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authorElias Fleckenstein <54945686+EliasFleckenstein03@users.noreply.github.com>2020-11-04 16:44:42 +0100
committerGitHub <noreply@github.com>2020-11-04 16:44:42 +0100
commit5d9ae5a91c544fc7fbd475decf47cef7e09ef8fc (patch)
treec980d614fec4a5495798be3e79e033229062c3cd /src/server/player_sao.cpp
parent28f6a79706b088c37268a59d90878220dc4ef9c7 (diff)
parent3af10766fd2b58b068e970266724d7eb10e9316b (diff)
downloaddragonfireclient-5d9ae5a91c544fc7fbd475decf47cef7e09ef8fc.tar.xz
Merge branch 'master' into master
Diffstat (limited to 'src/server/player_sao.cpp')
-rw-r--r--src/server/player_sao.cpp123
1 files changed, 62 insertions, 61 deletions
diff --git a/src/server/player_sao.cpp b/src/server/player_sao.cpp
index 3d9f08bfa..1aa1a3f9b 100644
--- a/src/server/player_sao.cpp
+++ b/src/server/player_sao.cpp
@@ -26,11 +26,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "serverenvironment.h"
PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, session_t peer_id_,
- bool is_singleplayer):
- UnitSAO(env_, v3f(0,0,0)),
- m_player(player_),
- m_peer_id(peer_id_),
- m_is_singleplayer(is_singleplayer)
+ bool is_singleplayer) :
+ UnitSAO(env_, v3f(0, 0, 0)),
+ m_player(player_), m_peer_id(peer_id_), m_is_singleplayer(is_singleplayer)
{
SANITY_CHECK(m_peer_id != PEER_ID_INEXISTENT);
@@ -48,7 +46,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, session_t p
m_prop.textures.emplace_back("player_back.png");
m_prop.colors.clear();
m_prop.colors.emplace_back(255, 255, 255, 255);
- m_prop.spritediv = v2s16(1,1);
+ m_prop.spritediv = v2s16(1, 1);
m_prop.eye_height = 1.625f;
// End of default appearance
m_prop.is_visible = true;
@@ -108,23 +106,24 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
std::ostringstream os(std::ios::binary);
// Protocol >= 15
- writeU8(os, 1); // version
+ writeU8(os, 1); // version
os << serializeString(m_player->getName()); // name
- writeU8(os, 1); // is_player
- writeS16(os, getId()); // id
+ writeU8(os, 1); // is_player
+ writeS16(os, getId()); // id
writeV3F32(os, m_base_position);
writeV3F32(os, m_rotation);
writeU16(os, getHP());
std::ostringstream msg_os(std::ios::binary);
- msg_os << serializeLongString(getPropertyPacket()); // message 1
+ msg_os << serializeLongString(getPropertyPacket()); // message 1
msg_os << serializeLongString(generateUpdateArmorGroupsCommand()); // 2
- msg_os << serializeLongString(generateUpdateAnimationCommand()); // 3
+ msg_os << serializeLongString(generateUpdateAnimationCommand()); // 3
for (const auto &bone_pos : m_bone_position) {
msg_os << serializeLongString(generateUpdateBonePositionCommand(
- bone_pos.first, bone_pos.second.X, bone_pos.second.Y)); // m_bone_position.size
+ bone_pos.first, bone_pos.second.X,
+ bone_pos.second.Y)); // m_bone_position.size
}
- msg_os << serializeLongString(generateUpdateAttachmentCommand()); // 4
+ msg_os << serializeLongString(generateUpdateAttachmentCommand()); // 4
msg_os << serializeLongString(generateUpdatePhysicsOverrideCommand()); // 5
int message_count = 5 + m_bone_position.size();
@@ -133,7 +132,7 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
if (ServerActiveObject *obj = m_env->getActiveObject(id)) {
message_count++;
msg_os << serializeLongString(obj->generateUpdateInfantCommand(
- id, protocol_version));
+ id, protocol_version));
}
}
@@ -145,7 +144,7 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
return os.str();
}
-void PlayerSAO::getStaticData(std::string * result) const
+void PlayerSAO::getStaticData(std::string *result) const
{
FATAL_ERROR("Obsolete function");
}
@@ -164,7 +163,8 @@ void PlayerSAO::step(float dtime, bool send_recommended)
// No more breath, damage player
if (m_breath == 0) {
- PlayerHPChangeReason reason(PlayerHPChangeReason::DROWNING);
+ PlayerHPChangeReason reason(
+ PlayerHPChangeReason::DROWNING);
setHP(m_hp - c.drowning, reason);
m_env->getGameDef()->SendPlayerHPOrDie(this, reason);
}
@@ -176,7 +176,8 @@ void PlayerSAO::step(float dtime, bool send_recommended)
v3s16 p = floatToInt(getEyePosition(), BS);
MapNode n = m_env->getMap().getNode(p);
const ContentFeatures &c = m_env->getGameDef()->ndef()->get(n);
- // If player is alive & not drowning & not in ignore & not immortal, breathe
+ // If player is alive & not drowning & not in ignore & not immortal,
+ // breathe
if (m_breath < m_prop.breath_max && c.drowning == 0 &&
n.getContent() != CONTENT_IGNORE && m_hp > 0)
setBreath(m_breath + 1);
@@ -191,8 +192,9 @@ void PlayerSAO::step(float dtime, bool send_recommended)
// Sequence of damage points, starting 0.1 above feet and progressing
// upwards in 1 node intervals, stopping below top damage point.
for (float dam_height = 0.1f; dam_height < dam_top; dam_height++) {
- v3s16 p = floatToInt(m_base_position +
- v3f(0.0f, dam_height * BS, 0.0f), BS);
+ v3s16 p = floatToInt(m_base_position + v3f(0.0f, dam_height * BS,
+ 0.0f),
+ BS);
MapNode n = m_env->getMap().getNode(p);
const ContentFeatures &c = m_env->getGameDef()->ndef()->get(n);
if (c.damage_per_second > damage_per_second) {
@@ -202,8 +204,8 @@ void PlayerSAO::step(float dtime, bool send_recommended)
}
// Top damage point
- v3s16 ptop = floatToInt(m_base_position +
- v3f(0.0f, dam_top * BS, 0.0f), BS);
+ v3s16 ptop = floatToInt(
+ m_base_position + v3f(0.0f, dam_top * BS, 0.0f), BS);
MapNode ntop = m_env->getMap().getNode(ptop);
const ContentFeatures &c = m_env->getGameDef()->ndef()->get(ntop);
if (c.damage_per_second > damage_per_second) {
@@ -213,7 +215,8 @@ void PlayerSAO::step(float dtime, bool send_recommended)
if (damage_per_second != 0 && m_hp > 0) {
s32 newhp = (s32)m_hp - (s32)damage_per_second;
- PlayerHPChangeReason reason(PlayerHPChangeReason::NODE_DAMAGE, nodename);
+ PlayerHPChangeReason reason(
+ PlayerHPChangeReason::NODE_DAMAGE, nodename);
setHP(newhp, reason);
m_env->getGameDef()->SendPlayerHPOrDie(this, reason);
}
@@ -230,19 +233,20 @@ void PlayerSAO::step(float dtime, bool send_recommended)
// If attached, check that our parent is still there. If it isn't, detach.
if (m_attachment_parent_id && !isAttached()) {
// This is handled when objects are removed from the map
- warningstream << "PlayerSAO::step() id=" << m_id <<
- " is attached to nonexistent parent. This is a bug." << std::endl;
+ warningstream << "PlayerSAO::step() id=" << m_id
+ << " is attached to nonexistent parent. This is a bug."
+ << std::endl;
clearParentAttachment();
setBasePosition(m_last_good_position);
m_env->getGameDef()->SendMovePlayer(m_peer_id);
}
- //dstream<<"PlayerSAO::step: dtime: "<<dtime<<std::endl;
+ // dstream<<"PlayerSAO::step: dtime: "<<dtime<<std::endl;
// Set lag pool maximums based on estimated lag
const float LAG_POOL_MIN = 5.0f;
float lag_pool_max = m_env->getMaxLagEstimate() * 2.0f;
- if(lag_pool_max < LAG_POOL_MIN)
+ if (lag_pool_max < LAG_POOL_MIN)
lag_pool_max = LAG_POOL_MIN;
m_dig_pool.setMax(lag_pool_max);
m_move_pool.setMax(lag_pool_max);
@@ -260,7 +264,8 @@ void PlayerSAO::step(float dtime, bool send_recommended)
// If the object gets detached this comes into effect automatically from
// the last known origin.
if (isAttached()) {
- v3f pos = m_env->getActiveObject(m_attachment_parent_id)->getBasePosition();
+ v3f pos = m_env->getActiveObject(m_attachment_parent_id)
+ ->getBasePosition();
m_last_good_position = pos;
setBasePosition(pos);
}
@@ -279,15 +284,9 @@ void PlayerSAO::step(float dtime, bool send_recommended)
else
pos = m_base_position;
- std::string str = generateUpdatePositionCommand(
- pos,
- v3f(0.0f, 0.0f, 0.0f),
- v3f(0.0f, 0.0f, 0.0f),
- m_rotation,
- true,
- false,
- update_interval
- );
+ std::string str = generateUpdatePositionCommand(pos,
+ v3f(0.0f, 0.0f, 0.0f), v3f(0.0f, 0.0f, 0.0f), m_rotation,
+ true, false, update_interval);
// create message and add to list
m_messages_out.emplace(getId(), false, str);
}
@@ -295,7 +294,8 @@ void PlayerSAO::step(float dtime, bool send_recommended)
if (!m_physics_override_sent) {
m_physics_override_sent = true;
// create message and add to list
- m_messages_out.emplace(getId(), true, generateUpdatePhysicsOverrideCommand());
+ m_messages_out.emplace(
+ getId(), true, generateUpdatePhysicsOverrideCommand());
}
sendOutdatedData();
@@ -333,11 +333,12 @@ void PlayerSAO::setBasePosition(const v3f &position)
void PlayerSAO::setPos(const v3f &pos)
{
- if(isAttached())
+ if (isAttached())
return;
// Send mapblock of target location
- v3s16 blockpos = v3s16(pos.X / MAP_BLOCKSIZE, pos.Y / MAP_BLOCKSIZE, pos.Z / MAP_BLOCKSIZE);
+ v3s16 blockpos = v3s16(pos.X / MAP_BLOCKSIZE, pos.Y / MAP_BLOCKSIZE,
+ pos.Z / MAP_BLOCKSIZE);
m_env->getGameDef()->SendBlock(m_peer_id, blockpos);
setBasePosition(pos);
@@ -350,7 +351,7 @@ void PlayerSAO::setPos(const v3f &pos)
void PlayerSAO::moveTo(v3f pos, bool continuous)
{
- if(isAttached())
+ if (isAttached())
return;
setBasePosition(pos);
@@ -407,10 +408,8 @@ void PlayerSAO::setLookPitchAndSend(const float pitch)
m_env->getGameDef()->SendMovePlayer(m_peer_id);
}
-u16 PlayerSAO::punch(v3f dir,
- const ToolCapabilities *toolcap,
- ServerActiveObject *puncher,
- float time_from_last_punch)
+u16 PlayerSAO::punch(v3f dir, const ToolCapabilities *toolcap,
+ ServerActiveObject *puncher, float time_from_last_punch)
{
if (!toolcap)
return 0;
@@ -427,18 +426,17 @@ u16 PlayerSAO::punch(v3f dir,
}
s32 old_hp = getHP();
- HitParams hitparams = getHitParams(m_armor_groups, toolcap,
- time_from_last_punch);
+ HitParams hitparams = getHitParams(m_armor_groups, toolcap, time_from_last_punch);
PlayerSAO *playersao = m_player->getPlayerSAO();
- bool damage_handled = m_env->getScriptIface()->on_punchplayer(playersao,
- puncher, time_from_last_punch, toolcap, dir,
- hitparams.hp);
+ bool damage_handled = m_env->getScriptIface()->on_punchplayer(playersao, puncher,
+ time_from_last_punch, toolcap, dir, hitparams.hp);
if (!damage_handled) {
setHP((s32)getHP() - (s32)hitparams.hp,
- PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, puncher));
+ PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH,
+ puncher));
} else { // override client prediction
if (puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
// create message and add to list
@@ -446,11 +444,11 @@ u16 PlayerSAO::punch(v3f dir,
}
}
- actionstream << puncher->getDescription() << " (id=" << puncher->getId() <<
- ", hp=" << puncher->getHP() << ") punched " <<
- getDescription() << " (id=" << m_id << ", hp=" << m_hp <<
- "), damage=" << (old_hp - (s32)getHP()) <<
- (damage_handled ? " (handled by Lua)" : "") << std::endl;
+ actionstream << puncher->getDescription() << " (id=" << puncher->getId()
+ << ", hp=" << puncher->getHP() << ") punched " << getDescription()
+ << " (id=" << m_id << ", hp=" << m_hp
+ << "), damage=" << (old_hp - (s32)getHP())
+ << (damage_handled ? " (handled by Lua)" : "") << std::endl;
return hitparams.wear;
}
@@ -459,10 +457,11 @@ void PlayerSAO::setHP(s32 hp, const PlayerHPChangeReason &reason)
{
s32 oldhp = m_hp;
- //hp = rangelim(hp, 0, m_prop.hp_max);
+ // hp = rangelim(hp, 0, m_prop.hp_max);
if (oldhp != hp) {
- s32 hp_change = m_env->getScriptIface()->on_player_hpchange(this, hp - oldhp, reason);
+ s32 hp_change = m_env->getScriptIface()->on_player_hpchange(
+ this, hp - oldhp, reason);
if (hp_change == 0)
return;
@@ -577,7 +576,8 @@ bool PlayerSAO::checkMovementCheat()
float override_max_H, override_max_V;
if (m_max_speed_override_time > 0.0f) {
- override_max_H = MYMAX(fabs(m_max_speed_override.X), fabs(m_max_speed_override.Z));
+ override_max_H = MYMAX(fabs(m_max_speed_override.X),
+ fabs(m_max_speed_override.Z));
override_max_V = fabs(m_max_speed_override.Y);
} else {
override_max_H = override_max_V = 0.0f;
@@ -627,8 +627,9 @@ bool PlayerSAO::checkMovementCheat()
lag_pool_max = MYMAX(lag_pool_max, LAG_POOL_MIN);
if (m_time_from_last_teleport > lag_pool_max) {
actionstream << "Server: " << m_player->getName()
- << " moved too fast: V=" << d_vert << ", H=" << d_horiz
- << "; resetting position." << std::endl;
+ << " moved too fast: V=" << d_vert
+ << ", H=" << d_horiz << "; resetting position."
+ << std::endl;
cheated = true;
}
setBasePosition(m_last_good_position);
@@ -638,7 +639,7 @@ bool PlayerSAO::checkMovementCheat()
bool PlayerSAO::getCollisionBox(aabb3f *toset) const
{
- //update collision box
+ // update collision box
toset->MinEdge = m_prop.collisionbox.MinEdge * BS;
toset->MaxEdge = m_prop.collisionbox.MaxEdge * BS;