core.get_worlds() - local found_singleplayerworld = false - - for i = 1, #worldlist do - if worldlist[i].name == "singleplayerworld" then - found_singleplayerworld = true - gamedata.worldindex = i - end - end - - if found_singleplayerworld then - core.delete_world(gamedata.worldindex) - end - - core.create_world("singleplayerworld", 1) - worldlist = core.get_worlds() - - for i = 1, #worldlist do - if worldlist[i].name == "singleplayerworld" then - gamedata.worldindex = i - end - end - end - - this.parent:show() - this:hide() - this:delete() - return true -end - -local function showconfirm_reset(tabview) - local new_dlg = dialog_create("reset_spworld", - dlg_confirm_reset_formspec, - dlg_confirm_reset_btnhandler, - nil) - new_dlg:set_parent(tabview) - tabview:hide() - new_dlg:show() -end - local function formspec(tabview, name, tabdata) local tab_string = "box[0,0;3.75,4.5;#999999]" .. @@ -204,30 +154,26 @@ local function formspec(tabview, name, tabdata) "box[8,0;3.75,4.5;#999999]" local video_driver = core.settings:get("video_driver") - local shaders_supported = video_driver == "opengl" - local shaders_enabled = false - if shaders_supported then - shaders_enabled = core.settings:get_bool("enable_shaders") + local shaders_enabled = core.settings:get_bool("enable_shaders") + if video_driver == "opengl" then tab_string = tab_string .. "checkbox[8.25,0;cb_shaders;" .. fgettext("Shaders") .. ";" .. tostring(shaders_enabled) .. "]" + elseif video_driver == "ogles2" then + tab_string = tab_string .. + "checkbox[8.25,0;cb_shaders;" .. fgettext("Shaders (experimental)") .. ";" + .. tostring(shaders_enabled) .. "]" else core.settings:set_bool("enable_shaders", false) + shaders_enabled = false tab_string = tab_string .. "label[8.38,0.2;" .. core.colorize("#888888", fgettext("Shaders (unavailable)")) .. "]" end - if core.settings:get("main_menu_style") == "simple" then - -- 'Reset singleplayer world' only functions with simple menu - tab_string = tab_string .. - "button[8,4.75;3.95,1;btn_reset_singleplayer;" - .. fgettext("Reset singleplayer world") .. "]" - else - tab_string = tab_string .. - "button[8,4.75;3.95,1;btn_change_keys;" - .. fgettext("Change Keys") .. "]" - end + tab_string = tab_string .. + "button[8,4.75;3.95,1;btn_change_keys;" + .. fgettext("Change Keys") .. "]" tab_string = tab_string .. "button[0,4.75;3.95,1;btn_advanced_settings;" @@ -244,35 +190,23 @@ local function formspec(tabview, name, tabdata) if shaders_enabled then tab_string = tab_string .. - "checkbox[8.25,0.5;cb_bumpmapping;" .. fgettext("Bump Mapping") .. ";" - .. dump(core.settings:get_bool("enable_bumpmapping")) .. "]" .. - "checkbox[8.25,1;cb_tonemapping;" .. fgettext("Tone Mapping") .. ";" + "checkbox[8.25,0.5;cb_tonemapping;" .. fgettext("Tone Mapping") .. ";" .. dump(core.settings:get_bool("tone_mapping")) .. "]" .. - "checkbox[8.25,1.5;cb_generate_normalmaps;" .. fgettext("Generate Normal Maps") .. ";" - .. dump(core.settings:get_bool("generate_normalmaps")) .. "]" .. - "checkbox[8.25,2;cb_parallax;" .. fgettext("Parallax Occlusion") .. ";" - .. dump(core.settings:get_bool("enable_parallax_occlusion")) .. "]" .. - "checkbox[8.25,2.5;cb_waving_water;" .. fgettext("Waving Liquids") .. ";" + "checkbox[8.25,1;cb_waving_water;" .. fgettext("Waving Liquids") .. ";" .. dump(core.settings:get_bool("enable_waving_water")) .. "]" .. - "checkbox[8.25,3;cb_waving_leaves;" .. fgettext("Waving Leaves") .. ";" + "checkbox[8.25,1.5;cb_waving_leaves;" .. fgettext("Waving Leaves") .. ";" .. dump(core.settings:get_bool("enable_waving_leaves")) .. "]" .. - "checkbox[8.25,3.5;cb_waving_plants;" .. fgettext("Waving Plants") .. ";" + "checkbox[8.25,2;cb_waving_plants;" .. fgettext("Waving Plants") .. ";" .. dump(core.settings:get_bool("enable_waving_plants")) .. "]" else tab_string = tab_string .. "label[8.38,0.7;" .. core.colorize("#888888", - fgettext("Bump Mapping")) .. "]" .. - "label[8.38,1.2;" .. core.colorize("#888888", fgettext("Tone Mapping")) .. "]" .. - "label[8.38,1.7;" .. core.colorize("#888888", - fgettext("Generate Normal Maps")) .. "]" .. - "label[8.38,2.2;" .. core.colorize("#888888", - fgettext("Parallax Occlusion")) .. "]" .. - "label[8.38,2.7;" .. core.colorize("#888888", + "label[8.38,1.2;" .. core.colorize("#888888", fgettext("Waving Liquids")) .. "]" .. - "label[8.38,3.2;" .. core.colorize("#888888", + "label[8.38,1.7;" .. core.colorize("#888888", fgettext("Waving Leaves")) .. "]" .. - "label[8.38,3.7;" .. core.colorize("#888888", + "label[8.38,2.2;" .. core.colorize("#888888", fgettext("Waving Plants")) .. "]" end @@ -324,22 +258,10 @@ local function handle_settings_buttons(this, fields, tabname, tabdata) end return true end - if fields["cb_bumpmapping"] then - core.settings:set("enable_bumpmapping", fields["cb_bumpmapping"]) - return true - end if fields["cb_tonemapping"] then core.settings:set("tone_mapping", fields["cb_tonemapping"]) return true end - if fields["cb_generate_normalmaps"] then - core.settings:set("generate_normalmaps", fields["cb_generate_normalmaps"]) - return true - end - if fields["cb_parallax"] then - core.settings:set("enable_parallax_occlusion", fields["cb_parallax"]) - return true - end if fields["cb_waving_water"] then core.settings:set("enable_waving_water", fields["cb_waving_water"]) return true @@ -359,10 +281,6 @@ local function handle_settings_buttons(this, fields, tabname, tabdata) core.settings:set("touchtarget", fields["cb_touchscreen_target"]) return true end - if fields["btn_reset_singleplayer"] then - showconfirm_reset(this) - return true - end --Note dropdowns have to be handled LAST! local ddhandled = false diff --git a/builtin/mainmenu/tab_simple_main.lua b/builtin/mainmenu/tab_simple_main.lua deleted file mode 100644 index 7ec95158a..000000000 --- a/builtin/mainmenu/tab_simple_main.lua +++ /dev/null @@ -1,220 +0,0 @@ ---Minetest ---Copyright (C) 2013 sapier --- ---This program is free software; you can redistribute it and/or modify ---it under the terms of the GNU Lesser General Public License as published by ---the Free Software Foundation; either version 2.1 of the License, or ---(at your option) any later version. --- ---This program is distributed in the hope that it will be useful, ---but WITHOUT ANY WARRANTY; without even the implied warranty of ---MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ---GNU Lesser General Public License for more details. --- ---You should have received a copy of the GNU Lesser General Public License along ---with this program; if not, write to the Free Software Foundation, Inc., ---51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - --------------------------------------------------------------------------------- -local function get_formspec(tabview, name, tabdata) - -- Update the cached supported proto info, - -- it may have changed after a change by the settings menu. - common_update_cached_supp_proto() - local fav_selected = menudata.favorites[tabdata.fav_selected] - - local retval = - "label[9.5,0;".. fgettext("Name / Password") .. "]" .. - "field[0.25,3.35;5.5,0.5;te_address;;" .. - core.formspec_escape(core.settings:get("address")) .."]" .. - "field[5.75,3.35;2.25,0.5;te_port;;" .. - core.formspec_escape(core.settings:get("remote_port")) .."]" .. - "button[10,2.6;2,1.5;btn_mp_connect;".. fgettext("Connect") .. "]" .. - "field[9.8,1;2.6,0.5;te_name;;" .. - core.formspec_escape(core.settings:get("name")) .."]" .. - "pwdfield[9.8,2;2.6,0.5;te_pwd;]" - - - if tabdata.fav_selected and fav_selected then - if gamedata.fav then - retval = retval .. "button[7.7,2.6;2.3,1.5;btn_delete_favorite;" .. - fgettext("Del. Favorite") .. "]" - end - end - - retval = retval .. "tablecolumns[" .. - image_column(fgettext("Favorite"), "favorite") .. ";" .. - image_column(fgettext("Ping"), "") .. ",padding=0.25;" .. - "color,span=3;" .. - "text,align=right;" .. -- clients - "text,align=center,padding=0.25;" .. -- "/" - "text,align=right,padding=0.25;" .. -- clients_max - image_column(fgettext("Creative mode"), "creative") .. ",padding=1;" .. - image_column(fgettext("Damage enabled"), "damage") .. ",padding=0.25;" .. - image_column(fgettext("PvP enabled"), "pvp") .. ",padding=0.25;" .. - "color,span=1;" .. - "text,padding=1]" .. -- name - "table[-0.05,0;9.2,2.75;favourites;" - - if #menudata.favorites > 0 then - local favs = core.get_favorites("local") - if #favs > 0 then - for i = 1, #favs do - for j = 1, #menudata.favorites do - if menudata.favorites[j].address == favs[i].address and - menudata.favorites[j].port == favs[i].port then - table.insert(menudata.favorites, i, - table.remove(menudata.favorites, j)) - end - end - if favs[i].address ~= menudata.favorites[i].address then - table.insert(menudata.favorites, i, favs[i]) - end - end - end - retval = retval .. render_serverlist_row(menudata.favorites[1], (#favs > 0)) - for i = 2, #menudata.favorites do - retval = retval .. "," .. render_serverlist_row(menudata.favorites[i], (i <= #favs)) - end - end - - if tabdata.fav_selected then - retval = retval .. ";" .. tabdata.fav_selected .. "]" - else - retval = retval .. ";0]" - end - - -- separator - retval = retval .. "box[-0.28,3.75;12.4,0.1;#FFFFFF]" - - -- checkboxes - retval = retval .. - "checkbox[8.0,3.9;cb_creative;".. fgettext("Creative Mode") .. ";" .. - dump(core.settings:get_bool("creative_mode")) .. "]".. - "checkbox[8.0,4.4;cb_damage;".. fgettext("Enable Damage") .. ";" .. - dump(core.settings:get_bool("enable_damage")) .. "]" - -- buttons - retval = retval .. - "button[0,3.7;8,1.5;btn_start_singleplayer;" .. fgettext("Start Singleplayer") .. "]" .. - "button[0,4.5;8,1.5;btn_config_sp_world;" .. fgettext("Config mods") .. "]" - - return retval -end - --------------------------------------------------------------------------------- -local function main_button_handler(tabview, fields, name, tabdata) - if fields.btn_start_singleplayer then - gamedata.selected_world = gamedata.worldindex - gamedata.singleplayer = true - core.start() - return true - end - - if fields.favourites then - local event = core.explode_table_event(fields.favourites) - if event.type == "CHG" then - if event.row <= #menudata.favorites then - gamedata.fav = false - local favs = core.get_favorites("local") - local fav = menudata.favorites[event.row] - local address = fav.address - local port = fav.port - gamedata.serverdescription = fav.description - - for i = 1, #favs do - if fav.address == favs[i].address and - fav.port == favs[i].port then - gamedata.fav = true - end - end - - if address and port then - core.settings:set("address", address) - core.settings:set("remote_port", port) - end - tabdata.fav_selected = event.row - end - return true - end - end - - if fields.btn_delete_favorite then - local current_favourite = core.get_table_index("favourites") - if not current_favourite then return end - - core.delete_favorite(current_favourite) - asyncOnlineFavourites() - tabdata.fav_selected = nil - - core.settings:set("address", "") - core.settings:set("remote_port", "30000") - return true - end - - if fields.cb_creative then - core.settings:set("creative_mode", fields.cb_creative) - return true - end - - if fields.cb_damage then - core.settings:set("enable_damage", fields.cb_damage) - return true - end - - if fields.btn_mp_connect or fields.key_enter then - gamedata.playername = fields.te_name - gamedata.password = fields.te_pwd - gamedata.address = fields.te_address - gamedata.port = fields.te_port - local fav_idx = core.get_textlist_index("favourites") - - if fav_idx and fav_idx <= #menudata.favorites and - menudata.favorites[fav_idx].address == fields.te_address and - menudata.favorites[fav_idx].port == fields.te_port then - local fav = menudata.favorites[fav_idx] - gamedata.servername = fav.name - gamedata.serverdescription = fav.description - - if menudata.favorites_is_public and - not is_server_protocol_compat_or_error( - fav.proto_min, fav.proto_max) then - return true - end - else - gamedata.servername = "" - gamedata.serverdescription = "" - end - - gamedata.selected_world = 0 - - core.settings:set("address", fields.te_address) - core.settings:set("remote_port", fields.te_port) - - core.start() - return true - end - - if fields.btn_config_sp_world then - local configdialog = create_configure_world_dlg(1) - if configdialog then - configdialog:set_parent(tabview) - tabview:hide() - configdialog:show() - end - return true - end -end - --------------------------------------------------------------------------------- -local function on_activate(type,old_tab,new_tab) - if type == "LEAVE" then return end - asyncOnlineFavourites() -end - --------------------------------------------------------------------------------- -return { - name = "main", - caption = fgettext("Main"), - cbf_formspec = get_formspec, - cbf_button_handler = main_button_handler, - on_change = on_activate -} diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index 498e3f035..49a15f4ff 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -110,9 +110,9 @@ doubletap_jump (Double tap jump for fly) bool false # enabled. always_fly_fast (Always fly and fast) bool true -# The time in seconds it takes between repeated right clicks when holding the right -# mouse button. -repeat_rightclick_time (Rightclick repetition interval) float 0.25 0.001 +# The time in seconds it takes between repeated node placements when holding +# the place button. +repeat_place_time (Place repetition interval) float 0.25 0.001 # Automatically jump up single-node obstacles. autojump (Automatic jumping) bool false @@ -182,6 +182,14 @@ keymap_jump (Jump key) key KEY_SPACE # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_sneak (Sneak key) key KEY_LSHIFT +# Key for digging. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_dig (Dig key) key KEY_LBUTTON + +# Key for placing. +# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 +keymap_place (Place key) key KEY_RBUTTON + # Key for opening the inventory. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3 keymap_inventory (Inventory key) key KEY_KEY_I @@ -517,8 +525,13 @@ texture_clean_transparent (Clean transparent textures) bool false # texture autoscaling. texture_min_size (Minimum texture size) int 64 -# Experimental option, might cause visible spaces between blocks -# when set to higher number than 0. +# Use multi-sample antialiasing (MSAA) to smooth out block edges. +# This algorithm smooths out the 3D viewport while keeping the image sharp, +# but it doesn't affect the insides of textures +# (which is especially noticeable with transparent textures). +# This option is experimental and might cause visible spaces between blocks +# when set above 0. +# A restart is required after changing this option. fsaa (FSAA) enum 0 0,1,2,4,8,16 # Undersampling is similar to using a lower screen resolution, but it applies @@ -545,43 +558,6 @@ shader_path (Shader path) path # enhanced, highlights and shadows are gradually compressed. tone_mapping (Filmic tone mapping) bool false -[***Bumpmapping] - -# Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack -# or need to be auto-generated. -# Requires shaders to be enabled. -enable_bumpmapping (Bumpmapping) bool false - -# Enables on the fly normalmap generation (Emboss effect). -# Requires bumpmapping to be enabled. -generate_normalmaps (Generate normalmaps) bool false - -# Strength of generated normalmaps. -normalmaps_strength (Normalmaps strength) float 0.6 - -# Defines sampling step of texture. -# A higher value results in smoother normal maps. -normalmaps_smooth (Normalmaps sampling) int 0 0 2 - -[***Parallax Occlusion] - -# Enables parallax occlusion mapping. -# Requires shaders to be enabled. -enable_parallax_occlusion (Parallax occlusion) bool false - -# 0 = parallax occlusion with slope information (faster). -# 1 = relief mapping (slower, more accurate). -parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1 - -# Number of parallax occlusion iterations. -parallax_occlusion_iterations (Parallax occlusion iterations) int 4 - -# Overall scale of parallax occlusion effect. -parallax_occlusion_scale (Parallax occlusion scale) float 0.08 - -# Overall bias of parallax occlusion effect, usually scale/2. -parallax_occlusion_bias (Parallax occlusion bias) float 0.04 - [***Waving Nodes] # Set to true to enable waving liquids (like water). @@ -622,15 +598,15 @@ arm_inertia (Arm inertia) bool true # to not waste CPU power for no benefit. fps_max (Maximum FPS) int 60 1 -# Maximum FPS when game is paused. -pause_fps_max (FPS in pause menu) int 20 1 +# Maximum FPS when the window is not focused, or when the game is paused. +fps_max_unfocused (FPS when unfocused or paused) int 20 1 # Open the pause menu when the window's focus is lost. Does not pause if a formspec is # open. pause_on_lost_focus (Pause on lost window focus) bool false # View distance in nodes. -viewing_range (Viewing range) int 100 20 4000 +viewing_range (Viewing range) int 190 20 4000 # Camera 'near clipping plane' distance in nodes, between 0 and 0.25 # Only works on GLES platforms. Most users will not need to change this. @@ -694,8 +670,8 @@ texture_path (Texture path) path # The rendering back-end for Irrlicht. # A restart is required after changing this. # Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise. -# On other platforms, OpenGL is recommended, and it’s the only driver with -# shader support currently. +# On other platforms, OpenGL is recommended. +# Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental) video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl,ogles1,ogles2 # Radius of cloud area stated in number of 64 node cloud squares. @@ -783,7 +759,7 @@ mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50 # Size of the MapBlock cache of the mesh generator. Increasing this will # increase the cache hit %, reducing the data being copied from the main # thread, thus reducing jitter. -meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 20 0 1000 +meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 40 0 1000 # Enables minimap. enable_minimap (Minimap) bool true @@ -1014,7 +990,7 @@ client_unload_unused_data_timeout (Mapblock unload timeout) int 600 # Maximum number of mapblocks for client to be kept in memory. # Set to -1 for unlimited amount. -client_mapblock_limit (Mapblock limit) int 5000 +client_mapblock_limit (Mapblock limit) int 7500 # Whether to show the client debug info (has the same effect as hitting F5). show_debug (Show debug info) bool false @@ -1073,7 +1049,7 @@ ipv6_server (IPv6 server) bool false # Maximum number of blocks that are simultaneously sent per client. # The maximum total count is calculated dynamically: # max_total = ceil((#clients + max_users) * per_client / 4) -max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40 +max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 128 # To reduce lag, block transfers are slowed down when a player is building something. # This determines how long they are slowed down after placing or removing a node. @@ -1173,17 +1149,17 @@ ask_reconnect_on_crash (Ask to reconnect after crash) bool false # Setting this larger than active_block_range will also cause the server # to maintain active objects up to this distance in the direction the # player is looking. (This can avoid mobs suddenly disappearing from view) -active_object_send_range_blocks (Active object send range) int 4 +active_object_send_range_blocks (Active object send range) int 8 # The radius of the volume of blocks around every player that is subject to the # active block stuff, stated in mapblocks (16 nodes). # In active blocks objects are loaded and ABMs run. # This is also the minimum range in which active objects (mobs) are maintained. # This should be configured together with active_object_send_range_blocks. -active_block_range (Active block range) int 3 +active_block_range (Active block range) int 4 # From how far blocks are sent to clients, stated in mapblocks (16 nodes). -max_block_send_distance (Max block send distance) int 10 +max_block_send_distance (Max block send distance) int 12 # Maximum number of forceloaded mapblocks. max_forceloaded_blocks (Maximum forceloaded blocks) int 16 @@ -1256,10 +1232,10 @@ movement_gravity (Gravity) float 9.81 [**Advanced] # Handling for deprecated Lua API calls: -# - legacy: (try to) mimic old behaviour (default for release). -# - log: mimic and log backtrace of deprecated call (default for debug). +# - none: Do not log deprecated calls +# - log: mimic and log backtrace of deprecated call (default). # - error: abort on usage of deprecated call (suggested for mod developers). -deprecated_lua_api_handling (Deprecated Lua API handling) enum legacy legacy,log,error +deprecated_lua_api_handling (Deprecated Lua API handling) enum log none,log,error # Number of extra blocks that can be loaded by /clearobjects at once. # This is a trade-off between sqlite transaction overhead and @@ -1286,6 +1262,10 @@ active_block_mgmt_interval (Active block management interval) float 2.0 # Length of time between Active Block Modifier (ABM) execution cycles abm_interval (ABM interval) float 1.0 +# The time budget allowed for ABMs to execute on each step +# (as a fraction of the ABM Interval) +abm_time_budget (ABM time budget) float 0.2 0.1 0.9 + # Length of time between NodeTimer execution cycles nodetimer_interval (NodeTimer interval) float 0.2 @@ -1446,12 +1426,6 @@ curl_file_download_timeout (cURL file download timeout) int 300000 # Makes DirectX work with LuaJIT. Disable if it causes troubles. high_precision_fpu (High-precision FPU) bool true -# Changes the main menu UI: -# - Full: Multiple singleplayer worlds, game choice, texture pack chooser, etc. -# - Simple: One singleplayer world, no game or texture pack choosers. May be -# necessary for smaller screens. -main_menu_style (Main menu style) enum full full,simple - # Replaces the default main menu with a custom one. main_menu_script (Main menu script) string @@ -1471,7 +1445,7 @@ mg_name (Mapgen name) enum v7 v7,valleys,carpathian,v5,flat,fractal,singlenode,v water_level (Water level) int 1 # From how far blocks are generated for clients, stated in mapblocks (16 nodes). -max_block_generate_distance (Max block generate distance) int 8 +max_block_generate_distance (Max block generate distance) int 10 # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0). # Only mapchunks completely within the mapgen limit are generated. @@ -1481,7 +1455,7 @@ mapgen_limit (Map generation limit) int 31000 0 31000 # Global map generation attributes. # In Mapgen v6 the 'decorations' flag controls all decorations except trees # and junglegrass, in all other mapgens this flag controls all decorations. -mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes caves,dungeons,light,decorations,biomes,nocaves,nodungeons,nolight,nodecorations,nobiomes +mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes,ores caves,dungeons,light,decorations,biomes,ores,nocaves,nodungeons,nolight,nodecorations,nobiomes,noores [*Biome API temperature and humidity noise parameters] @@ -1872,7 +1846,7 @@ mgcarpathian_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 50 # Map generation attributes specific to Mapgen Flat. # Occasional lakes and hills can be added to the flat world. -mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills +mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills,nocaverns lakes,hills,caverns,nolakes,nohills,nocaverns # Y of flat ground. mgflat_ground_level (Ground level) int 8 @@ -1916,6 +1890,15 @@ mgflat_hill_threshold (Hill threshold) float 0.45 # Controls steepness/height of hills. mgflat_hill_steepness (Hill steepness) float 64.0 +# Y-level of cavern upper limit. +mgflat_cavern_limit (Cavern limit) int -256 + +# Y-distance over which caverns expand to full size. +mgflat_cavern_taper (Cavern taper) int 256 + +# Defines full size of caverns, smaller values create larger caverns. +mgflat_cavern_threshold (Cavern threshold) float 0.7 + # Lower Y limit of dungeons. mgflat_dungeon_ymin (Dungeon minimum Y) int -31000 @@ -1936,6 +1919,9 @@ mgflat_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5 # Second of two 3D noises that together define tunnels. mgflat_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0 +# 3D noise defining giant caverns. +mgflat_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0 + # 3D noise that determines number of dungeons per mapchunk. mgflat_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0 @@ -2178,15 +2164,15 @@ chunksize (Chunk size) int 5 enable_mapgen_debug_info (Mapgen debug) bool false # Maximum number of blocks that can be queued for loading. -emergequeue_limit_total (Absolute limit of queued blocks to emerge) int 512 +emergequeue_limit_total (Absolute limit of queued blocks to emerge) int 1024 # Maximum number of blocks to be queued that are to be loaded from file. # This limit is enforced per player. -emergequeue_limit_diskonly (Per-player limit of queued blocks load from disk) int 64 +emergequeue_limit_diskonly (Per-player limit of queued blocks load from disk) int 128 # Maximum number of blocks to be queued that are to be generated. # This limit is enforced per player. -emergequeue_limit_generate (Per-player limit of queued blocks to generate) int 64 +emergequeue_limit_generate (Per-player limit of queued blocks to generate) int 128 # Number of emerge threads to use. # Value 0: @@ -2213,6 +2199,9 @@ contentdb_url (ContentDB URL) string https://content.minetest.net # so see a full list at https://content.minetest.net/help/content_flags/ contentdb_flag_blacklist (ContentDB Flag Blacklist) string nonfree, desktop_default +# Maximum number of concurrent downloads. Downloads exceeding this limit will be queued. +contentdb_max_concurrent_downloads (ContentDB Max Concurrent Downloads) int 3 + [Cheat Menu] # Font to use for cheat menu |