aboutsummaryrefslogtreecommitdiff
path: root/src/serverenvironment.h
diff options
context:
space:
mode:
authorElias Fleckenstein <54945686+EliasFleckenstein03@users.noreply.github.com>2020-11-04 16:44:42 +0100
committerGitHub <noreply@github.com>2020-11-04 16:44:42 +0100
commit5d9ae5a91c544fc7fbd475decf47cef7e09ef8fc (patch)
treec980d614fec4a5495798be3e79e033229062c3cd /src/serverenvironment.h
parent28f6a79706b088c37268a59d90878220dc4ef9c7 (diff)
parent3af10766fd2b58b068e970266724d7eb10e9316b (diff)
downloaddragonfireclient-5d9ae5a91c544fc7fbd475decf47cef7e09ef8fc.tar.xz
Merge branch 'master' into master
Diffstat (limited to 'src/serverenvironment.h')
-rw-r--r--src/serverenvironment.h124
1 files changed, 59 insertions, 65 deletions
diff --git a/src/serverenvironment.h b/src/serverenvironment.h
index af742e290..d4e6bdad2 100644
--- a/src/serverenvironment.h
+++ b/src/serverenvironment.h
@@ -70,7 +70,7 @@ public:
// This is called usually at interval for 1/chance of the nodes
virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n){};
virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
- u32 active_object_count, u32 active_object_count_wider){};
+ u32 active_object_count, u32 active_object_count_wider){};
};
struct ABMWithState
@@ -95,7 +95,8 @@ struct LoadingBlockModifierDef
struct LBMContentMapping
{
- typedef std::unordered_map<content_t, std::vector<LoadingBlockModifierDef *>> lbm_map;
+ typedef std::unordered_map<content_t, std::vector<LoadingBlockModifierDef *>>
+ lbm_map;
lbm_map map;
std::vector<LoadingBlockModifierDef *> lbm_list;
@@ -117,8 +118,7 @@ public:
// Don't call this after loadIntroductionTimes() ran.
void addLBMDef(LoadingBlockModifierDef *lbm_def);
- void loadIntroductionTimes(const std::string &times,
- IGameDef *gamedef, u32 now);
+ void loadIntroductionTimes(const std::string &times, IGameDef *gamedef, u32 now);
// Don't call this before loadIntroductionTimes() ran.
std::string createIntroductionTimesString();
@@ -147,7 +147,9 @@ private:
// after the given time. This is guaranteed to return
// valid values for everything
lbm_lookup_map::const_iterator getLBMsIntroducedAfter(u32 time)
- { return m_lbm_lookup.lower_bound(time); }
+ {
+ return m_lbm_lookup.lower_bound(time);
+ }
};
/*
@@ -157,19 +159,13 @@ private:
class ActiveBlockList
{
public:
- void update(std::vector<PlayerSAO*> &active_players,
- s16 active_block_range,
- s16 active_object_range,
- std::set<v3s16> &blocks_removed,
- std::set<v3s16> &blocks_added);
-
- bool contains(v3s16 p){
- return (m_list.find(p) != m_list.end());
- }
+ void update(std::vector<PlayerSAO *> &active_players, s16 active_block_range,
+ s16 active_object_range, std::set<v3s16> &blocks_removed,
+ std::set<v3s16> &blocks_added);
- void clear(){
- m_list.clear();
- }
+ bool contains(v3s16 p) { return (m_list.find(p) != m_list.end()); }
+
+ void clear() { m_list.clear(); }
std::set<v3s16> m_list;
std::set<v3s16> m_abm_list;
@@ -181,13 +177,14 @@ private:
/*
Operation mode for ServerEnvironment::clearObjects()
*/
-enum ClearObjectsMode {
+enum ClearObjectsMode
+{
// Load and go through every mapblock, clearing objects
- CLEAR_OBJECTS_MODE_FULL,
+ CLEAR_OBJECTS_MODE_FULL,
// Clear objects immediately in loaded mapblocks;
// clear objects in unloaded mapblocks only when the mapblocks are next activated.
- CLEAR_OBJECTS_MODE_QUICK,
+ CLEAR_OBJECTS_MODE_QUICK,
};
/*
@@ -201,31 +198,28 @@ typedef std::unordered_map<u16, ServerActiveObject *> ServerActiveObjectMap;
class ServerEnvironment : public Environment
{
public:
- ServerEnvironment(ServerMap *map, ServerScripting *scriptIface,
- Server *server, const std::string &path_world);
+ ServerEnvironment(ServerMap *map, ServerScripting *scriptIface, Server *server,
+ const std::string &path_world);
~ServerEnvironment();
- Map & getMap();
+ Map &getMap();
- ServerMap & getServerMap();
+ ServerMap &getServerMap();
- //TODO find way to remove this fct!
- ServerScripting* getScriptIface()
- { return m_script; }
+ // TODO find way to remove this fct!
+ ServerScripting *getScriptIface() { return m_script; }
- Server *getGameDef()
- { return m_server; }
+ Server *getGameDef() { return m_server; }
- float getSendRecommendedInterval()
- { return m_recommended_send_interval; }
+ float getSendRecommendedInterval() { return m_recommended_send_interval; }
- void kickAllPlayers(AccessDeniedCode reason,
- const std::string &str_reason, bool reconnect);
+ void kickAllPlayers(AccessDeniedCode reason, const std::string &str_reason,
+ bool reconnect);
// Save players
void saveLoadedPlayers(bool force = false);
void savePlayer(RemotePlayer *player);
PlayerSAO *loadPlayer(RemotePlayer *player, bool *new_player, session_t peer_id,
- bool is_singleplayer);
+ bool is_singleplayer);
void addPlayer(RemotePlayer *player);
void removePlayer(RemotePlayer *player);
bool removePlayerFromDatabase(const std::string &name);
@@ -245,7 +239,7 @@ public:
-------------------------------------------
*/
- ServerActiveObject* getActiveObject(u16 id)
+ ServerActiveObject *getActiveObject(u16 id)
{
return m_ao_manager.getActiveObject(id);
}
@@ -267,25 +261,21 @@ public:
Return value: true if succeeded, false if failed.
(note: not used, pending removal from engine)
*/
- //bool addActiveObjectAsStatic(ServerActiveObject *object);
+ // bool addActiveObjectAsStatic(ServerActiveObject *object);
/*
Find out what new objects have been added to
inside a radius around a position
*/
- void getAddedActiveObjects(PlayerSAO *playersao, s16 radius,
- s16 player_radius,
- std::set<u16> &current_objects,
- std::queue<u16> &added_objects);
+ void getAddedActiveObjects(PlayerSAO *playersao, s16 radius, s16 player_radius,
+ std::set<u16> &current_objects, std::queue<u16> &added_objects);
/*
Find out what new objects have been removed from
inside a radius around a position
*/
- void getRemovedActiveObjects(PlayerSAO *playersao, s16 radius,
- s16 player_radius,
- std::set<u16> &current_objects,
- std::queue<u16> &removed_objects);
+ void getRemovedActiveObjects(PlayerSAO *playersao, s16 radius, s16 player_radius,
+ std::set<u16> &current_objects, std::queue<u16> &removed_objects);
/*
Get the next message emitted by some active object.
@@ -293,16 +283,14 @@ public:
*/
bool getActiveObjectMessage(ActiveObjectMessage *dest);
- virtual void getSelectedActiveObjects(
- const core::line3d<f32> &shootline_on_map,
- std::vector<PointedThing> &objects
- );
+ virtual void getSelectedActiveObjects(const core::line3d<f32> &shootline_on_map,
+ std::vector<PointedThing> &objects);
/*
Activate objects and dynamically modify for the dtime determined
from timestamp and additional_dtime
*/
- void activateBlock(MapBlock *block, u32 additional_dtime=0);
+ void activateBlock(MapBlock *block, u32 additional_dtime = 0);
/*
{Active,Loading}BlockModifiers
@@ -323,10 +311,12 @@ public:
bool swapNode(v3s16 p, const MapNode &n);
// Find all active objects inside a radius around a point
- void getObjectsInsideRadius(std::vector<ServerActiveObject *> &objects, const v3f &pos, float radius,
+ void getObjectsInsideRadius(std::vector<ServerActiveObject *> &objects,
+ const v3f &pos, float radius,
std::function<bool(ServerActiveObject *obj)> include_obj_cb)
{
- return m_ao_manager.getObjectsInsideRadius(pos, radius, objects, include_obj_cb);
+ return m_ao_manager.getObjectsInsideRadius(
+ pos, radius, objects, include_obj_cb);
}
// Clear objects, loading and going through every MapBlock
@@ -340,26 +330,29 @@ public:
void reportMaxLagEstimate(float f) { m_max_lag_estimate = f; }
float getMaxLagEstimate() { return m_max_lag_estimate; }
- std::set<v3s16>* getForceloadedBlocks() { return &m_active_blocks.m_forceloaded_list; };
+ std::set<v3s16> *getForceloadedBlocks()
+ {
+ return &m_active_blocks.m_forceloaded_list;
+ };
// Sets the static object status all the active objects in the specified block
// This is only really needed for deleting blocks from the map
- void setStaticForActiveObjectsInBlock(v3s16 blockpos,
- bool static_exists, v3s16 static_block=v3s16(0,0,0));
+ void setStaticForActiveObjectsInBlock(v3s16 blockpos, bool static_exists,
+ v3s16 static_block = v3s16(0, 0, 0));
RemotePlayer *getPlayer(const session_t peer_id);
- RemotePlayer *getPlayer(const char* name);
+ RemotePlayer *getPlayer(const char *name);
const std::vector<RemotePlayer *> getPlayers() const { return m_players; }
u32 getPlayerCount() const { return m_players.size(); }
- static bool migratePlayersDatabase(const GameParams &game_params,
- const Settings &cmd_args);
+ static bool migratePlayersDatabase(
+ const GameParams &game_params, const Settings &cmd_args);
AuthDatabase *getAuthDatabase() { return m_auth_database; }
- static bool migrateAuthDatabase(const GameParams &game_params,
- const Settings &cmd_args);
-private:
+ static bool migrateAuthDatabase(
+ const GameParams &game_params, const Settings &cmd_args);
+private:
/**
* called if env_meta.txt doesn't exist (e.g. new world)
*/
@@ -412,8 +405,8 @@ private:
*/
void deleteStaticFromBlock(
ServerActiveObject *obj, u16 id, u32 mod_reason, bool no_emerge);
- bool saveStaticToBlock(v3s16 blockpos, u16 store_id,
- ServerActiveObject *obj, const StaticObject &s_obj, u32 mod_reason);
+ bool saveStaticToBlock(v3s16 blockpos, u16 store_id, ServerActiveObject *obj,
+ const StaticObject &s_obj, u32 mod_reason);
/*
Member variables
@@ -422,7 +415,7 @@ private:
// The map
ServerMap *m_map;
// Lua state
- ServerScripting* m_script;
+ ServerScripting *m_script;
// Server definition
Server *m_server;
// Active Object Manager
@@ -459,7 +452,7 @@ private:
float m_max_lag_estimate = 0.1f;
// peer_ids in here should be unique, except that there may be many 0s
- std::vector<RemotePlayer*> m_players;
+ std::vector<RemotePlayer *> m_players;
PlayerDatabase *m_player_database = nullptr;
AuthDatabase *m_auth_database = nullptr;
@@ -472,5 +465,6 @@ private:
std::unordered_map<u32, float> m_particle_spawners;
std::unordered_map<u32, u16> m_particle_spawner_attachments;
- ServerActiveObject* createSAO(ActiveObjectType type, v3f pos, const std::string &data);
+ ServerActiveObject *createSAO(
+ ActiveObjectType type, v3f pos, const std::string &data);
};