diff options
author | paramat <paramat@users.noreply.github.com> | 2017-09-17 00:26:20 +0100 |
---|---|---|
committer | paramat <mat.gregory@virginmedia.com> | 2017-09-17 05:31:48 +0100 |
commit | 27144b471678b30156ad3383fb8d26a5bd9b66cb (patch) | |
tree | 853db5930973f5d6c7ef3f1b6e4c354123f7dc8a /src/mapgen.h | |
parent | 76817fdf98b1597c569267bc751f4f285302721a (diff) | |
download | dragonfireclient-27144b471678b30156ad3383fb8d26a5bd9b66cb.tar.xz |
Biome API: Revert biomes, decos, ores being relative to water level
Feature is unnecessary and would greatly complicate future development,
it would also make 'get biome at pos' extremely complex.
Mgv7: Revert option to repeat surface biomes in floatlands, which
depended on the above.
Diffstat (limited to 'src/mapgen.h')
-rw-r--r-- | src/mapgen.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mapgen.h b/src/mapgen.h index 8c34a9719..0a3f267f0 100644 --- a/src/mapgen.h +++ b/src/mapgen.h @@ -251,7 +251,7 @@ public: virtual void generateDungeons(s16 max_stone_y, MgStoneType stone_type, content_t biome_stone); virtual void generateBiomes(MgStoneType *mgstone_type, - content_t *biome_stone, s16 biome_zero_level); + content_t *biome_stone); virtual void dustTopNodes(); protected: |