aboutsummaryrefslogtreecommitdiff
path: root/src/script/lua_api/l_env.cpp
diff options
context:
space:
mode:
authorElias Fleckenstein <eliasfleckenstein@web.de>2020-07-18 13:53:15 +0200
committerElias Fleckenstein <eliasfleckenstein@web.de>2020-07-18 13:53:15 +0200
commitffe3c2ae0db6fed0f2b08b71bfa69f3d3df3bb1f (patch)
treecc7d9f74a43215c5d8e3965a2bfc2aea5867a7a0 /src/script/lua_api/l_env.cpp
parent45aa2516b2fc675df7049bc9ed713600c95b6423 (diff)
parent82731d0d3d8bfe9e56f89466991f13c037f3a61e (diff)
downloaddragonfireclient-ffe3c2ae0db6fed0f2b08b71bfa69f3d3df3bb1f.tar.xz
Update to minetest 5.4.0-dev
Diffstat (limited to 'src/script/lua_api/l_env.cpp')
-rw-r--r--src/script/lua_api/l_env.cpp312
1 files changed, 171 insertions, 141 deletions
diff --git a/src/script/lua_api/l_env.cpp b/src/script/lua_api/l_env.cpp
index 3169fa4cf..b2bc8c5f6 100644
--- a/src/script/lua_api/l_env.cpp
+++ b/src/script/lua_api/l_env.cpp
@@ -17,6 +17,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
+#include <algorithm>
#include "lua_api/l_env.h"
#include "lua_api/l_internal.h"
#include "lua_api/l_nodemeta.h"
@@ -25,7 +26,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_vmanip.h"
#include "common/c_converter.h"
#include "common/c_content.h"
-#include <algorithm>
#include "scripting_server.h"
#include "environment.h"
#include "mapblock.h"
@@ -33,12 +33,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "nodedef.h"
#include "daynightratio.h"
#include "util/pointedthing.h"
-#include "content_sao.h"
#include "mapgen/treegen.h"
#include "emerge.h"
#include "pathfinder.h"
#include "face_position_cache.h"
#include "remoteplayer.h"
+#include "server/luaentity_sao.h"
+#include "server/player_sao.h"
+#include "util/string.h"
+#include "translation.h"
#ifndef SERVER
#include "client/client.h"
#endif
@@ -72,7 +75,7 @@ void LuaABM::trigger(ServerEnvironment *env, v3s16 p, MapNode n,
lua_remove(L, -2); // Remove core
// Get registered_abms[m_id]
- lua_pushnumber(L, m_id);
+ lua_pushinteger(L, m_id);
lua_gettable(L, -2);
if(lua_isnil(L, -1))
FATAL_ERROR("");
@@ -115,7 +118,7 @@ void LuaLBM::trigger(ServerEnvironment *env, v3s16 p, MapNode n)
lua_remove(L, -2); // Remove core
// Get registered_lbms[m_id]
- lua_pushnumber(L, m_id);
+ lua_pushinteger(L, m_id);
lua_gettable(L, -2);
FATAL_ERROR_IF(lua_isnil(L, -1), "Entry with given id not found in registered_lbms table");
lua_remove(L, -2); // Remove registered_lbms
@@ -139,8 +142,7 @@ void LuaLBM::trigger(ServerEnvironment *env, v3s16 p, MapNode n)
int LuaRaycast::l_next(lua_State *L)
{
- MAP_LOCK_REQUIRED;
- GET_ENV_PTR;
+ GET_PLAIN_ENV_PTR;
bool csm = false;
#ifndef SERVER
@@ -384,7 +386,7 @@ int ModApiEnvMod::l_get_node_or_nil(lua_State *L)
// timeofday: nil = current time, 0 = night, 0.5 = day
int ModApiEnvMod::l_get_node_light(lua_State *L)
{
- GET_ENV_PTR;
+ GET_PLAIN_ENV_PTR;
// Do it
v3s16 pos = read_v3s16(L, 1);
@@ -488,10 +490,7 @@ int ModApiEnvMod::l_punch_node(lua_State *L)
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_get_node_max_level(lua_State *L)
{
- Environment *env = getEnv(L);
- if (!env) {
- return 0;
- }
+ GET_PLAIN_ENV_PTR;
v3s16 pos = read_v3s16(L, 1);
MapNode n = env->getMap().getNode(pos);
@@ -503,10 +502,7 @@ int ModApiEnvMod::l_get_node_max_level(lua_State *L)
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_get_node_level(lua_State *L)
{
- Environment *env = getEnv(L);
- if (!env) {
- return 0;
- }
+ GET_PLAIN_ENV_PTR;
v3s16 pos = read_v3s16(L, 1);
MapNode n = env->getMap().getNode(pos);
@@ -533,13 +529,13 @@ int ModApiEnvMod::l_set_node_level(lua_State *L)
// add_node_level(pos, level)
// pos = {x=num, y=num, z=num}
-// level: 0..63
+// level: -127..127
int ModApiEnvMod::l_add_node_level(lua_State *L)
{
GET_ENV_PTR;
v3s16 pos = read_v3s16(L, 1);
- u8 level = 1;
+ s16 level = 1;
if(lua_isnumber(L, 2))
level = lua_tonumber(L, 2);
MapNode n = env->getMap().getNode(pos);
@@ -551,12 +547,12 @@ int ModApiEnvMod::l_add_node_level(lua_State *L)
// find_nodes_with_meta(pos1, pos2)
int ModApiEnvMod::l_find_nodes_with_meta(lua_State *L)
{
- GET_ENV_PTR;
+ GET_PLAIN_ENV_PTR;
std::vector<v3s16> positions = env->getMap().findNodesWithMetadata(
check_v3s16(L, 1), check_v3s16(L, 2));
- lua_newtable(L);
+ lua_createtable(L, positions.size(), 0);
for (size_t i = 0; i != positions.size(); i++) {
push_v3s16(L, positions[i]);
lua_rawseti(L, -2, i + 1);
@@ -583,7 +579,7 @@ int ModApiEnvMod::l_get_node_timer(lua_State *L)
// Do it
v3s16 p = read_v3s16(L, 1);
- NodeTimerRef::create(L, p, env);
+ NodeTimerRef::create(L, p, &env->getServerMap());
return 1;
}
@@ -593,19 +589,19 @@ int ModApiEnvMod::l_add_entity(lua_State *L)
{
GET_ENV_PTR;
- // pos
v3f pos = checkFloatPos(L, 1);
- // content
const char *name = luaL_checkstring(L, 2);
- // staticdata
const char *staticdata = luaL_optstring(L, 3, "");
- // Do it
+
ServerActiveObject *obj = new LuaEntitySAO(env, pos, name, staticdata);
int objectid = env->addActiveObject(obj);
// If failed to add, return nothing (reads as nil)
if(objectid == 0)
return 0;
- // Return ObjectRef
+
+ // If already deleted (can happen in on_activate), return nil
+ if (obj->isGone())
+ return 0;
getScriptApiBase(L)->objectrefGetOrCreate(L, obj);
return 1;
}
@@ -687,22 +683,22 @@ int ModApiEnvMod::l_get_player_by_name(lua_State *L)
int ModApiEnvMod::l_get_objects_inside_radius(lua_State *L)
{
GET_ENV_PTR;
+ ScriptApiBase *script = getScriptApiBase(L);
// Do it
v3f pos = checkFloatPos(L, 1);
float radius = readParam<float>(L, 2) * BS;
- std::vector<u16> ids;
- env->getObjectsInsideRadius(ids, pos, radius);
- ScriptApiBase *script = getScriptApiBase(L);
- lua_createtable(L, ids.size(), 0);
- std::vector<u16>::const_iterator iter = ids.begin();
- for(u32 i = 0; iter != ids.end(); ++iter) {
- ServerActiveObject *obj = env->getActiveObject(*iter);
- if (!obj->isGone()) {
- // Insert object reference into table
- script->objectrefGetOrCreate(L, obj);
- lua_rawseti(L, -2, ++i);
- }
+ std::vector<ServerActiveObject *> objs;
+
+ auto include_obj_cb = [](ServerActiveObject *obj){ return !obj->isGone(); };
+ env->getObjectsInsideRadius(objs, pos, radius, include_obj_cb);
+
+ int i = 0;
+ lua_createtable(L, objs.size(), 0);
+ for (const auto obj : objs) {
+ // Insert object reference into table
+ script->objectrefGetOrCreate(L, obj);
+ lua_rawseti(L, -2, ++i);
}
return 1;
}
@@ -728,10 +724,7 @@ int ModApiEnvMod::l_set_timeofday(lua_State *L)
// get_timeofday() -> 0...1
int ModApiEnvMod::l_get_timeofday(lua_State *L)
{
- Environment *env = getEnv(L);
- if (!env) {
- return 0;
- }
+ GET_PLAIN_ENV_PTR;
// Do it
int timeofday_mh = env->getTimeOfDay();
@@ -743,10 +736,7 @@ int ModApiEnvMod::l_get_timeofday(lua_State *L)
// get_day_count() -> int
int ModApiEnvMod::l_get_day_count(lua_State *L)
{
- Environment *env = getEnv(L);
- if (!env) {
- return 0;
- }
+ GET_PLAIN_ENV_PTR;
lua_pushnumber(L, env->getDayCount());
return 1;
@@ -762,46 +752,50 @@ int ModApiEnvMod::l_get_gametime(lua_State *L)
return 1;
}
-
-// find_node_near(pos, radius, nodenames, search_center) -> pos or nil
-// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
-int ModApiEnvMod::l_find_node_near(lua_State *L)
+void ModApiEnvMod::collectNodeIds(lua_State *L, int idx, const NodeDefManager *ndef,
+ std::vector<content_t> &filter)
{
- Environment *env = getEnv(L);
- if (!env) {
- return 0;
- }
-
- const NodeDefManager *ndef = getGameDef(L)->ndef();
- v3s16 pos = read_v3s16(L, 1);
- int radius = luaL_checkinteger(L, 2);
- std::vector<content_t> filter;
- if (lua_istable(L, 3)) {
+ if (lua_istable(L, idx)) {
lua_pushnil(L);
- while (lua_next(L, 3) != 0) {
+ while (lua_next(L, idx) != 0) {
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TSTRING);
ndef->getIds(readParam<std::string>(L, -1), filter);
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
- } else if (lua_isstring(L, 3)) {
+ } else if (lua_isstring(L, idx)) {
ndef->getIds(readParam<std::string>(L, 3), filter);
}
+}
+
+// find_node_near(pos, radius, nodenames, [search_center]) -> pos or nil
+// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
+int ModApiEnvMod::l_find_node_near(lua_State *L)
+{
+ GET_PLAIN_ENV_PTR;
+
+ const NodeDefManager *ndef = env->getGameDef()->ndef();
+ Map &map = env->getMap();
+
+ v3s16 pos = read_v3s16(L, 1);
+ int radius = luaL_checkinteger(L, 2);
+ std::vector<content_t> filter;
+ collectNodeIds(L, 3, ndef, filter);
int start_radius = (lua_isboolean(L, 4) && readParam<bool>(L, 4)) ? 0 : 1;
#ifndef SERVER
// Client API limitations
- if (getClient(L))
- radius = getClient(L)->CSMClampRadius(pos, radius);
+ if (Client *client = getClient(L))
+ radius = client->CSMClampRadius(pos, radius);
#endif
for (int d = start_radius; d <= radius; d++) {
- std::vector<v3s16> list = FacePositionCache::getFacePositions(d);
+ const std::vector<v3s16> &list = FacePositionCache::getFacePositions(d);
for (const v3s16 &i : list) {
v3s16 p = pos + i;
- content_t c = env->getMap().getNode(p).getContent();
+ content_t c = map.getNode(p).getContent();
if (CONTAINS(filter, c)) {
push_v3s16(L, p);
return 1;
@@ -811,24 +805,23 @@ int ModApiEnvMod::l_find_node_near(lua_State *L)
return 0;
}
-// find_nodes_in_area(minp, maxp, nodenames) -> list of positions
-// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
+// find_nodes_in_area(minp, maxp, nodenames, [grouped])
int ModApiEnvMod::l_find_nodes_in_area(lua_State *L)
{
- GET_ENV_PTR;
+ GET_PLAIN_ENV_PTR;
v3s16 minp = read_v3s16(L, 1);
v3s16 maxp = read_v3s16(L, 2);
sortBoxVerticies(minp, maxp);
+ const NodeDefManager *ndef = env->getGameDef()->ndef();
+ Map &map = env->getMap();
+
#ifndef SERVER
- const NodeDefManager *ndef = getClient(L) ? getClient(L)->ndef() : getServer(L)->ndef();
- if (getClient(L)) {
- minp = getClient(L)->CSMClampPos(minp);
- maxp = getClient(L)->CSMClampPos(maxp);
+ if (Client *client = getClient(L)) {
+ minp = client->CSMClampPos(minp);
+ maxp = client->CSMClampPos(maxp);
}
-#else
- const NodeDefManager *ndef = getServer(L)->ndef();
#endif
v3s16 cube = maxp - minp + 1;
@@ -840,45 +833,79 @@ int ModApiEnvMod::l_find_nodes_in_area(lua_State *L)
}
std::vector<content_t> filter;
- if (lua_istable(L, 3)) {
- lua_pushnil(L);
- while (lua_next(L, 3) != 0) {
- // key at index -2 and value at index -1
- luaL_checktype(L, -1, LUA_TSTRING);
- ndef->getIds(readParam<std::string>(L, -1), filter);
- // removes value, keeps key for next iteration
- lua_pop(L, 1);
+ collectNodeIds(L, 3, ndef, filter);
+
+ bool grouped = lua_isboolean(L, 4) && readParam<bool>(L, 4);
+
+ if (grouped) {
+ // create the table we will be returning
+ lua_createtable(L, 0, filter.size());
+ int base = lua_gettop(L);
+
+ // create one table for each filter
+ std::vector<u32> idx;
+ idx.resize(filter.size());
+ for (u32 i = 0; i < filter.size(); i++)
+ lua_newtable(L);
+
+ v3s16 p;
+ for (p.X = minp.X; p.X <= maxp.X; p.X++)
+ for (p.Y = minp.Y; p.Y <= maxp.Y; p.Y++)
+ for (p.Z = minp.Z; p.Z <= maxp.Z; p.Z++) {
+ content_t c = map.getNode(p).getContent();
+
+ auto it = std::find(filter.begin(), filter.end(), c);
+ if (it != filter.end()) {
+ // Calculate index of the table and append the position
+ u32 filt_index = it - filter.begin();
+ push_v3s16(L, p);
+ lua_rawseti(L, base + 1 + filt_index, ++idx[filt_index]);
+ }
}
- } else if (lua_isstring(L, 3)) {
- ndef->getIds(readParam<std::string>(L, 3), filter);
- }
- std::vector<u32> individual_count;
- individual_count.resize(filter.size());
+ // last filter table is at top of stack
+ u32 i = filter.size() - 1;
+ do {
+ if (idx[i] == 0) {
+ // No such node found -> drop the empty table
+ lua_pop(L, 1);
+ } else {
+ // This node was found -> put table into the return table
+ lua_setfield(L, base, ndef->get(filter[i]).name.c_str());
+ }
+ } while (i-- != 0);
- lua_newtable(L);
- u64 i = 0;
- for (s16 x = minp.X; x <= maxp.X; x++)
- for (s16 y = minp.Y; y <= maxp.Y; y++)
- for (s16 z = minp.Z; z <= maxp.Z; z++) {
- v3s16 p(x, y, z);
- content_t c = env->getMap().getNode(p).getContent();
-
- std::vector<content_t>::iterator it = std::find(filter.begin(), filter.end(), c);
- if (it != filter.end()) {
- push_v3s16(L, p);
- lua_rawseti(L, -2, ++i);
+ assert(lua_gettop(L) == base);
+ return 1;
+ } else {
+ std::vector<u32> individual_count;
+ individual_count.resize(filter.size());
- u32 filt_index = it - filter.begin();
- individual_count[filt_index]++;
+ lua_newtable(L);
+ u32 i = 0;
+ v3s16 p;
+ for (p.X = minp.X; p.X <= maxp.X; p.X++)
+ for (p.Y = minp.Y; p.Y <= maxp.Y; p.Y++)
+ for (p.Z = minp.Z; p.Z <= maxp.Z; p.Z++) {
+ content_t c = env->getMap().getNode(p).getContent();
+
+ auto it = std::find(filter.begin(), filter.end(), c);
+ if (it != filter.end()) {
+ push_v3s16(L, p);
+ lua_rawseti(L, -2, ++i);
+
+ u32 filt_index = it - filter.begin();
+ individual_count[filt_index]++;
+ }
}
+
+ lua_createtable(L, 0, filter.size());
+ for (u32 i = 0; i < filter.size(); i++) {
+ lua_pushinteger(L, individual_count[i]);
+ lua_setfield(L, -2, ndef->get(filter[i]).name.c_str());
+ }
+ return 2;
}
- lua_newtable(L);
- for (u32 i = 0; i < filter.size(); i++) {
- lua_pushnumber(L, individual_count[i]);
- lua_setfield(L, -2, ndef->get(filter[i]).name.c_str());
- }
- return 2;
}
// find_nodes_in_area_under_air(minp, maxp, nodenames) -> list of positions
@@ -892,20 +919,20 @@ int ModApiEnvMod::l_find_nodes_in_area_under_air(lua_State *L)
* TODO
*/
- GET_ENV_PTR;
+ GET_PLAIN_ENV_PTR;
v3s16 minp = read_v3s16(L, 1);
v3s16 maxp = read_v3s16(L, 2);
sortBoxVerticies(minp, maxp);
+ const NodeDefManager *ndef = env->getGameDef()->ndef();
+ Map &map = env->getMap();
+
#ifndef SERVER
- const NodeDefManager *ndef = getClient(L) ? getClient(L)->ndef() : getServer(L)->ndef();
- if (getClient(L)) {
- minp = getClient(L)->CSMClampPos(minp);
- maxp = getClient(L)->CSMClampPos(maxp);
+ if (Client *client = getClient(L)) {
+ minp = client->CSMClampPos(minp);
+ maxp = client->CSMClampPos(maxp);
}
-#else
- const NodeDefManager *ndef = getServer(L)->ndef();
#endif
v3s16 cube = maxp - minp + 1;
@@ -917,33 +944,21 @@ int ModApiEnvMod::l_find_nodes_in_area_under_air(lua_State *L)
}
std::vector<content_t> filter;
-
- if (lua_istable(L, 3)) {
- lua_pushnil(L);
- while (lua_next(L, 3) != 0) {
- // key at index -2 and value at index -1
- luaL_checktype(L, -1, LUA_TSTRING);
- ndef->getIds(readParam<std::string>(L, -1), filter);
- // removes value, keeps key for next iteration
- lua_pop(L, 1);
- }
- } else if (lua_isstring(L, 3)) {
- ndef->getIds(readParam<std::string>(L, 3), filter);
- }
+ collectNodeIds(L, 3, ndef, filter);
lua_newtable(L);
- u64 i = 0;
- for (s16 x = minp.X; x <= maxp.X; x++)
- for (s16 z = minp.Z; z <= maxp.Z; z++) {
- s16 y = minp.Y;
- v3s16 p(x, y, z);
- content_t c = env->getMap().getNode(p).getContent();
- for (; y <= maxp.Y; y++) {
- v3s16 psurf(x, y + 1, z);
- content_t csurf = env->getMap().getNode(psurf).getContent();
+ u32 i = 0;
+ v3s16 p;
+ for (p.X = minp.X; p.X <= maxp.X; p.X++)
+ for (p.Z = minp.Z; p.Z <= maxp.Z; p.Z++) {
+ p.Y = minp.Y;
+ content_t c = map.getNode(p).getContent();
+ for (; p.Y <= maxp.Y; p.Y++) {
+ v3s16 psurf(p.X, p.Y + 1, p.Z);
+ content_t csurf = map.getNode(psurf).getContent();
if (c != CONTENT_AIR && csurf == CONTENT_AIR &&
CONTAINS(filter, c)) {
- push_v3s16(L, v3s16(x, y, z));
+ push_v3s16(L, p);
lua_rawseti(L, -2, ++i);
}
c = csurf;
@@ -1034,7 +1049,7 @@ int ModApiEnvMod::l_clear_objects(lua_State *L)
// line_of_sight(pos1, pos2) -> true/false, pos
int ModApiEnvMod::l_line_of_sight(lua_State *L)
{
- GET_ENV_PTR;
+ GET_PLAIN_ENV_PTR;
// read position 1 from lua
v3f pos1 = checkFloatPos(L, 1);
@@ -1210,11 +1225,11 @@ int ModApiEnvMod::l_find_path(lua_State *L)
algo = PA_DIJKSTRA;
}
- std::vector<v3s16> path = get_path(env, pos1, pos2,
+ std::vector<v3s16> path = get_path(&env->getServerMap(), env->getGameDef()->ndef(), pos1, pos2,
searchdistance, max_jump, max_drop, algo);
if (!path.empty()) {
- lua_newtable(L);
+ lua_createtable(L, path.size(), 0);
int top = lua_gettop(L);
unsigned int index = 1;
for (const v3s16 &i : path) {
@@ -1274,8 +1289,9 @@ int ModApiEnvMod::l_spawn_tree(lua_State *L)
else
return 0;
+ ServerMap *map = &env->getServerMap();
treegen::error e;
- if ((e = treegen::spawn_ltree (env, p0, ndef, tree_def)) != treegen::SUCCESS) {
+ if ((e = treegen::spawn_ltree (map, p0, ndef, tree_def)) != treegen::SUCCESS) {
if (e == treegen::UNBALANCED_BRACKETS) {
luaL_error(L, "spawn_tree(): closing ']' has no matching opening bracket");
} else {
@@ -1318,6 +1334,19 @@ int ModApiEnvMod::l_forceload_free_block(lua_State *L)
return 0;
}
+// get_translated_string(lang_code, string)
+int ModApiEnvMod::l_get_translated_string(lua_State * L)
+{
+ GET_ENV_PTR;
+ std::string lang_code = luaL_checkstring(L, 1);
+ std::string string = luaL_checkstring(L, 2);
+ getServer(L)->loadTranslationLanguage(lang_code);
+ string = wide_to_utf8(translate_string(utf8_to_wide(string),
+ &(*g_server_translations)[lang_code]));
+ lua_pushstring(L, string.c_str());
+ return 1;
+}
+
void ModApiEnvMod::Initialize(lua_State *L, int top)
{
API_FCT(set_node);
@@ -1365,6 +1394,7 @@ void ModApiEnvMod::Initialize(lua_State *L, int top)
API_FCT(transforming_liquid_add);
API_FCT(forceload_block);
API_FCT(forceload_free_block);
+ API_FCT(get_translated_string);
}
void ModApiEnvMod::InitializeClient(lua_State *L, int top)