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author | Vitaliy <silverunicorn2011@yandex.ru> | 2017-11-09 01:56:20 +0300 |
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committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-11-08 23:56:20 +0100 |
commit | 20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f (patch) | |
tree | 67378802190117d8271b3b6d489a92bcb16203b7 /src/mapgen.cpp | |
parent | fc9747eb4b7f75e59a28957bc50f7a78256b3d66 (diff) | |
download | dragonfireclient-20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f.tar.xz |
Move files to subdirectories (#6599)
* Move files around
Diffstat (limited to 'src/mapgen.cpp')
-rw-r--r-- | src/mapgen.cpp | 1140 |
1 files changed, 0 insertions, 1140 deletions
diff --git a/src/mapgen.cpp b/src/mapgen.cpp deleted file mode 100644 index f73e16dd0..000000000 --- a/src/mapgen.cpp +++ /dev/null @@ -1,1140 +0,0 @@ -/* -Minetest -Copyright (C) 2010-2015 celeron55, Perttu Ahola <celeron55@gmail.com> -Copyright (C) 2013-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net> -Copyright (C) 2015-2017 paramat - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -*/ - -#include "mapgen.h" -#include "voxel.h" -#include "noise.h" -#include "gamedef.h" -#include "mg_biome.h" -#include "mapblock.h" -#include "mapnode.h" -#include "map.h" -#include "content_sao.h" -#include "nodedef.h" -#include "emerge.h" -#include "voxelalgorithms.h" -#include "porting.h" -#include "profiler.h" -#include "settings.h" -#include "treegen.h" -#include "serialization.h" -#include "util/serialize.h" -#include "util/numeric.h" -#include "filesys.h" -#include "log.h" -#include "mapgen_carpathian.h" -#include "mapgen_flat.h" -#include "mapgen_fractal.h" -#include "mapgen_v5.h" -#include "mapgen_v6.h" -#include "mapgen_v7.h" -#include "mapgen_valleys.h" -#include "mapgen_singlenode.h" -#include "cavegen.h" -#include "dungeongen.h" - -FlagDesc flagdesc_mapgen[] = { - {"caves", MG_CAVES}, - {"dungeons", MG_DUNGEONS}, - {"light", MG_LIGHT}, - {"decorations", MG_DECORATIONS}, - {NULL, 0} -}; - -FlagDesc flagdesc_gennotify[] = { - {"dungeon", 1 << GENNOTIFY_DUNGEON}, - {"temple", 1 << GENNOTIFY_TEMPLE}, - {"cave_begin", 1 << GENNOTIFY_CAVE_BEGIN}, - {"cave_end", 1 << GENNOTIFY_CAVE_END}, - {"large_cave_begin", 1 << GENNOTIFY_LARGECAVE_BEGIN}, - {"large_cave_end", 1 << GENNOTIFY_LARGECAVE_END}, - {"decoration", 1 << GENNOTIFY_DECORATION}, - {NULL, 0} -}; - -struct MapgenDesc { - const char *name; - bool is_user_visible; -}; - -//// -//// Built-in mapgens -//// - -static MapgenDesc g_reg_mapgens[] = { - {"v5", true}, - {"v6", true}, - {"v7", true}, - {"flat", true}, - {"fractal", true}, - {"valleys", true}, - {"singlenode", true}, - {"carpathian", true}, -}; - -STATIC_ASSERT( - ARRLEN(g_reg_mapgens) == MAPGEN_INVALID, - registered_mapgens_is_wrong_size); - -//// -//// Mapgen -//// - -Mapgen::Mapgen(int mapgenid, MapgenParams *params, EmergeManager *emerge) : - gennotify(emerge->gen_notify_on, &emerge->gen_notify_on_deco_ids) -{ - id = mapgenid; - water_level = params->water_level; - mapgen_limit = params->mapgen_limit; - flags = params->flags; - csize = v3s16(1, 1, 1) * (params->chunksize * MAP_BLOCKSIZE); - - /* - We are losing half our entropy by doing this, but it is necessary to - preserve reverse compatibility. If the top half of our current 64 bit - seeds ever starts getting used, existing worlds will break due to a - different hash outcome and no way to differentiate between versions. - - A solution could be to add a new bit to designate that the top half of - the seed value should be used, essentially a 1-bit version code, but - this would require increasing the total size of a seed to 9 bytes (yuck) - - It's probably okay if this never gets fixed. 4.2 billion possibilities - ought to be enough for anyone. - */ - seed = (s32)params->seed; - - ndef = emerge->ndef; -} - - -MapgenType Mapgen::getMapgenType(const std::string &mgname) -{ - for (size_t i = 0; i != ARRLEN(g_reg_mapgens); i++) { - if (mgname == g_reg_mapgens[i].name) - return (MapgenType)i; - } - - return MAPGEN_INVALID; -} - - -const char *Mapgen::getMapgenName(MapgenType mgtype) -{ - size_t index = (size_t)mgtype; - if (index == MAPGEN_INVALID || index >= ARRLEN(g_reg_mapgens)) - return "invalid"; - - return g_reg_mapgens[index].name; -} - - -Mapgen *Mapgen::createMapgen(MapgenType mgtype, int mgid, - MapgenParams *params, EmergeManager *emerge) -{ - switch (mgtype) { - case MAPGEN_CARPATHIAN: - return new MapgenCarpathian(mgid, (MapgenCarpathianParams *)params, emerge); - case MAPGEN_FLAT: - return new MapgenFlat(mgid, (MapgenFlatParams *)params, emerge); - case MAPGEN_FRACTAL: - return new MapgenFractal(mgid, (MapgenFractalParams *)params, emerge); - case MAPGEN_SINGLENODE: - return new MapgenSinglenode(mgid, (MapgenSinglenodeParams *)params, emerge); - case MAPGEN_V5: - return new MapgenV5(mgid, (MapgenV5Params *)params, emerge); - case MAPGEN_V6: - return new MapgenV6(mgid, (MapgenV6Params *)params, emerge); - case MAPGEN_V7: - return new MapgenV7(mgid, (MapgenV7Params *)params, emerge); - case MAPGEN_VALLEYS: - return new MapgenValleys(mgid, (MapgenValleysParams *)params, emerge); - default: - return NULL; - } -} - - -MapgenParams *Mapgen::createMapgenParams(MapgenType mgtype) -{ - switch (mgtype) { - case MAPGEN_CARPATHIAN: - return new MapgenCarpathianParams; - case MAPGEN_FLAT: - return new MapgenFlatParams; - case MAPGEN_FRACTAL: - return new MapgenFractalParams; - case MAPGEN_SINGLENODE: - return new MapgenSinglenodeParams; - case MAPGEN_V5: - return new MapgenV5Params; - case MAPGEN_V6: - return new MapgenV6Params; - case MAPGEN_V7: - return new MapgenV7Params; - case MAPGEN_VALLEYS: - return new MapgenValleysParams; - default: - return NULL; - } -} - - -void Mapgen::getMapgenNames(std::vector<const char *> *mgnames, bool include_hidden) -{ - for (u32 i = 0; i != ARRLEN(g_reg_mapgens); i++) { - if (include_hidden || g_reg_mapgens[i].is_user_visible) - mgnames->push_back(g_reg_mapgens[i].name); - } -} - - -u32 Mapgen::getBlockSeed(v3s16 p, s32 seed) -{ - return (u32)seed + - p.Z * 38134234 + - p.Y * 42123 + - p.X * 23; -} - - -u32 Mapgen::getBlockSeed2(v3s16 p, s32 seed) -{ - u32 n = 1619 * p.X + 31337 * p.Y + 52591 * p.Z + 1013 * seed; - n = (n >> 13) ^ n; - return (n * (n * n * 60493 + 19990303) + 1376312589); -} - - -// Returns Y one under area minimum if not found -s16 Mapgen::findGroundLevelFull(v2s16 p2d) -{ - const v3s16 &em = vm->m_area.getExtent(); - s16 y_nodes_max = vm->m_area.MaxEdge.Y; - s16 y_nodes_min = vm->m_area.MinEdge.Y; - u32 i = vm->m_area.index(p2d.X, y_nodes_max, p2d.Y); - s16 y; - - for (y = y_nodes_max; y >= y_nodes_min; y--) { - MapNode &n = vm->m_data[i]; - if (ndef->get(n).walkable) - break; - - vm->m_area.add_y(em, i, -1); - } - return (y >= y_nodes_min) ? y : y_nodes_min - 1; -} - - -// Returns -MAX_MAP_GENERATION_LIMIT if not found -s16 Mapgen::findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax) -{ - const v3s16 &em = vm->m_area.getExtent(); - u32 i = vm->m_area.index(p2d.X, ymax, p2d.Y); - s16 y; - - for (y = ymax; y >= ymin; y--) { - MapNode &n = vm->m_data[i]; - if (ndef->get(n).walkable) - break; - - vm->m_area.add_y(em, i, -1); - } - return (y >= ymin) ? y : -MAX_MAP_GENERATION_LIMIT; -} - - -// Returns -MAX_MAP_GENERATION_LIMIT if not found or if ground is found first -s16 Mapgen::findLiquidSurface(v2s16 p2d, s16 ymin, s16 ymax) -{ - const v3s16 &em = vm->m_area.getExtent(); - u32 i = vm->m_area.index(p2d.X, ymax, p2d.Y); - s16 y; - - for (y = ymax; y >= ymin; y--) { - MapNode &n = vm->m_data[i]; - if (ndef->get(n).walkable) - return -MAX_MAP_GENERATION_LIMIT; - - if (ndef->get(n).isLiquid()) - break; - - vm->m_area.add_y(em, i, -1); - } - return (y >= ymin) ? y : -MAX_MAP_GENERATION_LIMIT; -} - - -void Mapgen::updateHeightmap(v3s16 nmin, v3s16 nmax) -{ - if (!heightmap) - return; - - //TimeTaker t("Mapgen::updateHeightmap", NULL, PRECISION_MICRO); - int index = 0; - for (s16 z = nmin.Z; z <= nmax.Z; z++) { - for (s16 x = nmin.X; x <= nmax.X; x++, index++) { - s16 y = findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y); - - heightmap[index] = y; - } - } -} - - -void Mapgen::getSurfaces(v2s16 p2d, s16 ymin, s16 ymax, - s16 *floors, s16 *ceilings, u16 *num_floors, u16 *num_ceilings) -{ - u16 floor_i = 0; - u16 ceiling_i = 0; - const v3s16 &em = vm->m_area.getExtent(); - - bool is_walkable = false; - u32 vi = vm->m_area.index(p2d.X, ymax, p2d.Y); - MapNode mn_max = vm->m_data[vi]; - bool walkable_above = ndef->get(mn_max).walkable; - vm->m_area.add_y(em, vi, -1); - - for (s16 y = ymax - 1; y >= ymin; y--) { - MapNode mn = vm->m_data[vi]; - is_walkable = ndef->get(mn).walkable; - - if (is_walkable && !walkable_above) { - floors[floor_i] = y; - floor_i++; - } else if (!is_walkable && walkable_above) { - ceilings[ceiling_i] = y + 1; - ceiling_i++; - } - - vm->m_area.add_y(em, vi, -1); - walkable_above = is_walkable; - } - - *num_floors = floor_i; - *num_ceilings = ceiling_i; -} - - -inline bool Mapgen::isLiquidHorizontallyFlowable(u32 vi, v3s16 em) -{ - u32 vi_neg_x = vi; - vm->m_area.add_x(em, vi_neg_x, -1); - if (vm->m_data[vi_neg_x].getContent() != CONTENT_IGNORE) { - const ContentFeatures &c_nx = ndef->get(vm->m_data[vi_neg_x]); - if (c_nx.floodable && !c_nx.isLiquid()) - return true; - } - u32 vi_pos_x = vi; - vm->m_area.add_x(em, vi_pos_x, +1); - if (vm->m_data[vi_pos_x].getContent() != CONTENT_IGNORE) { - const ContentFeatures &c_px = ndef->get(vm->m_data[vi_pos_x]); - if (c_px.floodable && !c_px.isLiquid()) - return true; - } - u32 vi_neg_z = vi; - vm->m_area.add_z(em, vi_neg_z, -1); - if (vm->m_data[vi_neg_z].getContent() != CONTENT_IGNORE) { - const ContentFeatures &c_nz = ndef->get(vm->m_data[vi_neg_z]); - if (c_nz.floodable && !c_nz.isLiquid()) - return true; - } - u32 vi_pos_z = vi; - vm->m_area.add_z(em, vi_pos_z, +1); - if (vm->m_data[vi_pos_z].getContent() != CONTENT_IGNORE) { - const ContentFeatures &c_pz = ndef->get(vm->m_data[vi_pos_z]); - if (c_pz.floodable && !c_pz.isLiquid()) - return true; - } - return false; -} - -void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax) -{ - bool isignored, isliquid, wasignored, wasliquid, waschecked, waspushed; - const v3s16 &em = vm->m_area.getExtent(); - - for (s16 z = nmin.Z + 1; z <= nmax.Z - 1; z++) - for (s16 x = nmin.X + 1; x <= nmax.X - 1; x++) { - wasignored = true; - wasliquid = false; - waschecked = false; - waspushed = false; - - u32 vi = vm->m_area.index(x, nmax.Y, z); - for (s16 y = nmax.Y; y >= nmin.Y; y--) { - isignored = vm->m_data[vi].getContent() == CONTENT_IGNORE; - isliquid = ndef->get(vm->m_data[vi]).isLiquid(); - - if (isignored || wasignored || isliquid == wasliquid) { - // Neither topmost node of liquid column nor topmost node below column - waschecked = false; - waspushed = false; - } else if (isliquid) { - // This is the topmost node in the column - bool ispushed = false; - if (isLiquidHorizontallyFlowable(vi, em)) { - trans_liquid->push_back(v3s16(x, y, z)); - ispushed = true; - } - // Remember waschecked and waspushed to avoid repeated - // checks/pushes in case the column consists of only this node - waschecked = true; - waspushed = ispushed; - } else { - // This is the topmost node below a liquid column - u32 vi_above = vi; - vm->m_area.add_y(em, vi_above, 1); - if (!waspushed && (ndef->get(vm->m_data[vi]).floodable || - (!waschecked && isLiquidHorizontallyFlowable(vi_above, em)))) { - // Push back the lowest node in the column which is one - // node above this one - trans_liquid->push_back(v3s16(x, y + 1, z)); - } - } - - wasliquid = isliquid; - wasignored = isignored; - vm->m_area.add_y(em, vi, -1); - } - } -} - - -void Mapgen::setLighting(u8 light, v3s16 nmin, v3s16 nmax) -{ - ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG); - VoxelArea a(nmin, nmax); - - for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) { - for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) { - u32 i = vm->m_area.index(a.MinEdge.X, y, z); - for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++, i++) - vm->m_data[i].param1 = light; - } - } -} - - -void Mapgen::lightSpread(VoxelArea &a, v3s16 p, u8 light) -{ - if (light <= 1 || !a.contains(p)) - return; - - u32 vi = vm->m_area.index(p); - MapNode &n = vm->m_data[vi]; - - // Decay light in each of the banks separately - u8 light_day = light & 0x0F; - if (light_day > 0) - light_day -= 0x01; - - u8 light_night = light & 0xF0; - if (light_night > 0) - light_night -= 0x10; - - // Bail out only if we have no more light from either bank to propogate, or - // we hit a solid block that light cannot pass through. - if ((light_day <= (n.param1 & 0x0F) && - light_night <= (n.param1 & 0xF0)) || - !ndef->get(n).light_propagates) - return; - - // Since this recursive function only terminates when there is no light from - // either bank left, we need to take the max of both banks into account for - // the case where spreading has stopped for one light bank but not the other. - light = MYMAX(light_day, n.param1 & 0x0F) | - MYMAX(light_night, n.param1 & 0xF0); - - n.param1 = light; - - lightSpread(a, p + v3s16(0, 0, 1), light); - lightSpread(a, p + v3s16(0, 1, 0), light); - lightSpread(a, p + v3s16(1, 0, 0), light); - lightSpread(a, p - v3s16(0, 0, 1), light); - lightSpread(a, p - v3s16(0, 1, 0), light); - lightSpread(a, p - v3s16(1, 0, 0), light); -} - - -void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax, v3s16 full_nmin, v3s16 full_nmax, - bool propagate_shadow) -{ - ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG); - //TimeTaker t("updateLighting"); - - propagateSunlight(nmin, nmax, propagate_shadow); - spreadLight(full_nmin, full_nmax); - - //printf("updateLighting: %dms\n", t.stop()); -} - - -void Mapgen::propagateSunlight(v3s16 nmin, v3s16 nmax, bool propagate_shadow) -{ - //TimeTaker t("propagateSunlight"); - VoxelArea a(nmin, nmax); - bool block_is_underground = (water_level >= nmax.Y); - const v3s16 &em = vm->m_area.getExtent(); - - // NOTE: Direct access to the low 4 bits of param1 is okay here because, - // by definition, sunlight will never be in the night lightbank. - - for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) { - for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++) { - // see if we can get a light value from the overtop - u32 i = vm->m_area.index(x, a.MaxEdge.Y + 1, z); - if (vm->m_data[i].getContent() == CONTENT_IGNORE) { - if (block_is_underground) - continue; - } else if ((vm->m_data[i].param1 & 0x0F) != LIGHT_SUN && - propagate_shadow) { - continue; - } - vm->m_area.add_y(em, i, -1); - - for (int y = a.MaxEdge.Y; y >= a.MinEdge.Y; y--) { - MapNode &n = vm->m_data[i]; - if (!ndef->get(n).sunlight_propagates) - break; - n.param1 = LIGHT_SUN; - vm->m_area.add_y(em, i, -1); - } - } - } - //printf("propagateSunlight: %dms\n", t.stop()); -} - - -void Mapgen::spreadLight(v3s16 nmin, v3s16 nmax) -{ - //TimeTaker t("spreadLight"); - VoxelArea a(nmin, nmax); - - for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) { - for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) { - u32 i = vm->m_area.index(a.MinEdge.X, y, z); - for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++, i++) { - MapNode &n = vm->m_data[i]; - if (n.getContent() == CONTENT_IGNORE) - continue; - - const ContentFeatures &cf = ndef->get(n); - if (!cf.light_propagates) - continue; - - // TODO(hmmmmm): Abstract away direct param1 accesses with a - // wrapper, but something lighter than MapNode::get/setLight - - u8 light_produced = cf.light_source; - if (light_produced) - n.param1 = light_produced | (light_produced << 4); - - u8 light = n.param1; - if (light) { - lightSpread(a, v3s16(x, y, z + 1), light); - lightSpread(a, v3s16(x, y + 1, z ), light); - lightSpread(a, v3s16(x + 1, y, z ), light); - lightSpread(a, v3s16(x, y, z - 1), light); - lightSpread(a, v3s16(x, y - 1, z ), light); - lightSpread(a, v3s16(x - 1, y, z ), light); - } - } - } - } - - //printf("spreadLight: %dms\n", t.stop()); -} - - -//// -//// MapgenBasic -//// - -MapgenBasic::MapgenBasic(int mapgenid, MapgenParams *params, EmergeManager *emerge) - : Mapgen(mapgenid, params, emerge) -{ - this->m_emerge = emerge; - this->m_bmgr = emerge->biomemgr; - - //// Here, 'stride' refers to the number of elements needed to skip to index - //// an adjacent element for that coordinate in noise/height/biome maps - //// (*not* vmanip content map!) - - // Note there is no X stride explicitly defined. Items adjacent in the X - // coordinate are assumed to be adjacent in memory as well (i.e. stride of 1). - - // Number of elements to skip to get to the next Y coordinate - this->ystride = csize.X; - - // Number of elements to skip to get to the next Z coordinate - this->zstride = csize.X * csize.Y; - - // Z-stride value for maps oversized for 1-down overgeneration - this->zstride_1d = csize.X * (csize.Y + 1); - - // Z-stride value for maps oversized for 1-up 1-down overgeneration - this->zstride_1u1d = csize.X * (csize.Y + 2); - - //// Allocate heightmap - this->heightmap = new s16[csize.X * csize.Z]; - - //// Initialize biome generator - // TODO(hmmmm): should we have a way to disable biomemanager biomes? - biomegen = m_bmgr->createBiomeGen(BIOMEGEN_ORIGINAL, params->bparams, csize); - biomemap = biomegen->biomemap; - - //// Look up some commonly used content - c_stone = ndef->getId("mapgen_stone"); - c_desert_stone = ndef->getId("mapgen_desert_stone"); - c_sandstone = ndef->getId("mapgen_sandstone"); - c_water_source = ndef->getId("mapgen_water_source"); - c_river_water_source = ndef->getId("mapgen_river_water_source"); - c_lava_source = ndef->getId("mapgen_lava_source"); - - // Fall back to more basic content if not defined - // river_water_source cannot fallback to water_source because river water - // needs to be non-renewable and have a short flow range. - if (c_desert_stone == CONTENT_IGNORE) - c_desert_stone = c_stone; - if (c_sandstone == CONTENT_IGNORE) - c_sandstone = c_stone; - - //// Content used for dungeon generation - c_cobble = ndef->getId("mapgen_cobble"); - c_mossycobble = ndef->getId("mapgen_mossycobble"); - c_stair_cobble = ndef->getId("mapgen_stair_cobble"); - c_stair_desert_stone = ndef->getId("mapgen_stair_desert_stone"); - c_sandstonebrick = ndef->getId("mapgen_sandstonebrick"); - c_stair_sandstone_block = ndef->getId("mapgen_stair_sandstone_block"); - - // Fall back to more basic content if not defined - if (c_mossycobble == CONTENT_IGNORE) - c_mossycobble = c_cobble; - if (c_stair_cobble == CONTENT_IGNORE) - c_stair_cobble = c_cobble; - if (c_stair_desert_stone == CONTENT_IGNORE) - c_stair_desert_stone = c_desert_stone; - if (c_sandstonebrick == CONTENT_IGNORE) - c_sandstonebrick = c_sandstone; - if (c_stair_sandstone_block == CONTENT_IGNORE) - c_stair_sandstone_block = c_sandstonebrick; -} - - -MapgenBasic::~MapgenBasic() -{ - delete biomegen; - delete []heightmap; -} - - -void MapgenBasic::generateBiomes(MgStoneType *mgstone_type, - content_t *biome_stone) -{ - // can't generate biomes without a biome generator! - assert(biomegen); - assert(biomemap); - - const v3s16 &em = vm->m_area.getExtent(); - u32 index = 0; - MgStoneType stone_type = MGSTONE_OTHER; - content_t c_biome_stone = c_stone; - - noise_filler_depth->perlinMap2D(node_min.X, node_min.Z); - - for (s16 z = node_min.Z; z <= node_max.Z; z++) - for (s16 x = node_min.X; x <= node_max.X; x++, index++) { - Biome *biome = NULL; - u16 depth_top = 0; - u16 base_filler = 0; - u16 depth_water_top = 0; - u16 depth_riverbed = 0; - s16 biome_y_min = -MAX_MAP_GENERATION_LIMIT; - u32 vi = vm->m_area.index(x, node_max.Y, z); - - // Check node at base of mapchunk above, either a node of a previously - // generated mapchunk or if not, a node of overgenerated base terrain. - content_t c_above = vm->m_data[vi + em.X].getContent(); - bool air_above = c_above == CONTENT_AIR; - bool river_water_above = c_above == c_river_water_source; - bool water_above = c_above == c_water_source || river_water_above; - - biomemap[index] = BIOME_NONE; - - // If there is air or water above enable top/filler placement, otherwise force - // nplaced to stone level by setting a number exceeding any possible filler depth. - u16 nplaced = (air_above || water_above) ? 0 : U16_MAX; - - for (s16 y = node_max.Y; y >= node_min.Y; y--) { - content_t c = vm->m_data[vi].getContent(); - // Biome is (re)calculated: - // 1. At the surface of stone below air or water. - // 2. At the surface of water below air. - // 3. When stone or water is detected but biome has not yet been calculated. - // 4. When stone or water is detected just below a biome's lower limit. - bool is_stone_surface = (c == c_stone) && - (air_above || water_above || !biome || y < biome_y_min); // 1, 3, 4 - - bool is_water_surface = - (c == c_water_source || c == c_river_water_source) && - (air_above || !biome || y < biome_y_min); // 2, 3, 4 - - if (is_stone_surface || is_water_surface) { - // (Re)calculate biome - biome = biomegen->getBiomeAtIndex(index, y); - - if (biomemap[index] == BIOME_NONE && is_stone_surface) - biomemap[index] = biome->index; - - depth_top = biome->depth_top; - base_filler = MYMAX(depth_top + - biome->depth_filler + - noise_filler_depth->result[index], 0.0f); - depth_water_top = biome->depth_water_top; - depth_riverbed = biome->depth_riverbed; - biome_y_min = biome->y_min; - - // Detect stone type for dungeons during every biome calculation. - // If none detected the last selected biome stone is chosen. - if (biome->c_stone == c_stone) - stone_type = MGSTONE_STONE; - else if (biome->c_stone == c_desert_stone) - stone_type = MGSTONE_DESERT_STONE; - else if (biome->c_stone == c_sandstone) - stone_type = MGSTONE_SANDSTONE; - - c_biome_stone = biome->c_stone; - } - - if (c == c_stone) { - content_t c_below = vm->m_data[vi - em.X].getContent(); - - // If the node below isn't solid, make this node stone, so that - // any top/filler nodes above are structurally supported. - // This is done by aborting the cycle of top/filler placement - // immediately by forcing nplaced to stone level. - if (c_below == CONTENT_AIR - || c_below == c_water_source - || c_below == c_river_water_source) - nplaced = U16_MAX; - - if (river_water_above) { - if (nplaced < depth_riverbed) { - vm->m_data[vi] = MapNode(biome->c_riverbed); - nplaced++; - } else { - nplaced = U16_MAX; // Disable top/filler placement - river_water_above = false; - } - } else if (nplaced < depth_top) { - vm->m_data[vi] = MapNode(biome->c_top); - nplaced++; - } else if (nplaced < base_filler) { - vm->m_data[vi] = MapNode(biome->c_filler); - nplaced++; - } else { - vm->m_data[vi] = MapNode(biome->c_stone); - nplaced = U16_MAX; // Disable top/filler placement - } - - air_above = false; - water_above = false; - } else if (c == c_water_source) { - vm->m_data[vi] = MapNode((y > (s32)(water_level - depth_water_top)) - ? biome->c_water_top : biome->c_water); - nplaced = 0; // Enable top/filler placement for next surface - air_above = false; - water_above = true; - } else if (c == c_river_water_source) { - vm->m_data[vi] = MapNode(biome->c_river_water); - nplaced = 0; // Enable riverbed placement for next surface - air_above = false; - water_above = true; - river_water_above = true; - } else if (c == CONTENT_AIR) { - nplaced = 0; // Enable top/filler placement for next surface - air_above = true; - water_above = false; - } else { // Possible various nodes overgenerated from neighbouring mapchunks - nplaced = U16_MAX; // Disable top/filler placement - air_above = false; - water_above = false; - } - - vm->m_area.add_y(em, vi, -1); - } - } - - *mgstone_type = stone_type; - *biome_stone = c_biome_stone; -} - - -void MapgenBasic::dustTopNodes() -{ - if (node_max.Y < water_level) - return; - - const v3s16 &em = vm->m_area.getExtent(); - u32 index = 0; - - for (s16 z = node_min.Z; z <= node_max.Z; z++) - for (s16 x = node_min.X; x <= node_max.X; x++, index++) { - Biome *biome = (Biome *)m_bmgr->getRaw(biomemap[index]); - - if (biome->c_dust == CONTENT_IGNORE) - continue; - - u32 vi = vm->m_area.index(x, full_node_max.Y, z); - content_t c_full_max = vm->m_data[vi].getContent(); - s16 y_start; - - if (c_full_max == CONTENT_AIR) { - y_start = full_node_max.Y - 1; - } else if (c_full_max == CONTENT_IGNORE) { - vi = vm->m_area.index(x, node_max.Y + 1, z); - content_t c_max = vm->m_data[vi].getContent(); - - if (c_max == CONTENT_AIR) - y_start = node_max.Y; - else - continue; - } else { - continue; - } - - vi = vm->m_area.index(x, y_start, z); - for (s16 y = y_start; y >= node_min.Y - 1; y--) { - if (vm->m_data[vi].getContent() != CONTENT_AIR) - break; - - vm->m_area.add_y(em, vi, -1); - } - - content_t c = vm->m_data[vi].getContent(); - if (!ndef->get(c).buildable_to && c != CONTENT_IGNORE && c != biome->c_dust) { - vm->m_area.add_y(em, vi, 1); - vm->m_data[vi] = MapNode(biome->c_dust); - } - } -} - - -void MapgenBasic::generateCaves(s16 max_stone_y, s16 large_cave_depth) -{ - if (max_stone_y < node_min.Y) - return; - - CavesNoiseIntersection caves_noise(ndef, m_bmgr, csize, - &np_cave1, &np_cave2, seed, cave_width); - - caves_noise.generateCaves(vm, node_min, node_max, biomemap); - - if (node_max.Y > large_cave_depth) - return; - - PseudoRandom ps(blockseed + 21343); - u32 bruises_count = ps.range(0, 2); - for (u32 i = 0; i < bruises_count; i++) { - CavesRandomWalk cave(ndef, &gennotify, seed, water_level, - c_water_source, CONTENT_IGNORE, lava_depth); - - cave.makeCave(vm, node_min, node_max, &ps, true, max_stone_y, heightmap); - } -} - - -bool MapgenBasic::generateCaverns(s16 max_stone_y) -{ - if (node_min.Y > max_stone_y || node_min.Y > cavern_limit) - return false; - - CavernsNoise caverns_noise(ndef, csize, &np_cavern, - seed, cavern_limit, cavern_taper, cavern_threshold); - - return caverns_noise.generateCaverns(vm, node_min, node_max); -} - - -void MapgenBasic::generateDungeons(s16 max_stone_y, - MgStoneType stone_type, content_t biome_stone) -{ - if (max_stone_y < node_min.Y) - return; - - DungeonParams dp; - - dp.seed = seed; - dp.c_water = c_water_source; - dp.c_river_water = c_river_water_source; - - dp.only_in_ground = true; - dp.corridor_len_min = 1; - dp.corridor_len_max = 13; - dp.rooms_min = 2; - dp.rooms_max = 16; - dp.y_min = -MAX_MAP_GENERATION_LIMIT; - dp.y_max = MAX_MAP_GENERATION_LIMIT; - - dp.np_density = nparams_dungeon_density; - dp.np_alt_wall = nparams_dungeon_alt_wall; - - switch (stone_type) { - default: - case MGSTONE_STONE: - dp.c_wall = c_cobble; - dp.c_alt_wall = c_mossycobble; - dp.c_stair = c_stair_cobble; - - dp.diagonal_dirs = false; - dp.holesize = v3s16(1, 2, 1); - dp.room_size_min = v3s16(4, 4, 4); - dp.room_size_max = v3s16(8, 6, 8); - dp.room_size_large_min = v3s16(8, 8, 8); - dp.room_size_large_max = v3s16(16, 16, 16); - dp.notifytype = GENNOTIFY_DUNGEON; - break; - case MGSTONE_DESERT_STONE: - dp.c_wall = c_desert_stone; - dp.c_alt_wall = CONTENT_IGNORE; - dp.c_stair = c_stair_desert_stone; - - dp.diagonal_dirs = true; - dp.holesize = v3s16(2, 3, 2); - dp.room_size_min = v3s16(6, 9, 6); - dp.room_size_max = v3s16(10, 11, 10); - dp.room_size_large_min = v3s16(10, 13, 10); - dp.room_size_large_max = v3s16(18, 21, 18); - dp.notifytype = GENNOTIFY_TEMPLE; - break; - case MGSTONE_SANDSTONE: - dp.c_wall = c_sandstonebrick; - dp.c_alt_wall = CONTENT_IGNORE; - dp.c_stair = c_stair_sandstone_block; - - dp.diagonal_dirs = false; - dp.holesize = v3s16(2, 2, 2); - dp.room_size_min = v3s16(6, 4, 6); - dp.room_size_max = v3s16(10, 6, 10); - dp.room_size_large_min = v3s16(10, 8, 10); - dp.room_size_large_max = v3s16(18, 16, 18); - dp.notifytype = GENNOTIFY_DUNGEON; - break; - case MGSTONE_OTHER: - dp.c_wall = biome_stone; - dp.c_alt_wall = biome_stone; - dp.c_stair = biome_stone; - - dp.diagonal_dirs = false; - dp.holesize = v3s16(1, 2, 1); - dp.room_size_min = v3s16(4, 4, 4); - dp.room_size_max = v3s16(8, 6, 8); - dp.room_size_large_min = v3s16(8, 8, 8); - dp.room_size_large_max = v3s16(16, 16, 16); - dp.notifytype = GENNOTIFY_DUNGEON; - break; - } - - DungeonGen dgen(ndef, &gennotify, &dp); - dgen.generate(vm, blockseed, full_node_min, full_node_max); -} - - -//// -//// GenerateNotifier -//// - -GenerateNotifier::GenerateNotifier(u32 notify_on, - std::set<u32> *notify_on_deco_ids) -{ - m_notify_on = notify_on; - m_notify_on_deco_ids = notify_on_deco_ids; -} - - -void GenerateNotifier::setNotifyOn(u32 notify_on) -{ - m_notify_on = notify_on; -} - - -void GenerateNotifier::setNotifyOnDecoIds(std::set<u32> *notify_on_deco_ids) -{ - m_notify_on_deco_ids = notify_on_deco_ids; -} - - -bool GenerateNotifier::addEvent(GenNotifyType type, v3s16 pos, u32 id) -{ - if (!(m_notify_on & (1 << type))) - return false; - - if (type == GENNOTIFY_DECORATION && - m_notify_on_deco_ids->find(id) == m_notify_on_deco_ids->end()) - return false; - - GenNotifyEvent gne; - gne.type = type; - gne.pos = pos; - gne.id = id; - m_notify_events.push_back(gne); - - return true; -} - - -void GenerateNotifier::getEvents( - std::map<std::string, std::vector<v3s16> > &event_map, - bool peek_events) -{ - std::list<GenNotifyEvent>::iterator it; - - for (it = m_notify_events.begin(); it != m_notify_events.end(); ++it) { - GenNotifyEvent &gn = *it; - std::string name = (gn.type == GENNOTIFY_DECORATION) ? - "decoration#"+ itos(gn.id) : - flagdesc_gennotify[gn.type].name; - - event_map[name].push_back(gn.pos); - } - - if (!peek_events) - m_notify_events.clear(); -} - - -//// -//// MapgenParams -//// - - -MapgenParams::~MapgenParams() -{ - delete bparams; -} - - -void MapgenParams::readParams(const Settings *settings) -{ - std::string seed_str; - const char *seed_name = (settings == g_settings) ? "fixed_map_seed" : "seed"; - - if (settings->getNoEx(seed_name, seed_str)) { - if (!seed_str.empty()) - seed = read_seed(seed_str.c_str()); - else - myrand_bytes(&seed, sizeof(seed)); - } - - std::string mg_name; - if (settings->getNoEx("mg_name", mg_name)) { - mgtype = Mapgen::getMapgenType(mg_name); - if (mgtype == MAPGEN_INVALID) - mgtype = MAPGEN_DEFAULT; - } - - settings->getS16NoEx("water_level", water_level); - settings->getS16NoEx("mapgen_limit", mapgen_limit); - settings->getS16NoEx("chunksize", chunksize); - settings->getFlagStrNoEx("mg_flags", flags, flagdesc_mapgen); - - delete bparams; - bparams = BiomeManager::createBiomeParams(BIOMEGEN_ORIGINAL); - if (bparams) { - bparams->readParams(settings); - bparams->seed = seed; - } -} - - -void MapgenParams::writeParams(Settings *settings) const -{ - settings->set("mg_name", Mapgen::getMapgenName(mgtype)); - settings->setU64("seed", seed); - settings->setS16("water_level", water_level); - settings->setS16("mapgen_limit", mapgen_limit); - settings->setS16("chunksize", chunksize); - settings->setFlagStr("mg_flags", flags, flagdesc_mapgen, U32_MAX); - - if (bparams) - bparams->writeParams(settings); -} - -// Calculate edges of outermost generated mapchunks (less than -// 'mapgen_limit'), and corresponding exact limits for SAO entities. -void MapgenParams::calcMapgenEdges() -{ - if (m_mapgen_edges_calculated) - return; - - // Central chunk offset, in blocks - s16 ccoff_b = -chunksize / 2; - // Chunksize, in nodes - s32 csize_n = chunksize * MAP_BLOCKSIZE; - // Minp/maxp of central chunk, in nodes - s16 ccmin = ccoff_b * MAP_BLOCKSIZE; - s16 ccmax = ccmin + csize_n - 1; - // Fullminp/fullmaxp of central chunk, in nodes - s16 ccfmin = ccmin - MAP_BLOCKSIZE; - s16 ccfmax = ccmax + MAP_BLOCKSIZE; - // Effective mapgen limit, in blocks - // Uses same calculation as ServerMap::blockpos_over_mapgen_limit(v3s16 p) - s16 mapgen_limit_b = rangelim(mapgen_limit, - 0, MAX_MAP_GENERATION_LIMIT) / MAP_BLOCKSIZE; - // Effective mapgen limits, in nodes - s16 mapgen_limit_min = -mapgen_limit_b * MAP_BLOCKSIZE; - s16 mapgen_limit_max = (mapgen_limit_b + 1) * MAP_BLOCKSIZE - 1; - // Number of complete chunks from central chunk fullminp/fullmaxp - // to effective mapgen limits. - s16 numcmin = MYMAX((ccfmin - mapgen_limit_min) / csize_n, 0); - s16 numcmax = MYMAX((mapgen_limit_max - ccfmax) / csize_n, 0); - // Mapgen edges, in nodes - mapgen_edge_min = ccmin - numcmin * csize_n; - mapgen_edge_max = ccmax + numcmax * csize_n; - // SAO position limits, in Irrlicht units - m_sao_limit_min = mapgen_edge_min * BS - 3.0f; - m_sao_limit_max = mapgen_edge_max * BS + 3.0f; - - m_mapgen_edges_calculated = true; -} - - -bool MapgenParams::saoPosOverLimit(const v3f &p) -{ - if (!m_mapgen_edges_calculated) - calcMapgenEdges(); - - return p.X < m_sao_limit_min || - p.X > m_sao_limit_max || - p.Y < m_sao_limit_min || - p.Y > m_sao_limit_max || - p.Z < m_sao_limit_min || - p.Z > m_sao_limit_max; -} - - -s32 MapgenParams::getSpawnRangeMax() -{ - calcMapgenEdges(); - - return MYMIN(-mapgen_edge_min, mapgen_edge_max); -} |