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author | Rob Blanckaert <rob@withpiper.com> | 2017-09-01 23:12:15 -0700 |
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committer | paramat <mat.gregory@virginmedia.com> | 2017-09-14 04:06:05 +0100 |
commit | a9d43a04713dd0342d675f3bbb5cbacd863b4118 (patch) | |
tree | dde4ca88964a67c1a27211eca6f6fcf96fc246d0 /src/script/common/c_content.cpp | |
parent | 604fe2083d70fea92b6c53c9a9d1c1ffdcb36610 (diff) | |
download | dragonfireclient-a9d43a04713dd0342d675f3bbb5cbacd863b4118.tar.xz |
Object properties: Add 'glow', disables light's effect if negative
The 'glow' value is added to the ambient light value.
Negative 'glow' disables light's effect on object colour, for faking
self-lighting, UI-style entities, or programmatic colouring in mods.
Diffstat (limited to 'src/script/common/c_content.cpp')
-rw-r--r-- | src/script/common/c_content.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp index ad92741f8..206ca55d0 100644 --- a/src/script/common/c_content.cpp +++ b/src/script/common/c_content.cpp @@ -277,6 +277,7 @@ void read_object_properties(lua_State *L, int index, } lua_pop(L, 1); getboolfield(L, -1, "backface_culling", prop->backface_culling); + getintfield(L, -1, "glow", prop->glow); getstringfield(L, -1, "nametag", prop->nametag); lua_getfield(L, -1, "nametag_color"); @@ -362,6 +363,8 @@ void push_object_properties(lua_State *L, ObjectProperties *prop) lua_setfield(L, -2, "automatic_face_movement_dir"); lua_pushboolean(L, prop->backface_culling); lua_setfield(L, -2, "backface_culling"); + lua_pushnumber(L, prop->glow); + lua_setfield(L, -2, "glow"); lua_pushlstring(L, prop->nametag.c_str(), prop->nametag.size()); lua_setfield(L, -2, "nametag"); push_ARGB8(L, prop->nametag_color); |