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author | Elias Fleckenstein <eliasfleckenstein@web.de> | 2020-10-19 13:09:38 +0200 |
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committer | Elias Fleckenstein <eliasfleckenstein@web.de> | 2020-10-19 13:09:38 +0200 |
commit | f1ff05bf5932a7825509dbe896e60183a96a6d36 (patch) | |
tree | 73f2e361a7fd8010345880071aa29f0495171879 /src/script/lua_api/l_inventoryaction.h | |
parent | 35da7306dcd07fd43252468cdf71c9d8c09faeeb (diff) | |
download | dragonfireclient-f1ff05bf5932a7825509dbe896e60183a96a6d36.tar.xz |
Added ThroughWalls, InventoryActions API and AutoTotem
Diffstat (limited to 'src/script/lua_api/l_inventoryaction.h')
-rw-r--r-- | src/script/lua_api/l_inventoryaction.h | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/src/script/lua_api/l_inventoryaction.h b/src/script/lua_api/l_inventoryaction.h new file mode 100644 index 000000000..c1a96d010 --- /dev/null +++ b/src/script/lua_api/l_inventoryaction.h @@ -0,0 +1,72 @@ +/* +Dragonfire +Copyright (C) 2020 Elias Fleckenstein <eliasfleckenstein@web.de> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "inventorymanager.h" +#include "lua_api/l_base.h" + +#define GET_MOVE_ACTION \ + LuaInventoryAction *o = checkobject(L, 1); \ + if (o->m_action->getType() == IAction::Craft) \ + return 0; \ + MoveAction *act = dynamic_cast<MoveAction *>(o->m_action); + +class LuaInventoryAction : public ModApiBase { +private: + InventoryAction *m_action; + + static void readFullInventoryLocationInto(lua_State *L, InventoryLocation *loc, std::string *list, s16 *index); + + static const char className[]; + static const luaL_Reg methods[]; + + // Exported functions + + // garbage collector + static int gc_object(lua_State *L); + + // __tostring metamethod + static int mt_tostring(lua_State *L); + + // apply(self) + static int l_apply(lua_State *L); + + // from(self, location, list, index) + static int l_from(lua_State *L); + + // to(self, location, list, index) + static int l_to(lua_State *L); + + // craft(self, location) + static int l_craft(lua_State *L); + + // set_count(self, count) + static int l_set_count(lua_State *L); + +public: + LuaInventoryAction(const IAction &type); + ~LuaInventoryAction(); + + // LuaInventoryAction(inventory action type) + // Creates an LuaInventoryAction and leaves it on top of stack + static int create_object(lua_State *L); + // Not callable from Lua + static int create(lua_State *L, const IAction &type); + static LuaInventoryAction* checkobject(lua_State *L, int narg); + static void Register(lua_State *L); +}; |