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authorVitaliy <silverunicorn2011@yandex.ru>2017-11-09 01:56:20 +0300
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-11-08 23:56:20 +0100
commit20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f (patch)
tree67378802190117d8271b3b6d489a92bcb16203b7 /src/mapgen_v6.h
parentfc9747eb4b7f75e59a28957bc50f7a78256b3d66 (diff)
downloaddragonfireclient-20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f.tar.xz
Move files to subdirectories (#6599)
* Move files around
Diffstat (limited to 'src/mapgen_v6.h')
-rw-r--r--src/mapgen_v6.h169
1 files changed, 0 insertions, 169 deletions
diff --git a/src/mapgen_v6.h b/src/mapgen_v6.h
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--- a/src/mapgen_v6.h
+++ /dev/null
@@ -1,169 +0,0 @@
-/*
-Minetest
-Copyright (C) 2010-2015 celeron55, Perttu Ahola <celeron55@gmail.com>
-Copyright (C) 2013-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
-Copyright (C) 2014-2017 paramat
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#pragma once
-
-#include "mapgen.h"
-#include "noise.h"
-
-#define MGV6_AVERAGE_MUD_AMOUNT 4
-#define MGV6_DESERT_STONE_BASE -32
-#define MGV6_ICE_BASE 0
-#define MGV6_FREQ_HOT 0.4
-#define MGV6_FREQ_SNOW -0.4
-#define MGV6_FREQ_TAIGA 0.5
-#define MGV6_FREQ_JUNGLE 0.5
-
-//////////// Mapgen V6 flags
-#define MGV6_JUNGLES 0x01
-#define MGV6_BIOMEBLEND 0x02
-#define MGV6_MUDFLOW 0x04
-#define MGV6_SNOWBIOMES 0x08
-#define MGV6_FLAT 0x10
-#define MGV6_TREES 0x20
-
-
-extern FlagDesc flagdesc_mapgen_v6[];
-
-
-enum BiomeV6Type
-{
- BT_NORMAL,
- BT_DESERT,
- BT_JUNGLE,
- BT_TUNDRA,
- BT_TAIGA,
-};
-
-
-struct MapgenV6Params : public MapgenParams {
- u32 spflags = MGV6_JUNGLES | MGV6_SNOWBIOMES | MGV6_TREES |
- MGV6_BIOMEBLEND | MGV6_MUDFLOW;
- float freq_desert = 0.45f;
- float freq_beach = 0.15f;
- NoiseParams np_terrain_base;
- NoiseParams np_terrain_higher;
- NoiseParams np_steepness;
- NoiseParams np_height_select;
- NoiseParams np_mud;
- NoiseParams np_beach;
- NoiseParams np_biome;
- NoiseParams np_cave;
- NoiseParams np_humidity;
- NoiseParams np_trees;
- NoiseParams np_apple_trees;
-
- MapgenV6Params();
- ~MapgenV6Params() = default;
-
- void readParams(const Settings *settings);
- void writeParams(Settings *settings) const;
-};
-
-
-class MapgenV6 : public Mapgen {
-public:
- EmergeManager *m_emerge;
-
- int ystride;
- u32 spflags;
-
- v3s16 node_min;
- v3s16 node_max;
- v3s16 full_node_min;
- v3s16 full_node_max;
- v3s16 central_area_size;
-
- Noise *noise_terrain_base;
- Noise *noise_terrain_higher;
- Noise *noise_steepness;
- Noise *noise_height_select;
- Noise *noise_mud;
- Noise *noise_beach;
- Noise *noise_biome;
- Noise *noise_humidity;
- NoiseParams *np_cave;
- NoiseParams *np_humidity;
- NoiseParams *np_trees;
- NoiseParams *np_apple_trees;
- float freq_desert;
- float freq_beach;
-
- content_t c_stone;
- content_t c_dirt;
- content_t c_dirt_with_grass;
- content_t c_sand;
- content_t c_water_source;
- content_t c_lava_source;
- content_t c_gravel;
- content_t c_desert_stone;
- content_t c_desert_sand;
- content_t c_dirt_with_snow;
- content_t c_snow;
- content_t c_snowblock;
- content_t c_ice;
-
- content_t c_cobble;
- content_t c_mossycobble;
- content_t c_stair_cobble;
- content_t c_stair_desert_stone;
-
- MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge);
- ~MapgenV6();
-
- virtual MapgenType getType() const { return MAPGEN_V6; }
-
- void makeChunk(BlockMakeData *data);
- int getGroundLevelAtPoint(v2s16 p);
- int getSpawnLevelAtPoint(v2s16 p);
-
- float baseTerrainLevel(float terrain_base, float terrain_higher,
- float steepness, float height_select);
- virtual float baseTerrainLevelFromNoise(v2s16 p);
- virtual float baseTerrainLevelFromMap(v2s16 p);
- virtual float baseTerrainLevelFromMap(int index);
-
- s16 find_stone_level(v2s16 p2d);
- bool block_is_underground(u64 seed, v3s16 blockpos);
- s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
-
- float getHumidity(v2s16 p);
- float getTreeAmount(v2s16 p);
- bool getHaveAppleTree(v2s16 p);
- float getMudAmount(v2s16 p);
- virtual float getMudAmount(int index);
- bool getHaveBeach(v2s16 p);
- bool getHaveBeach(int index);
- BiomeV6Type getBiome(v2s16 p);
- BiomeV6Type getBiome(int index, v2s16 p);
-
- u32 get_blockseed(u64 seed, v3s16 p);
-
- virtual void calculateNoise();
- int generateGround();
- void addMud();
- void flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos);
- void moveMud(u32 remove_index, u32 place_index,
- u32 above_remove_index, v2s16 pos, v3s16 em);
- void growGrass();
- void placeTreesAndJungleGrass();
- virtual void generateCaves(int max_stone_y);
-};