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author | Elias Fleckenstein <eliasfleckenstein@web.de> | 2020-11-04 16:57:41 +0100 |
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committer | Elias Fleckenstein <eliasfleckenstein@web.de> | 2020-11-04 16:57:41 +0100 |
commit | 6ccb5835ff55d85156be91473c598eca9d6cb9a6 (patch) | |
tree | 7f1eaf8b94694c8e24e206909ba8f55a1ebfbb3e /src/script/cpp_api/s_player.h | |
parent | 244713971a976e43e8740b6a9d9d122e37020ef2 (diff) | |
download | dragonfireclient-6ccb5835ff55d85156be91473c598eca9d6cb9a6.tar.xz |
Revert "Make Lint Happy"
This reverts commit ad148587dcf5244c2d2011dba339786c765c54c4.
Diffstat (limited to 'src/script/cpp_api/s_player.h')
-rw-r--r-- | src/script/cpp_api/s_player.h | 41 |
1 files changed, 23 insertions, 18 deletions
diff --git a/src/script/cpp_api/s_player.h b/src/script/cpp_api/s_player.h index 5a1cf15b8..a337f975b 100644 --- a/src/script/cpp_api/s_player.h +++ b/src/script/cpp_api/s_player.h @@ -51,33 +51,38 @@ public: const PlayerHPChangeReason &reason); void on_playerReceiveFields(ServerActiveObject *player, const std::string &formname, const StringMap &fields); - void on_authplayer( - const std::string &name, const std::string &ip, bool is_success); + void on_authplayer(const std::string &name, const std::string &ip, bool is_success); // Player inventory callbacks // Return number of accepted items to be moved int player_inventory_AllowMove( - const MoveAction &ma, int count, ServerActiveObject *player); + const MoveAction &ma, int count, + ServerActiveObject *player); // Return number of accepted items to be put - int player_inventory_AllowPut(const MoveAction &ma, const ItemStack &stack, - ServerActiveObject *player); + int player_inventory_AllowPut( + const MoveAction &ma, const ItemStack &stack, + ServerActiveObject *player); // Return number of accepted items to be taken - int player_inventory_AllowTake(const MoveAction &ma, const ItemStack &stack, - ServerActiveObject *player); + int player_inventory_AllowTake( + const MoveAction &ma, const ItemStack &stack, + ServerActiveObject *player); // Report moved items void player_inventory_OnMove( - const MoveAction &ma, int count, ServerActiveObject *player); + const MoveAction &ma, int count, + ServerActiveObject *player); // Report put items - void player_inventory_OnPut(const MoveAction &ma, const ItemStack &stack, - ServerActiveObject *player); + void player_inventory_OnPut( + const MoveAction &ma, const ItemStack &stack, + ServerActiveObject *player); // Report taken items - void player_inventory_OnTake(const MoveAction &ma, const ItemStack &stack, - ServerActiveObject *player); - + void player_inventory_OnTake( + const MoveAction &ma, const ItemStack &stack, + ServerActiveObject *player); private: - void pushPutTakeArguments(const char *method, const InventoryLocation &loc, - const std::string &listname, int index, const ItemStack &stack, - ServerActiveObject *player); - void pushMoveArguments( - const MoveAction &ma, int count, ServerActiveObject *player); + void pushPutTakeArguments( + const char *method, const InventoryLocation &loc, + const std::string &listname, int index, const ItemStack &stack, + ServerActiveObject *player); + void pushMoveArguments(const MoveAction &ma, + int count, ServerActiveObject *player); }; |