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authorQuentin Bazin <quent42340@gmail.com>2018-11-28 20:01:49 +0100
committerSmallJoker <SmallJoker@users.noreply.github.com>2018-11-28 20:01:49 +0100
commit5f1cd555cd9d1c64426e173b30b5b792d211c835 (patch)
tree2c8508467d3bf28d549cce2d25144fa8ef42beae /src/mesh.h
parentddd9317b733857630499972179caebc236b4d991 (diff)
downloaddragonfireclient-5f1cd555cd9d1c64426e173b30b5b792d211c835.tar.xz
Move client-specific files to 'src/client' (#7902)
Update Android.mk Remove 'src/client' from include_directories
Diffstat (limited to 'src/mesh.h')
-rw-r--r--src/mesh.h129
1 files changed, 0 insertions, 129 deletions
diff --git a/src/mesh.h b/src/mesh.h
deleted file mode 100644
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--- a/src/mesh.h
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@@ -1,129 +0,0 @@
-/*
-Minetest
-Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#pragma once
-
-#include "irrlichttypes_extrabloated.h"
-#include "nodedef.h"
-
-/*!
- * Applies shading to a color based on the surface's
- * normal vector.
- */
-void applyFacesShading(video::SColor &color, const v3f &normal);
-
-/*
- Create a new cube mesh.
- Vertices are at (+-scale.X/2, +-scale.Y/2, +-scale.Z/2).
-
- The resulting mesh has 6 materials (up, down, right, left, back, front)
- which must be defined by the caller.
-*/
-scene::IAnimatedMesh* createCubeMesh(v3f scale);
-
-/*
- Multiplies each vertex coordinate by the specified scaling factors
- (componentwise vector multiplication).
-*/
-void scaleMesh(scene::IMesh *mesh, v3f scale);
-
-/*
- Translate each vertex coordinate by the specified vector.
-*/
-void translateMesh(scene::IMesh *mesh, v3f vec);
-
-/*!
- * Sets a constant color for all vertices in the mesh buffer.
- */
-void setMeshBufferColor(scene::IMeshBuffer *buf, const video::SColor &color);
-
-/*
- Set a constant color for all vertices in the mesh
-*/
-void setMeshColor(scene::IMesh *mesh, const video::SColor &color);
-
-/*
- Set a constant color for an animated mesh
-*/
-void setAnimatedMeshColor(scene::IAnimatedMeshSceneNode *node, const video::SColor &color);
-
-/*!
- * Overwrites the color of a mesh buffer.
- * The color is darkened based on the normal vector of the vertices.
- */
-void colorizeMeshBuffer(scene::IMeshBuffer *buf, const video::SColor *buffercolor);
-
-/*
- Set the color of all vertices in the mesh.
- For each vertex, determine the largest absolute entry in
- the normal vector, and choose one of colorX, colorY or
- colorZ accordingly.
-*/
-void setMeshColorByNormalXYZ(scene::IMesh *mesh,
- const video::SColor &colorX,
- const video::SColor &colorY,
- const video::SColor &colorZ);
-
-void setMeshColorByNormal(scene::IMesh *mesh, const v3f &normal,
- const video::SColor &color);
-
-/*
- Rotate the mesh by 6d facedir value.
- Method only for meshnodes, not suitable for entities.
-*/
-void rotateMeshBy6dFacedir(scene::IMesh *mesh, int facedir);
-
-/*
- Rotate the mesh around the axis and given angle in degrees.
-*/
-void rotateMeshXYby (scene::IMesh *mesh, f64 degrees);
-void rotateMeshXZby (scene::IMesh *mesh, f64 degrees);
-void rotateMeshYZby (scene::IMesh *mesh, f64 degrees);
-
-/*
- * Clone the mesh buffer.
- * The returned pointer should be dropped.
- */
-scene::IMeshBuffer* cloneMeshBuffer(scene::IMeshBuffer *mesh_buffer);
-
-/*
- Clone the mesh.
-*/
-scene::SMesh* cloneMesh(scene::IMesh *src_mesh);
-
-/*
- Convert nodeboxes to mesh. Each tile goes into a different buffer.
- boxes - set of nodeboxes to be converted into cuboids
- uv_coords[24] - table of texture uv coords for each cuboid face
- expand - factor by which cuboids will be resized
-*/
-scene::IMesh* convertNodeboxesToMesh(const std::vector<aabb3f> &boxes,
- const f32 *uv_coords = NULL, float expand = 0);
-
-/*
- Update bounding box for a mesh.
-*/
-void recalculateBoundingBox(scene::IMesh *src_mesh);
-
-/*
- Vertex cache optimization according to the Forsyth paper:
- http://home.comcast.net/~tom_forsyth/papers/fast_vert_cache_opt.html
- Ported from irrlicht 1.8
-*/
-scene::IMesh* createForsythOptimizedMesh(const scene::IMesh *mesh);