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authorShadowNinja <shadowninja@minetest.net>2015-10-29 14:48:10 -0400
committerShadowNinja <shadowninja@minetest.net>2015-10-31 13:28:58 -0400
commit9269a0ecc7267822bc5ac5af95ad4977bdc94fec (patch)
tree1cf8639cc0a6b367670ac673780f321f85b467be /src/script/cpp_api/s_base.h
parentb872df6ef6a15ae4624b35ea7b8960bc24da1128 (diff)
downloaddragonfireclient-9269a0ecc7267822bc5ac5af95ad4977bdc94fec.tar.xz
Fix server crashing on Lua errors
Previously, the server called FATAL_ERROR when a Lua error occured. This caused a (mostly useless) core dump. The server now simply throws an exception, which is caught and printed before exiting with a non-zero return value. This also fixes a number of instances where errors were logged multiple times.
Diffstat (limited to 'src/script/cpp_api/s_base.h')
-rw-r--r--src/script/cpp_api/s_base.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/script/cpp_api/s_base.h b/src/script/cpp_api/s_base.h
index d490f7dfd..20f4bc11b 100644
--- a/src/script/cpp_api/s_base.h
+++ b/src/script/cpp_api/s_base.h
@@ -63,9 +63,9 @@ public:
ScriptApiBase();
virtual ~ScriptApiBase();
- bool loadMod(const std::string &script_path, const std::string &mod_name,
- std::string *error=NULL);
- bool loadScript(const std::string &script_path, std::string *error=NULL);
+ // These throw a ModError on failure
+ void loadMod(const std::string &script_path, const std::string &mod_name);
+ void loadScript(const std::string &script_path);
void runCallbacksRaw(int nargs,
RunCallbacksMode mode, const char *fxn);