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author | Vitaliy <silverunicorn2011@yandex.ru> | 2017-11-09 01:56:20 +0300 |
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committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-11-08 23:56:20 +0100 |
commit | 20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f (patch) | |
tree | 67378802190117d8271b3b6d489a92bcb16203b7 /src/mapgen_v6.h | |
parent | fc9747eb4b7f75e59a28957bc50f7a78256b3d66 (diff) | |
download | dragonfireclient-20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f.tar.xz |
Move files to subdirectories (#6599)
* Move files around
Diffstat (limited to 'src/mapgen_v6.h')
-rw-r--r-- | src/mapgen_v6.h | 169 |
1 files changed, 0 insertions, 169 deletions
diff --git a/src/mapgen_v6.h b/src/mapgen_v6.h deleted file mode 100644 index 9c8794217..000000000 --- a/src/mapgen_v6.h +++ /dev/null @@ -1,169 +0,0 @@ -/* -Minetest -Copyright (C) 2010-2015 celeron55, Perttu Ahola <celeron55@gmail.com> -Copyright (C) 2013-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net> -Copyright (C) 2014-2017 paramat - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -*/ - -#pragma once - -#include "mapgen.h" -#include "noise.h" - -#define MGV6_AVERAGE_MUD_AMOUNT 4 -#define MGV6_DESERT_STONE_BASE -32 -#define MGV6_ICE_BASE 0 -#define MGV6_FREQ_HOT 0.4 -#define MGV6_FREQ_SNOW -0.4 -#define MGV6_FREQ_TAIGA 0.5 -#define MGV6_FREQ_JUNGLE 0.5 - -//////////// Mapgen V6 flags -#define MGV6_JUNGLES 0x01 -#define MGV6_BIOMEBLEND 0x02 -#define MGV6_MUDFLOW 0x04 -#define MGV6_SNOWBIOMES 0x08 -#define MGV6_FLAT 0x10 -#define MGV6_TREES 0x20 - - -extern FlagDesc flagdesc_mapgen_v6[]; - - -enum BiomeV6Type -{ - BT_NORMAL, - BT_DESERT, - BT_JUNGLE, - BT_TUNDRA, - BT_TAIGA, -}; - - -struct MapgenV6Params : public MapgenParams { - u32 spflags = MGV6_JUNGLES | MGV6_SNOWBIOMES | MGV6_TREES | - MGV6_BIOMEBLEND | MGV6_MUDFLOW; - float freq_desert = 0.45f; - float freq_beach = 0.15f; - NoiseParams np_terrain_base; - NoiseParams np_terrain_higher; - NoiseParams np_steepness; - NoiseParams np_height_select; - NoiseParams np_mud; - NoiseParams np_beach; - NoiseParams np_biome; - NoiseParams np_cave; - NoiseParams np_humidity; - NoiseParams np_trees; - NoiseParams np_apple_trees; - - MapgenV6Params(); - ~MapgenV6Params() = default; - - void readParams(const Settings *settings); - void writeParams(Settings *settings) const; -}; - - -class MapgenV6 : public Mapgen { -public: - EmergeManager *m_emerge; - - int ystride; - u32 spflags; - - v3s16 node_min; - v3s16 node_max; - v3s16 full_node_min; - v3s16 full_node_max; - v3s16 central_area_size; - - Noise *noise_terrain_base; - Noise *noise_terrain_higher; - Noise *noise_steepness; - Noise *noise_height_select; - Noise *noise_mud; - Noise *noise_beach; - Noise *noise_biome; - Noise *noise_humidity; - NoiseParams *np_cave; - NoiseParams *np_humidity; - NoiseParams *np_trees; - NoiseParams *np_apple_trees; - float freq_desert; - float freq_beach; - - content_t c_stone; - content_t c_dirt; - content_t c_dirt_with_grass; - content_t c_sand; - content_t c_water_source; - content_t c_lava_source; - content_t c_gravel; - content_t c_desert_stone; - content_t c_desert_sand; - content_t c_dirt_with_snow; - content_t c_snow; - content_t c_snowblock; - content_t c_ice; - - content_t c_cobble; - content_t c_mossycobble; - content_t c_stair_cobble; - content_t c_stair_desert_stone; - - MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge); - ~MapgenV6(); - - virtual MapgenType getType() const { return MAPGEN_V6; } - - void makeChunk(BlockMakeData *data); - int getGroundLevelAtPoint(v2s16 p); - int getSpawnLevelAtPoint(v2s16 p); - - float baseTerrainLevel(float terrain_base, float terrain_higher, - float steepness, float height_select); - virtual float baseTerrainLevelFromNoise(v2s16 p); - virtual float baseTerrainLevelFromMap(v2s16 p); - virtual float baseTerrainLevelFromMap(int index); - - s16 find_stone_level(v2s16 p2d); - bool block_is_underground(u64 seed, v3s16 blockpos); - s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision); - - float getHumidity(v2s16 p); - float getTreeAmount(v2s16 p); - bool getHaveAppleTree(v2s16 p); - float getMudAmount(v2s16 p); - virtual float getMudAmount(int index); - bool getHaveBeach(v2s16 p); - bool getHaveBeach(int index); - BiomeV6Type getBiome(v2s16 p); - BiomeV6Type getBiome(int index, v2s16 p); - - u32 get_blockseed(u64 seed, v3s16 p); - - virtual void calculateNoise(); - int generateGround(); - void addMud(); - void flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos); - void moveMud(u32 remove_index, u32 place_index, - u32 above_remove_index, v2s16 pos, v3s16 em); - void growGrass(); - void placeTreesAndJungleGrass(); - virtual void generateCaves(int max_stone_y); -}; |