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author | Elias Fleckenstein <eliasfleckenstein@web.de> | 2022-05-17 22:12:00 +0200 |
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committer | Elias Fleckenstein <eliasfleckenstein@web.de> | 2022-05-17 22:12:00 +0200 |
commit | 21df26984da91143c15587f5a03c98d68c3adc4e (patch) | |
tree | aaa707a628ad331f67890023dffe1b4f60dd01d3 /src/script/common/c_content.cpp | |
parent | b09fc5de5cdb021f43ad32b7e3f50dc75c0bc622 (diff) | |
parent | eabf05758e3ba5f6f4bb1b8d1d1f02179b84e410 (diff) | |
download | dragonfireclient-21df26984da91143c15587f5a03c98d68c3adc4e.tar.xz |
Merge branch 'master' of https://github.com/minetest/minetest
Diffstat (limited to 'src/script/common/c_content.cpp')
-rw-r--r-- | src/script/common/c_content.cpp | 91 |
1 files changed, 52 insertions, 39 deletions
diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp index 8ca3a722f..0bdeaab9e 100644 --- a/src/script/common/c_content.cpp +++ b/src/script/common/c_content.cpp @@ -751,6 +751,9 @@ void read_content_features(lua_State *L, ContentFeatures &f, int index) // the slowest possible f.liquid_viscosity = getintfield_default(L, index, "liquid_viscosity", f.liquid_viscosity); + // If move_resistance is not set explicitly, + // move_resistance is equal to liquid_viscosity + f.move_resistance = f.liquid_viscosity; f.liquid_range = getintfield_default(L, index, "liquid_range", f.liquid_range); f.leveled = getintfield_default(L, index, "leveled", f.leveled); @@ -854,6 +857,21 @@ void read_content_features(lua_State *L, ContentFeatures &f, int index) getstringfield(L, index, "node_dig_prediction", f.node_dig_prediction); + // How much the node slows down players, ranging from 1 to 7, + // the higher, the slower. + f.move_resistance = getintfield_default(L, index, + "move_resistance", f.move_resistance); + + // Whether e.g. players in this node will have liquid movement physics + lua_getfield(L, index, "liquid_move_physics"); + if(lua_isboolean(L, -1)) { + f.liquid_move_physics = lua_toboolean(L, -1); + } else if(lua_isnil(L, -1)) { + f.liquid_move_physics = f.liquid_type != LIQUID_NONE; + } else { + errorstream << "Field \"liquid_move_physics\": Invalid type!" << std::endl; + } + lua_pop(L, 1); } void push_content_features(lua_State *L, const ContentFeatures &c) @@ -1004,6 +1022,10 @@ void push_content_features(lua_State *L, const ContentFeatures &c) lua_setfield(L, -2, "legacy_wallmounted"); lua_pushstring(L, c.node_dig_prediction.c_str()); lua_setfield(L, -2, "node_dig_prediction"); + lua_pushnumber(L, c.move_resistance); + lua_setfield(L, -2, "move_resistance"); + lua_pushboolean(L, c.liquid_move_physics); + lua_setfield(L, -2, "liquid_move_physics"); } /******************************************************************************/ @@ -1384,24 +1406,27 @@ void push_tool_capabilities(lua_State *L, } /******************************************************************************/ -void push_inventory(lua_State *L, Inventory *inventory) +void push_inventory_list(lua_State *L, const InventoryList &invlist) { - if (! inventory) - throw SerializationError("Attempt to push nonexistant inventory"); - std::vector<const InventoryList*> lists = inventory->getLists(); - std::vector<const InventoryList*>::iterator iter = lists.begin(); + push_items(L, invlist.getItems()); +} + +/******************************************************************************/ +void push_inventory_lists(lua_State *L, const Inventory &inv) +{ + const auto &lists = inv.getLists(); lua_createtable(L, 0, lists.size()); - for (; iter != lists.end(); iter++) { - const char* name = (*iter)->getName().c_str(); - lua_pushstring(L, name); - push_inventory_list(L, inventory, name); + for(const InventoryList *list : lists) { + const std::string &name = list->getName(); + lua_pushlstring(L, name.c_str(), name.size()); + push_inventory_list(L, *list); lua_rawset(L, -3); } } /******************************************************************************/ void read_inventory_list(lua_State *L, int tableindex, - Inventory *inv, const char *name, Server* srv, int forcesize) + Inventory *inv, const char *name, IGameDef *gdef, int forcesize) { if(tableindex < 0) tableindex = lua_gettop(L) + 1 + tableindex; @@ -1413,7 +1438,7 @@ void read_inventory_list(lua_State *L, int tableindex, } // Get Lua-specified items to insert into the list - std::vector<ItemStack> items = read_items(L, tableindex,srv); + std::vector<ItemStack> items = read_items(L, tableindex, gdef); size_t listsize = (forcesize >= 0) ? forcesize : items.size(); // Create or resize/clear list @@ -1430,19 +1455,6 @@ void read_inventory_list(lua_State *L, int tableindex, } } -void push_inventory_list(lua_State *L, Inventory *inv, const char *name) -{ - InventoryList *invlist = inv->getList(name); - if(invlist == NULL){ - lua_pushnil(L); - return; - } - std::vector<ItemStack> items; - for(u32 i=0; i<invlist->getSize(); i++) - items.push_back(invlist->getItem(i)); - push_items(L, items); -} - /******************************************************************************/ struct TileAnimationParams read_animation_definition(lua_State *L, int index) { @@ -1701,7 +1713,7 @@ void push_items(lua_State *L, const std::vector<ItemStack> &items) } /******************************************************************************/ -std::vector<ItemStack> read_items(lua_State *L, int index, Server *srv) +std::vector<ItemStack> read_items(lua_State *L, int index, IGameDef *gdef) { if(index < 0) index = lua_gettop(L) + 1 + index; @@ -1717,7 +1729,7 @@ std::vector<ItemStack> read_items(lua_State *L, int index, Server *srv) if (items.size() < (u32) key) { items.resize(key); } - items[key - 1] = read_item(L, -1, srv->idef()); + items[key - 1] = read_item(L, -1, gdef->idef()); lua_pop(L, 1); } return items; @@ -1768,24 +1780,19 @@ bool read_noiseparams(lua_State *L, int index, NoiseParams *np) void push_noiseparams(lua_State *L, NoiseParams *np) { lua_newtable(L); - push_float_string(L, np->offset); - lua_setfield(L, -2, "offset"); - push_float_string(L, np->scale); - lua_setfield(L, -2, "scale"); - push_float_string(L, np->persist); - lua_setfield(L, -2, "persistence"); - push_float_string(L, np->lacunarity); - lua_setfield(L, -2, "lacunarity"); - lua_pushnumber(L, np->seed); - lua_setfield(L, -2, "seed"); - lua_pushnumber(L, np->octaves); - lua_setfield(L, -2, "octaves"); + setfloatfield(L, -1, "offset", np->offset); + setfloatfield(L, -1, "scale", np->scale); + setfloatfield(L, -1, "persist", np->persist); + setfloatfield(L, -1, "persistence", np->persist); + setfloatfield(L, -1, "lacunarity", np->lacunarity); + setintfield( L, -1, "seed", np->seed); + setintfield( L, -1, "octaves", np->octaves); push_flags_string(L, flagdesc_noiseparams, np->flags, np->flags); lua_setfield(L, -2, "flags"); - push_v3_float_string(L, np->spread); + push_v3f(L, np->spread); lua_setfield(L, -2, "spread"); } @@ -2042,6 +2049,12 @@ void push_hud_element(lua_State *L, HudElement *elem) lua_pushnumber(L, elem->number); lua_setfield(L, -2, "number"); + if (elem->type == HUD_ELEM_WAYPOINT) { + // waypoints reuse the item field to store precision, precision = item - 1 + lua_pushnumber(L, elem->item - 1); + lua_setfield(L, -2, "precision"); + } + // push the item field for waypoints as well for backwards compatibility lua_pushnumber(L, elem->item); lua_setfield(L, -2, "item"); |